Mothership (2018)

Ülevaade

Mothership is an action-packed mixture of sci-fi and horror themes, combined into a streamlined gaming system about surviving in the cold, deadly vacuum of space while everything around you is trying to kill you. All at the same time as you are fighting (or fleeing from) alien creatures who aren't there to make any new friends. Chaos. It was published by Tuesday Knight Games and released in 2024.  It is a survival horror system designed for one-shots and campaigns, inspired by classics like Alien, Event Horizon, and Pandorum. Famous for its streamlined ruleset and award-winning graphic design that prioritizes ease of use at the table. The game, at the same time simplistic and streamlined in design, will challenge the characters at all times, allowing the game to focus on the storytelling and less on having complicated rules. The system it is inspired by is
Old School Renaissance https://groupfinder.eu/library/old-school-renaissance-osr-2000
Description In Mothership, players take on the roles of blue collar workers in space, such as Teamsters, Scientists, Androids, and Marines. You are not powerful or heroic soldiers; you are vulnerable humans trapped in high pressure environments with alien monsters, failing life support systems and the crushing weight of corporate greed. The game is designed to be fast-paced and unforgiving, where the primary goal is not to win, but often enough - to survive. System Overview & Key Features
d100 Percentile Resolution In the core of the game system is the d100 percentile system. Roll two d10 dice and get a number from 00 to 99. Success means rolling a lower result than your character's appropriate stat or skill for the task. Rolling a double, like 11, 22, or 33, is considered a critical success if it succeeds or a critical failure if it fails. Rolling low is the target for survival.
Stress and Panic As characters encounter horrors or suffer trauma, they accumulate Stress. When a character experiences a terrifying event or rolls a critical failure they must make a Panic Check. The more Stress they have, the more likely they are to suffer a catastrophic mental breakdown, ranging from a heart attack to a violent psychotic break.
The Save System Instead of a long list of saving throws, characters have four primary Saves: Sanity, Fear, Body, and Armor. These are used to resist different types of potential trauma. Fear saves are rolled to keep your cool under pressure, while Sanity saves represent your ability to process alien truths without losing your mind (think lovecraftian horrors).
Class Based Skills The game features four distinct classes. Marines are obviously combat focused, Teamsters are pilots and laborers, Scientists are experts in medicine and biology, and Androids are cold calculating, yet efficient machines. Each class has it's unique starting stats and specific triggers for when they gain or lose Stress, which is based on their personality.
Lethal Combat and Healing Combat is extremely dangerous and often a last resort. Weapons are likely to deal potentially excessive damage when compared to a character's total healthpool. Healing will be slow and require resources that are hard to come by in the middle of the constant crisis, making every injury feel like a significant threat to the character's chances of making it out alive.
Deadly Ship-to-Ship Combat The game includes a streamlined system for starship encounters. Ships have their own stats and modules that are likely to be damaged during a fight. Players must work together to manage various roles and stations, like Engineering or Piloting, to keep the ship's hull from breaching while under fire or fleeing from cosmic anomalies.
Additional links tuesdayknightgames.com https://tuesdayknightgames.com - Official Tuesday Knight Games website mothershiprpg.com https://mothershiprpg.com - Official Mothership portal and digital resources

Aktiivsed mängud ja mängijad

MOTHERSHIP
Mothership
Online
Kampaania
Mothership Another Bug Hunt Fantasy
Mängijaid
4/5
GM
1/1
Mothership
en Inglise

Mothership Another Bug Hunt Fantasy

This is a fantasy version of another bug hunt. A fantastic module for mothership. Please don't join if you've already played it. Sessions will be at 8p and last about 2 hours.

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Lisa lemmikutesse
MOTHERSHIP
Mothership
Online
Ühekordne
mothership
Mängijaid
3/5
GM
1/1
Mothership
en Inglise

mothership

Running campaign using pound of flesh module, and occassionally some other modules. It is horror campaign, but a lot of time players will be laughing at how doomed there characters, and barely making it out of situations alive. I generally have about 2 regular players, so looking for extra player or two to join the campaign. We play fortnightly on sundays

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Lisa lemmikutesse
MOTHERSHIP
Mothership
Online
Ühekordne
Mothership: Another Bug Hunt
Mängijaid
0/4
GM
1/1
Mothership
en Inglise

Mothership: Another Bug Hunt

Morning all  Looking for 3 to 4 players  I am a veteran GM who is looking to run Another Bug Hunt the introduction to Mothership on Monday evenings between 1900 and 21 00 GMT +1  We will be using Discord and Foundry.  I welcome all to the table, both new to ttrpg, veterans and those just wishing to try Mothership.  Please reach out and ask any questions  Happy to answer.

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Lisa lemmikutesse
MOTHERSHIP
Mothership
Online
Kampaania
Mothership
Mängijaid
0/4
GM
1/1
Mothership
en Inglise

Mothership

This is a play by post on discord. Playing through a salvage trucking campaign. Where the players just try to survive each job and hopefully find some valuable junk floating around in space or crash landed on a planet with hostile environment. In this narrative driven campaign.

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Lisa lemmikutesse
Uus
Postitatud 9 tundi tagasi
en Inglise
MOTHERSHIP
Mothership
Online
Duran
Like games that don't take themselves too seriously. RP focused.
Lisa lemmikutesse
en Inglise
Savage Worlds
Savage Worlds
CoC
Call of Cthulhu
...
Online
Marlon
Hello, fellow gamers. My name is Marlon, but everyone calls me Jay-long story there that I won’t get into. Anyways, I’m the forever DM in my family, and I run weekly podcast games for my wife. We’ve designed a tabletop RPG called Prosperon: A Bio‑Cyberpunk RPG, and we’re actively looking for more playtesters. If that interests you, shoot me a message and we’ll make it happen. With that being said, I’m also an active player in several games. I’m currently in a Blades in the Dark campaign every Thursday, which is absolutely amazing, and I have a few open biweekly days where I can commit to another game-as long as it’s the right game, the right crew, and the right day and time. That’s all for now. Take care, and don’t forget-have fun at your table.
Lisa lemmikutesse

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SydCon 2026
Tabletop events

SydCon 2026

Australia
Plenty of good games and spots available across the weekend. We've got Age of Vikings - BRP, Barbarians & Bugbears, D&D 5e, Daggerheart, Invictus, Pathfinder 2e, Pendragon and Starfinder 2e on the schedule. For the D&D crowd we have the classic 'ye olde' AD&D adventures N1 Against the Cult of the Reptile God and I6 Ravenloft using Barbarians & Bugbears (retro clone!), with both being run as longer sessions for that old-school sword-and-sorcery feel. There's also D&D 5e with The Radiant Citadel: Orchids of the Invisible Mountain.

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The Ugly Goblin
Video

The Ugly Goblin

English
Dungeons & Dragons
Guides
The Ugly Goblin is a vibrant TTRPG media hub that thrives on the intersection of community, commentary, and the sheer chaos of tabletop gaming. Far from the polished, corporate feel of mainstream productions, the channel embraces an authentic and relatable "around the table" atmosphere, focusing on the stories, struggles, and triumphs that every player and Game Master experiences. Specializing in a wide array of content—from hilarious "horrors of the table" stories to thoughtful system reviews—the channel covers a massive spectrum of the hobby. While rooted in the mechanics of Dungeons & Dragons, The Ugly Goblin frequently ventures into the broader world of indie RPGs and community trends, providing a voice for the everyday gamer who loves the hobby for its quirks and its community. Links youtube.com - Youtube channel patreon.com - Patreon page discord.gg - Discord server

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Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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