Pathfinder (2009)

Ülevaade

Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization and progression, published by Paizo in 2009. It was developed as a response to Wizards of the Coast transitioning the D&D genre to
D&D 4th Edition https://groupfinder.eu/library/dungeons-dragons-4e-2008
, which was seen as a strong deviation from the math-heavy norm from 3.5E. Pathfinder was built using the Open Game License (OGL) to revise and expand upon the beloved 3.5 ruleset.  The system it directly evolved from is
Dungeons & Dragons 3.5 Edition
The second edition of the game was released in 2019 as
Pathfinder 2nd Edition https://groupfinder.gg/library/pathfinder-2nd-edition-2019
Description Pathfinder 1e is well known for its "crunch". It relies heavily on strict rules, mechanical variation and math. The system is perfect for players who prefer heavy character optimization and customization, focus on tactical combat encounters and a strong ruleset for almost any situation. Pathfinder is proud of it's complexity and very much focuses on it. Boasting a massive library of  spells, classes, and feats, allows the players to build very mechanically different and unique characters. It is also renowned for its "Adventure Paths": epic, six-part published campaigns that take characters from level 1 to roughly level 20. System Overview & Key Features
The d20 System & Action Economy Like 3.5E, the core engine runs on a d20 roll plus modifiers. On every turn the characters have a set structure to perform their actions. Mechanically separated into Standard, Move and Swift actions.
Archetypes & Deep Customization Instead of relying on complicated "Prestige Classes," Pathfinder 1e popularized "Archetypes." These allow players to swap out base class features for heavily themed alternatives right from level 1. This enables the players an extensive levels of customization when combining with the thousands of available feats to further personalise their unique character concept.
Base Attack Bonus (BAB) Martial prowess is measured by a Base Attack Bonus. As this number grows, martial classes can eventually achieve "iterative attacks," allowing them to attack with their weapons multiple times per their turns, although penalties apply for repeated attempts.
Combat Maneuver Mechanics (CMB/CMD) The system introduced two systems to simplify actions like tripping, grappling or disarming your opponents: Combat Maneuver Bonus and Combat Maneuver Defense. This created a single, reliable formula to use when performing maneuvers against an enemy.
Skill Ranks Instead of a single "Proficiency Bonus" like in modern games, players are given a pool of Skill Points at every level (determined by their class and Intelligence score) to manually distribute across a massive list of skills, allowing for highly granular non-combat abilities.
Lethality and "Crunch" As characters level up, the numbers grow exponentially. This means, that by reaching higher levels of encounters, characters and their opponents are dealing huge amounts of damage, alongside with various magical buffs and spells that could instantly kill a character. Planning and tracking situational modifiers and buffs becomes vital for survival.
Additional links pathfinderwiki.com https://pathfinderwiki.com - Pathfinder Wiki  aonprd.com https://aonprd.com - Archives of Nethys (Official free rules database for PF1e)

Aktiivsed mängud ja mängijad

PATH1E
Pathfinder 1
Online
Kampaania
Draconic Adventures
Mängijaid
4/4
GM
0/1
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en Inglise

Draconic Adventures

Homebrew Homebrew
Lahingukeskne Lahingukeskne
Hello! Me and a friend had an idea to have a game where the entire party is true dragons, ganging up together for a specific reason or just neighbors who have territories next to each other. Rules for how we make true dragon characters can be discussed with the potential GM, though I do own the Dreamscarred Press Monster Class for Dragons, and have had true dragon PC's in my games before using the play as a monster rules. The idea is to really get to enjoy and play into the fantasy of being a dragon in a fantasy setting, be it Golarion or a homebrew world, and interacting with it from a different perspective than normal, and to hopefully feel like a epic dragon! As such in that regard, we’re looking for a GM to make this game come true. We have a group of four ready to go! The timeslot is currently set on fridays anytime before 11 pm EDT. Platform can be anything you’d like. Just make a quick application if you're interested!

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PATH1E
Pathfinder 1
Online
Kampaania
Looking for players for longterm gaming group
Mängijaid
5/6
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1/1
Pathfinder 1
en Inglise

Looking for players for longterm gaming group

Rollimängukeskne Rollimängukeskne
Algajasõbralik Algajasõbralik
We are an old school group. Were doing ftf, but started online of late with players getting spread out. Currently play every other Sunday 10-2 CST but are somewhat flexible. Looking for up to three new players. I use mostly Core with APG, UM, UC, UCG, UE, about two thirds of the Golarion splats and a few others that I own. General rule is if I own it I will consider it as a source. I have Herolab and try and put all characters in it. I have most of the older sources.  I do not use Unchained. We tried it, didn't like it as a group. And yes you can play a decent rogue without it:) I and my wife can anyway. She often is the rogue of the group. I am currently running the Blight by Frog God Games. It is sort of Steampunk without steampunk items if that makes any sense. The setting is there, but the items are magic, undead or alchemical. It is largely a city based setting. A city of 3 million people but there will be some wilderness and dungeon subplots. Everyone is currently 2nd level with little as far as equipment.

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PATH1E
Pathfinder 1
Online
Kampaania
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Mängijaid
3/5
GM
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Pathfinder 1
en Inglise

Pastoral Pathfinder Campaign

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PATH1E
Pathfinder 1
Online
West Marches / Living World
Dragon's Lair Living World
Mängijaid
4
Pathfinder 1
en Inglise

Dragon's Lair Living World

West Marches / Living World West Marches / Living World
The Elves of Kyonin have opened up their borders to adventurer's in an experiment to judge the worth of the other races. Under the watchful eye of Lord Siridar and his council, adventurer's have flocked to the town of Siavennian to prove their mettle against the elves enemies, specifically demons within the tanglebriar. Living World An open world is typically one with multiple story lines and without any primary objectives, Here our's focuses on the potential of ending the demonic threat of Treerazer. It is closer to MMORPGs as there are no character limits and not everyone is working together. It is likely that several characters will often be working against each other. There will be many story paths available to each player, and as they are completed others will take their place. Players can choose to progress whichever story they like or can choose to create their own story. How it works Quests will be posted, and players will need to schedule day/times with DMs and other players in order to go on a quest. Most quests should be single sessions games, but sometimes may require multiple sessions. Players can also request custom games where they dictate what they want to do. . Character Creation Characters are given a stat array, and start at level 2. We also use Background skills, to allow one to personalize your character. We use only Paizo material, with gunslingers, occult material and unchained material banned. In an effort to maintain lore accuracy. Characters must come from the background traits, feats, or classes chosen from are allowed within that region/religion etc. This is a free to play game.  We operate on discord and roll20.

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Uus
Postitatud 11 tundi tagasi
en Inglise
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Joshua
Scott
I have no idea what to put on these things. I am wanting to get back into playing, and found this platform. I am fairly flexible with my schedule and I'm hoping to find an in person game group. I have been delving into the 5.5 2024 D&D, and have several characters concepts that I would like to try. I don't want to have to travel too far, but I can travel a little to meet for games. I guess just hit me up if you're interested in meeting a new gaming friend.
Lisa lemmikutesse
en Inglise
DND5E
Dungeons & Dragons 5E
PATH1E
Pathfinder 1
...
Online
KramAge
Hiya. Been playing pathfinder for about 7yrs.  DM'd multiuple games for a group of friends, but prefer being a player most of the time nowadays. Enjoy creating interesting characters, some very min-maxxed, others are just flavourful, depending on the group. Happy to play most roles for the party. Played a bit of 5e, but do prefer the level of customization in PF1e. Looking for games on the weekend, or evenings GMT.
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Fear of the Unknown
Tabletop Roleplaying Games

Fear of the Unknown

TTRPG
English
Rules-light
Fear of the Unknown is a zero prep horror mystery game designed for one-shots and inspired by horror movies, from slasher flicks to possession films to conspiracy thrillers Together, one Oracle and one or more other players will collaboratively create the small town setting and populate it with a diverse and contentious cast of characters. Each player creates their protagonist, and then the Oracle creates a horrifying mystery for them to solve. Every game has a real mystery to solve with a real secret to uncover, with zero prep required! Fear of the Unknown introduces the Seeking the Unknown system, which focuses on leading questions that help you create a world, characters, and story with no preparation, and lasting changes to your character with every decision you make and every time you roll the dice. It also has advice for how to make your own Seeking the Unknown game.

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Hyperion Presents: The End Games
Actual Play & Podcasts

Hyperion Presents: The End Games

English
Actual Play
Dungeon World
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Actual Play & Podcasts

Force Majeure

English
Actual Play
Star Wars: Force and Destiny
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