The Stars Aren't Alright

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The Stars Aren't Alright is a comedy/horror podcast, blending the Lovecraftian mythos with a far future, sci fi setting. The Keeper, Brian, uses the
Call of Cthulhu https://groupfinder.eu/library/call-of-cthulhu-2014
TTRPG system to lead Alex, Catherine, Tom, and Leah through a series of mysterious events, unfolding into eldritch horror that stretches the character's sanity - and, in the end, learning that the true reality bending beings from outside time and space were the friends we made along the way.  (This podcast contains scenes of violence, adult language, and - if we did our jobs right - disturbing subject matter. Listener discretion is strongly advised.) Links youtube.com https://www.youtube.com/channel/UCoQdxlh1T3tMZq8j65ex0Aw  - Youtube channel spotify.com https://open.spotify.com/show/4DhdQgCVEjtBCu7wH4UglS  - Spotify feed patreon.com https://www.patreon.com/thestarsarentalright  - Patreon page discord.gg https://discord.gg/n5epqqYTAn - Discord server

Other entries

Stawl
Tools & Platforms

Stawl

Free
Toolkit
Draw Steel
Stawl is an independent, community-developed web application and digital toolkit designed specifically for Draw Steel, the cinematic fantasy tabletop role-playing game published by MCDM Productions. Developed by an independent creator known as JonStodle, the platform was launched during Draw Steel's early access and playtest period. It functions as a cloud-based companion application intended to assist both Directors and players in managing game mechanics, combat encounters, and character data. Description Stawl serves as a digital command center for preparing and running Draw Steel campaigns. Unlike some alternative community tools that store data locally within a user's web browser, Stawl requires an account and utilizes cloud storage. This architecture allows users to prepare game materials on one device, such as a desktop computer, and seamlessly access them during gameplay on another device, such as a laptop or tablet. While it requires a degree of manual data entry, its comprehensive suite of encounter-tracking tools and its ability to share live information with players have made it a prominent utility within the Draw Steel community. System Overview & Key Features Active Encounter Builder The primary feature of Stawl is its encounter management system. Directors can select monsters and calculate Encounter Values to balance combat difficulty based on the player characters' levels. Once an encounter is initiated, the application provides an active dashboard that tracks initiative groups, monster stamina, villain power, and temporary status conditions. Cross-Device Cloud Syncing Because Stawl utilizes user accounts and cloud servers, all created content—including custom encounters, homebrew data, and digital character sheets—is persistent across devices. This prevents data loss associated with clearing browser caches and allows for remote campaign preparation. Monster Database and Homebrew Creation The application features a fully searchable database of officially published Draw Steel monsters, allowing Directors to filter by type, level, or encounter value. Recent updates have introduced homebrew functionality, enabling users to input and save custom monster stat blocks directly into the tool's ecosystem. Player View and Digital Sheets During an active encounter, Directors can generate a "Player View" link. This shared screen allows players to view the live initiative order and track their Heroic Resources in real time. Additionally, Stawl provides fillable digital character sheets that mimic the layout of the official paper sheets, allowing players to store their character data online. Stawl Supplement Index To support the game's third-party creator community, Stawl hosts a Supplement Index. This is a curated, searchable directory of community-made and third-party content, including custom classes, kits, monsters, and adventures designed for the Draw Steel system. Disdiar Discord Integration In addition to the web application, the developer maintains "Disdiar," a companion bot for the Discord communication platform. The bot is programmed with Draw Steel mechanics, allowing online groups to execute specific power rolls, calculate test results, and quickly query monster statistics or game abilities via chat commands. Additional links stawl.app - Official application portal patreon.com/jonstodle - Developer's official Patreon for patch notes and support

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Nobody Wake the Bugbear
Actual Play & Podcasts

Nobody Wake the Bugbear

English
Actual Play
Mothership
Nobody Wake The Bugbear is a finely crafted actual play experience for the Mothership Sci-Fi Horror RPG. We are NOT a live stream, each episode is expertly edited for maximum audio quality and clarity so you can join us in the excitement and passion of a group of friends at the table, all the while aiming for the best listening experience. Links youtube.com - Youtube channel nwtb.podbean.com - Podbean feed

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Dungeons & Dragons 5e (2014)
Tabletop Roleplaying Games

Dungeons & Dragons 5e (2014)

TTRPG
Beginner-friendly
High-Fantasy
Dungeons & Dragons 5th Edition (D&D 5E) burst onto the scene in 2014, taking a game that’d been around since the ‘70s and giving it new life. After a huge public playtest called "D&D Next," the creators wanted to smooth over old division and give everyone — whether you’re an old-school fan or totally new — a game that feels both classic and modern. D&D quickly stopped being just a niche hobby and it started becoming more popular, showing up everywhere: streams, podcasts, and mainstream pop culture (Community, Stranger Things, D&D movie). In 2024 the game system was given a major overhaul, providing smaller changes and fixes to various parts of the game. This is now known as Dungeons & Dragons 5.5 Edition (2024) Description In D&D 5E, the players create fantasy adventurers. From elven rogues to dragonborn paladins, while one player takes up the role of the Dungeon Master (DM). The DM is the one who builds and describes the world, acts and voices the non-player characters and controls the monsters and the world around them, acting as both the lead storyteller and generally the rules referee. The heart of 5E is “rulings over rules.” Instead of pages of complicated charts, the DM is encouraged to make quick calls and keep things moving, not letting rules stop the game in it's tracks. The game is built on the "Three Pillars": Combat, Exploration, and Social Interaction.  System Overview & Key Features The Core d20 Mechanic The resolution system is unified and straightforward. To attempt almost most action where the outcome is not clearly obvious and there is a chance for failure, the player rolls a 20-sided die (d20), and adds the relevant modifier (either from their main stat or their skill bonus) and the DM's set Difficulty Check (DC) determines whether the attempt was a success or a failure. Advantage and Disadvantage This is 5E’s defining innovation. Instead of making players calculate a dozen tiny modifiers (+2 for high ground, -1 for rain, +1 for a spell etc), the system or the DM simply declares whether the character has Advantage or Disadvantage on said roll. The player rolls two d20s and takes the higher result (Advantage) or the lower result (Disadvantage) and adds the necessary modifiers to the result. Bounded Accuracy In older editions, numbers got out of hand fast. With 5E the numbers increase at a reasonable rate. Armor Class (AC) and attack bonuses rise slowly, so even high-level adventurers aren't always guaranteed to overcome a bunch of goblins. Most encounters can still be a challenge, especially if the amount of enemies is high. The Proficiency Bonus A single, scaling number (starting at +2 and ending at +6) represents the character's training and experience. If a character is trained in using a weapon type, a skill (like Stealth), or a saving throw, they simply add their Proficiency Bonus to the d20 roll. Backgrounds Roleplaying your character is starts already at the character creation. Picking a Background (like Acolyte or Criminal) gives you extra skills and story hooks: Personality Traits, Ideals, Bonds, Flaws, all concrete details to play with. Resource Management (Rests) The game manages health and class abilities through a system of "Short Rests" (a quick one-hour break to spend Hit Dice and regain some abilities) and "Long Rests" (a full eight hours of downtime to completely heal and restore all spell slots and abilities). Subclasses While players pick a primary Class (like Wizard) at level 1, they branch off into specialized Subclasses (like the School of Evocation or the School of Illusion) typically between levels 1 and 3, allowing for deep customization while presenting progression through incremental steps as the character grows and levels up Additional links dungeonsanddragons.com - Official Dungeons & Dragons website Basic Rules (2014)  - D&D 5E free rules

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