Avatar Legends RPG

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Avatar Legends: The Roleplaying Game is an officially licensed tabletop roleplaying game set in the world of Avatar: The Last Airbender and The Legend of Korra, designed by a team led by Brendan Conway (with James Mendez Hodes, Yeonsoo Julian Kim, Sharang Biswas, Daniel Kwan, and Sen-Foong Lim) and published by Magpie Games. It launched via a Kickstarter campaign that raised over $10 million - one of the highest-funded TTRPG crowdfunders ever run - with a digital release in October 2022 and the physical core book following in January 2023. The system is built on the Powered by the Apocalypse engine, the same design lineage that traces back to Apocalypse World, adapted here around the show's elemental combat and character-driven melodrama.

Description

Players take on benders, martial artists, and technologically-minded specialists living somewhere across five playable eras of the setting - Kyoshi's age, Roku's era, the Hundred Year War, Aang's timeline, or Korra's modernized world - navigating a world of four elemental nations where manipulating earth, water, fire, or air is a normal, visible part of daily life.  Sessions mix character drama with fast, narratively-driven combat: a Game Master frames scenes and plays the setting's antagonists, who are written to have their own motivations rather than serving as disposable obstacles. The game leans hard on internal conflict as much as external - characters are built around competing values as much as combat skill, and are expected to be pulled off-balance by the people and ideals they care about, not just by getting hit.

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Veins of Lore
Actual Play & Podcasts

Veins of Lore

English
Dungeons & Dragons
Actual Play
Yes we get it! It's yet another podcast of people playing Dungeons and Dragons. Where do we differ from others? Maybe we don't., maybe we do. That will yet remain to be seen. What we are is a small group of friends whom seek to bring our game to listeners and share our experience with the gaming community. We are 4 people, one with over 40 years of playing experience who has literally played every edition of the game since 1979. Another who has been playing for just over 20 years and 2 more rather new players who have only experienced 5e. We will be using mainly 2014 5e rules ,yet there will be scatterings and dashes of rulings and inclusions from Advanced D&D - 3.5. While ignoring the fact the 4E ever existed. All that said we will be bringing some great home brewed traditions to the mic as well as making some of it up as we go... Links gallamah.podbean.com - Podbean website spotify.com - Spotify feed youtube.com - Youtube channel

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Deep Sky Ballad
Tabletop Roleplaying Games

Deep Sky Ballad

English
Sci-fi
Indie
Inspired by legendary settings such as Firefly, Westworld, Borderlands, Trigun or Cowboy Bebop, Deep Sky Ballad is a space western ttrpg where the characters play the members of a Posse - fortune seekers more or less tightly bound to each other who share their resources and a spaceship in search of purpose or wealth. Description The game mechanics are based on the Blackjack System, a poker cards based system; it's the same rules system Arcana Familia ttrpg use, and give agency to the player to balance the power and accuracy of an action through what can be considered a subgame. /images/general-media/1776361953_pusoqZrn.jpg The peculiar solving mechanics of Deep Sky Ballad, the Blackjack System is essentially reduced to a very rapid game of the homonymous card game; a number of cards are drawn and revealed from a deck of poker cards, which are then increased or discarded based on the attributes and skills of the character, in order to bring the sum of their value between a number established by the difficulty of the challenge and 21. This system has been designed to be quick and simple but still guarantee the player maximum control over the test itself, and to distinguish between the possibility and the control possessed by the character. In addition to the Blackjack System, there are an innovative spaceships combat system and the Hardboiled System. The first is a simple, agile and fast mechanic involving all the players; the Hardboiled System, instead, is a system of abilities possessed by the character determined by the interaction that he possesses with his fellow Posse, in order to create dramatic and cinematic scenes such as those presented by the TV series from which Deep Sky Ballad is inspired. Even the starship itself owned by the Posse can be defined as a separate character, even if driven by all players. With its own sheet that defines its characteristics, it can be modified according to the needs of the group in every aspect. And space battles will prove to be a pleasant way to break the pace of the game, through a combat system between spaceships that is quick and easy, but which allows each character to contribute to its progress, regardless of his job or her abilities. /images/general-media/1776361986_AKZC0xAQ.jpgDeep Sky Ballad Additional links drivethrurpg.com - Quickstarter drivethrurpg.com - Core Book drivethrurpg.com - Solo-play/Masterless expansion gamefound.com - Space Farmer Expansion

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Basic Roleplaying (2023)
Tabletop Roleplaying Games

Basic Roleplaying (2023)

Rules-light
Chaosium
Rules-medium
Basic Roleplaying is the venerable "D100" engine that has powered Chaosium’s greatest hits for over four decades. Originally appearing as a slim booklet in 1980, it was most recently revitalized as the Basic Roleplaying: Universal Game Engine in 2023. In 2026, it stands as one of the industry's most important open-source platforms, released under the ORC License, allowing independent creators to build and sell their own games using its legendary, time-tested mechanics. Description BRP is a "genre-neutral" toolkit that discards character levels and rigid classes in favor of a pure skill-based system. Whether you are playing a Bronze Age warrior, a 1920s detective, or a futuristic mech pilot, the core experience remains the same: your character is defined by what they can do. Because it uses percentages (e.g., "I have a 65% chance to climb this wall"), it is widely considered the most intuitive and "transparent" RPG system for new players to understand at a glance. System Overview & Key Features The Universal D100 Engine Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure. Organic Character Growth There is no "Experience Points" system in the traditional sense. Instead, when you succeed in using a skill, you mark a "Skill Check" on your character sheet. At certain stops in the game/story, the player rolls to see if the character improves in those skills, meaning your character evolves based specifically on the actions they performed (and succeeded at) during the game. Modular Rule Design The Universal Game Engine is designed with variations and systems to choose from. GMs can choose whether they prefer to just use "Hit Points" or add a more detailed wound system with "Hit Locations" for more realistic tactical consequences. Systems for Magic, Sorcery, Mutations, or Superpowers (depending on the setting) can be added, instead of being baked in the core mechanics, ensuring the mechanics always fit the theme of the game. Deadly and Tactical Combat BRP combat is grounded and dangerous. Unlike high-fantasy games where adventurers have a vast health pool, a single strike of a sword or bullet in BRP can be fatal. This encourages players to think creatively and use mechanics and terrain to their advantage. Talking their way out of situations is often seen as more reasonable (and survivable), than just treating every conflict as a forced combat situation. The ORC License Revolution By introducing to the Open RPG Creative (ORC) license, BRP started a wave of third-party "Powered by BRP". This has expanded the system into new genres like Cyberpunk, Wuxia, and Cozy Fantasy, all supported by a single, unified ruleset and system, compatible with most themes. Compatibility with "The Big Three" Because the core mechanics have remained the same since the beginning, a monster or spell from a 1980s supplement is almost always compatible with the modern 2026 engine. This gives GMs access to one of the largest libraries of pre-written adventures in tabletop gaming, spanning Call of Cthulhu, RuneQuest, and Pendragon. Additional links chaosium.com/brp : Official BRP Universal Game Engine portal basicroleplaying.org : The primary community hub and "BRP Central" forums

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