GURPS

Ülevaade

GURPS (Generic Universal RolePlaying System) is a tabletop role-playing game designed by Steve Jackson and published by Steve Jackson Games. Initially released in 1986, with its current Fourth Edition published in 2004, it provides a universal ruleset built to accommodate any conceivable genre, setting, or power level. The system is recognized for its high degree of modularity and its strict reliance on point-based character creation rather than traditional classes or experience levels.

Description

In GURPS, players construct characters by allocating a predetermined pool of Character Points. These points are spent to acquire core attributes, specific skills, and advantages. Players can also elect to take disadvantages, such as physical limitations, phobias, or social stigmas, to gain additional points during the creation process. The game functions primarily as a mechanical toolkit rather than a fixed set of rules. Game Masters are instructed to select only the specific mechanics, combat modules, and magic systems from the core rulebooks and supplemental materials that fit the intended tone and setting of their campaign.

System Overview & Key Features

3d6 Task Resolution The system exclusively uses a pool of three six-sided dice (3d6) for action resolution. To succeed at a task, a player must roll a total equal to or lower than their character's modified skill or attribute target number. The use of three dice generates a bell curve probability distribution, which makes average outcomes statistically common and extreme successes or failures mathematically rare.
Point-Buy Character Creation Character generation is entirely point-based. The Game Master assigns a starting total of Character Points (CP) to dictate the overall power level of the campaign. Every element of a character, including the four basic attributes (Strength, Dexterity, Intelligence, Health), specialized skills, wealth, and social status, is purchased using these points.
Universal Modularity GURPS is structurally designed for adaptation. The core rulebooks provide the foundational mechanics, while hundreds of supplemental books offer optional, granular rules for specific settings, such as cybernetics, realistic martial arts, space travel, or varied magic systems. The ruleset is intended to be heavily customized and scaled in complexity by the Game Master.
Tactical Combat and Damage Resistance Combat encounters operate on one-second turns, creating a highly detailed and tactical framework. The system incorporates rules for hit locations, weapon reach, bleeding, and shock penalties. In combat, armor functions as Damage Resistance (DR); it directly subtracts from the numerical damage inflicted by an attack rather than making the target more difficult to hit.
Skill Defaults When a character attempts an action for which they do not possess the specific trained skill, the system utilizes a "default" mechanic. The player may roll against a closely related skill or a foundational attribute, applying a predetermined numerical penalty. This mechanic simulates a character attempting an unfamiliar task using their general knowledge or raw physical capabilities.

Additional links

sjgames.com/gurps https://sjgames.com/gurps - Official Steve Jackson Games publisher website and digital storefront gurps.fandom.com https://gurps.fandom.com - Extensive fan-curated wiki for rules, settings, and sourcebook references

Aktiivsed mängud ja mängijad

GURPS
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Online
Kampaania
Star Trek New Horizons
Mängijaid
1/6
GM
1/1
GURPS
en Inglise

Star Trek New Horizons

Homebrew Homebrew
Rollimängukeskne Rollimängukeskne
system: Gurps 4e+a homebrew ship to ship combat system how will we play: mainly through discord with dice bots and GCS for character tracking the combat system doesn’t really need tokens and a battle map to function but I will probably throw together a owlbear ship combat map just for ease but ground combat will be all theatre of the mind and more cinematic if it ever comes up Time and day: Sundays at 1pmEST ending at 5pmEST Whom should apply: people that know how to use gcs well enough to add all the homebrew items im making for the game into their character sheets not to mention homebrew races aswell Era/Universe: a alternate universe trek where the ferengi are hyper socialist and federation is known as the Democratic Republic Union of Stars(DRUS) and is not a utopian hyper socialist faction but more like the modern US economy is on paper with a large military and want for resources and land that necessitates wars or proxy wars with other factions such as the Klingon Republic, the Romulan-Reman-Garizian Alliance, the Holy Cardassian Empire, the Breen Confederation, Kzinti Matriarchy, The First Union, Alliance of Independent systems, Tholian Piety, and so on I’ll prolly make a map in paint of all the factions in the alpha and beta octants but that’s not where this takes place entirely The story: you’re a crew aboard a DRUS Exploratative warship first of her class with a brand new transwarp drive capable of reaching places in hours that took days and days that took weeks the first test involves a precision strike against a Holy Cardassian Empire star base should be easy enough minimal protection is there but once it’s been disabled or destroyed you gun it to the next objective, but rumors are floating around of a test of a device that could with the transwarp drive make you reach past your enemies and allies to places untouched like the gamma, delta, omega quads this game is supposed to be reminiscent of the AU in Strange new worlds with the AU Kirk Addendum:ive decided why do all that work for the personnel side when prime directive exists lol so i will be using prime directive for most of the equipment besides adding some things here and there aswell as adding some new species for this AU but we'd be using the revised edition corebook for species that already exist and personal equipment but space combat is basically non-existent in prime directive so that all will still be homebrew, oh and we're using roll20 now 😄

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GURPS
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Online
Kampaania
"Managing Demonic Coworkers" (Infinite Worlds)
Mängijaid
5/6
GM
1/1
GURPS
en Inglise

"Managing Demonic Coworkers" (Infinite Worlds)

Algajasõbralik Algajasõbralik
Täiskasvanud Täiskasvanud
Do you love adventure AND filling out paperwork?  How about chair yoga lessons on the back of a dragon?  Join our Discord group Tuesdays at 7:00 PM Eastern to about 9:30ish. Be anything you can think of in worlds where anywhen can happen.  No, really, combine science & magic,  ancient & modern.  I'll do the numbers.   You be you.   Newb friendly.   Just be weird, like good weird.  Not scary weird.  And funny or at least try.  Look, just reach out.   If you are reading this then destiny calls.

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en Inglise
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