Cyberpunk RED (2020)

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Cyberpunk RED is the fourth edition of the a tabletop role-playing game system published by R. Talsorian Games in 2020. The story takes place in the near-future of 2045 following the events of the Fourth Corporate War. The period for the game's storyline is named the "Time of the Red" due to atmospheric pollution. The system it directly evolved from is
Cyberpunk 2020
Description Players in the game are referred to as "Edgerunners". They are mercenaries, criminals, and specialists living in the metropolis of Night City. The games focus on completing jobs and surviving in a megacorporations and street gangs controlled society. As the global supply chain has collapsed, resources are scarce and players must often rely on black-market brokers, known as Fixers, to find their equipment, weapons, and armor. Cybernetic body modifications are a recurring topic in the game, with the emphasis on the risks of enhancing one's body and mind with. System Overview & Key Features
Core Dice Mechanic (Interlock System) The game uses a Interlock System. An action's success is determined with a a ten-sided die (d10) and adding the relevant Statistic and Skill rating. The total is compared against a Difficulty Value (DV).
Lifepath Generation When creating a character, the player can either roll or manually pick various options from the "Lifepath" tables. The choices made will define the character's cultural background, their family history, romantic relationships, and potential enemies. This is a built-in method of creating an immersive and entangled character backstory.
Roles and Special Abilities Characters are defined by their "Role," which is a the game's class system. Players have a choice between ten different roles: Solo (combat specialist), Netrunner (hacker), and Medtech (doctor). Every role has their unique Special Ability which gives them unique gameplay mechanics.
Combat and Armor Combat in Cyberpunk RED relies heavily on their body armor rather than high hit point totals. If an attack successfully penetrates a character's armor, the armor's defensive rating is permanently lowered by one point. This mechanic makes extended combat encounters dangerous and forces players to consider alternative approaches.
Netrunning The game's hacking rules require Netrunners to be physically close to the computer systems they want to breach. In the setting, the global internet was destroyed, meaning remote hacking is no longer possible.
Cyberware and Humanity Players can install cybernetic implants into their characters to gain new abilities or improve their stats. Every implant reduces a character's Humanity, which subsequently lowers their Empathy . If a character's Humanity reaches zero, they develop a condition called Cyberpsychosis. This generally results in the player permanently losing control of their character and no longer being able to play them.
Additional links rtalsoriangames.com https://rtalsoriangames.com - Official publisher website and digital storefront cyberpunk.net https://cyberpunk.net - Official franchise portal for cross-media content

Aktiivsed mängud ja mängijad

CBPRED
Cyberpunk RED
Online
West Marches / Living World
Sanctum
Mängijaid
81
Cyberpunk RED
en Inglise

Sanctum

Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
West Marches / Living World
Üks maailm ja suur hulk mängijaid, aga püsivat seltskonda pole - mängivad need, kes end sel nädalal kirja panevad.
# __**Sanctum**__ **System:** Cyberpunk RED w/ EMK and all DLC + Some Homebrew **Format:** Discord + VTT with custom scripts **Time Zones:** Hosted for EU/US Time Zones. **Requirements:**Be over 18. Own/use a microphone that doesn't make our ears bleed. __**What tf is Sanctum**__? Sanctum is a place started up to share the fun of the thing that brought (nearly) all of us to this server. Playing Cyberpunk.  A variety of gigs are hosted all throughout the week with typically 5-6 gigs a week being thrown out there. They'll range from anything between the light-hearted and silly to a struggle just to survive, but, at the end of the day, the philosophy behind it all is "Play the character, not the game." __**Setting:**__ It's (as the time of this posting) August 13th 2077. It's the Night City most of us are familiar with only a few changes here and there. (Sadly, some of the people who got here before you decided to break a few ~~people~~ things and now the rest of us have to deal with it.) The sun is ~~causing cancer~~ shining in the sky where the mega buildings don't block it. The water ~~causes cancer~~ is only a slight shade of brown. And the birds are still ~~carrying the plague~~ corporate operated drones meant to infringe on what little privacy you thought you had. See? The usual. __**What're We Looking For?**__ We're looking to bring in new players! Fresh faced and have no idea what you're going? Cool, get in here! We'll teach you how to play so long as you can learn. Seasoned player just looking to try something new? Get in here! GM looking for a new place to do your thing or test out a couple ideas? GET. **IN.** ***HERE.*** (Please, I'm tired of being the forever GM.) So come look around, hang out for an interview, and see if this is the place where you want to be. https://discord.gg/sanctumlc

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CBPRED
Cyberpunk RED
Online
Kampaania
ROTFRONT Survival-horror
Mängijaid
2/4
GM
1/1
Cyberpunk RED
en Inglise it Itaalia

ROTFRONT Survival-horror

Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
Survival horror, sci-fi  campaign based on the indie game "SIGNALIS" , played with  modified cp-red meccanics. [This table usses a slightly Faster PbP format , especially when It comes to in game conversations] ________________________________ You will find yourselves on the frozen moon of Rotfront, where the Hayades multi-function maintenance station has ceased communication with the outside world and things are taking a strange turn... all while a mysterious state of emergency is declared. In this campaign, you can choose from a wide range of roles based on the survival horror game "SIGNALIS"—a sci-fi communist dystopia featuring retrowave technology. Your characters can be either a Replika (a biomechanical construct based on a mental pattern) or a Gestalt—an ordinary and "free" Eusan citizen. GAMEPLAY: -Roleplay -Combat and scarce resources: Although most CP mechanics will be heavily overshadowed by resource scarcity, the campaign's survival horror mechanics ensure there is never a dull moment. This campaign may contain: gore, sexual/psychological themes, and—above all—cosmic horror; madness is not a matter of "if," but of "how much." (18+) The campaign's homebrew content includes: -Races and models (Gestalt, Replika) -Changes to cyberware compatibility -Addition of a new weapon type (carbine) -Buffs to automatic fire and SMGs; changes to certain rates of fire -Various exotic weapons -Buffs to certain cyberware -Bioresonance mechanics Billing: of course you will never be asked to pay to play or to continue playng, but donations are wellcome and help me keep putting all the effort i put on the games i run. (A lot, too much probably)

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CBPRED
Cyberpunk RED
Tampa
Kampaania
Cyberpunk Red/2020
Mängijaid
0/4
GM
1/1
Cyberpunk RED
en Inglise

Cyberpunk Red/2020

Im looking for 2-4 players (21 or over)  for an in-person Cyberpunk Red or 2020 game. I took a hitus from ttrpgs, but prior I was a forever GM (adnd 2nd, somr dnd 3rd, shadowrun 3rd and 4th). Narrtive, story, and charector focused. Times and frequency can be ironed out once we get all the players together (ignore the irregular tag on game frequency, there wasnt a TBA tag) If interested shoot me a message with any questions you might have.

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CBPRED
Cyberpunk RED
Online
Kampaania
Societal Remangement (Cyberpunk Red)
Mängijaid
5/5
GM
1/1
Cyberpunk RED
en Inglise

Societal Remangement (Cyberpunk Red)

Soon to be started campaign, currently have 4 players.  we will be making use of the new 2077 content so the game will be more in line with cyberpunk after Red rather then the more scarce resource game of red. More cash flying around but expensive products will still be hard to achieve. I as a gm like to think I do a good balance of Combat and rp. I have run games for over 10 years but have been wanting to get a good cyberpunk game running a some point since I enjoy the setting. The game will be played over the Forge vtt using Discord for voip.

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PATH2E
Pathfinder 2E
PATH1E
Pathfinder 1
...
Online
Chris
So, about me, been playing for 11-12 years, started out GMing and probably on the whole find that the more rewarding part of the hobby, but I enjoy playing as well. Played quite a range of systems by this point; did my mandatory few years of D&D and Pathfinder, actually started with Dark Heresy. But I've run Shadowrun briefly, Mutants and Masterminds, dipped my toes in World of Darkness.  I think a benefit of my time behind the screen is that I'm relatively flexible in what I enjoy. I can go for deep and character driven games, but I also appreciate the fun of a good dungeoncrawl or epic combat. I'm absolutely a sucker for intrigue, but I'm not above playing characters dumb as a brick. I'm perhaps overly comfortable playing morally grey grand bastards, but when I think of my favourite recent characters, the Lawful Good Rogue probably ranks as the most compelling.  I'll admit, though I'm by no means someone who can only enjoy hyper-simulationist games, I do occasionally tend to press up against overly artificial system restrictions. In Starfinder, my character did over time trend towards 'why don't we vent the airlock before we go in... soften them up.', and in general, I see a balanced encounter and will often think 'how can rig the deck a bit more in my favour'. Also not a big fan of 'Narrative' games, like Powered by the Apocalypse. For whatever reason, they are the one genre I've never quite meshed with.  But yeah, I am generally open to try different systems, and flexible about my exact role in whatever party I join.
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Uus
Postitatud 12 tundi tagasi
en Inglise
DND5E
Dungeons & Dragons 5E
...
Philadelphia
Online
CHARLES
Hi, I'm charles and I'm in my 30s. I am pretty flexible but I do prefer combat oriented characters and I don't mind being the face/talker of the group or its representative. I like to take charge in scenes but if you need me to or if the system wants me to I can take a back seat. I'm eager to play and meet new people. Im only available thursdays and sundays.
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Artiklid & Videod

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Rhiannon Miller
Rhiannon Miller
1 month ago

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King Arthur Pendragon 6th Edition (2024)
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Forged in the Dark (2017)
Tabletop Roleplaying Games

Forged in the Dark (2017)

English
Evil Hat Productions
Rules-medium
Forged in the Dark is a tabletop roleplaying game framework and System Reference Document created by John Harper. Released in 2017, it is the underlying engine that powers Blades in the Dark and has since been used by independent designers to build countless other games, such as Scum and Villainy and Band of Blades. It excels at telling stories about capable but flawed groups of people pulling off daring missions against overwhelming odds. The system it directly evolved from is Blades in the Dark Description Instead of being a single game, Forged in the Dark is an open license toolkit. Players form a crew, whether they are space smugglers, military mercenaries, or rebel outcasts, and undertake dangerous missions known as Scores. The system is heavily narrative and focuses on failing forward, meaning a bad dice roll never stalls the story, but instead introduces a new complication. It completely eliminates tedious planning phases by throwing players directly into the action. System Overview & Key Features The d6 Dice Pool To resolve a risky action, a player rolls a pool of six sided dice based on their action rating. The highest single die determines the result. A six is a full success, a four or five is a partial success with a consequence, and a one to three is a bad outcome. Position and Effect Before the dice hit the table, the Game Master establishes the Position (Controlled, Risky, or Desperate) and the Effect (Limited, Standard, or Great). This ensures everyone understands exactly what is at stake and how much impact the action will have. Progress Clocks The game tracks complex threats and long term projects using circular clocks divided into segments. A stealth mission might have a clock for the guards going on high alert, filling up bit by bit as the players roll partial successes or failures. Stress and Resistance Characters have a Stress track that they can spend to push themselves for extra dice or to assist an ally. More importantly, players can spend Stress to resist any consequence the Game Master introduces, allowing characters to survive deadly situations by sheer willpower. Flashbacks Players do not need to spend hours planning a heist or mission. When they encounter an obstacle, they can simply spend Stress to declare a flashback, narrating how their character anticipated the problem and set up a solution in the past. Phases of Play The game flows through specific phases. Free Play is where characters gather information and choose a target. The Score is the actual mission. Finally, Downtime allows the crew to recover from injuries, reduce their heat, and work on personal projects before the cycle begins again. Additional links bladesinthedark.com - Official System Reference Document and rules database evilhat.com - Official Evil Hat Productions website

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