We Like D&D

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A podcast by
Power Word Spill https://groupfinder.eu/library/power-word-spill
and friends where we chat about
D&D https://groupfinder.eu/library/dungeons-dragons-55e-2024
and TTRPGs in variety show style segments! If you're looking for recommendations for interesting TTRPG systems, 5e compatible modules, 5e character builds based on pop culture characters, and other inspiration for running and playing D&D and other TTRPGs, this is the place for you!

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spotify.com https://open.spotify.com/show/2rnKlHmcXUfi98yp0zquze  - Spotify feed podcasts.apple.com https://podcasts.apple.com/au/podcast/we-like-d-d/id1799745458 - Apple Podcasts feed youtube.com https://www.youtube.com/@WeLikeDnD  - Youtube channel patreon.com https://www.patreon.com/PowerWordSpill - Patreon page

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MACH
Tabletop Roleplaying Games

MACH

TTRPG
English
Modern
MACH is a tactical, high-octane, and lethal tabletop roleplaying game (TTRPG) created by Steel Raven Games, where players play as specialists charged with fighting international threats and completing secret operations. Description Welcome to MACH, a tactical high octane lethal TTRPG set in the not so far future. In MACH, you play as the people who get stuff done. Not always clean. Not always fair.  But they get the job done nonetheless.  Facing off against criminals, discovering plots, hacking systems and narrowly escaping means that at all times, danger is real. Stay on your toes, or end up dead. Players are regularly fighting threats out of their level, stuck in deadly scenarios, and one mistake away from being killed. You play as these specialists, people who do things fast, hard and well. Specialties and skills differ per character, with a heavy emphasis on making your character yours.  Are you someone who blows things up? or do you fight your way through hordes of opponents? Either way, the unique aspect makes you different, it makes you better than others. The secrets and closed doors of the world are now wide open. The question is if you dare to go through them.

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Dungeons & Dragons 4E (2008)
Tabletop Roleplaying Games

Dungeons & Dragons 4E (2008)

TTRPG
Beginner-friendly
High-Fantasy
Dungeons & Dragons 4th Edition is a tactical, combat-focused tabletop roleplaying system released by Wizards of the Coast in 2008. Designed to fix the high-level math imbalances and "martial vs. caster" disparities of the 3.5E era, 4E redesigned the game's engine with a more video game adjacent approach. It is famous for its structured, grid-based combat and for standardizing class abilities into a unified system. While its dramatic departure from legacy mechanics polarized the fanbase directly paving the way for the creation of Pathfinder. 4E is widely praised today for its brilliant monster design, DM tools, and unparalleled encounter balance. The system it directly replaced is Dungeons & Dragons 3.5 Edition (2003) Description In D&D 4E, players take on the roles of heroes who are combat-capable right from the start. The system relies of combat being carried out with the use of a battle grid. Positioning plays a big part of the combat experience. The exact location of the characters matters greatly. Unlike other editions where spellcasters are played in a separate mechanical way than martial classes, 4E unifies the progression system. Every class is boiled down to a specific combat "Role" and draws from their specialized toolkit of "Powers," making the game balanced and ensuring that every character has unique and impactful actions that they can perform on their turns. System Overview & Key Features The Power System Instead of traditional spell slots or basic attacks, every class has a list of At-Will, Encounter, Daily, and Utility powers, each with different power levels and frequency at which they can be performed. Fighters can execute epic daily maneuvers just as wizards cast daily spells, creating a better balance between martial classes and spellcasters. Combat Roles All classes are sorted by their class specialization role: Defenders (tanks who draw aggro and protect their allies), Strikers (high single-target damage), Leaders (healers and support), and Controllers (area-of-effect damage and debuffers). Static Defenses Saving throws were removed and replaced with four different defense values: Armor Class, Fortitude, Reflex, and Will. When a wizard casts a fireball, they roll an attack against the targets' Reflex. Instead of both sides rolling for success and for defense - the attacker is the only one to roll dice. Healing Surges A standardized resource pool representing a character's stamina. Almost all healing in the game, whether from a cleric's spell or catching your breath, requires the target to spend a Healing Surge, which reliably heals them for exactly one-quarter of their maximum hit points. Monster Roles & Minions The Dungeon Master's toolkit was revolutionized. Monsters have explicit roles (like Brute, Artillery, or Skirmisher) that cleanly dictate their behavior. 4E also introduced "Minions". Monsters that have normal stats and deal average damage, but only have exactly 1 Hit Point, allowing heroes to cleave through cinematic hordes. Skill Challenges An unique system with 4E is Skill Challenges - a "cinematic" series of actions that turn social, environmental or escape situations into more movie-like scenes. The players must achieve a certain amount (determined by the situation) of successful skill checks, before they collect enough failed skill checks. Additional links dungeonsanddragons.com - Official Dungeons & Dragons website

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Thirst of Strahd
Actual Play & Podcasts

Thirst of Strahd

English
Dungeons & Dragons
Actual Play
Thirst of Strahd is a cinematic Dungeons & Dragons actual-play series from Str1ker, presenting a dark, sapphic reimagining of the legendary Curse of Strahdcampaign. Drawn into the mist-shrouded land of Barovia, three adventurers find themselves trapped in a realm of gothic horror, dangerous secrets, restless dead, and a vampire lord whose influence reaches far beyond the walls of Castle Ravenloft. As the party searches for a way forward, every alliance, sacrifice, and decision pulls them deeper into Barovia's mysteries. Blending character-driven roleplay, gothic horror, mystery, emotional storytelling, dark humor, and brutal encounters, Thirst of Strahd approaches tabletop roleplaying like an unfolding dark fantasy series. Its story focuses not only on terrifying monsters and cinematic battles, but also on the relationships, personal struggles, and choices of the characters trying to survive them. New episodes of Thirst of Strahd are released every Wednesday at 8:00 AM Central. Welcome to Barovia. The mists are waiting.

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