Nimble

Ülevaade

Nimble is a fast, tactical (and 5e compatible), TTRPG. Your game nights are too precious to waste with slow or fiddly rules! Slay the slog using the best elements from the greatest RPGs around. Nimble empowers players and GMs with more interesting choices, less waiting around, and have more fun playing epic stories Description Nimble RPG is designed to prioritize speed, tactical decision-making, and reduced administrative tracking for both players and Game Masters. The system condenses character sheets and streamlines the action economy to prevent long waiting periods between player turns. Its primary design philosophy centers on accelerating combat encounters without sacrificing strategic depth, utilizing highly lethal weapon mechanics and dynamic monster behaviors. The game is offered both as a complete standalone system and as a modular "rules hack" booklet that can be integrated directly into an ongoing
Dungeons & Dragons 5th Edition https://groupfinder.eu/library/dungeons-dragons-55e-2024
campaign. System Overview & Key Features
Fast Combat Don’t waste your time rolling to see if you can deal damage, just roll your damage dice! You deal that much damage. Attacks miss on a 1, but rolling the maximum is an EXPLODING Critical Hit!
Exploding critical hits Roll the die again and add it to the total. There is no limit to how many times this damage can stack, except your luck!
Instant Initiative Get RIGHT into combat with Improved Initiative rules that get players immediately into combat in a way that serves the story without breaking up the flow.
Quick to prep Nimble is quick to prep and easy to run. You've got enough going on while GMing—Mechanics are all designed to be easy to manage and track at the table. You can be ready to run an adventure in as little as 5 minutes! And there's no need to for new players to read though endless pages of rules, teach new players as you play.
Easy to balance Easy Encounter Creation. No matter the size of your party—whether you play in a cozy group with just 1 or 2 heroes, or a huge group of 8 or more—Encounters are easy and intuitive to build and balance for just the right level of challenge you like. Craft massive scale combat encounters, down to legendary solo encounters.
Strategic Weapon System A subtly DEEP weapon system that rewards thoughtful play. No more, “I guess I’ll pick the bigger one...” Every weapon is balanced to have interesting strengths & weaknesses in combat.
Additional links nimblerpg.com https://nimblerpg.com - Official website and rules repository

Aktiivsed mängud ja mängijad

NIMBLE
Nimble
Online
Kampaania
NimbleFinder! Rise of the Runelords!
Mängijaid
0/6
Tasuline
Tasuline
GM
1/1
Nimble
en Inglise

NimbleFinder! Rise of the Runelords!

Tasuline Tasuline
Homebrew Homebrew
Hi there I’m Dorga! I have been a DM/GM for 7 years now, and been a paid one for almost 3 years now. I am a disabled veteran who is a big nerd and loves to run TTRPG games! Campaigns- Rise of the Runelords (Levels 1-17)- The Classic Epic campaign! Town destroying goblins! Murder mystery involving ghoulish undead! Rampaging giants! And how does SIN connect them all together?! Game System- NIMBLE! Payment- $15.00 per session! Sorry ya’ll gotta eat! Bring a friend and pay half price for the first month! For both of you! Schedule- Monday, Tuesday, Wednesday, and Friday at 12:00 PM US EST! 4 Hour games with a break in the middle, and games are once per week! Each game has 6 open seats! How we play- FoundyVTT for maps and tokens, Discord for voice calls! Play style- A healthy mix of roleplay, combat, and exploration! Homebrew/3rd party content can be discussed and possibly allowed! Also I tend to follow the rules, but there is ABSOLUTELY room for RULE OF COOL! DM if interested, and let’s have an AWESOME time together!

Loe edasi

NIMBLE
Nimble
Online
Ühekordne
Adventures in Faerun: Fury Grove
Mängijaid
3/5
GM
1/1
Nimble
en Inglise

Adventures in Faerun: Fury Grove

Algajasõbralik Algajasõbralik
LGBTQ+ sõbralik LGBTQ+ sõbralik
Hey all! Running a one-shot this today at 4pm PST and looking for 1-2 more players (open to a 3rd if a friend group or couples want in together). Currently have 3 players locked in. New to Nimble or TTRPG's? No problem, happy to teach. Pick Your Adventure (players are voting between 6 options but tied for these 2 choices right now). The players have voted for Fury Grove. 🌲 Fury Grove Forgotten Realms: Adventures in Faerûn · Level 3 The wood elves of Laughing Hollow have stopped coming to the spring festival. No druid arrived to bless the crops at Greengrass, no envoy to keep the peace between the village and the fey. The villagers are frightened. The hollow has gone quiet. Something dark has taken root in the sacred grove. And whatever is growing in there is hungry to spread. Themes: wilderness horror, fey corruption, druidic mystery Combat High Roleplay Low Exploration High Intrigue Low ⛏️ A Deep and Creeping Darkness Candlekeep Mysteries · Level 4 Seventy years ago the platinum mine of Vermeillon collapsed, killing dozens. In the months that followed, the survivors began to vanish one by one, until the whole town went silent. A mining company wants to know if it's finally safe to dig again. The road in is long. The houses still stand. And something in the dark beneath the mountain remembers the taste of fear and has been waiting a very very long time for someone new to feed on. Themes: abandoned town, dread, slow-build horror Combat Medium Roleplay Low Exploration High Intrigue Low The Details: System: Nimble 2e Day/Time: Saturday, May 23rd. Start time TBD between 3-6pm PT depending on whats best for all players group availability. is now 4 pm PST Session length ~4-5 hours. You don't need to be in PT, but scheduling is built around PT. Platform: FoundryVTT + Discord. Camera not required, but encouraged! Frequency: Just this one-shot, but the server is set up for recurring one-shots until a party clicks and folks want to commit to something longer term. Age: Must be 18+. No adult themes at the table, but it's an adults-only group please. Vibe: LGBTQ+ friendly, dynamic to different RP styles (first person voices or 3rd person). I do silly voices sometimes. You're welcome to flavor how you want or not at all. Current players lean toward combat / mechanically aligned but our group loves our RP moments too. Homebrew / House Rules: We run close to RAW with two changes: Using the new armor system from the playtests (which may soon become the default core rules) Alternating initiative. After each hero goes, the GM goes. Has a "chess-like" feel, distinct from RAW side initiative where all heroes go then all monsters. About Me: I'm Trist. I run Nimble regularly and love the system. I'll teach you the rules if you're new, and I aim for a chill, welcoming table. I've had experience running modules for 5e, running one shots, and a little bit of Draw Steel. I have mostly settled on Nimble now. How to Join: Comment or DM with anything you'd like to clarify. Then I will DM you my Discord, where we will have a small brief questionnaire of 7 questions just to ensure our expectations match each others. Once we agree it's a fit, I'll send a server invite and you can vote in the poll for which adventure you'd like to run (currently tied between the two listed). After a few sessions of one-shots to make sure group chemistry lines up I will be pitching multiple campaigns or adventures to choose from. Happy gaming! Trist

Loe edasi

NIMBLE
Nimble
Online
Ühekordne
The Toll-Master's Crypt
Mängijaid
0/5
GM
1/1
Nimble
en Inglise

The Toll-Master's Crypt

Homebrew Homebrew
Lahingukeskne Lahingukeskne
Online Using Discord and Foundry. Game is 7PM PST on Sunday April 12th I backed the new Kickstarter and I'm eager to give Nimble a try. I have run 300+ hours on R20 but Foundry has the Nimble module so I'll be trying that for the first time as well. Characters will start at lvl 3. I anticipate the game will run 3-4 hours, but I havent played nimble before so it might be faster or slower than expected. The Toll-Master's Crypt A one-shot adventure for 3-5 players, set in the world of Aenothis. The goddess Nysira is dead. You were in Bellmere when it happened. The blessed around you dropped where they stood, no warning and no explanation. That was this morning. By afternoon, the refugees started arriving from the east. They say Eryx's army has taken Elyndral. The capital has fallen along with its god. The army marches west, and in two days it reaches Bellmere. The Adventurers Guild is swamped. The portal network is overwhelmed. Not everyone will escape in time. Half the city is in the streets devolving more and more into a mob by the minute. The people you care about are looking to you, and there is nowhere safe to take them. Except one possibility. An old crypt to the northwest, a contract nobody touched because the war felt more urgent. Something in there is raising the dead and poisoning the surrounding forest. Clear it, and there's shelter. The war just arrived at your doorstep. The crypt won't clear itself.

Loe edasi

en Inglise de Saksa
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Hannover
Online
Frau_Elster
Hi there! I'm Frau Elster, 33, located in Hanover, Germany.  I have been playing TTRPGs for roughly a year now. It became quite an hyperfixation and thanks to a local open club I've gotten the chance to test some systems and get an idea of what I enjoy in this game. Ideally, of course, the group vibes and gets along. That's a wish of mine but of course can't be forced. I tend to enjoy smaller groups up to 4, sometimes 5, on a bi-weekly schedule in the evening. I love creating complex characters with a few defining moments already having happened to them to help flesh them out. It didn't happen yet but I'd love to experience what it's like to have a ongoing campaign that weaves in the characters' backgrounds. Usually I have a concept in mind before I create a character and then read through _a lot_ of materials and sources to find the build and world-related backgrounds that fit. For example: I am in the midst of creating a tabaxi stardruid whose base idea was that she looks like a black jaguar and has the constellations map right there in the spots of her fur. Or I knew I wanted a gnome raised by ice giants who draws her magic from the aurora and can hit really hard and now I have several tabs open haha I enjoy good atmospheric horror and am actually thinking about hosting The Magnus Archive TTRPG. But that's a project for the future.  Coming from a theatre background I love roleplay and the chaotic rule of cool being applied more than dungeon crawling, rule crunching and min/max-ing. Social encounters and exploration are big to me. Do you know that one friend who needs to check every question mark in a video game? Yeah that's me (and is also a reason why I love Breath of the Wild. Exploring was very much rewarded in this game.) As a GM I love putting in puzzles but that is always a hit or miss with me as a player. In general I would say I am a bit of a chaotic player who enjoys discussing and brainstorming with the others.
en Inglise
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Jack
Been DMing 2 groups for quite a while at this point, eager to try playing.
en Inglise
NIMBLE
Nimble
...
Cambridge
Online
Tiest
loves me the PBTA

Other entries

Mörk Borg (2020)
Tabletop Roleplaying Games

Mörk Borg (2020)

TTRPG
Beginner-friendly
English
Mörk Borg is a doom metal apocalyptic fantasy tabletop roleplaying game, published by Free League Publishing in 2020. It was created by Pelle Nilsson and Johan Nohr. The game is famous for its aggressive, award winning graphic design and incredibly bleak tone. Players navigate a dying world destined to end, playing as miserable scoundrels, heretics, and broken souls simply trying to survive their final days. The system it is heavily inspired by is Old School Renaissance (2000s) Description In Mörk Borg, you do not play heroes. You play tomb robbers and outcasts exploring a grim, rotting world under a black sun. The setting is actively counting down to the apocalypse as prophesied by the two headed basilisk. Gameplay is highly lethal, fast paced, and completely unfair. It prioritizes atmosphere, quick rulings, and embracing the inevitable doom of your character. System Overview & Key Features Player Facing d20 Rolls The core mechanic is incredibly simple. Players roll a 20 sided die (d20) and add a stat modifier to beat a Target Number, which is usually 12. Players roll for all attacks and all defense. The Game Master never touches the dice during combat. The Calendar of Nechrubel The world is literally ending. Each morning, the Game Master rolls a die to determine if a Misery occurs. When the seventh Misery is rolled, the world burns and the game is permanently over. The players cannot stop this. Omens Characters have a small pool of Omens each day. These are points that can be spent to reroll a failed test, maximize damage dealt, reduce damage taken, or neutralize a critical hit. In a highly lethal game, Omens are the only thing keeping a character alive. Unpredictable Magic Magic is cast by reading ancient Unclean or Sacred scrolls. Any class can attempt to read a scroll, but doing so requires a Presence test. Failing this test results in a terrifying Arcane Catastrophe, causing massive damage or permanent mutations. Zero HP and Broken Bodies When a character reaches zero Hit Points, they are Broken. The player must roll on a brutal table to determine their fate. They might simply be knocked unconscious, lose a limb, or die instantly and gruesomely. Additional links youtube.com MÖRK BORG RPG Trailer morkborg.com - Official Mörk Borg website freeleaguepublishing.com - Official Free League Publishing website

Loe edasi

Dungeon Dad
Video

Dungeon Dad

English
Youtube
Guides
Do you like discovering cool D&D monsters you've never heard of? How about helpful advice to make you a better D&D player and dungeon master? Maybe you just want to learn about the history of Tabletop Roleplaying Games? If you said "maybe" to any or all of those questions, you're in the right place! Links youtube.com - Youtube channel twitch.tv - Twitch channel patreon.com - Patreon page discord.gg - Discord channel

Loe edasi

How to find a D&D group online: The ultimate guide for 2026
Guides & How-to

How to find a D&D group online: The ultimate guide for 2026

TTRPG
Dungeons & Dragons
Guides
Are you just getting into D&D? You most likely already know the hardest part of playing Dungeons & Dragons isn't defeating a Red Dragon or figuring out what kind of bonuses should apply when picking a lock. The actual "Big Bad Evil Guy" of any tabletop roleplaying game (TTRPG) is scheduling and finding a reliable group. Whether you are brand new to the hobby, having just either discovered Critical Role or finished the last season of Stranger Things, or you are well-versed in the tabletop gaming scene, you are most likely aware that finding a group or other players is not as easy as you might’ve thought initially. Even though Dungeons & Dragons is more popular than ever, it still can feel like you are the only one interested in trying it out. We have compiled this article to try and help you find your way to your next D&D game. Quick Steps to Find a Group: 1. Create a Groupfinder player profile. 2. Define your schedule and timezone. 3. Browse open games or wait for a DM to find you. The traditional methods: forums and LFG subreddits The internet works. It works in the sense that there are others like you looking for a game to join. But navigating through all the different mediums is going to most likely feel like a chore. Reddit (r/lfg and r/LFG_Europe) The standard answer to "where to find D&D players" has historically been Reddit. The Pros: A massive volume of players. If you post a compelling game pitch as a DM, you will get dozens of applications within hours. The Cons: Because of the sheer volume, it is incredibly easy for your post to get buried. Players often find themselves filling out dozens of Google Forms without ever hearing back. Plus, formatting restrictions make it difficult to filter for specific needs like exact timezones (a massive headache for EU/Global players), Virtual Tabletop (VTT) preferences, or safety tools. Discord LFG channels Many TTRPG YouTubers, podcasters, bloggers, game systems, and communities have their own dedicated Discord servers with LFG channels to allow players to advertise their interest. The Pros: Discord is great for instant communication. You can start a chat with potential party members quickly and in real-time to see if your personalities fit before committing to an actual game night. The Cons: Discord LFG channels are essentially endless scrolling text feeds. Searching through thousands of chat messages to find a oneshot or campaign that fits your specific schedule is exhausting. The "paid vs. free" game debate Over the last few years, there has been a massive rise in "Pro DMs" hosting games on platforms where players pay per session (often $15 to $30+). If you have the budget, paid games practically guarantee that a session will actually happen, as players are financially invested. However, for many, the soul of D&D is about gathering around a virtual table as friends playing a game for free. While we are in no way trying to negatively portray paid games, they will most likely not have that “organic” feel to it that regular games do. For many players, it might be the perfect fit. Games happen when they are scheduled, the DM is prepared for the session and will most likely have figured out all the technical aspects beforehand. The modern solution: dedicated LFG platforms If you want to stop scrolling through forums and social media posts, you need a tool actually built for the job. If you are looking to join a D&D campaign online (or even find a local game), Groupfinder is the best dedicated tool available today. Built specifically to solve the age-old problem of TTRPG matchmaking, it completely streamlines the process. Why a dedicated platform beats a forum post Timezone & schedule filtering: No more guessing timezone conversions. On Groupfinder, you can filter game and player posts by timezones. That way you will know that what you are seeing will match your preferences and your real-life schedule. Detailed player profiles: Instead of pitching yourself to new DMs, you can create your permanent player profile (How to write a great player profile that helps you find a DnD group). You can introduce yourself, mark down any specific preferences, or even describe your previous experiences if you have any. You can also list your preferred systems (D&D 5E, D&D 5.5E, or if you are open to trying out other systems, those too can be listed), and let groups search for you. Advanced game tags: You can filter groups and players by various tags. Whether it is for themes, topics, inclusivity, or experience level, such as "Beginner friendly," "Roleplay focused," or "LGBTQ+ friendly." How to make your player profile stand out Whether you are posting on a forum or filling out your profile on Groupfinder, what you write matters. DMs sift through a lot of profiles; here is how to make yours stand out: Be Honest About Your Experience: DMs do not mind beginners! For many, it might be exactly who they are looking for. New DMs are more likely to feel more comfortable playing with other newbies. Their mistakes are less obvious and you will all learn together. Define Your "Pillars of Play": Do you prefer emotional roleplay and character voices, or are you more interested in tactical, grid-based combat? Be detailed about what you like and dislike about the game. List Your dealbreakers: If you are not comfortable with certain topics, mark them down. Being open about those will give the reader a good overview of whether you would fit their group or not. The age-old saying “No D&D is better than bad D&D” holds true. Red flags to watch out for Once you find a group that seems to be a good fit on paper, you still need to ensure whether the game style and dynamic between players is for you. If the game has a “Session zero”, you can get a better understanding of who the people involved are, what they are looking for, and whether your preferences align. Watch out for these red flags: The "Main character syndrome": If a player is constantly talking over others during introductions or insists their homebrew character concept overrides the DM's worldbuilding, it is a sign of bad table etiquette to come. This might be something that, when addressed, can be resolved - but don’t let those instances go by without taking note. Poor Communication: If the group doesn’t seem to be able to respond to important messages within a reasonable time, it might indicate that the group members are not that interested or have the time required to manage an ongoing game. Prioritizing safety: The "Session 0" essentials Finding a group is only half the battle; ensuring the group is a safe and comfortable environment for everyone is what makes a campaign last. Modern TTRPG matchmaking relies heavily on **Safety Tools** to set boundaries before the first die is rolled. Commonly used safety tools If you are joining a new group, look for these terms in the game description. If they aren't there, don't be afraid to ask the DM which ones they use: Lines and Veils: "Lines" are hard limits (topics that will never be in the game). "Veils" are topics that can happen but "fade to black" without graphic detail. The X-Card: A tool that allows any player (or the DM) to edit out content in real-time if it becomes uncomfortable. Monte Cook Games RPG Consent Checklist: A physical or digital form where players check off their comfort levels with various horror or social themes. Why this matters for online play When playing with strangers online, communication can sometimes be misinterpreted. Using these tools isn't about being "sensitive"—it's about professionalism and clear communication. Groups that use safety tools have a significantly lower "ghosting" rate because expectations are set early. On Groupfinder, we encourage all DMs to list their preferred safety tools in their group descriptions. This helps players find the right "vibe" and ensures a long-lasting adventure. Frequently Asked Questions (FAQ) Can I play D&D online for free? Yes. The basic rules for Dungeons & Dragons are available for free online (view the Basic Rules here). You do not need any books to get your first few sessions going. You can use free Virtual Tabletops like Roll20 or Owlbear Rodeo, talk over Discord, and find your group for free using Groupfinder. Will I need a webcam to play D&D? Not necessarily! While some groups prefer playing with cameras on to read facial expressions during roleplay, many groups play "audio-only" using just a microphone. What if I haven’t played D&D or any other TTRPG before? Not to worry - everyone has to start somewhere, just like you. If you have found a beginner-friendly group, feel free to ask any question, no matter how simple it might seem. You can also find a multitude of resources online. But be aware that you will never know everything about the game. That is not how it goes - knowing where to find information is how you get by. Stop searching and find your group Finding an online D&D group might seem like a daunting task. But in reality, you just need to put yourself out there and start your search. It might take weeks before you get contacted by a group. Remember to keep your post “bumped”. That will move your profile in front of all the other listings, refreshing it to the top. You can bump your post every day. Your profile also doesn’t have to be perfect from the start. Whenever you think of something to add, just return and edit your post. Feel free to share your profile link in other channels, you no longer have to spam individual messages - you now have a player profile that introduces you and your preferences. Create your free player profile on Groupfinder today, browse open games, and let the perfect campaign find you.

Loe edasi

Arvustused

Järjestatud:

Arvustusi pole veel.

Logi sisse arvustuse lisamiseks.

Looking for a group?

Find a tabletop group to join or players to invite.
Groupfinder is a free looking-for-group/players platform. By players, for players.