Mutants and Masterminds 3rd Edition (2010)

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Mutants & Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing. The current 3rd Edition, which also serves as the engine for the DC Adventures game, was released in 2010. It is highly flexible, point buy system that allows players to build any superpower they can come up with, from classic caped crusaders and vigilantes to cosmic entities and mystical sorcerers. The system it directly evolved from is
d20 System (2000)
Description Mutants & Masterminds' game mechanics use a highly modified version of the d20 System. All characters in this game, from heroes and villains to the average person on the street, are defined by eight abilities, basic traits each character has to a greater or lesser extent. Abilities tell you how strong, smart, and aware a character is, among other things. The abilities are: Strength, Stamina, Agility, Dexterity, Fighting, Intellect, Awareness, and Presence System Overview & Key Features
The Single d20 Engine The system is a true d20 engine. The twenty-sided die will be the only one you will need for the rest of the game. Every roll happens with the d20 as the baseline and then various bonuses and modifiers are added or subtracted.
Point Buy Character Creation There are no random rolls for character creation. Players are given a budget of Power Points based on the campaign's Power Level. Every ability, from super strength to immortality, has a specific cost per rank, enabling high amounts of character customization and forging your unique superhero (or -villain).
Effects Based Power Design Instead of a list of hundreds of pre defined spells or powers, the game uses Effects. If you want a fire blast, a freezing ray, or a telekinetic shove, you simply buy the "Damage" effect and apply descriptors like "Fire" or "Cold". This allows for endless creativity in how powers are themed.
The Toughness Save vs Hit Points The game completely eliminates Hit Points. When a character is hit, they must make a Toughness resistance check. Failing the check results in cumulative penalties. A minor failure causes a "Bruise" penalty to future saves, while a massive failure can result in being dazed, staggered, or instantly knocked unconscious.
Power Level Caps To keep the game balanced, the Game Master sets a Power Level (PL) for the campaign. This acts as a ceiling that limits the maximum total of a character's attack bonus, damage, defenses, and skills. This prevents one player from being mathematically untouchable while others struggle to contribute.
Victory Points and Heroics Players can earn Victory Points (formerly Hero Points) for roleplaying their character's complications, such as a secret identity or a specific weakness like kryptonite. These points can be spent to reroll dice, recover from injuries, or use "Power Extractions" to perform stunts they haven't officially bought yet.
Additional links greenronin.com https://greenronin.com - Official Green Ronin Publishing website d20herosrd.com https://d20herosrd.com - Official Mutants and Masterminds System Reference Document

Aktiivsed mängud ja mängijad

M&M
Mutants & Masterminds
Glasgow
Kampaania
Zombie Superhero Survival Game
Mängijaid
0/4
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1/1
Mutants & Masterminds
en Inglise

Zombie Superhero Survival Game

I'm planning on running a game of Mutants and Masterminds, a superhero RPG using the d20 system after December. I would be hosting the game between 12 and 4pm on a Sunday (Fortnightly) at the Merchants Guild on 50 Albion Street :) I would be hosting a Session zero on the 11th of January to introduce people to the rules for Mutants and Masterminds, along with providing paper character sheets. Looking for between 3 to 4 players. LGBTQ+ folk are more than welcome to join up (The more the merrier).

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Uus
Postitatud 29 minutit tagasi
en Inglise
PATH2E
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Hello! I’ve been playing tabletop RPGs for about 6 years, primarily 5e and SWRPG FFG. I’m looking to get into systems like Pathfinder 2e, Starfinder 2e, Draw Steel, Mutants & Masterminds, and Daggerheart. Lean towards fantasy, sci-fi, sci-fantasy, and superhero games, but I’m open to trying other settings. I tend to enjoy balanced games where combat is present, but roleplay, story, and character choices are just as prevelant. Character-driven campaigns, heroic adventuring, mysteries, investigations, political intrigue, and even kingdom-building all sound interesting to me. Character-wise, I tend to gravitate toward sword-and-sorcery types, shapeshifters, summoners, and pet/companion classes that are sarcastic, conflicted, or strong and stoic. I’m available Saturdays, any time, US Central timezone. I’m hoping to find a group that enjoys collaborative storytelling, is LGBT-friendly, and takes the game seriously enough for the story to mean something to everyone without losing the ability to joke and have fun. Speaking of, I'm not into joke campaigns, adversarial GM-vs-player games, or games with heavy sexual content/themes. Some of my favorite inspirations include Star Wars, Eragon, The Lord of the Rings, and The Expanse.
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Buff Mimi
Hello there! I'm Buff Mimic, I also enjoy Mimi, I'm 23 years old, MtF trans, and an enjoyer of a variety of TTRPG's though I'm currently on the look out for Vampire the Masquerade 5th Edition and or Daggerheart. I've done so much D&D and d20 esque systems that I've been yearning to play with some other dice systems.  About Me I've played TTRPG's as a whole for about 11 years now, nearing 12, and I got into it with D&D 5e. Pathfinder 1e definitely has most of my experience past that, especially the Final Fantasy supplement of it, but I've also experienced Fabula Ultima, Legends in the Mist, Scion, ROOT, and of course VTM. Though VTM 5e is still new to me and I'm really looking to explore it further. I really love playing characters who have stronger personalities. Confident, smug, a bit teasing all around. I try to make them a bit more of the sweet sort, but I do enjoy leaning into a bit more of a brutish side when time allows. One can blame my love of Barbarian for it I am sure. That said being a brute doesn't mean I don't enjoy someone charismatic, and I often like to get deep into roleplay or character creation to give that personality something unique and fun about them. Outside of TTRPG's I have some favorite games in Final Fantasy 14, Monster Hunter World, Nuclear Throne, Celeste, and Rabbit & Steel. I like the games that can make my adrenaline spike... or allow me some fun to customize and be a lil bit of a fashionista with my character as I do enjoy making them look pretty. When it comes to games themselves I'm not really afraid of any real topics. I don't chomp at the bit for horrible things to happen, but if something makes sense to happen narratively I'd rather it happen so I can properly react to the horror that is put in front of me and give some real honest reactions so I can really emulate how my character would feel. I'll play pretty much anything however. I just have a preferance for wanting to learn some new things.
en Inglise
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Hello, I am an avid TTRPG enthusiest and have read the entirety of rule books for advanced DnD 2nd edition. I have a large knowledge of Pathfinder 1e as well as Vampire the masquerade 5e and DnD 5e. I also have read a large amount of books for other rpgs including mask a new generation, vampire the requiem, mutants and masterminds 2e, the older world of darkness editions, marvel heroic rpg, and more. I am anxious with new people, but once I learn the group vibe I play my charecters with joy and enthusiasm. I am intrested in playing with a group that I can be myself in and I will listen to any concerns others have without jugment and I hope for the same in return. I am willing to try any system if I can get my hands on a copy of the rule book.

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