Draw Steel (2025)

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Draw Steel is a tactical heroic fantasy tabletop roleplaying game designed by Matt Colville and the team at MCDM Productions. It is built to provide a modern, cinematic alternative to traditional d20 fantasy games. It focuses on high action, tactical depth, and ensuring that every player character feels like a legendary hero from the very first level. The system it is a spiritual successor to is
Dungeons & Dragons 4th Edition https://groupfinder.eu/library/dungeons-dragons-4e-2008
Description In Draw Steel, players take on the roles of Heroes. Unlike other systems, the characters are heroes from the start. The characters are already capable of taking on the world and whatever threats may arise. The system encourages a highly tactical approach to combat encounters, promoting teamwork and clever use of abilities to control and affect any battlefield they might find themselves at. System Overview & Key Features
The 2d10 Core Mechanic The game abandons the d20 focus and instead offers two ten-sided dice (2d10) instead. This creates a better mathematical average and becomes more predictable and reliable.
No To Hit Rolls Draw Steel eliminates the traditional roll to hit. Instead, heroes automatically hit their targets with their primary abilities, but they roll to determine how much Power or impact the effect has. This keeps the game focused on making meaningful tactical choices rather than wasting turns on a miss.
Heroic Resources Each class manages a unique resource, such as Focus or Valor, which builds up during a fight. These resources are spent to activate powerful Signature Moves and Heroic Abilities, ensuring that combat has a rising sense of drama and escalation as the heroes grow more powerful the longer a battle lasts.
Tactical Movement and Forced Position Combat is designed for a grid. Many abilities do more than just deal damage; they allow players to slide, push, or pull enemies and allies across the battlefield. Positioning is vital, and the environment is intended to be a weapon that heroes can use to their advantage.
Tiered Success Action resolution often uses three tiers of success. A low roll might provide a success with a cost, a middle roll is a standard success, and a high roll is a spectacular success that might trigger bonus effects or additional damage. This ensures that every roll contributes something to the ongoing narrative.
Links mcdmproductions.com https://mcdmproductions.com - Official MCDM Productions website mcdm.gg https://mcdm.gg - MCDM community and developer portal

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DRAWSTEEL
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A New Age of Iron: New Draw Steel Campaign
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A New Age of Iron: New Draw Steel Campaign

Title: A New Age of Iron System: Draw Steel Platform: Codex (VTT) & Discord (Voice), monthly meetings in person in Chevy Chase, MD (Near Washington, DC) Availability: 1-2 seats available (already have 4 players) Time: Saturdays 2-6 PM EST. Tone: Serious, not quite grimdark. Somewhere between GoT and BG3 Hook: In the shadow of the Iron Covenant, you and a group of other heroes struggle against darkness and tyranny! Requirements: 18+ only, reliable attendance, a solid mic/camera, and a willingness to engage with the setting (Lore primers for different subjects available, further info available at request). If interested, send me a DM on Discord and we can hop in a call and chat for a bit! I am about to start running a narrative- / RP-focused Draw Steel game, and am looking for several players to join this new campaign. We meet on weekly Saturdays for 4 hours, 2PM-6PM. We're looking for excited players, newbies more than welcome. We meet online over discord, and use our cameras, and have an in-person session about once a month! Players should be in the DC/NOVA/Southern Maryland area and have the ability to travel once every month or two to Chevy Chase, MD. All levels of experience with Draw Steel (we're all new but are 5e vets)/roleplaying games are welcome. The game I run uses official Draw Steel rules and ancestries in a homebrew world, but I'm open to reviewing homebrew classes and races if that interests you. I'm running an RP-focused game, so if you're more for the Diablo "kill shit get loot" style, it may not be for you. I have worked with my players to make characters who fit into the world, and will do this with anyone who joins! My only pet peeves are people who are never available/flake and complainers. We do not tolerate hate of any kind at the table. We have a list of lines/veils and some cultural fit things in this google doc, but it isn't necessary to read it before reaching out. Culture Doc If you have any questions, or would like to join, please DM me here or on discord (username QuirkyEclipse)!

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