Dungeons & Dragons 5e (2014)

Ülevaade

Dungeons & Dragons 5th Edition (D&D 5E) burst onto the scene in 2014, taking a game that’d been around since the ‘70s and giving it new life. After a huge public playtest called "D&D Next," the creators wanted to smooth over old division and give everyone — whether you’re an old-school fan or totally new — a game that feels both classic and modern. D&D quickly stopped being just a niche hobby and it started becoming more popular, showing up everywhere: streams, podcasts, and mainstream pop culture (Community, Stranger Things, D&D movie). In 2024 the game system was given a major overhaul, providing smaller changes and fixes to various parts of the game. This is now known as
Dungeons & Dragons 5.5 Edition (2024) https://groupfinder.eu/library/dungeons-dragons-55e-2024
Description In D&D 5E, the players create fantasy adventurers. From elven rogues to dragonborn paladins, while one player takes up the role of the Dungeon Master (DM). The DM is the one who builds and describes the world, acts and voices the non-player characters and controls the monsters and the world around them, acting as both the lead storyteller and generally the rules referee. The heart of 5E is “rulings over rules.” Instead of pages of complicated charts, the DM is encouraged to make quick calls and keep things moving, not letting rules stop the game in it's tracks. The game is built on the "Three Pillars": Combat, Exploration, and Social Interaction.  System Overview & Key Features
The Core d20 Mechanic The resolution system is unified and straightforward. To attempt almost most action where the outcome is not clearly obvious and there is a chance for failure, the player rolls a 20-sided die (d20), and adds the relevant modifier (either from their main stat or their skill bonus) and the DM's set Difficulty Check (DC) determines whether the attempt was a success or a failure.
Advantage and Disadvantage This is 5E’s defining innovation. Instead of making players calculate a dozen tiny modifiers (+2 for high ground, -1 for rain, +1 for a spell etc), the system or the DM simply declares whether the character has Advantage or Disadvantage on said roll. The player rolls two d20s and takes the higher result (Advantage) or the lower result (Disadvantage) and adds the necessary modifiers to the result.
Bounded Accuracy In older editions, numbers got out of hand fast. With 5E the numbers increase at a reasonable rate. Armor Class (AC) and attack bonuses rise slowly, so even high-level adventurers aren't always guaranteed to overcome a bunch of goblins. Most encounters can still be a challenge, especially if the amount of enemies is high.
The Proficiency Bonus A single, scaling number (starting at +2 and ending at +6) represents the character's training and experience. If a character is trained in using a weapon type, a skill (like Stealth), or a saving throw, they simply add their Proficiency Bonus to the d20 roll.
Backgrounds Roleplaying your character is starts already at the character creation. Picking a Background (like Acolyte or Criminal) gives you extra skills and story hooks: Personality Traits, Ideals, Bonds, Flaws, all concrete details to play with.
Resource Management (Rests) The game manages health and class abilities through a system of "Short Rests" (a quick one-hour break to spend Hit Dice and regain some abilities) and "Long Rests" (a full eight hours of downtime to completely heal and restore all spell slots and abilities).
Subclasses While players pick a primary Class (like Wizard) at level 1, they branch off into specialized Subclasses (like the School of Evocation or the School of Illusion) typically between levels 1 and 3, allowing for deep customization while presenting progression through incremental steps as the character grows and levels up
Additional links dungeonsanddragons.com https://dungeonsanddragons.com - Official Dungeons & Dragons website Basic Rules (2014) https://www.dndbeyond.com/sources/dnd/basic-rules-2014 - D&D 5E free rules

Aktiivsed mängud ja mängijad

DND5E
Dungeons & Dragons 5E
Online
Kampaania
Storm King Thunder, but open to anything.
Uus
Postitatud 2 tundi tagasi
Mängijaid
1/5
GM
1/1
Dungeons & Dragons 5E
en Inglise

Storm King Thunder, but open to anything.

Algajasõbralik Algajasõbralik
LGBTQ+ sõbralik LGBTQ+ sõbralik
I'm looking for a group of players interested in a character-driven D&D 5e (2014) campaign that meets every other Friday, starting between 5 and 7 PM CST. We'll begin with Storm King's Thunder starting in Chapter 2 at level 4, though I'm open to another official adventure if the group has a strong preference. While we'll be using a published module as our foundation, I don't intend to railroad the party. The adventure provides the world, locations, and major events, but how you interact with them is entirely up to you. If you ignore the main quest to chase rumors, build relationships, explore forgotten ruins, or simply head in a different direction, I'll follow your lead. Your choices will have consequences, and the world will continue to move whether you're there or not. My style leans toward roleplay, exploration, and meaningful decision-making over constant combat. Expect NPCs with motivations, factions with competing interests, and opportunities to solve problems in more ways than simply drawing a sword. Combat is still an important part of the game, but it serves the story rather than existing for its own sake. The game will primarily be run in theater of the mind. For larger set-piece battles, complicated encounters, or fights where positioning is especially important, we'll move over to Roll20. Maps will be functional rather than flashy, with simple graphics meant to keep everyone on the same page instead of trying to recreate a video game. All official 5e (2014) books are allowed. Homebrew is welcome, but I'll review it on a case-by-case basis to make sure it fits the campaign and stays reasonably balanced. My goal isn't to say no, but to make sure everyone has fun and no one option overshadows the rest of the table. Above all, I'm looking for players who enjoy working together to tell a story. Whether you're a veteran or completely new to D&D, you're welcome as long as you're willing to engage with the world, respect your fellow players, and help create memorable moments for everyone at the table. If that sounds like the kind of game you're looking for, feel free to reach out here or on Discord: conduitformallyknownaskade.

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DND5E
Dungeons & Dragons 5E
Online
Kampaania
Sau Sakhi Inspired Campaign
Mängijaid
0/6
GM
1/1
Dungeons & Dragons 5E
en Inglise

Sau Sakhi Inspired Campaign

Game language is English but also Hindi/Punjabi/Urdu. Sau Sakhi is a collection of stories and literature from various sources where the reoccuring theme is Sikhism. Sau Sakhi literally means (Hundred Stories). It can be considered the 1001 Nights of India. Although I will be using various sources, not just the Sau Sakhi. This campaign will be an excellent platform for those interested in getting wiser and learning about the tenets and events in the West-Indian region. Session 1 date 10/7, games will be run weekly until my professional games get more players, at which point I will pause this campaign. Schedule is flexible but we will run sessions on Fridays (1800-2200) CEST/UTC+2, Foundry VTT combat maps, Discord voice. Fill in the Google form beneath to be paired into the group. I may contact players for interviews on Discord. Timezone highly prioritized. https://docs.google.com/forms/d/e/1FAIpQLSevGhP4AftRO8AT5YStclI79Lcq-umY1lMarV86CpLwB3vSmQ/viewform?usp=dialog

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DND5E
Dungeons & Dragons 5E
Online
Kampaania
Game of Thrones: The Targaryen Conquest
Mängijaid
2/6
Tasuline
Tasuline
GM
1/1
Dungeons & Dragons 5E
en Inglise

Game of Thrones: The Targaryen Conquest

Tasuline Tasuline
Paid: $33.00 Game: D&D 5e Group type: Online Experience: New or veteran Location/Timezone: A mix of the US and Europe, I think (Players from both continents, so it depends where you're at). Schedule: Thursdays 6 AM PDT/PST Roles sought: Players 1/6 (We need five more.) Game style: It's really hard to say since it's a unique setting. It'll be better to ask the GM if you get accepted. I'm a player in the forming campaign trying to find others. Summary/Intro: The lands of Westeros have been at war with each other since the first Kings rose from the mud. Even now, one Kingdom finds any reason to war with another. Since the fall of Old Valyria, the free cities of Essos have been at war, as well. Always on and off. However, there is a cloister. An alcove. A nest of dragons. On Dragonstone, the Targaryens are the only remaining remnants of Old Valyria. They chose seclusion and peace. That is, until the young and bold Sons & Daughters of House Targaryen (The players) decide that dragons and fire are not the only inheritance due to their noble House. There are several dragons that call Dragonstone home. This is the only place where the mighty beasts feel a sense of familiarity with their ancient home, which is now destroyed. Words from me: I'm a player in this campaign, and we need 5 others. It's really bare-bones at the moment, but this is the basic premise. The GM may change some of the intro, but this is what to expect. We'll all be trueborn sons or daughters of the Targaryen family on Dragonstone with our own dragons. In this timeline, Aegon never conquered the Seven Kingdoms. The GM and I were thinking it's somewhere in the time period of House of the Dragon, but other than that, it's a completely alternate timeline all about the party.

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en Inglise sr Serbia
AD&D2E
Advanced Dungeons & Dragons (2E)
OSRIC
OSRIC
...
Online
Gabbs
Hello, I've been playing TTRPGs on and off for about 10 years now. Played with different systems and on different platforms over the years (mostly Pathfinder 2e recently). Don't have a favorite system but hoping to play and learn AD&D, willing to learn and try new games (have a preference for fantasy settings). Timezone is CET and should be free on almost everyday of the week in the evening. Thanks.
en Inglise
Homebrew
Homebrew
BitD
Blades in the Dark
...
Online
Michelle
Let’s go on an adventure together! Looking for a cooperative, consent-based, story-focused TTRPG table. I enjoy character-driven games with party relationships, meaningful combat, exploration, mystery, downtime, and earned emotional moments. Ideal balance: about 50% roleplay, 30% combat, 20% exploration. I like sincere games with humor, but not constant bits, edgelord behavior, or main character syndrome. I fit best with players who share spotlight, cooperate, respect boundaries, and care about everyone’s character mattering. Consent and safety are important to me. Heavy themes, PvP, romance/flirting, sexual content, intense character conflict, or major effects on another PC should be discussed first. Lines and veils should be respected. I’m in Hawaiʻi Time / UTC-10. Weekends are best, and I prefer 2–3 hour sessions. I’m open to voice, PBP, or hybrid formats. Not a good fit for bigotry, disruptive rules-lawyering, non-cooperative play, unconsented PvP/romance/sexual content, trauma dumping, or using RPGs as therapy. Message me on Discord; I’m more responsive there. Please say you saw my Groupfinder post and send a short game pitch. Discord: goldaline
en Inglise
DND5E
Dungeons & Dragons 5E
...
Vestfossen
Online
Zephir1991
Hi, I’m Zephir1991. I’ve been enjoying tabletop roleplaying games for around 16 years, with Dungeons & Dragons being my main passion. I both play and host games online, mainly through Discord, with a small group of players that meet weekly. Right now I’m running several campaigns including: • Chains of Asmodeus (On pause) • Critical Role: Call of the Netherdeep (Saturdays) • Out of the Abyss (Mondays) • Icewind Dale (starting soon) (Thursdays) My usall play time is 8pm (GMT norwegian time) and usally play for up to 3 hours. I’m also currently a player in a homebrew story off call of chuthulu.(Fridays) And a homebrewed game called danger at gravehill as a player (Sundays) I’m always happy to chat with fellow players, meet new people, or welcome listeners who simply want to sit in and experience a session. My Discord is open to both new and experienced players. I’m also interested in meeting people locally for in-person games, either to host or join a table, so if you're nearby and enjoy tabletop games, feel free to reach out. If you're interested, send me a message and I’ll share my Discord link.

Other entries

Daggerheart (2025)
Tabletop Roleplaying Games

Daggerheart (2025)

TTRPG
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High-Fantasy
Daggerheart is a fantasy tabletop role-playing game published by Darrington Press, an imprint of Critical Role Productions. The game was released in 2025. Description Daggerheart is a story-docused role-playing game system, where the rules direct players to think narratively and not just mechanically. The game uses a system called Duality Dice, where players roll two twelve-sided dice. One for Hope and one for Fear. In addition to determining whether the character achieves success or fails at the action they are trying to perform, it also generates a helpful Hope resource for the player, or a challenging Fear resource for the game master (GM). Lead designer Spenser Starke explained that there is "also no initiative in Daggerheart". It functions very much like a Forged in the Dark or a Powered By The Apocalypse game, where the GM is making moves on certain dice rolls and we're passing play back and forth as a conversation. It all flows together in a way that supports the storytelling-first direction that Critical Role has really embraced over the last decade". The game features 279 supplemental cards to track player abilities and characteristics. Darrington Press also launched several digital resources, including an online custom card creator. Links daggerheart.com - Official guide for Daggerheart

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Random Generators & Roll Tables
Tools & Platforms

Random Generators & Roll Tables

English
Generators
Free
Various random generators for the Neon Lords of the Toxic Wasteland game system, including random loot from "Loot the dead dude", "drug effects" and "total bummer!" for rolling a fumble or a 1 on an attack. Links rpgrandom.com - Random generator

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Shadowdark RPG (2023)
Tabletop Roleplaying Games

Shadowdark RPG (2023)

English
Rules-light
The Arcane Library
Shadowdark RPG is a modern masterpiece of old school fantasy tabletop gaming, created by Kelsey Dionne and published by The Arcane Library in 2023. It blends the lethal, dungeon crawling spirit of the Old School Renaissance with streamlined, modernized mechanics inspired by the fifth edition of Dungeons & Dragons. Description In Shadowdark, players are adventurers delving into tombs and ancient underground cities in search of gold and glory. The game is highly lethal, emphasizing player skill, resource management and creative problem solving over character sheet abilities. The dark is a physical, terrifying presence and making sure keeping the light on, is beyond vital to survival. System Overview & Key Features Real Time Torches Torches last exactly one hour of real time. The Game Master sets a physical timer at the table. When the timer runs out, the light goes out, and the characters are plunged into total darkness where deadly monsters thrive. Familiar d20 Mechanics The core system uses a standard 20 sided die (d20) with advantage and disadvantage, making it incredibly easy for modern players to pick up. However, modifiers are kept extremely low to maintain a grounded feel. Randomized Character Growth Instead of picking from a massive list of feats or skills when leveling up, players roll a random talent on their class table. This speeds up character creation and forces players to adapt to the unique strengths of their adventurer. Slot Based Inventory Encumbrance is simple and strict. Characters have a number of inventory slots equal to their Strength score or a minimum of ten. Every item, from a sword to a torch, takes up exactly one slot, making resource management important. Additional links thearcanelibrary.com/pages/shadowdark - Official The Arcane Library website shadowdarklings.net - Shadowdarklings (An excellent online character creator)

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