GURPS

Ülevaade

GURPS (Generic Universal RolePlaying System) is a tabletop role-playing game designed by Steve Jackson and published by Steve Jackson Games. Initially released in 1986, with its current Fourth Edition published in 2004, it provides a universal ruleset built to accommodate any conceivable genre, setting, or power level. The system is recognized for its high degree of modularity and its strict reliance on point-based character creation rather than traditional classes or experience levels.

Description

In GURPS, players construct characters by allocating a predetermined pool of Character Points. These points are spent to acquire core attributes, specific skills, and advantages. Players can also elect to take disadvantages, such as physical limitations, phobias, or social stigmas, to gain additional points during the creation process. The game functions primarily as a mechanical toolkit rather than a fixed set of rules. Game Masters are instructed to select only the specific mechanics, combat modules, and magic systems from the core rulebooks and supplemental materials that fit the intended tone and setting of their campaign.

System Overview & Key Features

3d6 Task Resolution The system exclusively uses a pool of three six-sided dice (3d6) for action resolution. To succeed at a task, a player must roll a total equal to or lower than their character's modified skill or attribute target number. The use of three dice generates a bell curve probability distribution, which makes average outcomes statistically common and extreme successes or failures mathematically rare.
Point-Buy Character Creation Character generation is entirely point-based. The Game Master assigns a starting total of Character Points (CP) to dictate the overall power level of the campaign. Every element of a character, including the four basic attributes (Strength, Dexterity, Intelligence, Health), specialized skills, wealth, and social status, is purchased using these points.
Universal Modularity GURPS is structurally designed for adaptation. The core rulebooks provide the foundational mechanics, while hundreds of supplemental books offer optional, granular rules for specific settings, such as cybernetics, realistic martial arts, space travel, or varied magic systems. The ruleset is intended to be heavily customized and scaled in complexity by the Game Master.
Tactical Combat and Damage Resistance Combat encounters operate on one-second turns, creating a highly detailed and tactical framework. The system incorporates rules for hit locations, weapon reach, bleeding, and shock penalties. In combat, armor functions as Damage Resistance (DR); it directly subtracts from the numerical damage inflicted by an attack rather than making the target more difficult to hit.
Skill Defaults When a character attempts an action for which they do not possess the specific trained skill, the system utilizes a "default" mechanic. The player may roll against a closely related skill or a foundational attribute, applying a predetermined numerical penalty. This mechanic simulates a character attempting an unfamiliar task using their general knowledge or raw physical capabilities.

Additional links

sjgames.com/gurps https://sjgames.com/gurps - Official Steve Jackson Games publisher website and digital storefront gurps.fandom.com https://gurps.fandom.com - Extensive fan-curated wiki for rules, settings, and sourcebook references

Aktiivsed mängud ja mängijad

GURPS
GURPS
Online
Kampaania
Very Hostile Work Environments
Mängijaid
4/6
GM
1/1
GURPS
en Inglise

Very Hostile Work Environments

Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
NSFW
Sisu või teema ei pruugi sobida alaealistele, seepärast küsib leht enne vanuse kinnitust.
Hi.  I run a game on Discord, Tuesday nights, 7 PM Eastern.  It’s a fantasy game…sometimes.  It’s sci-fi set in Shanghai…well, maybe next week.  It was a western a week ago, I think, or was that gothic horror? The game has you as a special agent, traveling to alternate histories for a massive, multi-reality travel agency.  Because all possibilities are possible, you can be whatever you want (within reason, about as powerful as an X-Man/Teen Titan and you must appear as human or at least as something that’s common in reality like a squirrel or something).  Our group has a Fae cowboy, and a dieselpunk femme fatale.  You come up with the concept and we’ll make it happen. The game uses GURPS – a very old, crunchy and confusing game engine.  However, you will not have to do anything, just tell me what you want & I do the numbers.  I (the GM) am so backwards that we do not use AI or software.  I use a paper map and puppets. A bit about the group.  We may have one person, maybe more, leaving and we need a replacement.  This is not set in stone & cannot guarantee this will happen.  The group is mostly younger (20’s-30’s) & mostly women.  Therefore, I would prefer anyone joining to be a woman or at the very least not be weird about it.  This will get you immediately banned.  Please be nice and professional. We’re looking for the following: Foremost is a good personality and a sense of humor (not “my friends think I’m funny"), like actually funny and personality means to have one.  You can be shy and awkward, but don’t bring the mood down.  Next is consistency.  We’d prefer someone that can show up.  We play once per week, and you will need to consider that if you feel it will be an issue.  Finally, we are Newb friendly and pro LGBT.  All we ask that you don’t be a jerk.   We do sometimes say naughty words and drink adult beverages.  Well, at least I do.  This is actually a very special thing we have going on so please take that in consideration.   It's not your average game.   I'd suggest listening in first & you can make up your mind from there.  I’d suggest filling out the questionnaire or you can reach out to me directly at @yeroldpalwill. Thanks.  I do hope to hear from someone.   Hope its you.  Like,  seriously.  Please reach out.   If this is of any interest to you at all, please message me.  I'm probably not going to.   Let destiny happen.

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Lisa lemmikutesse
GURPS
GURPS
Online
Kampaania
Lunch and Learn and OH MY GOD!!!
Mängijaid
5/6
GM
1/1
GURPS
en Inglise

Lunch and Learn and OH MY GOD!!!

Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
LGBTQ+ sõbralik
Laud on LGBTQ+ mängijatele avalikult avatud.
Hi.  I run a game on Wednesdays. Eastern time zone on Discord that I feel needs one additional player.   It's a young group (20's, 30's) and have been around for a few years.   There are 5 players.  The game itself has the players with corporate security jobs defending against alternate realities/histories.   So, extreme violence but with the occasional HR training module about problemsolving skills. Yes,  the worst of two worlds. Because it's alternate reality fighting alternate realities, the player can be whatever they want, quite literally anything.  GURPS allows the players to create whatever comes to your imagination,  but we'll worry about that later.  The tricky part isn't what we do but how.  The group does try to outdo each other in weirdness.   It's not murderhobo, but a new unprecedented thing.   So, you will have to keep that in mind.   This is not for the humorless or overly moral or easily uncomfortable. Think of this as a means to lead you down a new path,  one where you learn about a you that you have never met but has always known was there or you get your money back,  no questions asked.  Feel free to message me or DM on discord - yeroldpalwill.  Seriously, they're a nice group of people and you'll have fun.   Having a sense of humor & a personality is a huge plus.  Thank for reading this far.  If you're a newbie  don't worry,  I'll help with the character.   Just combine your two favorite movie, literature, or anime genres together.  Also, Wednesdays,  7 PM eastern.

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Lisa lemmikutesse
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...
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SCARYWIZARD
Interested in asynchronous text games only.  Dungeons & Dragons v3.5, Dungeons & Dragons 5th Edition, Old School Renaissance... Those kindsa games! PLAY-BY-POST ONLY; ANYONE OFFERING VOICE GAMES SHALL BE BLOCKED.
Lisa lemmikutesse
en Inglise
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...
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Doom99
Hello! You can refer to me as Grizz or Doom, either nickname works until we get to know each other better.  To get the essentials out of the way; My most experiance is in DnD 5e by far with a few campaigns and plenty of characters beneath my belt. I have dabbled a little in Cybperunk Red & Vampire the Masqurade, though not a full game as of yet. I am a detailed and literate roleplayer with eight years experiance with an average post length of one to two paragraphs that can easily adjust according to scene and pacing. I'm hoping to find someone experianced in GURPS to show me the rulset and teach me about that TTRPG. Be it a one shot or a long term campiagn between us - I have heard a lot of stuff relating to GURPS character creation and the sheer amount of veriaty you could make in it. So I'm hoping to learn just how far that rabbit hole goes in how in depth those systems really are. I am open to any type of campaign, Fantasy, Scifi, Modernday, Lovecraftian. Just give me the low down and details on what the game would be.
Lisa lemmikutesse
en Inglise
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...
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Oryzarius
I enjoy a good mix of tactical combat, character-driven role play, and creative problem-solving.  I'm an actor and director in local community theatre, so I enjoy a lively, active table more focused on "roll and shout" than on grinding to a halt to piece out complex mechanics.  I enjoy game universes that react to the PCs' successes and failures, and that are flexible enough to accommodate a wide variety of goals.
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Stockholm D&D
Communities

Stockholm D&D

English
Swedish
Dungeons & Dragons
Hail Adventurer well met! Stockholm D&D is an 18+ community arranging recurring D&D sessions at one of the friendly local gaming stores in Stockholm. We have been arranging sessions in a persistent shared universe using D&D 5e since 2019. We are transitioning to D&D 5.5e in 2026. Whether you are a complete beginner or a seasoned veteran, players and Dungeon Masters are welcome to join “The Guild” and adventure across the worlds of D&D. The thread that ties all the characters together is “The Guild”, a trans-planar organisation offering the service of adventuring parties to those in need. “The Guild” allows player characters from any plane to team up and do the good work of “The Guild” in whatever world the Dungeon Master wishes to run the adventure in. Play begins at level 3 with each session played earning you half a level, meaning you'll level up every other session. We administer our events, sessions and characters through a Discord server where detailed rules about supported sources for character creation etc. are presented. Links facebook.com - Facebook page

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King Arthur Pendragon 6th Edition (2024)
Tabletop Roleplaying Games

King Arthur Pendragon 6th Edition (2024)

High-Fantasy
English
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GrimFolio
Tools & Platforms

GrimFolio

English
Free
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GrimFolio is a canvas-based project planner. Map out your campaign as cards, rooms, encounters, NPCs, factions, locations, and plot points, then connect them with labeled paths to show how everything relates. Each card has notes, checklists, and reference images. You can see your whole story structure at once instead of losing threads across tabs and documents. /images/general-media/1780401778_IBYYgMJz.jpgEvery connection is a decision. Collaborate and work with a team. Invite editors and viewers to any project. Track every change, leave team notes, and always know what happened while you were away. Your command center. Ready when you are. When the canvas is done, Production takes over. Schedule your crew, track your budget, run your master checklist, and export everything — all from one configurable dashboard. Grim stays active, reading your full project state and flagging what's not ready before opening night. Every scare has a blueprint. Map your rooms, scares, and actor cues on a connected canvas. Grim helps you pace the experience — flagging dead zones, suggesting beats, and keeping the story arc tight from entry to finale. Build the world. Let Grim run it. NPCs, locations, factions, quest threads — mapped and connected so you can see every moving piece. GrimVision generates concept art from your card notes. Grim tracks the logic so your players can't break it. Plan the arc. Not just the chapter. Plot beats, character arcs, world lore, chapter outlines — mapped so you can see the whole story at once. GrimVision generates panels and scene concepts. Grim keeps your narrative logic consistent across every arc.

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