Salvage Union

A post-apocalyptic mech RPG

Ülevaade

Salvage Union is a RPG set in a Post-Apoc world where MegaCorps rules pockets of civilization and nomads on giant 'Crawlers' comb the wastes for 'salvage'. Players are part of the 'Salvage Union', on one of these roaming Crawlers and deploy out in jury-rigged Mechs to collect salvage and investigate their ruined world.

Description

Playing Salvage Union means playing a crew of salvager mech pilots living aboard a massive, mobile home base called a Union Crawler, scavenging a corporate-ravaged wasteland for scrap to keep their community alive. Beyond raiders and rival scavengers, threats include monstrous Bio-Titans, alien Meld, and the Corpos who still control most of the world's remaining resources. Much of the game's appeal comes from its two-layered loop: narrative exploration and salvaging runs outside the mech, and tactical, resource-managed mech combat once things go loud, tied together by a deep crafting system that lets pilots build and refit their machines from scavenged parts between missions.

Peamised omadused

The Quest Core Mechanic

Every action resolves on a single d20 roll against five possible outcomes - Triumph, Success, Tough Choice, Failure, Catastrophe - rather than modifiers or ability scores. It keeps resolution fast and puts the emphasis on what a player describes doing rather than what bonuses are sitting on their character sheet.

Mech Customization from Scavenged Parts

Pilots build and refit their Mechs from a pool of 30 chassis and over 150 systems and modules scavenged from the wasteland, turning downtime between missions into as much a part of the game as combat itself.

Six Core Classes, Five Hybrid Classes

Pilot characters choose from a mix of Core and Hybrid classes offering dozens of distinct abilities, giving mech-piloting identities as much mechanical range as the mechs they climb into.

Heat and Resource Management in Combat

Mech combat runs on tracked resources like Heat and Salvage rather than open-ended hit point attrition, forcing pilots to manage their machine's limits as carefully as the enemy in front of them.

Aktiivsed mängud ja mängijad

en Inglise
Homebrew
Homebrew
...
Boston
Online
Adam
I’m an experienced GM, have run multiyear campaigns, and I regularly run games at local conventions. Preferred Systems: Mostly not D&D or similar traditional fantasy games.  Recent games include Agon, Unknown Armies, Call of Cthulhu, Delta Green, Mothership, Pendragon, Mythic Bastionland, Alien, Blade Runner, Symbaroum, Starforged, Over the Edge, Swords of the Serpentine, and Paranoia.  But I generally enjoy learning new systems Preferred Playstyle: Narrative and investigation are my first choice. I like roleplaying heavy games where choices carry weight and the setting matters: occult conspiracy, espionage, horror, gritty sci-fi, mythic adventure. Combat is fine when it’s brief, tense, and consequential rather than a grind. Character death in earned circumstances is fine.  I'm open to romance in games if the table is bought in.  I don't need a lot of rules but I care about the rules we agree on being consistent and well understood.  I enjoy and run both traditional RPGs and GMless story games. Preferred Tone: Serious stakes with room for humor. Warm, character-driven humor or dark humor works for me; contempt-driven or goofy comedy doesn’t.   I prefer a grounded game but pulp is fine as long as we're all on the same page. I’m happy to run a one-shot when the regular GM needs a break.
Lisa lemmikutesse
en Inglise
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
St. Thomas
Nick
Meeleolu kameeleon Jutustaja
I enjoy trying new systems, I typically GM but would also like to join games as a player. I often host in-person one-shots where other GMs and I try out new systems, if you're in the area and interested to run or play something let me know!
Lisa lemmikutesse
en Inglise
Lancer
Lancer
MOTHERSHIP
Mothership
...
Online
FrigidMoth
Meeleolu kameeleon Vastu ootusi
I'm up to give new systems a shot, and my interests are all over the place. No harm in reaching out! My time is very flexible But if its not PbP my timezone and life factors might spring up as I take care of family.
Lisa lemmikutesse
en Inglise
CoC
Call of Cthulhu
...
Roanoke
Online
Andrew Beard
I like playing casual games, especially one-shots.
Lisa lemmikutesse
en Inglise
DND5E
Dungeons & Dragons 5E
MOTHERSHIP
Mothership
...
Online
Benjamin
38 he/him just trying to do some collaborative story telling online looking for flexable games. Willing to GM for the right group.
Lisa lemmikutesse

Videod

Arvustused

Järjestatud:

Arvustusi pole veel.

Logi sisse arvustuse lisamiseks.

Teised kirjed

D&D Beyond
Tools & Platforms

D&D Beyond

Virtual tabletop (VTT)
English
Wizards of the Coast
D&D Beyond is the official digital toolset for Dungeons & Dragons, originally launched in 2017 and acquired by Wizards of the Coast in 2022. It serves as the primary ecosystem for the 5th Edition ruleset and the updated 2024 "5.5e" core rules. In 2026, the platform is undergoing a massive "Game Platform" rebuild, moving away from its original hard-coded architecture to a data-driven engine. This allows the platform to support more complex customization and the new "Season" based content release model introduced this year. Description D&D Beyond is the definitive "companion app" for D&D. It combines a high-speed character builder, a digital library of all official sourcebooks, and a native 2D virtual tabletop called Maps. The platform is designed to be the easiest way to play the game, handling all calculations, spell slots, and inventory management automatically. With the 2026 "Season of Horror" and "Season of Magic" updates, it has become a living platform that delivers monthly content drops and themed community events directly to player character sheets. System Overview & Key Features The 2026 Game Engine Rebuild Wizards of the Coast is currently rebuilding the backend of D&D Beyond from the ground up. This move allows the site to finally support highly requested features like custom classes, complex homebrew non-magical equipment, and more responsive rules validation that doesn't rely on legacy code from 2017. The Maps VTT The integrated 2D virtual tabletop is now free for all users to host games as of late 2025. It features "Quickplay Maps" for all official adventures, allowing GMs to launch a session with pre-placed tokens and fog of war. New "Reveals" functionality lets GMs share high-resolution gallery art and monster lore directly to players' screens during play. New "Quickbuilder" Flow To improve onboarding, the 2026 character builder features an "art-forward" Quickbuilder mode. It guides players through the most impactful decisions—like subclass and background—while using optimized defaults for smaller details, allowing a new hero to be ready for play in under five minutes. Content Sharing (Master Tier) The Master Tier subscription remains the most popular for groups. It allows a single user to share their entire digital library—including the new 2026 Ravenloft: The Horror Within and Arcana Unleashed books—with up to 12 players across five different campaigns. Legacy vs Core Toggles Following community feedback, the platform now features robust toggles to enable or disable "Legacy" (2014) content. This ensures that groups can choose to stick strictly to the 2024 rules or mix in older subclasses and spells without the interface becoming cluttered or confusing. Digital/Physical Integration Most new 2026 book releases now feature a "Physical + Digital" bundle. When you buy a hardcover from the official store, you receive an instant unlock code for D&D Beyond, ensuring your character builder and digital library are updated before the physical book even arrives in the mail. Additional links dndbeyond.com : Official D&D Beyond website dndbeyond.com/roadmap : The 2026 Development Roadmap Hub Maps - D&D Beyond's VTT

Loe edasi

CharKeeper
Tools & Platforms

CharKeeper

English
Spanish
Russian
Charkeeper is the free digital character builder and sheets for different ttrpg, it supports the 5E and 5.5E editions of Dungeons & Dragons, Pathfinder 2E, Daggerheart, Cosmere RPG, DC20, Fallout 2d20, Fate. You can save your character data without limitations. /images/general-media/1779312958_rZw2GVyn.webp System Overview & Key Features Cross-platform CharKeeper is available as a web app, runs on iOS and Android mobile devices, and has a MacOS app. Integrations CharKeeper has integration capabilities with Owlbear Rodeo and Telegram to display dice roll results within the app and execute various commands. Homebrew management system Create and share your homebrew races, classes, subclasses, items. Combine your homebrews to books for easy sharing with your players. Open source CharKeeper is available as open source on GitHub. You can open issues with feedback or bug reports or contribute to CharKeeper development. Links charkeeper.org - Official website play.google.com - Android app apps.apple.com - iOS app discord.gg - Discord server buymeacoffee.com - Buy Me a Coffee Page github.com - Github page

Loe edasi

Dungeons & Dragons 5.5e (2024)
Tabletop Roleplaying Games

Dungeons & Dragons 5.5e (2024)

Beginner-friendly
High-Fantasy
English
Dungeons & Dragons 5.5E (commonly called the "2024 rules" or "D&D 2024") is the revised and updated version of the Dungeons & Dragons 5th Edition tabletop roleplaying game, published by Wizards of the Coast. Released across three core rulebooks throughout 2024 and early 2025, it is not a new edition. It is the same game, refined. The revision was driven by a decade of player feedback and data on how tables actually run 5E, and it shipped to coincide with the game's 50th anniversary. The three revised core books are the Player's Handbook (September 2024), the Dungeon Master's Guide (November 2024), and the Monster Manual (February 2025). All three are reorganized, reworded for clarity, and mechanically updated. Rather than replacing 5th Edition with a "6th Edition," 5.5E expands and tightens the existing framework while maintaining backwards compatibility with every 5E adventure module, sourcebook, and campaign setting published since 2014. If you are new to D&D entirely, start with the Dungeons & Dragons 5e (2014) entry for a full explanation of how the game works. Everything described there still applies here. This entry covers what 5.5E specifically changed. Description D&D 5.5E plays identically to 5th Edition at the table. Players create adventurers, one player takes on the role of the Dungeon Master (DM), and the group tells a collaborative story driven by a twenty-sided die (d20) and the DM's rulings. The core loop, the "Three Pillars" of Combat, Exploration, and Social Interaction, and the fundamental mechanics (Advantage and Disadvantage, Bounded Accuracy, the Proficiency Bonus, the rest system) all carry over unchanged. What the 2024 revision addresses is the rough edges that a decade of play exposed. Martial classes (Fighters, Barbarians, Monks, Rogues) now have more tactical options in combat instead of repeating the same basic attack every turn. Spellcasting classes have been rebalanced to reduce the gap between low-level and high-level power. Rules that were famously unclear or frequently house-ruled (grappling, crafting, surprise, two-weapon fighting) have been rewritten. The Dungeon Master's Guide, long criticized as poorly organized, has been restructured into a book that new DMs can actually learn from rather than only reference. The result is a game that feels the same at the table but runs more smoothly. Groups that have been playing 5E for years will notice the quality-of-life improvements. Groups starting fresh will simply have a cleaner ruleset from day one. Both 2014 and 2024 material can be used at the same table without conversion, though the newer rules are recommended for new characters.

Loe edasi

Otsid seltskonda?

Leia lauamänguseltskond, millega liituda, või mängijaid, keda kutsuda. Groupfinder on tasuta seltskonnaotsingu platvorm. Mängijatelt mängijatele.