Rollcall Tavern

A DM cockpit for 5e-compatible tables

Ülevaade

RollCall Tavern is a browser based toolset for running table top RPG's. The intent was to put everything a session needs in one place, For the DM it provides a single workbench for the campaign. The DM can take Notes, create NPCs, and generate battle and more. A story map helps organize and branch your thoughts visually. While, battle maps calculate line of sight, so walls block vision and each player sees only what their character can see. Built in combat tracker helps you run and calculate enemy damage. Rollcall Tavern also allows you to push images to the players, anytime so you can share more than just battle maps. Run your campaign the way you want it to be run. For players the experience runs on any browser. They see the current map and any material the DM pushes to them, and on their turn they attack, cast, move and end their turn from a single action bar. Player sheets and inventory tracking also help players stay organized and ready to go. Everything runs in a browser. There is nothing to install, and a session works the same way whether the group is gathered around one table or playing remotely. RollCall Tavern is free to use. The only paid component is optional AI art and text generation, which is disabled by default and can be ignored entirely. A full campaign can be run without it. All campaign data exports as JSON and accounts can be deleted at any time.

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Trophy
Tabletop Roleplaying Games

Trophy

English
Horror
Indie
Trophy is a collection of collaborative storytelling games about doomed and desperate treasure-hunters entering a haunted forest that doesn’t want them there. The games explore the physical, mental, and emotional descent of the treasure-hunters as they move deeper and deeper into the forest, encountering ancient ruins, terrible monstrosities, and the greatest horror of all: themselves. Games rooted in Trophy are built around characters willing to push their luck. The character are often desperate, with something driving them to continue against all odds. The system itself encourages risk taking, so if your game isn’t about risks or characters who push themselves, then Trophy might not be the best foundation. Trophy is also about decline. Characters tend to degrade over time, or have some precious resource that they’re gradually losing (or a negative resource that they’re gaining). If your game is about characters becoming more and more powerful, then you might want to try a different system. There are two versions of the game: Trophy Dark and Trophy Gold. Trophy Dark is designed for single session play, while Trophy Gold is designed for longer campaigns.

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Update log - 13.05.2026 “A year of Groupfinder”
Update log

Update log - 13.05.2026 “A year of Groupfinder”

Its gonna be May. /images/general-media/1778679800_avRWtoFC.gifThis is gonna ruin the tour... Well, it already is May - and its time for this month’s overview of what we have done during the last month. We would like to keep you updated as to how the platform is evolving and growing - especially since many of our updates might be something you have not noticed (you can read the last month's update log here). Birthday.. Of sorts It was the end of April of last year when we released the current version of Groupfinder. Partly. Most of you might not be aware that Groupfinder was first launched in 2021. We first created the platform for the Estonian TTRPG community to help our local players find groups and players more easily. And it was well-received and used, prompting us to keep working on it, improving and tweaking. /images/general-media/1778679949_qEWkiP3e.jpgHow far we've come since 2021.  Many years later, we decided to step it up a notch and redesign the entire platform and open it up to the world. More than half a year later, Groupfinder (now called Groupfinder, not Grupileidja) was finally released. It took us a few months before we were ready for the global audience. In september, we had our ducks in a row and we started spreading the word about the platform. Users from all over the world slowly started discovering the site and signing up. Gaining initial traction was a difficult task - users would not bother to use Groupfinder, because there weren’t users on the platform. A vicious circle that eventually was resolved thanks to our early pioneers, willing to give us a shot and posted their profiles and groups here. And now, a year later, we can see the platform has almost 6000 registered users with over 1500 active profiles and almost 700 active groups.    Players and systems During the last month, we improved player post creation - choosing the game system is now more visual and clearer. In addition - the process has been integrated with the Library. If a system exists there, it will be more visually distinct. As well as linked to the corresponding Library entry page. Hopefully more players will discover alternative systems to try out. /images/general-media/1778680166_bQADP9rj.pngChoosing the correct systems has never been easier. On Groupfinder The player profile page itself has also been updated and refreshed in multiple ways, making your profile a better calling card for you. Panel is Dashboard We used to call the homepage, the Panel. But we realized, that it didn’t make that much sense to most users. So it is now Dashboard. Not a huge change - but a change nonetheless. The dashboard also received multiple updates and tweaks to make things less cluttered and messy. Library is getting stocked During the month, the library has received multiple new entries. By multiple - I believe we can say well over a hundred new entries have been added. There are multiple new tools, video creators and podcasts/actual play entries for you to discover. Waiting for your next session? Perfect time to start enjoying an actual play series to keep the hype going and perhaps be inspired by the way other groups play. Article series “Covering the basics” We also started with an introductory blog series called “Covering the basics”. Something to guide new players taking their first steps in the hobby. Currently there is one for “Making a character” and one for “How to start as a Dungeon Master”.    And while not part of the series, you might want to take a look at the “Safety tools” article. Something to consider when starting a group with people you’ve never played with before. Tweaks & fixes We've kept a watchful eye on various bugs and problems that needed addressing. The mobile notifications were overly aggressive and at times got a bit spammy - we've told the messenger to calm down.  In messenger you can now react to messages, making it easier for you to agree upon a certain ruling or arrangement. Or, if you like, you can send an image of surprised Pikachu. Sending images in messenger is now possible. Sending a message to someone, but they just won't respond? Hover over their timezone on their profile and see what time it is for them. Maybe they are sleeping. Maybe you should also be? May-be that is all Thanks for reading this month’s update. We will keep on working on things in the background. You can join the Groupfinder discord server if you want to share some thoughts or problems with the platform.   And as always - if you have found Groupfinder useful in any way - be sure to share it with others. Either via a social media post, or just tell your friends about it. You sharing Groupfinder helps us grow. And with more users - more groups. Till next time.

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Marvel Multiverse RPG
Tabletop Roleplaying Games

Marvel Multiverse RPG

Complex
Superhero
Marvel
The Marvel Multiverse Role-Playing Game (MMRPG) is Marvel's own tabletop RPG, designed by veteran game designer Matt Forbeck (with Michael Capps) and published directly by Marvel rather than licensed out to an external studio, following a public playtest starting in 2022 and a full Core Rulebook release in 2023. Rather than licensing an existing engine, Marvel built a custom system specifically for the game: the d616 System, named for the numeric designation of Marvel's flagship comic continuity, Earth-616. Development has continued since launch with expansions, including a Godzilla-themed kaiju-battle sourcebook and additional hero and villain profile books. Description Playing MMRPG means playing an established Marvel hero or villain - complete with an official published profile - or a homebrewed original, using rules built specifically to let wildly different power levels share the same table without breaking. Characters are given a Rank from 1 to 6 that broadly sets how powerful they are, from ordinary civilians at Rank 1 up to cosmic-tier figures like the Hulk or Magneto at Rank 6; anything beyond that, like Galactus or the Living Tribunal, gets a special Rank X designation and skips normal statistics entirely in favor of narrative-only rules.  The system leans hard into feeling instantly familiar to comic fans: six abilities that spell out M-A-R-V-E-L, over 300 selectable superpowers, and full stat profiles for dozens of iconic characters straight out of the comics.

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