Pathfinder 2E
en
Inglise
PF2E- "Fall of Plaguestone" ReMix
GAME START: I have three players. voting on starting date and time begins now.
I am still looking for more players.
Game system: Pathfinder 2e Remastered, with optional rules to recapture more of the 3.5 D&D feel.
CONTENT WARNING: This is not an inclusive or “safe space” game. Fantasy adventure involves horrible and offensive topics. This official module combined with the "Crown of the kobold king" can include or touch on: abduction, potential player-character death, extreme poverty, death by dysentery, stagnant water, fantasy deities, magic and the occult, animal harm, violence and gore, maiming driven by racial hatred, prostitution, brothels, sex, alcohol use, drug abuse, addiction, poisoning, murder, false accusation, witch hunts, religion twisted into fanaticism, abandoned children, harm to children, thinly veiled pedophilia (among the Paizo staff) plague and mass death, genocide, war, indentured servitude (slavery), Unichs, false imprisonment, assassins, violations of the Nuremberg principles on informed consent and experimentation, supernatural pacts, beheadings, tyranical taxes, death, evil cults, indoctrination, domination, unlawful detention, bondage, imprisonment, toxic waste, environmental destruction, torture, body horror, maiming and death by fire or acid, corpses and human remains, undead (ghosts, ghouls, vampires), giant spiders and webbing, snakes, bats, other monstrous insects and vermin, necrophilia, non-consensual undeath, prolonged drowning, quicksand, twisted “nobility,” family legacies of incest and debt, fiery destruction, animal attacks, gruesome traps, mind control, forced transformations (lycanthropy), volcanic eruption, hazardous geo thermal features, claustrophobia, and more. Not for the fragile or the mentally ill.
Published module: The Fall of Plaguestone.
Twist: Run as an Otherworlder / Isekai adventure (influences include Sword Art Online, Grimgar of Fantasy and Ash, The Wizard of Oz, the “Den” segment of the animated film Heavy Metal, and similar stories). You and a few others are somehow brought to another world of monsters, magic, and madness.
Optional rules and Character creation: All player characters are Human only. Ancestral Paragon, Free Archetype, gradual ability boosts, Automatic bonus progresion are in play. Characters begin with amnesia. They have no classes or background—these must be earned in play. No evil characters.
Not using the free ability boosts method. Ability scores are rolled: 3d6, then replace the lowest die with a 6. Only ancestry boost is applied. Ability scores (and the resulting bell curve) help describe your character. Attribute − 10 is the modifier.
Good and Evil are objective, real forces. Alignment is not used, but sins committed are tracked.
WHY?: because you are told that the 1st level DC is 14, the hard DC is 18... but you will face DC's 23 and higher. (MATH: The difference between 14 and 23 is 9. a first level fighter with a +4 str mod has a +9, meaning the fighter player is starting with a 70% chance of FAILURE. not only that... roll a 4 or less [total 13 or less] against DC 23 the fighter has critically failed. You have to roll a nat 20 to get a critical success, 5%... but you have a 20% chance of CRITICAL FAILURE). You will face creatures that can instantly kill and remove one player character from the battlefield (ala Swallow whole and more). what if the character in question is a Weapon impliment thaumaturge with a maximum of +3 str modifier, and only trained proficiency rank attacks? compared to the fighter, you are automatically at a -3 disadvantage! [EVERY +1 MATTERS] who wants to be the two or three players that must waste their actions, only so that the best suited character still has a 50% or greater chance of failure?) This is why I am going to make you far more powerful than the NPC's who are all bloated, fat, incompetent, or really really old... (Doubt me? read the book!) This is why it falls to the player characters to take on this adventure!
Introduction: You arrived at the northeastern tip of the nation of Isger, inside a farmer’s harvest and seed storage building, surrounded by Tar Baphon's undead hordes. one of the otherworld characters on watch ran outside and was promptly slain by ghouls. Seems all of you are trapped! Bort Bargrith's caravan clears the way and intent on resupply stop at the harvest storage building. Bort the dwarf rogue, Tamil the elven bard, and Shae the halfling ranger discover all of you. There is a confusing moment when no one can comunicate due to language. Bort provides a magical ring that gives you litteracy and fluency in the Common Andorian language. Bort says, "you must come with us or you will die here! The farmer families who opperated these farms are dead and by salvage rites you lot own all of this Stock. You can join my caravan fleeing Tar Baphon, in exchange for some of your goods." GM: on the journey you may learn languages, purchase 30 gold of starting equipment, through use of Bort's magic rings and from the mass of refugees in the caravan get training in a trade (earn your background) and adapt to this world (earn your class) in the months of travel south.
Setting context (past twenty years): Tar Baphon, the Slayer of Aroden, the Arch-lich, and the Dread Tyrant’s undead armies are marching south. The Goblinblood Wars have recently ended (a united effort by greenskin and scaled races to genocide everyone else). The orc war against the dwarves of the Five Kings Mountains has only recently ended. The hobgoblin Ironfang invasion of Molthune and Nirmathas has recently ended. Cults of undeath, disease, plague, death, chaos and destruction (Urgathoa, the Whispering Way, Rovagug) have been largely decimated, but hidden cultists remain and anyone you meet could be one. A recent witch-hunting inquisition died out, yet public suspicion of spellcasters still runs deep among survivors. A plague on the east side of the nation of Isger killed 70% of the mortal population.
Platform: Discord. Voice. I will share my screen. I use Pathbuilder ( $5 to unlock all features, it is helpful if you have it, but you do not need it.).
Starting: At a time the players agree on, once I have three or more players. Contact me here if you want to join and play in this Adventure.