Dragon Warriors

Ülevaade

Dragon Warriors is a tabletop role-playing game originally designed by Dave Morris and Oliver Johnson. Published in 1985 by Corgi Books as a series of six mass-market paperback volumes, it was later re-released in a consolidated hardcover format by Magnum Opus Press in 2008 and subsequently by Serpent King Games in 2011. It is historically notable as a domestic UK alternative to early fantasy role-playing systems, celebrated for its evocative, low-fantasy setting heavily rooted in medieval European folklore.

Description

Dragon Warriors is set in the Lands of Legend, a grim, pseudo-historical analogue of Europe during the early Middle Ages, saturated with superstition, ruined barrows, and perilous folklore. Rather than a game of high magic and superheroic fantasy, players inhabit a brutal, mud-and-blood world where healing is slow and combat is highly lethal. The game focuses on human protagonists belonging to distinct professions. It purposefully eschews a modern unified core resolution mechanic, instead employing a mix of specialized dice rolls that tailor the mechanical feel to the specific action being performed, from martial combat to arcane spellcasting.

System Overview & Key Features

Class-Based System Characters are created by selecting one of several distinct Professions, such as the Knight, Barbarian, Assassin, Sorcerer, Mystic, Elementalist, or Warlock. There is no multi-classing, and each profession possesses unique features, progression paths, and distinct mechanical subsystems for how they engage with magic or combat.
Opposed Combat Mechanics Combat resolution uses a subtractive mathematical mechanic. An attacker subtracts the target's Defence score from their own Attack score to determine a specific target number. The player must then roll equal to or lower than this target number on a 20-sided die (1d20) to score a successful physical hit.
Armour Bypass Rolls (ABR) Armor in Dragon Warriors acts as a static physical barrier that must be violently breached to cause harm. If an attack hits, the attacker makes an Armour Bypass Roll using a polyhedral die specific to their equipped weapon (such as a d8 for a standard sword). To inflict damage, this roll must strictly exceed the target's Armour Factor (AF). If successful, the weapon deals a fixed, non-variable amount of damage directly to the target's Health Points.
Contextual Task Resolution The game lacks a traditional, unified skill system or expansive skill lists, relying instead on contextual attribute checks based on core statistics (Strength, Reflexes, Intelligence, Psychic Talent, and Looks). General tasks are typically resolved by rolling equal to or under an attribute on a d20, while opposed or complex actions (such as Stealth versus Perception) utilize calculated target numbers resolved with either a d20 or 2d10.
Asymmetric Magic Subsystems Magic mechanics vary drastically depending on the spellcaster's Profession. Sorcerers, Elementalists, and Warlocks utilize a standard pool of Magic Points (MP) that depletes upon casting and regenerates at specific times of day. Mystics, conversely, do not use MPs; they can cast spells freely but must roll a check after each casting to see if they suffer psychic fatigue or temporarily lose their arcane abilities.

Additional links

serpentking.com https://serpentking.com - Official publisher website for the current edition of Dragon Warriors cobwebbedforest.co.uk https://cobwebbedforest.co.uk - Comprehensive fan resource and archive for Dragon Warriors rules, errata, and game downloads

Aktiivsed mängud ja mängijad

Videod

Arvustused

Järjestatud:
Rhiannon Miller
Rhiannon Miller
1 month ago

Logi sisse arvustuse lisamiseks.

Teised kirjed

MythosGen
Tools & Platforms

MythosGen

English
Worldbuilding
Generators
MythosGen is currently in active development, so features discussed or shown in screenshots may change. MythosGen is a fantasy creation and worldbuilding platform for writers, game/dungeon masters, players, and creators. Generate names, characters, locations, organizations, items, plot hooks, and more from a fast, easy-to-use web app built for fantasy inspiration. Start with free generators for quick ideas, expand with curated Starter Packs, organize your favorites in Collections, and use premium AI tools to create richer, more tailored content for your setting. Build your next world Create fantasy content for novels, tabletop campaigns, games, and personal projects. Whether you need a single tavern name, a powerful villain, a kingdom full of lore, or an entire connected world, MythosGen helps you move from scattered ideas to organized, usable content. Pricing MythosGen offers a wide range of free fantasy generators (over 50), along with tools for saving and organizing your favorite results. MythosGen Premium unlocks advanced AI generation, WorldBuilder tools, expanded creative workflows, and additional features for users who want deeper customization, continuity, and long-term world development.

Loe edasi

The Era Of The Elementals
Tabletop Roleplaying Games

The Era Of The Elementals

High-Fantasy
English
Sci-fi
The Era Of The Elementals (TEOTE) is an open world Tabletop RPG that revolves around element themed powers. This game is primarily played with a D20. You can instead use 4D6-3 as a substitute. This games comes in one big "book" or 3 smaller "books". You get both when you buy it. It can be played alone and it even comes with a guide on how to play solo. It was created by a single Indie Developer with a budget of 0$. No AI was used to create this game. Originally from Earth, you are stolen away and taken to a world where humans are able to harmonize with the elements so strongly that they can control and create these elements as if they were extensions that spring from their very souls. These humans are called Elementals. When you first begin your adventure you will be given control over a single element, but you can learn to control all of them as your adventure progresses.

Loe edasi

Dungeon Master's Block
Actual Play & Podcasts

Dungeon Master's Block

English
Dungeons & Dragons
Guides
Dungeon Master's Block is a premier resource podcast dedicated to the most important person at the table: the Dungeon Master. Recognized as a "gym for the mind," the show is designed to inspire, challenge, and equip GMs. From those prepping their very first session to veterans of twenty years to "Keep On Dungeon Mastering."  The podcast moves beyond simple rule explanations, diving deep into the creative philosophy of world-building, monster design, and player management. Through recurring segments like "DM-Nastics" (mental exercises for GMs) and the "Mailbag of Holding," hosts Neal Powell (DM Neal) and Derrick (DM Derrick) provide actionable advice, narrative inspiration, and a supportive community for the "only person at the table capable of playing god." Links spotify.com  - Spotify feed podcasts.apple.com  - Apple Podcasts feed youtube.com  - Youtube channel

Loe edasi

Otsid seltskonda?

Leia lauamänguseltskond, millega liituda, või mängijaid, keda kutsuda. Groupfinder on tasuta seltskonnaotsingu platvorm. Mängijatelt mängijatele.