The Road to Hell

Ülevaade

The Road to Hell is an active
Hunter: The Reckoning (5th Edition)
actual play podcast/stream focusing on a cell of hunters in Marlin Bay, Maine. It follows a tense, dramatic narrative of ordinary people dealing with supernatural dangers.  The death of Kameron Ashdown is written off as an accident—until a group of locals starts asking the kinds of questions this town was built to bury. The deeper they dig, the more they uncover: not just secrets, but things that don't stay dead. Marlin Bay is rotting from the inside. Something has taken root in its history—wraiths, vampires, and a blood-soaked legacy the founding families tried to forget. If these hunters want to make it out alive, they’ll need more than weapons. They'll need each other.

Links

spotify.com https://open.spotify.com/show/3R1GmegSaWnBfxCJ1hswQX - Spotify feed

Other entries

I Cast Fireball
Actual Play & Podcasts

I Cast Fireball

English
Dungeons & Dragons
Actual Play
I Cast Fireball is a Dungeons & Dragons 5e Actual-Play podcast. Our first campaign played through the D&D adventure Tyranny of Dragons, and our second campaign is loosely following the story of Pathfinder's Skull & Shackles Adventure Path. Founded by our DM, Thomas Brower, I Cast Fireball is more than just an excuse to have a D&D group that actually meets consistently. Links icastfireball.net - Official website youtube.com - Youtube channel podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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Ludonarrative Dissidents
Actual Play & Podcasts

Ludonarrative Dissidents

TTRPG
English
Game design
"Ludonarrative dissonance" is a term from game-design commentary, describing a moment when the game mechanics pull in one direction but the game story pulls in another, creating dissonance. The ‘Ludonarrative Dissidents’ are three game designers, reviewers and commentators, veterans in the field of ludic narrative, who have come together to discuss the art, science and craft of RPG design by vivisecting game systems and seeing what makes them run.  Your hosts are Ross Payton, Greg Stolze and James Wallis. Ethos Every episode of Ludonarrative Dissidents is built around four pillars: What does this game do? How does it do that? How do people play it? Why do they play it that way? (and how well does it succeed?) We examine games from all angles: mechanical, ludic, narrativist, historical, cultural, structural, whether or not it’s fun, and Greg complains about its use of the future-conditional tense. We look at its influences and pedigree, its narrative engine, its world-building, its book-design, and James reveals that he dated the designer’s sister, or something like that. In season 2 we have added episodes that look at specific aspects of RPGs, such as initiative systems, metacurrencies and diceless games. Origins The idea behind Ludonarrative Dissidents came from a Twitter discussion in early 2021. Someone was looking for RPG designers to work on a project, someone else suggested Greg and James, and after the two of them politely declined, a third person opined that a podcast with the two talking about games and game design would be quite a thing. Greg and James exchanged a virtual glance across the Atlantic, Greg mentioned the idea to Ross, the three of them filled a Google document with ideas, and the project was born. Links ludonarrativedissidents.com - Official website spotify.com - Spotify feed podcast.apple.com - Apple Podcasts feed discord.gg - Discord server ko-fi.com - Ko-Fi page

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Erasmas Expeditions
Actual Play & Podcasts

Erasmas Expeditions

English
Dungeons & Dragons
Actual Play
The channel is primarily for Live Play roleplaying game sessions. This is the home of Rostfin, Caldera, Momentum, Chrome City, Dowrenland, Acid Reign, and Arrath. There is also an ever-growing collection of other one shots and triologies in a multitude of systems and settings. This is also the official birthplace of my own system, The Expedition Engine! So sit back, grab some snacks, hit play, and hold onto your butt! Links youtube.com - Youtube channel ko-fi.com - Ko-Fi page

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