Mothership (2018)

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Mothership is an action-packed mixture of sci-fi and horror themes, combined into a streamlined gaming system about surviving in the cold, deadly vacuum of space while everything around you is trying to kill you. All at the same time as you are fighting (or fleeing from) alien creatures who aren't there to make any new friends. Chaos. It was published by Tuesday Knight Games and released in 2024.  It is a survival horror system designed for one-shots and campaigns, inspired by classics like Alien, Event Horizon, and Pandorum. Famous for its streamlined ruleset and award-winning graphic design that prioritizes ease of use at the table. The game, at the same time simplistic and streamlined in design, will challenge the characters at all times, allowing the game to focus on the storytelling and less on having complicated rules. The system it is inspired by is
Old School Renaissance https://groupfinder.eu/library/old-school-renaissance-osr-2000
Description In Mothership, players take on the roles of blue collar workers in space, such as Teamsters, Scientists, Androids, and Marines. You are not powerful or heroic soldiers; you are vulnerable humans trapped in high pressure environments with alien monsters, failing life support systems and the crushing weight of corporate greed. The game is designed to be fast-paced and unforgiving, where the primary goal is not to win, but often enough - to survive. System Overview & Key Features
d100 Percentile Resolution In the core of the game system is the d100 percentile system. Roll two d10 dice and get a number from 00 to 99. Success means rolling a lower result than your character's appropriate stat or skill for the task. Rolling a double, like 11, 22, or 33, is considered a critical success if it succeeds or a critical failure if it fails. Rolling low is the target for survival.
Stress and Panic As characters encounter horrors or suffer trauma, they accumulate Stress. When a character experiences a terrifying event or rolls a critical failure they must make a Panic Check. The more Stress they have, the more likely they are to suffer a catastrophic mental breakdown, ranging from a heart attack to a violent psychotic break.
The Save System Instead of a long list of saving throws, characters have four primary Saves: Sanity, Fear, Body, and Armor. These are used to resist different types of potential trauma. Fear saves are rolled to keep your cool under pressure, while Sanity saves represent your ability to process alien truths without losing your mind (think lovecraftian horrors).
Class Based Skills The game features four distinct classes. Marines are obviously combat focused, Teamsters are pilots and laborers, Scientists are experts in medicine and biology, and Androids are cold calculating, yet efficient machines. Each class has it's unique starting stats and specific triggers for when they gain or lose Stress, which is based on their personality.
Lethal Combat and Healing Combat is extremely dangerous and often a last resort. Weapons are likely to deal potentially excessive damage when compared to a character's total healthpool. Healing will be slow and require resources that are hard to come by in the middle of the constant crisis, making every injury feel like a significant threat to the character's chances of making it out alive.
Deadly Ship-to-Ship Combat The game includes a streamlined system for starship encounters. Ships have their own stats and modules that are likely to be damaged during a fight. Players must work together to manage various roles and stations, like Engineering or Piloting, to keep the ship's hull from breaching while under fire or fleeing from cosmic anomalies.
Additional links tuesdayknightgames.com https://tuesdayknightgames.com - Official Tuesday Knight Games website mothershiprpg.com https://mothershiprpg.com - Official Mothership portal and digital resources

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MOTHERSHIP
Mothership
Altamonte Springs
Ühekordne
Mothership one-shot at The Collective Orlando
Mängijaid
1/4
GM
1/1
Mothership
en Inglise

Mothership one-shot at The Collective Orlando

Looking for more players for Mothership at The Collective, Altamonte Springs FL. https://www.meetup.com/adventures-of-central-florida/events/314136141/?eventOrigin=home_next_event_you_are_attending

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Postitatud 11 tundi tagasi
en Inglise fr Prantsuse Hispaania
VtM
Vampire: The Masquerade
Bruxelles - Brussel
Online
hiddenson
Well met, stranger. I'm hiddenson. I've played different rpgs since the 90's, both as GM and as player, and I'd like to get back into it. I prefer GMing because I enjoy world building and long-term campaigns, delving deeper into the preset worlds to give them my signature flavor of horror and hardcore mechanics. My style is immersive, often choosing to play the right track at the right second for the right scene. That said, I enjoy the acting and teamwork part of playing, so I like to get the chance to do that as well from time to time. I'm also launching a paid Vampire: The Masquerade 5e soon, so I'm willing to trade seats if our tastes and playstyles match. As this is my player profile, I'd like to focus on roleplay heavy horror games. I have experience in Vampire: The Masquerade, and would love to play it and other settings of the World of Darkness. I have a lot of experience in the previous edition of Call of Cthulhu set in the Roaring Twenties, so I'm sure I can adapt to the new edition easily. Lastly, I have no experience in Shadowdark or Mothership, but I'd like the chance to try them out to round up the horror experience. When it comes to my playing style, I'm roleplay focused and lean into characters keen on knowledge and lore rather than riches. Think erudite professors, librarians looking for eldritch tomes, and tomb raiding archaeologists. When I GM, I lean towards Rule of Cool, and I favor players who invest creativity in their characters. Regarding scheduling, I'm available every week (but would prefer every other week) from Thursday to Sunday between 8pm and 2am GMT+2. Hit me up with your best message and let's tempt fate together!
en Inglise
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Birdie
Forever DM looking to play something! I have experience with a quite a few different systems but I'm always looking to try something new! My timezone is PDT and I tend to be available everyday after 630ish!
en Inglise
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Ash
Hello there, and welcome all! I go by Ash (they/them) and I've been playing TTRPGs since 2017 and have experience with multiple systems. I love collaborative storytelling, giving players spotlight moments, and weaving character backstories directly into the world. I'm all about vibes, story beats, cinematic moments, and player enjoyment.

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The Kind GM
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The Kind GM

TTRPG
English
Reviews
The Kind GM Blog is a place you visit when you're on the hunt for Tabletop RPG content. It provides articles and ideas in various formats, including reviews, analysis of newly-released content, and more. Links thekindgm.com - Official website patreon.com - Patreon page

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This is the podcast show of the The RPG Gazette. Here you will find our interviews and sometimes discussions between staff members on all manner of TTRPG related topics! Links spotify.com - Spotify feed

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Savage Worlds (2018)
Tabletop Roleplaying Games

Savage Worlds (2018)

TTRPG
High-Fantasy
Sci-fi
Savage Worlds is a tabletop roleplaying game designed by Shane Lacy Hensley and published by Pinnacle Entertainment Group. Originally released in 2003 and updated, as the Adventure Edition in 2018. Its a universal system for running games in almost any genre from weird west and high fantasy to deep space sci-fi. The game is specifically engineered to handle cinematic pulp action and massive battles without slowing down the narrative. The system it directly evolved from is Deadlands (1996) Description Savage Worlds has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes. The emphasis is on less bookkeeping for the Game Master so she can quickly and easily create worlds and adventures for any setting and focus on the players and their actions to keep the action and story rocketing along. System Overview & Key Features Step Dice Mechanic Instead of fixed numeric modifiers, character attributes and skills are rated by die types, ranging from a four sided die (d4) to a twelve sided die (d12). To succeed at a task, a player rolls their skill die and tries to hit a standard target number, which is almost always a 4. The Wild Die Player characters and major non player characters get to roll an extra six sided die called the Wild Die whenever they make a trait test. They roll this alongside their standard skill die and take the higher of the two results, significantly increasing their baseline competence. Acing (Exploding Dice) If any die rolls its maximum possible value, such as rolling an 8 on an eight sided die, the die "aces". The player gets to roll that die again and add the new value to the total. This can chain multiple times, allowing for massive, cinematic successes against all odds. Initiative with Playing Cards Instead of rolling dice for turn order, combat initiative is tracked using a standard deck of playing cards with the Jokers left in. This makes tracking turn order incredibly fast and visually clear. Drawing a Joker grants that character a powerful bonus to all their rolls for that round. Additional links peginc.com - Official Pinnacle Entertainment Group website savagepedia.wiki - Savage Worlds Wiki (Extensive fan curated rules and setting resource)

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