Salvage Union

A post-apocalyptic mech RPG

Ülevaade

Salvage Union is a RPG set in a Post-Apoc world where MegaCorps rules pockets of civilization and nomads on giant 'Crawlers' comb the wastes for 'salvage'. Players are part of the 'Salvage Union', on one of these roaming Crawlers and deploy out in jury-rigged Mechs to collect salvage and investigate their ruined world.

Description

Playing Salvage Union means playing a crew of salvager mech pilots living aboard a massive, mobile home base called a Union Crawler, scavenging a corporate-ravaged wasteland for scrap to keep their community alive. Beyond raiders and rival scavengers, threats include monstrous Bio-Titans, alien Meld, and the Corpos who still control most of the world's remaining resources. Much of the game's appeal comes from its two-layered loop: narrative exploration and salvaging runs outside the mech, and tactical, resource-managed mech combat once things go loud, tied together by a deep crafting system that lets pilots build and refit their machines from scavenged parts between missions.

Peamised omadused

The Quest Core Mechanic

Every action resolves on a single d20 roll against five possible outcomes - Triumph, Success, Tough Choice, Failure, Catastrophe - rather than modifiers or ability scores. It keeps resolution fast and puts the emphasis on what a player describes doing rather than what bonuses are sitting on their character sheet.

Mech Customization from Scavenged Parts

Pilots build and refit their Mechs from a pool of 30 chassis and over 150 systems and modules scavenged from the wasteland, turning downtime between missions into as much a part of the game as combat itself.

Six Core Classes, Five Hybrid Classes

Pilot characters choose from a mix of Core and Hybrid classes offering dozens of distinct abilities, giving mech-piloting identities as much mechanical range as the mechs they climb into.

Heat and Resource Management in Combat

Mech combat runs on tracked resources like Heat and Salvage rather than open-ended hit point attrition, forcing pilots to manage their machine's limits as carefully as the enemy in front of them.

Aktiivsed mängud ja mängijad

Videod

Arvustused

Järjestatud:

Arvustusi pole veel.

Logi sisse arvustuse lisamiseks.

Teised kirjed

Thrive to Survive
Tabletop Roleplaying Games

Thrive to Survive

TTRPG
English
Apocalyptic
Thrive to Survive is a tabletop RPG ruleset for a modern day zombie apocalypse. Launched on Kickstarter in 2025, with decades in development this system gives rules both to make one of a kind custom survivors as unique as the player. And intense apocalypse campaigns and encounters for the game master. Combat The combat system for Thrive to Survive is based on the chaos of combat and how enemies react to each other while fighting rather than simple attacks and health pools. As characters get stronger they are able to use more combat maneuvers that manipulate how strikes land in combat and what they do to their enemy, after all in the end you have to destroy the head! While at some points you may want to build a wall to keep out the dead, other times you may need to break one down to escape a situation. Thrive to Survive gives rules for handling buildings, obstacles and construction so that every player can interact with the world how they see fit. Part of what makes a zombie apocalypse game so enticing is the realism of how a person would deal with an apocalypse. Keeping a fine balance of simple rules and realism allows for an easygoing and exciting adventure. Attributes There are an infinite number of ways someone can survive the zombie apocalypse. While the most common thoughts about surviving are how can you kill the most undead as possible, you have to think of thriving as well. From farming for your own food, Creating tools and equipment to help others, Medical knowledge to keep people alive, and even computer skills to access old data or create something new! To capture this the character creation gives you access to skills across the board, abilities your survivor possesses, and other features to make your survivor unique. Each survivor builds from the ground up by picking skills, talents, attributes, disabilities, features, and equipment. These sections are all connected in creating the gameplay of each survivor. Skills While there are a plethora of skills, most of them can be broken into a couple groups, Combat skills that determine your attacks such as the blade skill. Action skills that let you attempt something beyond the mundane such as acrobatics, and Crafting. Crafting allows you to design, build, repair and upgrade any item in Thrive to Survive. The more complex an item is the more time, material and skill is needed to create it. If you want to stick some nails through a baseball bat to cause some extra mayhem, you’ll need some training in weapons crafting. But if you want to hand craft a new design for a 50 caliber machine gun, you’re going to need some specialized skill and a lot of time. Crafting skills also build on each other, meaning that like in the string map shown here you have to have some skill in the previous crafting level in order to get the next. For example to become skilled in crafting explosives you will need a few levels of engineering first.

Loe edasi

ICVTT
Tools & Platforms

ICVTT

Virtual tabletop (VTT)
English
Free
ICVTT (Index Card Virtual Tabletop) is a free, browser-based virtual tabletop built around radical simplicity: no settings menus, no macros, no built-in chat, and no tutorials - just a map, tokens, and dice. It began life as Runehammer VTT, built by Runehammer Games to run their own Index Card RPG (ICRPG) and WAR|MAKER, before being reworked into a community-maintained project in 2022 and renamed ICVTT.  Though it was purpose-built with ICRPG in mind, it works with virtually any tabletop system since it doesn't impose rules or character sheets on anything.

Loe edasi

Brute Force
Actual Play & Podcasts

Brute Force

English
Actual Play
FATE
Brute Force is a real-play comedic RPG podcast blended with in-character narration. We play a campaign of FATE Core (we started with World of Darkness) set in the high fantasy world of Eorith. Narrated by Jasper Spitwhistle, the resident bard of the Gilded Ram Groghouse and Tea Room, our campaign takes place in the high fantasy world of Eorith where magic sometimes works but seldom as expected. The party is composed of so-called "monstrous" characters like yetis, skeletons, harpies, or vampire bear children. Links bruteforcepodcast.com - Official website spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

Loe edasi

Otsid seltskonda?

Leia lauamänguseltskond, millega liituda, või mängijaid, keda kutsuda. Groupfinder on tasuta seltskonnaotsingu platvorm. Mängijatelt mängijatele.