Blades in the Dark (2017)

Ülevaade

Blades in the Dark is a heist-themed tabletop roleplaying game system about a crew of daring misfits  on the streets of an industrial fantasy city. Published by Evil Hat Productions in 2017 and designed by John Harper, it introduced the highly influential
Forged in the Dark https://groupfinder.eu/library/forged-in-the-dark-2017
rules engine. BitD revolutionized the heist genre in tabletop gaming by pushing players straight into the act, eliminating the "planning phase". The system it loosely evolved from is
Apocalypse World
Description In Blades in the Dark, players are part of a criminal organization in Doskvol, a grim Victorian era city. The city is protected by a wall of lightning, to keep any threat on the outside. Players create their characters as either smugglers, thieves, assassins or cultists and explore the criminal underworld, perform dangerous heists, manage gang warfare and grow their criminal organization. The game focuses heavily on narrative momentum and failing forward. Characters are competent but flawed, constantly accumulating stress, trauma, and heat from the law as their gang rises to power. System Overview & Key Features
Action Roll (d6 Dice Pool) The core mechanic uses a pool of six-sided dice(d6) based on a character's action rating. The highest die result will determine the outcome of the action. 6 is considered a full success, 4-5 is a partial success with a consequence, and 1-3 is a failure. Rolling multiple full successes is considered a critical success.
Position and Effect Before every roll, the Game Master explicitly states the character's Position (Controlled, Risky, or Desperate) and Effect (Limited, Standard, or Great). This transparently communicates the exact stakes and potential fallout of the action before the dice hit the table.
Stress and Resistance Characters have a Stress track. Players can spend Stress to give themselves for extra dice when rolling. They can also use it to assist an ally, or fuel their special abilities. Players can also spend Stress when facing any situation or consequence the GM throws at them, this makes the characters very skilled, but forces them to consider when to spend it.
The Flashback Mechanic Instead of spending hours planning a heist, the crew simply chooses a target, picks a detail, and jumps right into the action. Later, they can use Stress, to envoke a flashback moment, where they explain how they had already planned for such a situation, or had "solved" it beforehand.
Progress Clocks The game uses circular progress tracks called Clocks to visually represent approaching danger or the progress of a complex task. A clock might represent the alert level of the city watch, the structural integrity of a safe vault, or the patience of a rival gang leader.
The Crew as a Character The criminal organization the players run has its own character sheet. The organization gains experience, levels up, claims territory, and unlocks special abilities, ensuring that the gang's rise to power is just as mechanically significant as the characters'
Additional links evilhat.com https://evilhat.com - Official Evil Hat Productions website bladesinthedark.com https://bladesinthedark.com - Official System Reference Document and rules database

Aktiivsed mängud ja mängijad

BitD
Blades in the Dark
Online
Kampaania
Blades in the Dark: The Red Dawn
Mängijaid
4/5
GM
1/1
Blades in the Dark
en Inglise

Blades in the Dark: The Red Dawn

Täiskasvanud
Laud on mõeldud vähemalt 18-aastastele mängijatele.
Ainult tasuta
Mängijaprofiilil - otsid tasuta mänge ja tasulised sind ei huvita.
About the Game Blades in the Dark is a tabletop roleplaying game about a crew of audacious scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are no heroes here—you play as criminals, outcasts, and survivors navigating a grim metropolis trapped in eternal darkness, surrounded by restless ghosts and a corrupt regime. The game runs on the fast-paced, narrative-driven Forged in the Dark system. Instead of getting bogged down in endless math, it focuses on daring heists, flashbacks, creative problem-solving, and dealing with the messy consequences of your criminal lifestyle. About the Crew: "The Red Dawn" We are playing as The Red Dawn, a Bravos crew. While other gangs might stick to quiet burglaries or smuggling, your crew thrives on intimidation, violent enforcement, and direct action. However, you aren't just common thugs for hire—The Red Dawn are freedom fighters fighting the system. You are pushing back against the oppressive authorities, corrupt nobles, and ruthless factions tightening their grip on the city. Expect a gritty mix of high-stakes heists, bloody turf wars, and revolutionary defiance against a world that wants to keep you down. Campaign Status & Who We're Looking For Current Status: We have already played a couple of sessions, so the group dynamics are forming, and the world is starting to react to our crew's actions. New Players Welcome: Don't worry if you missed the very beginning! It is very easy to jump right into an ongoing Blades in the Dark campaign. Whether your character is an existing ally breaking out of prison, a fierce new muscle brought into the fold, or a specialist looking to join the cause, we will weave you seamlessly into the narrative. Vibe: Collaborative, cinematic, character-driven, and focused on having fun together while our scoundrels bite off way more than they can chew. Interested? If you want to spark a revolution with a sharp blade and a stubborn streak, leave a comment below or send me a message telling me a bit about your TTRPG experience and what kind of scoundrel you'd love to play!

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Lisa lemmikutesse
BitD
Blades in the Dark
Online
Kampaania
GOBLIN TOWN: Build your own town of goblins!
Mängijaid
1/5
GM
1/1
Blades in the Dark
en Inglise

GOBLIN TOWN: Build your own town of goblins!

Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
GOBLIN TOWN: Build and run your own town of goblins! Gather a hoard, cause mayhem, cast dark rituals, discover things deep in the earth, slay heroes, and work towards your master plan! [Story-Focused] [Roleplay-Heavy] [18:00 CET] [17:00 GMT] [12:00 EST] If you're interested, fill out the survey here: https://forms.gle/uKDg8hrzdiNeHm7K6 f you're selected, the next step will be a 15 minute Discord call. # A Court of Goblins: Goblins are deeply flawed creatures, driven by base desires. There are those, however, who are able to keep their baser impulses in check, rally others to their cause, and focus on a grander scheme. You play a group of them that, in understanding there is strength in numbers, have banded together to use your ill-gotten gains build a great goblin town deep in the Feywild. You gather a hoard, cause mayhem, cast dark rituals, and discover long forgotten things deep in the earth, all while working towards accomplishing your master plan. This is a game about goblins using ill-gotten gains to build a town. You build traps and other defenses to keep the hoard you gather out of the hands of the greedy adventurers coming to steal it away. Find out just how long you can survive against the inevitable onslaught of heroism your deeds bring. Find out why goblins need to hoard all that gold, who builds all those traps, and how much fun killing adventurers is. However, you’re not just monsters randomly causing chaos and mayhem. Goblins come and go, but the town outlives them, binds them together, and gives them a purpose. You map it out in detail as it’s built, then breathe life into it through play with events like revelry after a victorious raid, calamity striking as a tunnel collapses on your minions, or facing off against adventurers who dare enter your land. Your town is the main character of this story. # Town Themes Every town is built around a theme, determined by its central building, chosen together as a group before the town is built. The theme gives you a set of buildings that you can build within it. The theme keeps players all on the same page thematically, allowing you to design characters that fit in well with the theme or fill a unique niche, as well as choosing steps in your master plan that go along with the theme. The choice of town theme is a statement about what kind of things the players want to do in the game. You can choose from the following central buildings, which determine your theme: **Enclave:** Tapping Into the Arcane. Choose this if you want your town to be **mystical** from top to bottom. Its core feature is its twisted landscape, corrupting the area surrounding your town. An Enclave lets you build the following: academy, crucible, greenery, library, potion lab, scrying pool, and spawning chamber. **Forge:** The Power of Industry. Choose this if you want a town full of **monstrous inventions** and steampunk tech. Its core feature is its power source, boosting the productivity and defenses of your town. A Forge lets you build the following: alchemist lab, guild hall, factory, mineshaft, testing chamber, vehicle bay, and workshop. **Hideout:** Keeping Your Head Low. Choose this if you want to work as a cohesive unit and **manipulate** the other factions of the region. Its core feature is agents of chaos, allowing you to strongly influence other factions. A Hideout lets you build the following: dojo, gambling den, gear locker, obstacle course, planning room, roost, and tavern. **Stronghold:** Through Strength of Arms. Choose this if you want to face challenges with pure **military might**. Its core feature is warband, giving you a powerful minion that can raid the region. A Stronghold lets you build the following: barracks, bestiary, fighting pit, funeral pyre, smithy, war drums, and war room. **Temple:** Serving a Greater Power. Choose this if you want to focus on a certain **god and their domains**. Its core feature is divine intervention, which you can use to cast a powerful spell from your god. A Temple lets you build the following: altar, antechamber, augury circle, dormitory, reliquary, penance chamber, scriptorium. # The Details **Age:** In general, we're looking for people between 21 and 9000. **Content Warnings:** This campaign contains dark drug use, grim humor, minor horror, strong language, violence, and lawyers. **Day:** We'll be playing on Sundays, though we'll occasionally host optional sessions on other days based on player interest. **Frequency:** We'll usually have 2 sessions per month, though we may have 3 if it's one of those strange months with 5 Sundays. **The GM:** I'm originally from Atlanta, but I move around a lot for work. I like snowboarding, stage acting, novels, and tabletop games. I've been GMing for a few years, but I'm new to playing online. I'm male and gay in real life, though I play all sorts of characters in games. **Length:** We generally average around 4-5 hours per session. **Location:** We'll be playing online using Discord and Owlbear Rodeo. We're new to OR, so if you have experience with that, we'll be asking you a lot of questions. **Start Date:** September 27 or October 4th, 2026  **System:** The game we're playing is called *Wicked Ones*, which is a simple, story-focused system. You don't need to be familiar with this system as we'll be teaching as we play. **Size:** Our plan is to have 5 total players. **Time:** We'll be playing at 18:00 CET / 17:00 GMT / 12:00 EST / Whatever time that is where you live. **What We're Looking For:** This is a roleplay heavy, story focused campaign for players looking to get in character, give their character a unique voice, explore their character's motivations, and give their character an arc. If you're interested, fill out the survey here: https://forms.gle/uKDg8hrzdiNeHm7K6 f you're selected, the next step will be a 15 minute Discord call.

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Lisa lemmikutesse
en Inglise
PATH2E
Pathfinder 2E
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Pathfinder 1
...
Online
Chris
So, about me, been playing for 11-12 years, started out GMing and probably on the whole find that the more rewarding part of the hobby, but I enjoy playing as well. Played quite a range of systems by this point; did my mandatory few years of D&D and Pathfinder, actually started with Dark Heresy. But I've run Shadowrun briefly, Mutants and Masterminds, dipped my toes in World of Darkness.  I think a benefit of my time behind the screen is that I'm relatively flexible in what I enjoy. I can go for deep and character driven games, but I also appreciate the fun of a good dungeoncrawl or epic combat. I'm absolutely a sucker for intrigue, but I'm not above playing characters dumb as a brick. I'm perhaps overly comfortable playing morally grey grand bastards, but when I think of my favourite recent characters, the Lawful Good Rogue probably ranks as the most compelling.  I'll admit, though I'm by no means someone who can only enjoy hyper-simulationist games, I do occasionally tend to press up against overly artificial system restrictions. In Starfinder, my character did over time trend towards 'why don't we vent the airlock before we go in... soften them up.', and in general, I see a balanced encounter and will often think 'how can rig the deck a bit more in my favour'. Also not a big fan of 'Narrative' games, like Powered by the Apocalypse. For whatever reason, they are the one genre I've never quite meshed with.  But yeah, I am generally open to try different systems, and flexible about my exact role in whatever party I join.
Lisa lemmikutesse
en Inglise
Savage Worlds
Savage Worlds
CoC
Call of Cthulhu
...
Online
Marlon
Hello, fellow gamers. My name is Marlon, but everyone calls me Jay-long story there that I won’t get into. Anyways, I’m the forever DM in my family, and I run weekly podcast games for my wife. We’ve designed a tabletop RPG called Prosperon: A Bio‑Cyberpunk RPG, and we’re actively looking for more playtesters. If that interests you, shoot me a message and we’ll make it happen. With that being said, I’m also an active player in several games. I’m currently in a Blades in the Dark campaign every Thursday, which is absolutely amazing, and I have a few open biweekly days where I can commit to another game-as long as it’s the right game, the right crew, and the right day and time. That’s all for now. Take care, and don’t forget-have fun at your table.
Lisa lemmikutesse
Uus
Postitatud 22 tundi tagasi
en Inglise
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Los Angeles
Online
diggityjones
Usually behind the screen, always happy to grab a seat and try another system. I bring curiosity, share the spotlight, and work with the GM and fellow players to create the kind of moments you only get around a TTRPG table.
Lisa lemmikutesse
en Inglise sv Rootsi
VtM
Vampire: The Masquerade
MotW
Monster of the Week
...
Online
Hiplobbe
Playstyle: Heavy roleplay, narrative-driven, and collaborative. About Me as a Player Character Creation: I love making goofy, endearing, or overly dramatic characters who somehow bumble through high-stakes situations. Drama and Lore: I actively look to create intricate player dramas and add rich details to the worlds we play in, giving GMs plenty of fun plot hooks to work with. Collaboration: I care far more about emotional arcs, character choices, and team dynamics than crunching numbers or optimizing stats. If you are looking for a player who brings deep storytelling, creative worldbuilding, and a healthy dose of memorable silliness to the table, let us connect!
Lisa lemmikutesse

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Dragon Age RPG
Tabletop Roleplaying Games

Dragon Age RPG

High-Fantasy
Green Ronin Publishing
Dark Fantasy
Green Ronin Publishing brings fantasy roleplaying back to its dark and gritty roots with the Dragon Age RPG. Based on the hugely popular video games, the award-winning Dragon Age RPG brings the excitement of BioWare’s rich fantasy world to the tabletop. Designed by Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an original game system (the Adventure Game Engine) that’s both easy to learn and exciting to play. The Dragon Age RPG is the perfect portal to tabletop roleplaying. The Adventure Game Engine’s rules run on your wits and a roll of the dice. Dragon Age also features an innovative stunt system that keeps combat and spellcasting tense and exciting. So gather your friends, grab some dice, and get ready to enter a gripping world of heroic challenges and villainous rivals, of brave knights and bloodthirsty darkspawn, of mysterious gods and menacing demons, the world of Dragon Age!

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Warhammer 40,000
Wargaming

Warhammer 40,000

English
Complex
Sci-fi
Warhammer 40,000 is a British miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the tenth and current edition was released in June 2023. Description Warhammer 40,000 is set in the distant future, where a stagnant human civilisation is beset by hostile aliens and supernatural creatures. The models in the game are a mixture of humans, aliens, and supernatural monsters wielding futuristic weaponry and supernatural powers. The fictional setting of the game has been developed through a large body of novels published by Black Library (Games Workshop's publishing division). Warhammer 40,000 was initially conceived as a scifi counterpart to Warhammer Fantasy Battle, a medieval fantasy wargame also produced by Games Workshop.  Warhammer Fantasy shares some themes and characters with Warhammer 40,000 but the two settings are independent of each other. The game has received widespread praise for the tone and depth of its setting, and is considered the foundational work of the grimdark genre of speculative fiction, the word grimdark itself derived from the series' tagline: "In the grim darkness of the far future, there is only war". Additional Links warhammer40000.com - Official website

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GM Terminal Kit
Tools & Platforms

GM Terminal Kit

English
Free
Universal
Turn your table into a hacker movie. GM Terminal Kit lets you build a fake retro computer, with files, passwords, email, programs, alarms and glitches, then hand the keyboard to your players. It's one file that runs in your browser, even offline. Originally designed to be a prop for TTRPG's, Murder Mystery Parties or other in person events, GM Terminal Kit has gone on to adopt a number of features which can make for an entertaining terminal-based standalone game. What you can build - Clues hidden in files and folders, password locks, files that self-destruct - Accounts with mail that arrives mid-game - Events: when players read a file or type a phrase, new mail appears, a character starts typing, or a countdown begins -Sound effects and a robotic voice, made right in the browser -Screen glitch, shake and flash -12 looks, including 80s green CRT, DOS PC, military teletype and cyberpunk -Questions with branching answers -Animated GIFs that play as ASCII art -An event map that shows how it all connects, and Run now to test any script -Export for players: one file you can send, with locked content encrypted Comes with Kestrel Station, a short sample game that shows off every feature. Pay what you want. Want to see how a full game is put together? For $2 you also get the Thornfield Terminal source: the complete scenario to open in the kit, plus a walkthrough. Play Thornfield free on this page. If you make something with it, a credit is always appreciated: Made with GM Terminal Kit by RomanSerius. Thornfield Terminal A guest login to a research lab's computer, 1989. A friendly message from someone called Pan. Evidence that needs to get out. Read files, crack passwords, dig up deleted mail, and decide who to trust. Short, with two endings. Turn your sound on. Your progress saves in your browser. Made with GM Terminal Kit, free to download, so you can build your own. Want to see how Thornfield works inside? The source is $2 on the kit's page. Please let me know if you find any glitches or have any questions!

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