Monster of the Week (2012)

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Monster of the Week (MOTW) is an urban fantasy-horror tabletop role-playing game developed by Michael Sands. It was first published in 2012, and a revised edition was published by Evil Hat Productions in 2015. The entire theme of the game is heavily inspired by TV shows like Buffy, Supernatural, X-Files, Fringe and many others. The system it directly evolved from is
Apocalypse World (2010)
Description Players in the MOTW system take on the role of monster hunters. Capable of dealing with most creatures that might get in their way. Using skills to solve mysteries, track monsters and eventually defeat them.  System Overview & Key Features
Powered by the Apocalypse Engine (2d6) Players roll two six-sided dice (2d6) when performing actions, adding relevant character modifiers to the result. Rolling a 10 or higher is considered a success. 7-9 is a partial success, which will also carry some added consequences. Getting a 6 or lower means failure - you have not succeeded in whatever you attempted and dire consequences are soon to follow.
Basic and Playbook Moves Game mechanics are categorized into discrete actions called "Moves." Basic Moves are universally available to all characters and cover common actions such as "Investigate a Mystery," "Kick Some Ass," or "Act Under Pressure." Playbook Moves are exclusive, specialized abilities granted by a character's chosen Playbook, allowing them to manipulate the narrative or game mechanics in unique ways.
Finite Luck Points Each character possesses a limited track of Luck points. A player may permanently expend a point of Luck to retroactively alter a dice roll to a 12 (a complete success) or to entirely negate a single instance of sustained damage. Luck is a resource the players have to keep an eye on. Using too much can get you out of trouble, but if you don't have it when you need it most - trouble awaits.
Harm and Exploiting Weaknesses Physical trauma is tracked using a short monitor called "Harm." Player characters and adversaries possess low thresholds for sustaining Harm, making direct combat inherently dangerous. To successfully defeat a primary antagonist, players are mechanically required to investigate and utilize the creature's specific weakness, as standard physical attacks are often insufficient to achieve a permanent victory.
The Mystery Countdown To structure a gameplay session, the Keeper utilizes a tool called the Countdown. This is a chronological timeline detailing the sequence of events that will occur if the player characters fail to intervene. The Countdown is divided into escalating phases, ending with a catastrophic event. It serves to govern the pacing of the investigation and provide a sense of urgency.
Additional links evilhat.com https://evilhat.com - Official Evil Hat Productions website genericgames.co.nz https://genericgames.co.nz - Official home of Michael Sands and the original game files

Aktiivsed mängud ja mängijad

MotW
Monster of the Week
Online
Kampaania
Everybody Get Psycho! Sessions 0 & 1 Free
Mängijaid
2/6
Tasuline
Tasuline
GM
1/1
Monster of the Week
en Inglise

Everybody Get Psycho! Sessions 0 & 1 Free

Tasuline Tasuline
Rollimängukeskne Rollimängukeskne
ABOUT: In Charlevoix, Michigan, a small but rich suburb in northern Michigan, a 17 year old high school senior named Abigail Brooks murdered her entire family with a chainsaw. Before she could be apprehended and questioned, she took her own life. Without any family history of mental illness and testimony from the school stating she was normal and beloved, police are at a loss over how and why this tragedy happened. Something is not right in this town. You and your team of supernatural hunters have decided to investigate what is happening in Charlevoix, and see if you can stop what is happening before any more life is lost. Was this a case of sudden madness, or are your instincts about this being something extraordinary correct? Here is the StartPlaying page: https://startplaying.games/adventure/cmliwg9sd004bji04g41gvmvj Please message me either on here or StartPlaying if you have any questions or would like to join. Here is my StartPlaying profile if you'd like to know more about me!: https://startplaying.games/gm/noahmicah039 Additional Info: $20 per session after sessions 0 and 1 18+ players only Hosted on Discord (will receive server invite if approved) Games every Saturday at 1:00 pm EST

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MotW
Monster of the Week
Online
Kampaania
Buffy the Vampire Slayer, Alternate Universe
Mängijaid
2/6
GM
1/1
Monster of the Week
en Inglise

Buffy the Vampire Slayer, Alternate Universe

Do you love Buffy but have *opinions* about some of the choices made? Would you like a chance to re-write the Hellmouth? Then this is the game for you! Yes, I know there is a Buffy-specific rpg. But I like Monster of the Week's ease of play and flexibility better. If you've never played MotW, it's incredibly easy to learn. There's tons of theater of mind, role-playing opportunities, and the players (called "hunters") get a lot of say so in the story. CHARACTERS Players may choose to play a canon character or create their own. Buffy, Xander, Willow, Giles, Cordelia, Oz, Jenny Calendar, and Amy have all been introduced and played. Angel has too, but there are special circumstances around Angel atm. Players may also choose to change characters from session to session. You can play Giles one session and then Willow the next. Having different players play the canon characters each session creates a really unique story and interpretation. You are also welcome to create your own unique character. The last time I did this, we had an OC as the Bronze bartender and this time around we have a vampire hunter named William with a very interesting backstory. PLAY This game is designed for Buffy fans to "go nuts". Headcanons, bizarre theories, ships, whatever you've always been itching to explore are on the table. There will be a general foundation to jump off of each session, and there will be season arcs and Big Bads. All the traditional things we love about Buffy will be present. Locations are the same: we have the high school/library, Buffy's house, the Bronze, the graveyard, the factory the bad guys always love, and downtown Sunnydale as our main locations. We will be playing mostly on Roll20/Discord. In my experience, Roll20's video/audio acts up often on my end, and the game runs a lot more smoothly when I've turned off my camera and mic there and turned it on on Discord. I'm expecting each session to be about 2-3 hours long, give or take. PLAYERS Ideally, I would like to have about 6-10 people interested in playing who can play as many sessions as they'd like. You're welcome to join every week, or pop in when you've got the time. We will have a "Previously on Buffy the Vampire Slayer..." recap at the beginning of every session to orient everyone. I would like people who can commit to a session at least once a month, to make sure we have enough players each session. We will also map out the players for future sessions at the beginning of each month, so people can plan ahead. If the game is not for you, you are welcome to bow out at any time, just let me know so I can monitor the number of players in reserve. This game is open to ALL types of people. But no bigotry is allowed at any time. Our current players love working with new people and are very friendly and flexible. Together, they have led these characters down very cool and interesting paths, while still keeping the heart of them in tact. I think new players will be especially pleased with Xander.

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en Inglise
DND5E
Dungeons & Dragons 5E
...
Kawartha Lakes
Online
Arlecchino
Hi I'm Arlecchino (he/him) I'm a 22 year old from Canada!    I've been playing DND and some mini systems since I was 14. I played consistently through highschool but ended up in quite a dry spell since then
en Inglise
OSR
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Savage Worlds
Savage Worlds
...
Baton Rouge
Lance
I run an online D&D game atm, but would like to play in person, maybe something not d&d. I've played tons of RPGs over the years, and introduced my wife to the hobby, would like to play different sorts of games with different groups and styles just to do something different.
de Saksa
CoC
Call of Cthulhu
PbtA
Powered By The Apocalypse
...
Online
CSI Arkham
Hi, mein Name ist CSI Arkham – du kannst mich einfach CSI oder Arkham nennen. Ich spiele seit vielen Jahren Call of Cthulhu. Über KULT bin ich schließlich bei PbtA-Systemen wie Dungeon World und Monster of the Week gelandet. Zuletzt lag mein Schwerpunkt bei The One Ring, aber nun möchte ich meinen Horizont wieder erweitern und mich in Pathfinder Zweite Edition sowie Starfinder Zweite Edition einarbeiten. Mein SL Profiel aus WE20: https://wyrm.li/csi Hi, my name is CSI Arkham — you can just call me CSI or Arkham. I’ve been playing Call of Cthulhu for many years. Through KULT, I eventually found my way into PbtA systems like Dungeon World and Monster of the Week. Most recently, The One Ring has been my main focus, but now I’m looking to broaden my horizons again and dive into Pathfinder Second Edition and Starfinder Second Edition.

Other entries

GURPS
Tabletop Roleplaying Games

GURPS

TTRPG
Complex
Steve Jackson Games
GURPS (Generic Universal RolePlaying System) is a tabletop role-playing game designed by Steve Jackson and published by Steve Jackson Games. Initially released in 1986, with its current Fourth Edition published in 2004, it provides a universal ruleset built to accommodate any conceivable genre, setting, or power level. The system is recognized for its high degree of modularity and its strict reliance on point-based character creation rather than traditional classes or experience levels. Description In GURPS, players construct characters by allocating a predetermined pool of Character Points. These points are spent to acquire core attributes, specific skills, and advantages. Players can also elect to take disadvantages, such as physical limitations, phobias, or social stigmas, to gain additional points during the creation process. The game functions primarily as a mechanical toolkit rather than a fixed set of rules. Game Masters are instructed to select only the specific mechanics, combat modules, and magic systems from the core rulebooks and supplemental materials that fit the intended tone and setting of their campaign. System Overview & Key Features 3d6 Task Resolution The system exclusively uses a pool of three six-sided dice (3d6) for action resolution. To succeed at a task, a player must roll a total equal to or lower than their character's modified skill or attribute target number. The use of three dice generates a bell curve probability distribution, which makes average outcomes statistically common and extreme successes or failures mathematically rare. Point-Buy Character Creation Character generation is entirely point-based. The Game Master assigns a starting total of Character Points (CP) to dictate the overall power level of the campaign. Every element of a character, including the four basic attributes (Strength, Dexterity, Intelligence, Health), specialized skills, wealth, and social status, is purchased using these points. Universal Modularity GURPS is structurally designed for adaptation. The core rulebooks provide the foundational mechanics, while hundreds of supplemental books offer optional, granular rules for specific settings, such as cybernetics, realistic martial arts, space travel, or varied magic systems. The ruleset is intended to be heavily customized and scaled in complexity by the Game Master. Tactical Combat and Damage Resistance Combat encounters operate on one-second turns, creating a highly detailed and tactical framework. The system incorporates rules for hit locations, weapon reach, bleeding, and shock penalties. In combat, armor functions as Damage Resistance (DR); it directly subtracts from the numerical damage inflicted by an attack rather than making the target more difficult to hit. Skill Defaults When a character attempts an action for which they do not possess the specific trained skill, the system utilizes a "default" mechanic. The player may roll against a closely related skill or a foundational attribute, applying a predetermined numerical penalty. This mechanic simulates a character attempting an unfamiliar task using their general knowledge or raw physical capabilities. Additional links sjgames.com/gurps - Official Steve Jackson Games publisher website and digital storefront gurps.fandom.com - Extensive fan-curated wiki for rules, settings, and sourcebook references

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Mothership (2018)
Tabletop Roleplaying Games

Mothership (2018)

TTRPG
English
Rules-light
Mothership is an action-packed mixture of sci-fi and horror themes, combined into a streamlined gaming system about surviving in the cold, deadly vacuum of space while everything around you is trying to kill you. All at the same time as you are fighting (or fleeing from) alien creatures who aren't there to make any new friends. Chaos. It was published by Tuesday Knight Games and released in 2024.  It is a survival horror system designed for one-shots and campaigns, inspired by classics like Alien, Event Horizon, and Pandorum. Famous for its streamlined ruleset and award-winning graphic design that prioritizes ease of use at the table. The game, at the same time simplistic and streamlined in design, will challenge the characters at all times, allowing the game to focus on the storytelling and less on having complicated rules. The system it is inspired by is Old School Renaissance Description In Mothership, players take on the roles of blue collar workers in space, such as Teamsters, Scientists, Androids, and Marines. You are not powerful or heroic soldiers; you are vulnerable humans trapped in high pressure environments with alien monsters, failing life support systems and the crushing weight of corporate greed. The game is designed to be fast-paced and unforgiving, where the primary goal is not to win, but often enough - to survive. System Overview & Key Features d100 Percentile Resolution In the core of the game system is the d100 percentile system. Roll two d10 dice and get a number from 00 to 99. Success means rolling a lower result than your character's appropriate stat or skill for the task. Rolling a double, like 11, 22, or 33, is considered a critical success if it succeeds or a critical failure if it fails. Rolling low is the target for survival. Stress and Panic As characters encounter horrors or suffer trauma, they accumulate Stress. When a character experiences a terrifying event or rolls a critical failure they must make a Panic Check. The more Stress they have, the more likely they are to suffer a catastrophic mental breakdown, ranging from a heart attack to a violent psychotic break. The Save System Instead of a long list of saving throws, characters have four primary Saves: Sanity, Fear, Body, and Armor. These are used to resist different types of potential trauma. Fear saves are rolled to keep your cool under pressure, while Sanity saves represent your ability to process alien truths without losing your mind (think lovecraftian horrors). Class Based Skills The game features four distinct classes. Marines are obviously combat focused, Teamsters are pilots and laborers, Scientists are experts in medicine and biology, and Androids are cold calculating, yet efficient machines. Each class has it's unique starting stats and specific triggers for when they gain or lose Stress, which is based on their personality. Lethal Combat and Healing Combat is extremely dangerous and often a last resort. Weapons are likely to deal potentially excessive damage when compared to a character's total healthpool. Healing will be slow and require resources that are hard to come by in the middle of the constant crisis, making every injury feel like a significant threat to the character's chances of making it out alive. Deadly Ship-to-Ship Combat The game includes a streamlined system for starship encounters. Ships have their own stats and modules that are likely to be damaged during a fight. Players must work together to manage various roles and stations, like Engineering or Piloting, to keep the ship's hull from breaching while under fire or fleeing from cosmic anomalies. Additional links tuesdayknightgames.com - Official Tuesday Knight Games website mothershiprpg.com - Official Mothership portal and digital resources

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Crispy's Tavern: Tales and Tea
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TTRPG
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I'm a simple tavern keeper who spends their time spilling the hottest tea. Crispy's Tavern is a drama YouTuber who covers stories both inside and outside the TTRPG space. On the side, Crispy gives advice to aspiring GMs on Crispy's Academy: RPG Tips and posts cosplay photos on their social media. Links youtube.com  - Youtube channel patreon.com  - Patreon page

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