Pathfinder (2009)

Ülevaade

Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization and progression, published by Paizo in 2009. It was developed as a response to Wizards of the Coast transitioning the D&D genre to
D&D 4th Edition https://groupfinder.eu/library/dungeons-dragons-4e-2008
, which was seen as a strong deviation from the math-heavy norm from 3.5E. Pathfinder was built using the Open Game License (OGL) to revise and expand upon the beloved 3.5 ruleset.  The system it directly evolved from is
Dungeons & Dragons 3.5 Edition
The second edition of the game was released in 2019 as
Pathfinder 2nd Edition https://groupfinder.eu/library/pathfinder-2nd-edition
Description Pathfinder 1e is well known for its "crunch". It relies heavily on strict rules, mechanical variation and math. The system is perfect for players who prefer heavy character optimization and customization, focus on tactical combat encounters and a strong ruleset for almost any situation. Pathfinder is proud of it's complexity and very much focuses on it. Boasting a massive library of  spells, classes, and feats, allows the players to build very mechanically different and unique characters. It is also renowned for its "Adventure Paths": epic, six-part published campaigns that take characters from level 1 to roughly level 20. System Overview & Key Features
The d20 System & Action Economy Like 3.5E, the core engine runs on a d20 roll plus modifiers. On every turn the characters have a set structure to perform their actions. Mechanically separated into Standard, Move and Swift actions.
Archetypes & Deep Customization Instead of relying on complicated "Prestige Classes," Pathfinder 1e popularized "Archetypes." These allow players to swap out base class features for heavily themed alternatives right from level 1. This enables the players an extensive levels of customization when combining with the thousands of available feats to further personalise their unique character concept.
Base Attack Bonus (BAB) Martial prowess is measured by a Base Attack Bonus. As this number grows, martial classes can eventually achieve "iterative attacks," allowing them to attack with their weapons multiple times per their turns, although penalties apply for repeated attempts.
Combat Maneuver Mechanics (CMB/CMD) The system introduced two systems to simplify actions like tripping, grappling or disarming your opponents: Combat Maneuver Bonus and Combat Maneuver Defense. This created a single, reliable formula to use when performing maneuvers against an enemy.
Skill Ranks Instead of a single "Proficiency Bonus" like in modern games, players are given a pool of Skill Points at every level (determined by their class and Intelligence score) to manually distribute across a massive list of skills, allowing for highly granular non-combat abilities.
Lethality and "Crunch" As characters level up, the numbers grow exponentially. This means, that by reaching higher levels of encounters, characters and their opponents are dealing huge amounts of damage, alongside with various magical buffs and spells that could instantly kill a character. Planning and tracking situational modifiers and buffs becomes vital for survival.
Additional links pathfinderwiki.com https://pathfinderwiki.com - Pathfinder Wiki  aonprd.com https://aonprd.com - Archives of Nethys (Official free rules database for PF1e)

Aktiivsed mängud ja mängijad

PATH1E
Pathfinder 1
Online
Kampaania
reign of winter and rise of the runelords
Mängijaid
1/6
GM
1/1
Pathfinder 1
en Inglise

reign of winter and rise of the runelords

looking for a gm to run reign of winter in exchange i run rise of the runelords thinking we switch off every week or every book of the ap good to play anytime after 630pm est on weekdays and weekends preferably to use roll20 but prob can use others if youll host the game and show me how to run it on foundry or others

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PATH1E
Pathfinder 1
Online
Kampaania
Carrion Crown late game, then Iron Gods campaign
Mängijaid
4/6
GM
1/1
Pathfinder 1
en Inglise

Carrion Crown late game, then Iron Gods campaign

Algajasõbralik Algajasõbralik
Homebrew Homebrew
PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's few enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some, whether I like the idea or not). Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's tend to react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. We are gonna finish up the Carrion Crown campaign first (in the middle of the last book in the campaign, 14th level almost 15th), but with Iron Gods you can pick what you want for the most part, as only a few of the classes have been taken(unchained rogue, gunslinger, cleric, all 3 are female PCS but only one of them is run by a female player, just to show YOU the sex attribute modifiers are actually useful and the new player is thinking up a melee warrior of some kind). Could use a Iron Gods Wizard/Technomancer off the top of my head, the whole campaign seems to be built around the prestige class. Gimme a heads up the day before canceling a game, always be ready to play at least 75% of the game sessions. You get high attributes (25 point buy), and max starting gold normally, but you gotta make the characters WITH MY DIRECT ASSISTANCE as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear).  For example, since Carrion Crown has lots of undead, don't do anything that imposes mental conditions, you need really good saving throws. Iron Gods has much the same problem with robots, undead. I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and likely one male, but played by players of either biological sex. Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves, Drow, Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics (so long as you stay away from melee combat), Sorcerers, Psychics, Mesmerists, Gunslingers, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Rogue and Bard tend to be a mixed result, since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Barbarians, Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way, and women into thinking in a more masculine, direct way by poking them into classes that have the right mindset/tactics. Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja(very culture centric), Samurai(very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes. For example, we are eventually gonna play Iron Gods, and you get access to alien guns so the Gunslinger is welcome, one player made a female sylph example already. I won't run Rise of the Runelords since I just got done with that, ran the whole shebang.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. We have a Ranger (archer), but the player is down for the count for medical reasons. There's already a Cleric, Bard, Paladin, as well. There's a newbie running the paladin, and we need someone to run the Wizard. The Ranger used to be killing off smaller opponents, but we could use someone else of any class you want in my list. I dunno, a Sorcerer in addition maybe? No gestalt classes, nothing outside the list below. Each new campaign, take a different class and role. These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk(very culture centric, but there are rare outside examples), Paladin, Fighter, Ranger (and possibly Gunslinger, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players!

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PATH1E
Pathfinder 1
Online
Kampaania
Group of 3 looking for GM (Talespire)
Uus
Postitatud 12 tundi tagasi
Mängijaid
3/3
GM
0/1
Pathfinder 1
en Inglise

Group of 3 looking for GM (Talespire)

Ainult tasuta Ainult tasuta
Our original GM had to step away unexpectedly, but our party is still ready to continue the adventure. We’re currently looking for an experienced Game Master who knows Pathfinder 1e well and is interested in running a fun, engaging, and memorable campaign for a solid group of players. Schedule: Wednesdays, After 6:00 PM CST Party Size: 3 Players VTT Preference: TaleSpire (Strongly Preferred) So, we're a group of 3 players with TTRPG experience and solid chemistry. We enjoy a healthy mix of roleplay, combat, teamwork, storytelling, and memorable character moments. We’re also a fairly comedic group, so there’s definitely some banter, goofy table antics, and the occasional ridiculous idea. Because of that, we’d love a GM who’s comfortable with a little chaos, open to creative or dumb character builds, and can enjoy the fun while still keeping the campaign grounded and engaging. What We’re Looking For - An experienced GM with solid Pathfinder 1e system knowledge - Comfortable handling both serious story moments and goofy energy - Open-minded toward creative, unusual, or fun character builds - Comfortable running sessions through TaleSpire - Familiar with Elephant in the Room rules (preferred) - Someone who enjoys roleplay, encounters, storytelling, and collaborative play - Chill, flexible, and good at balancing humor with structure - Looking to build a fun long-term campaign VTT / Platform Our biggest ask is finding a GM comfortable with TaleSpire, since we’re looking to try and experience it. And don’t worry about any additional cost if you don’t own any guest passes, one of our members has 5 available if needed. That said, due to the unlikeliness of this requirement, we may be open to Foundry depending on the setup, but TaleSpire is definitely our preferred VTT. If you’re an experienced Pathfinder Game Master who enjoys storytelling, solid system depth, goofy party antics, and players who like both a chaotic and good roleplay we’d love to hear from you!

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en Inglise
PATH1E
Pathfinder 1
Online
skylar
Names Skylar or sky either is fine been playing ttrpgs for about 10 years now looking to just play pf1e
en Inglise
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Michelle
I run and have played in a wide range of game systems and one‑shot adventures, making every session feel fresh, surprising, and genuinely fun. Stories span everything from classic fantasy quests to chaotic goblin shenanigans, sci‑fi mysteries, supernatural westerns, and plenty more in between. Short adventures and one‑shots are preferred because they give players the freedom to try new characters, explore different playstyles, and jump into new worlds without any long‑term commitment. No experiance is needed to play with me—just curiosity and a willingness to join in. I love keeping the mechanics easy to grasp, and creating an environment where players feel comfortable taking bold risks or trying silly ideas without worrying about “doing it wrong.” Check out my website at DORCS.US to learn more.
Uus
Postitatud 12 tundi tagasi
en Inglise
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Nik
Hi, I'm Nik! I've been playing DND (with a splash of Pathfinder every now and again) for about 5 years, DM'ed one game on didn't really enjoy it I much prefer being a PC. I am willing to try anything if you're willing to teach.

Other entries

Force Majeure
Actual Play & Podcasts

Force Majeure

English
Actual Play
Star Wars: Force and Destiny
We are an Actual Play podcast using Fantasy Flight Games’ Star Wars: Force and Destiny.  We currently running two campaigns, switching between the stories at the end of each chapter. The Coldfire Chronicles is run by Adam and tells tale of a group of escaped prisoners on the run from a member of the Inquisitorius and searching for the Jedi Knight Daveron Coldfire, and the Shadows of the Jedi run by Ed Fortune which tells the story of a group of unlikely friends and their adventures on a forgotten planet on the edge of Wild Space. Links forcemajeurepod.com - Official website youtube.com - "Shadows of the Jedi" Youtube playlist youtube.com - "Coldfire Chronicles" Youtube playlist spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed discord.gg - Discord server patreon.com - Patreon page ko-fi.com - Ko-Fi page

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I Seduce The Dragon
Actual Play & Podcasts

I Seduce The Dragon

English
Dungeons & Dragons
Actual Play
I SEDUCE THE DRAGON is a bi-weekly actual play Dungeons & Dragons podcast, brilliantly produced and sound designed with the non-player in mind.  Hosted by a group of high-achieving women across wildly different fields, I SEDUCE THE DRAGON takes on tabletop gaming from a hilariously high femme perspective. About the show I Seduce The Dragon started as five professional women just trying to make friends and not lose our minds. A podcast? Nowhere on the vision board. But apparently, when you mix phenomenal chemistry with a bit of dice rolling, you get something very special.  Our DM, who’s also a professional editor and movie mixer, started chopping up our sessions into bite-sized 10-minute recaps to send to the players, because we’re sentimental nerds who like keepsakes. Then it hit us: these clips were hilarious. Like, painfully so. And what we’ve got—this brand of friendship, ruthless teasing, and charming, colorful storytelling—felt too good to keep to ourselves. No, we’re not actors (cue gasp), but you’ll still get top-tier roleplay because we’ve spent way too much time bringing these characters to life. We’re playing in the world of Icewind Dale: Rime of the Frostmaiden, but you might not recognize much beyond a few familiar names and snow-smothered landmarks. We didn’t just toss those plotlines into the snowdrifts—we lit them on fire for warmth.  Prepare yourself for character-driven shenanigans careening through the tundra like a pack of rabid yetis on a sugar high. So pull up a chair and join us in Icewind Dale. Links youtube.com  - Youtube channel istdpod.com  - Official website patreon.com  - Patreon page

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FreeVTT
Tools & Platforms

FreeVTT

Virtual tabletop (VTT)
English
Free
FreeVTT is a browser-based virtual tabletop (VTT) application designed to facilitate the play of tabletop role-playing games. Positioned as an accessible alternative to subscription-based platforms, FreeVTT operates entirely free of charge and requires no user registration. The platform is built with a focus on user privacy and local data management, utilizing the user's device for storage rather than centralized cloud servers. It provides a suite of essential digital tabletop utilities, including map rendering, token manipulation, and combat tracking, without implementing premium feature tiers. Description FreeVTT functions as a digital tabletop environment intended for both remote and in-person game sessions. In contrast to many prominent VTT platforms that mandate account creation and rely on external servers to host campaigns, FreeVTT functions entirely within the local cache of the user's web browser. This architectural choice ensures that no user data is collected or transmitted, enabling immediate gameplay without a login process. Furthermore, the application integrates open-license rule systems directly into its interface, providing accessible compendiums for the 2014 and 2024 editions of Dungeons & Dragons 5e, alongside Pathfinder Second Edition. System Overview & Key Features Local Storage Architecture The platform is engineered on a strict "privacy-first" framework. All campaign data—including imported maps, custom tokens, and character statistics—is saved locally to the user's specific device. This design eliminates the necessity for cloud storage, user accounts, or persistent internet connections to access previously prepared game materials. Map and Grid Management Game Masters possess the ability to upload custom image files to serve as digital battleground maps. The application includes integrated tools to overlay and align customizable grids onto these images, facilitating precise distance measurement and token movement during tactical combat encounters. Dynamic Lighting FreeVTT incorporates dynamic lighting capabilities, a feature frequently restricted to paid premium tiers on competing virtual tabletops. This mechanic allows Game Masters to establish line-of-sight restrictions and simulate realistic environmental lighting based on token positioning and physical barriers on the map. Integrated Combat Tracking The software provides built-in utilities for the management of combat sequences. This includes a digital dice roller, an automated initiative tracker to govern turn order, and individual token overlays that allow users to monitor essential character statistics such as Hit Points (HP) and Armor Class (AC) in real time. Open License Compendiums To expedite game preparation, FreeVTT natively integrates System Reference Document (SRD) content for prominent role-playing systems. Users can directly reference rules, bestiaries, and items from the Dungeons & Dragons 5e Creative Commons SRDs (both 2014 and 2024 iterations), as well as content published under the Pathfinder 2E Open RPG Creative (ORC) License. Campaign Export and Import Because the application strictly utilizes local browser storage, campaigns do not automatically synchronize across multiple devices. To address this, FreeVTT includes robust export and import functions. Users can package their entire campaign database into a single downloadable file, which can then be manually transferred and uploaded to a different device or web browser. Additional links freevtt.com - Official application portal

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