Appendix N Book Club

Ülevaade

Appendix N: Inspirational and Educational Reading is from the back pages of the Advanced Dungeons & Dragons: Dungeon Master’s Guide and it outlines the authors and works of fiction that the creators of
Dungeons & Dragons https://groupfinder.eu/library/dungeons-dragons-55e-2024
encouraged us to read for inspiration. The Appendix N Book Club is our opportunity to read and discuss these books, imagine how they inspired the original iterations of the game, and to brainstorm how we can use them in our games today.

Links

appendixnbookclub.com https://appendixnbookclub.com/ - Official website spotify.com https://open.spotify.com/show/1k0WPiJ7GYmTSvqu2jrlvs - Spotify page podcasts.apple.com https://podcasts.apple.com/us/podcast/appendix-n-book-club/id1254196634 - Apple Podcasts page patreon.com https://www.patreon.com/appendixnbookclub - Patreon page

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Pivnițe și Balauri
Actual Play & Podcasts

Pivnițe și Balauri

Dungeons & Dragons
Actual Play
Romanian
Bine ai venit în playlistul Campaniei 1 al aventurii "Pivnițe și Balauri"! Aici găsești toate episoadele acestei campanii captivante și pline de suspans, în care trupa de circari "A fost Odată" explorează o lume medievală inspirată din basmele românești. Da, este vorba despre DnD, dar dacă nu ști mai nimic despre asta, ai ocazia să înveți alătui de actori! Alătură-te aventurierilor în căutarea lui Mitel, mezinul familiei Vatraru, și urmărește confruntările cu creaturi fantastice, întâlniri cu personaje mitologice românești și încercările de a dezlega misterele acestei lumi fascinante. Fiecare episod aduce noi provocări, intrigi și momente amuzante, pe măsură ce eroii noștri își dezvoltă abilitățile și învață să lucreze împreună pentru a înfrunta adversitățile. Links youtube.com - Youtube playlist twitch.tv - Twitch channel discord.gg - Discord server buymeacoffee.com - Buy Me a Coffee Page

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We Like D&D
Actual Play & Podcasts

We Like D&D

TTRPG
English
Dungeons & Dragons
A podcast by Power Word Spill and friends where we chat about D&D and TTRPGs in variety show style segments! If you're looking for recommendations for interesting TTRPG systems, 5e compatible modules, 5e character builds based on pop culture characters, and other inspiration for running and playing D&D and other TTRPGs, this is the place for you! Links spotify.com  - Spotify feed podcasts.apple.com - Apple Podcasts feed youtube.com  - Youtube channel patreon.com - Patreon page

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Talislanta
Tabletop Roleplaying Games

Talislanta

High-Fantasy
Rules-medium
Heroic
Talislanta is a fantasy tabletop roleplaying game created by Stephan Michael Sechi, first published by Bard Games in 1987. It draws its inspiration from Jack Vance's Dying Earth novels and the travelogue spirit of the Arabian Nights rather than from Tolkien. It built its identity around a single blunt promise printed right on the box: "no elves". No dwarves, no halflings, no standard-issue fantasy races at all - just dozens of original cultures found nowhere else in the genre.  The game has passed through five editions and nearly as many publishers, including a stint at Wizards of the Coast in the early '90s, and creator Stephan Michael Sechi now makes the entire back catalogue - every edition, every supplement - available for free through the official Talislanta Library. Description Playing Talislanta starts with a choice. Instead of creating a character from separate race, class, and skill lists, players pick one of well over a hundred archetypes. Things like the Cymrilan Rogue Magician, the Jaka Beastmaster, or the Mandalan Mystic Warrior - each one a fully realised character tied to a specific culture. Complete with attributes, skills, gear, and a place in the world already worked out. A little light customisation (a point moved here, a skill added there) and the character is ready to play.  What makes the game distinct isn't its mechanics, which are deliberately light, but the scale of its setting: the continent of Talislanta is home to more than a hundred distinct peoples, and the rulebooks spend far more pages on culture, custom, and worldview than on combat math. It rewards players who want to explore a genuinely alien fantasy world over chasing mechanical optimisation. System Overview & Key Features Archetype-Based Character Creation Character creation isn't a build process, it's a selection process. Every archetype in the book arrives fully statted, dressed, and equipped, tied to a named culture and a defined role in Talislantan society. Archetypes are deliberately unbalanced against one another, since staying true to the setting mattered more to Sechi than parity between character options. The Unified Action Table Skill checks, combat rolls, and magic all resolve on a single d20 chart. Attacking works exactly like any other skill roll: add a skill rating, compare to a target number. There's no separate combat subsystem to memorise, which keeps the rules themselves down to a few dozen pages even in the densest editions. Modes and Orders Magic runs on two interlocking pieces: Modes (twelve broad effect categories like Attack, Heal, or Illusion) and Orders (culturally rooted schools of magic, from Cartomancy to Elemental Magic). A magician's Order shapes how a Mode behaves and looks when cast, so the same underlying effect plays out completely differently in different hands - which lets a short list of Modes support a near-endless variety of actual spells. A World Built Without Tolkien Every culture in Talislanta was designed to avoid genre default: no elves, no generic barbarians, no standard dragons. In their place are peoples like the Thralls (identical clone-warriors distinguishable only by tattoo), the sky-sailing Phantasians, and the shapeshifting Sindarans. The setting material - not the rules - is where most of the page count and most of the game's reputation live. Links talislanta.com - Official Talislanta website talislanta.com/talislanta-library - Free official PDFs of every edition and supplement ever published

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