Shadowrun (2019)

Ülevaade

Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. The game has gone through multiple variations and versions, since its first release in 1989, the latest "Sixth World" game system was published in 2019, by Catalyst Game Labs. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. The system it directly evolved from is
Shadowrun 5th Edition
Description Shadowrun takes place several decades in the future (2050 in the first edition, currently 2088). The end of the Mesoamerican Long Count calendar ushered in the "Sixth World" with once-mythological beings (e.g. dragons) appearing and forms of magic suddenly emerging. Large numbers of humans have "Goblinized" into orks and trolls, while many human children are born as elves, dwarves, and even more exotic creatures. The Shadowrun world is cross-genre, incorporating elements of both cyberpunk and urban fantasy. Unlike in a purely cyberpunk game, in the Shadowrun world, magic exists and has "worked" since 2011. System Overview & Key Features
The d6 Dice Pool The core resolution engine uses a massive pool of six sided dice. To attempt a test, a player adds their relevant Attribute and Skill together, then rolls that many dice. Every 5 or 6 rolled counts as a "hit" and players need to roll a certain number of hits to succeed.
The Edge System In the Sixth World edition, Edge is a fluid tactical resource. Instead of tracking dozens of tiny situational modifiers, characters earn Edge points during a fight by having a superior position, better gear, or catching the enemy off guard. These points are spent immediately for rerolls or special combat actions.
The Three Worlds The game takes place across three distinct layers of reality. Physical combat happens in meatspace, hackers project their consciousness into the virtual reality of the Matrix, and mages project their spirits into the magical Astral Plane. A well balanced team must handle threats from all three directions at once.
Magic and Drain Spellcasters do not use spell slots. Instead, they can cast spells as often as they like, but channeling arcane energy takes a physical toll. Every time a spell is cast, the mage must resist "Drain" which can cause severe stun or physical damage if they are not careful.
Additional links shadowrunsixthworld.com https://shadowrunsixthworld.com - Official Shadowrun website catalystgamelabs.com https://catalystgamelabs.com - Official Catalyst Game Labs website

Aktiivsed mängud ja mängijad

Shadowrun
Shadowrun
Online
Kampaania
[LFP][SR4e*][Roll 20][Free] Metrópole Mysteries
Mängijaid
3/5
GM
1/1
Shadowrun
en Inglise

[LFP][SR4e*][Roll 20][Free] Metrópole Mysteries

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
Metrópole, Amazonia. 2074. A megacity sprawling between Sao Paulo and Rio de Janeiro with an estimated population of 250 million. Metahumans share the streets with shape shifters and other sapients. The great dragon Hualpa once kept careful watch over this city. However, after his disastrous war against Aztlan, he has sequestered himself. Many feel that his influence is slipping. You are a group of up-and-coming private investigators. A woman has scraped together her savings to hire you to investigate her sister's murder. As the layers of this mystery get pulled back, you will rub elbows and butt heads with many of the factions and personalities in this city. Can you pull Metrópole’s secrets from its gaping maw, or will it swallow you whole? -- *This Shadowrun game presents a more streamlined version of the 4e rules to retain all the tactics, equipment, and buckets of dice that you've come to love. But at the same time, it's leaner and faster (and also less broken). If you wish to know more, the full rules are available here: https://docs.google.com/document/d/1yyMJ9Xmd7rTAlt_0VMhCrAM1RgVQj6JiHhzABUqLEaE/edit?usp=sharing Rules will be taught, though some SR experience is a plus. You will make your own characters using the Rookie baseline, though you will have plenty of character advancement opportunities as the game progresses. Slots filled: 3/5 Session Zero: Saturday, November 14, 2026 6:00 PM EST, then once every 2 weeks thereafter Session Duration: around 4 Hours Campaign Length: 12-20 sessions Where: Discord/Roll20 Please direct any questions about the adventure to me, and any questions about the ruleset to cameronthewriter@gmail.com.

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Shadowrun
Shadowrun
Online
Kampaania
The Greek Job
Mängijaid
0/3
GM
1/1
Shadowrun
en Inglise

The Greek Job

Hello! I'm looking to recruit 2 to 3 players for an online, bi-weekly game set in the Federation of Hellas (Greece). This will be a Shadowrun 2e game based in the year 2057. Knowledge of Shadowrun 2e is not necessary, and I can teach you as we play (so, newbies welcome). I haven't played 2e for awhile, so I may be a bit rusty! The pitch? An eccentric fixer has put out a call for shadowrunners for a series of jobs in the Mediterranean. The job? Retrieve three pieces of a book and return them to the Johnson, no questions asked. Characters will utilize the SR2e book (no expansions at the start). Euro based characters with skills in swimming, diving, boat piloting, etc. will be encouraged, because this game takes place in and on the Mediterranean. A Session Zero to make characters and run a simple run is planned. I'm looking to run Sunday nights from 7:30pm Eastern Standard Time, running til about 11:30pm or so. If you're interested, PM me here or on Reddit. Thanks for reading!

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Shadowrun
Shadowrun
Online
Ühekordne
[Shadowrun] [Homebrew] [One-Shot] [Saturday 10/3/2
Mängijaid
3/5
GM
1/1
Shadowrun
en Inglise

[Shadowrun] [Homebrew] [One-Shot] [Saturday 10/3/2

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Testmäng
Mäng on alles testimisel ja sinu tagasiside on osa asjast.
Where: Discord/Roll20 Seattle. 2073. You are a group of experienced shadowrunners who have made a name for yourselves in this corrupt city. For those who can afford it, you have already tipped the scales in local affairs a few times now. Your list of allies and enemies grows by the month. A Mr. Johnson who works for Ares Macrotechnology's local R&D department has approached you for a job. He wants his boss's position, and he needs your help doing it. The job? Infiltrate one of the AAA megacorp's testing facilities in the Cascade Mountains, steal the sole existing blueprints for a new weapon, escape, and turn them in to Mr. Johnson. Then he will play the hero once he produces the blueprints a week later, making his boss look massively incompetent in the process. It's a simple job. In and out. What could go wrong? -- This Shadowrun game presents a more streamlined version of the 4e rules to retain all the tactics, equipment, and buckets of dice that you've come to love. But at the same time, it's leaner and faster (and also less broken). If you wish to know more, the full rules are available here: https://docs.google.com/document/d/1yyMJ9Xmd7rTAlt_0VMhCrAM1RgVQj6JiHhzABUqLEaE/edit?usp=sharing Rules will be taught in media res, though some SR experience is a plus. We will play for 60-90 minutes, take a 10-15 minute break once you make your plan, and then finish the rest of the 4-hour session. This is a one-shot playtest for a game I'll be running at a convention in a few weeks. Be aware that the rules are still in alpha, so there could be some roughness. But I assure you that these rules are still a lot smoother than the official ones. If you ever wanted to play Shadowrun but were put off by the official rules, this game is for you! If you're interested in playing, please apply here. We're still looking for a couple more players.

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Shadowrun
Shadowrun
Online
Kampaania
Long time GM, new to Shadowrun
Mängijaid
2/5
GM
1/1
Shadowrun
en Inglise

Long time GM, new to Shadowrun

Hey y'all! I'm a gm with about 8 years of experience looking for 2-4 people to join in on a Shadowrun 6e game that I plan to run soon. I've never run or played Shadowrun before, despite a lot of time trying, so a player who knows the game decently would be a great help. After this campaign of Shadowrun is done, I plan on moving onto another game, depending on what all of the players would like. Session 0 and character creation will be held on September 2nd between midnight and 4 am EST and games will be held weekly. The game will be held on discord and Foundry VTT. A good microphone and okay internet is required for playing, and a camera is a nice to have since I'll be turning mine on during the game. Thank you for reading this if you do and thank you even more if you decide that you'd like to play. If you are interested, please add me on discord at bigpapirojer . I'll try my best to have a very short interview with you before session 0 just to see if we vibe.

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en Inglise
PATH2E
Pathfinder 2E
PATH1E
Pathfinder 1
...
Online
Chris
So, about me, been playing for 11-12 years, started out GMing and probably on the whole find that the more rewarding part of the hobby, but I enjoy playing as well. Played quite a range of systems by this point; did my mandatory few years of D&D and Pathfinder, actually started with Dark Heresy. But I've run Shadowrun briefly, Mutants and Masterminds, dipped my toes in World of Darkness.  I think a benefit of my time behind the screen is that I'm relatively flexible in what I enjoy. I can go for deep and character driven games, but I also appreciate the fun of a good dungeoncrawl or epic combat. I'm absolutely a sucker for intrigue, but I'm not above playing characters dumb as a brick. I'm perhaps overly comfortable playing morally grey grand bastards, but when I think of my favourite recent characters, the Lawful Good Rogue probably ranks as the most compelling.  I'll admit, though I'm by no means someone who can only enjoy hyper-simulationist games, I do occasionally tend to press up against overly artificial system restrictions. In Starfinder, my character did over time trend towards 'why don't we vent the airlock before we go in... soften them up.', and in general, I see a balanced encounter and will often think 'how can rig the deck a bit more in my favour'. Also not a big fan of 'Narrative' games, like Powered by the Apocalypse. For whatever reason, they are the one genre I've never quite meshed with.  But yeah, I am generally open to try different systems, and flexible about my exact role in whatever party I join.
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en Inglise de Saksa
Shadowdark
Shadowdark
SF2E
Starfinder 2E
...
Online
SeekerFlo
GMT+1 Zurich] [GM /Group Wanted] [SWRPG, SHADOWRUN any edition or Starwars any edition] [Veteran player LFG] Hoi Chummer Looking for a backup-face, a relaxed mage, a Shaman seeking the challenge of a run with a tight-knit trustworthy team, maybe? Gotta earn each other´s trust first, but I´ve got a feeling we will get there, Chummer! Pointy ears and silliness off the clock not a problem? That´s a good start already! Got Genesis and Chummer CharGens and maaaany years of experience, though my young family and biz kept me busy more than usual for almost 8 years - and now there is family, biz AND time again to roam the shadows and look for a group which looks for long-term commitment, best about once or max. twice a month. Sun, Mon, Wed or Fr work best, from 18:30. Got a slot to fill? Shoot me a message :-) Don´t get fragged and may the urban spirits be with you, Chummer!
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ChaosWood RPG
Tabletop Roleplaying Games

ChaosWood RPG

English
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ChaosWood: Forsaken Tombs is a tabletop role-playing game that consists of a set of core rules, two starting adventures, and all the tools needed to create your own adventure. A fast-paced, perilous experience, set in an immersive dark fantasy world brought to life through rich art and evocative components awaits you!

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One Realm
Tools & Platforms

One Realm

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One Realm is an AI-assisted campaign workspace and virtual tabletop built for groups that want to play tomorrow—not spend the week preparing. It turns adventures, source material, and campaign notes into an organized, playable world, helping GMs complete work that might otherwise take hours or days in a matter of minutes. Characters, locations, encounters, maps, relationships, and story events are automatically organized and connected. From there, the GM can prepare scenes, create artwork, manage characters, and run the game through the integrated virtual tabletop. Because everything shares the same campaign context, preparation flows directly into play without rebuilding the session across multiple tools.

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Forged in the Dark (2017)
Tabletop Roleplaying Games

Forged in the Dark (2017)

English
Evil Hat Productions
Rules-medium
Forged in the Dark is a tabletop roleplaying game framework and System Reference Document created by John Harper. Released in 2017, it is the underlying engine that powers Blades in the Dark and has since been used by independent designers to build countless other games, such as Scum and Villainy and Band of Blades. It excels at telling stories about capable but flawed groups of people pulling off daring missions against overwhelming odds. The system it directly evolved from is Blades in the Dark Description Instead of being a single game, Forged in the Dark is an open license toolkit. Players form a crew, whether they are space smugglers, military mercenaries, or rebel outcasts, and undertake dangerous missions known as Scores. The system is heavily narrative and focuses on failing forward, meaning a bad dice roll never stalls the story, but instead introduces a new complication. It completely eliminates tedious planning phases by throwing players directly into the action. System Overview & Key Features The d6 Dice Pool To resolve a risky action, a player rolls a pool of six sided dice based on their action rating. The highest single die determines the result. A six is a full success, a four or five is a partial success with a consequence, and a one to three is a bad outcome. Position and Effect Before the dice hit the table, the Game Master establishes the Position (Controlled, Risky, or Desperate) and the Effect (Limited, Standard, or Great). This ensures everyone understands exactly what is at stake and how much impact the action will have. Progress Clocks The game tracks complex threats and long term projects using circular clocks divided into segments. A stealth mission might have a clock for the guards going on high alert, filling up bit by bit as the players roll partial successes or failures. Stress and Resistance Characters have a Stress track that they can spend to push themselves for extra dice or to assist an ally. More importantly, players can spend Stress to resist any consequence the Game Master introduces, allowing characters to survive deadly situations by sheer willpower. Flashbacks Players do not need to spend hours planning a heist or mission. When they encounter an obstacle, they can simply spend Stress to declare a flashback, narrating how their character anticipated the problem and set up a solution in the past. Phases of Play The game flows through specific phases. Free Play is where characters gather information and choose a target. The Score is the actual mission. Finally, Downtime allows the crew to recover from injuries, reduce their heat, and work on personal projects before the cycle begins again. Additional links bladesinthedark.com - Official System Reference Document and rules database evilhat.com - Official Evil Hat Productions website

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