Echoes Under Ashwood

Ülevaade

Echoes under Ashwood is a Gen X collaborative storytelling podcast exploring slow-burn cosmic horror through a
Call of Cthulhu https://groupfinder.eu/library/call-of-cthulhu-2014
–inspired campaign set in the fictional town of Ashwood, Ohio. Brought to you by the questionable team at Role For Sanity. Blending small-town mystery, psychological dread, and character-driven actual play, the series follows former misfits returning home to confront repressed memories and something far older waiting in the woods. This is mature, atmospheric horror for listeners who prefer tension over jump scares, where the story unfolds through sound design, improvisation, and the quiet realization that the past is not finished with you.

Links

roleforsanity.com https://www.roleforsanity.com/ - Role For Sanity website spotify.com https://open.spotify.com/show/1CPkf6YeyAElYIOhHWDJbA - Spotify feed podcasts.apple.com https://podcasts.apple.com/ee/podcast/echoes-under-ashwood/id1882180762 - Apple Podcasts feed youtube.com https://www.youtube.com/@roleforsanity - Youtube channel patreon.com https://www.patreon.com/posts/echoes-under-to-157021487 - Patreon page

Other entries

Call of Cthulhu (2014)
Tabletop Roleplaying Games

Call of Cthulhu (2014)

TTRPG
Beginner-friendly
English
Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic cosmic eldritch horror role-playing system originally launched in 1981. The story is based off of the  literary works of H.P. Lovecraft and lovecraftian works. Instead of setting the players up as heroes, the characters are regular investigators who are exploring cults, forbidden knowledge and various eldritch-cosmic entitites and threats. Description Occupations in the game for the characters include academics, reporters, and private investigators. The gameplay loop revolves around uncovering information, analyzing clues, and evading dangers. As the supernatural elements in the game are considered more powerful than the investigators, they have are not expected to actually confront most of the threats head on. Instead they usually have to resort to avoiding or escaping any situation that may arise. Combat is lethal and usually leads to characters getting permanently killed or pushed to insanity (which eventually is the same).  System Overview & Key Features Percentile Framework (d100) Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure. Pushed Rolls If a character fails a skill check, they may attempt to "push" the roll, allowing for a second attempt. This requires the player to come up with a new, more desperate approach to performing the task. If this subsequent pushed roll also fails, the Keeper describes a severe and immediate negative consequence. Sanity and Madness A core mechanic of the system is the tracking of mental stability. Investigators lose points from their Sanity gauge when exposed to anomalous creatures or disturbing truths. Drops in Sanity result in the character experiencing temporary or permanent forms of madness, which can manifest as new phobias, delusions, or a temporary loss of player agency over the character. Bonus and Penalty Dice To account for situational advantages or disadvantages, the game employs a system of bonus and penalty dice. If a character possesses a distinct advantage when performing a task, an extra d10 is rolled and taking the higher result. A disadvantage means rolling an extra d10 and taking the lower result. Combat Lethality Physical altercations are inherently dangerous by design. Investigators possess limited hit points, and the damage output of both conventional firearms and anomalous entities is high. Recovery mechanics are slow, simulating realistic healing times. This structural lethality serves to discourage combat and incentivize stealth and investigation. Expendable Luck Players can spend points from their character's Luck pool to retroactively lower a dice roll. The points are subtracted on a one-to-one basis until the dice result qualifies as a success. This ensures that the Luck pool is a limited resource which should be used and utilized in the most critical situations. Additional links chaosium.com - Official publisher website and digital storefront drivethrurpg.com - Digital repository for official scenarios and sourcebooks

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Stawl
Tools & Platforms

Stawl

Free
Toolkit
Draw Steel
Stawl is an independent, community-developed web application and digital toolkit designed specifically for Draw Steel, the cinematic fantasy tabletop role-playing game published by MCDM Productions. Developed by an independent creator known as JonStodle, the platform was launched during Draw Steel's early access and playtest period. It functions as a cloud-based companion application intended to assist both Directors and players in managing game mechanics, combat encounters, and character data. Description Stawl serves as a digital command center for preparing and running Draw Steel campaigns. Unlike some alternative community tools that store data locally within a user's web browser, Stawl requires an account and utilizes cloud storage. This architecture allows users to prepare game materials on one device, such as a desktop computer, and seamlessly access them during gameplay on another device, such as a laptop or tablet. While it requires a degree of manual data entry, its comprehensive suite of encounter-tracking tools and its ability to share live information with players have made it a prominent utility within the Draw Steel community. System Overview & Key Features Active Encounter Builder The primary feature of Stawl is its encounter management system. Directors can select monsters and calculate Encounter Values to balance combat difficulty based on the player characters' levels. Once an encounter is initiated, the application provides an active dashboard that tracks initiative groups, monster stamina, villain power, and temporary status conditions. Cross-Device Cloud Syncing Because Stawl utilizes user accounts and cloud servers, all created content—including custom encounters, homebrew data, and digital character sheets—is persistent across devices. This prevents data loss associated with clearing browser caches and allows for remote campaign preparation. Monster Database and Homebrew Creation The application features a fully searchable database of officially published Draw Steel monsters, allowing Directors to filter by type, level, or encounter value. Recent updates have introduced homebrew functionality, enabling users to input and save custom monster stat blocks directly into the tool's ecosystem. Player View and Digital Sheets During an active encounter, Directors can generate a "Player View" link. This shared screen allows players to view the live initiative order and track their Heroic Resources in real time. Additionally, Stawl provides fillable digital character sheets that mimic the layout of the official paper sheets, allowing players to store their character data online. Stawl Supplement Index To support the game's third-party creator community, Stawl hosts a Supplement Index. This is a curated, searchable directory of community-made and third-party content, including custom classes, kits, monsters, and adventures designed for the Draw Steel system. Disdiar Discord Integration In addition to the web application, the developer maintains "Disdiar," a companion bot for the Discord communication platform. The bot is programmed with Draw Steel mechanics, allowing online groups to execute specific power rolls, calculate test results, and quickly query monster statistics or game abilities via chat commands. Additional links stawl.app - Official application portal patreon.com/jonstodle - Developer's official Patreon for patch notes and support

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ClockSync
Tools & Platforms

ClockSync

English
Free
Blades in the Dark
ClockSync is a browser-based tool for game masters that shares progress clocks, counters, timers and switches with players in real time. What it does: Create and manage Blades in the Dark-style progress clocks Share your clock board live with players — no login required Link items through a trigger system: when one clock fills, others react automatically Use counters for resources, timers for pressure, switches for states Trigger system: Items can be linked so that game events cascade. A clock filling up can start a timer, flip a switch, or advance another clock — creating the kind of ticking-bomb tension that makes sessions memorable. Built for Blades, works everywhere: Designed with Forged in the Dark games in mind, but ClockSync works with any system that uses progress clocks — Apocalypse World, Trophy, Agon, or your own homebrew. [h2[Links mrrettich.itch.io - ClockSync itch.io page

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