Fables of Frost & Fur

Ülevaade

Fables of Frost and Fur is a dark-fantasy
Dungeons & Dragons https://groupfinder.eu/library/dungeons-dragons-55e-2024
actual play podcast that brings fables to life through cinematic storytelling. Follow the harrowing journey of Arlo, Poppy, and Vienne as they navigate a world of chilling tales and ancient mysteries. With immersive soundscaping and a haunting musical score, each episode feels like a vivid, unfolding story.

Links

youtube.com https://www.youtube.com/playlist?list=PLNOyLzs259rqSpls2Ox3qCfz4aN0kMfw2 - Youtube playlist patreon.com https://www.patreon.com/RollImpact - Roll for Impact patreon page spotify.com https://open.spotify.com/show/5fqqHJ2Hz19Ju7QgDpbs0i - Spotify feed

Other entries

D&D Minus
Actual Play & Podcasts

D&D Minus

English
Dungeons & Dragons
Actual Play
Professional actors playing unprofessional Dungeons & Dragons characters. Professionally. Super heroes? Ok. A gang of babies? ...sure. Wait, Shia LeBeouf? And WTF is a Drimbus? Using traditional TTRPG mechanics to tackle non-traditional scenarios, join our cast of professional idiots as they try to roll their way out of the most ridiculous situations. Links danddminus.libsyn.com - Official website spotify.com - Spotify feed youtube.com - Youtube playlist patreon.com - Patreon page

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Session 0 checklist: How to build a DnD group that lasts
Guides & How-to

Session 0 checklist: How to build a DnD group that lasts

Communication
Guides
What is a “session zero” (and why should you have one) You have decided to start playing D&D, keep in mind that Dungeons & Dragons is a social game. Sure, we have dice, miniatures, maps, terrain, rules and books. But they are all connected by social interactions and connections. And managing those social situations before they become problematic will save you a lot of headache. After all, you are looking to find a dungeons and dragons group not be defeated by the recruitment process. A session zero (named so, because the first session will most likely be the one where you all sit down and finally get the game going) is a validation checkpoint. A change for all the players to discuss what they expect from the game and the group. Voicing any concerns or topics that should be addressed beforehand, not when they have already become issues. During the session zero, players (including the DM, they are a player as well) will be given a general pitch of the game, the theme, the style and the direction the DM is expecting you to go. This most likely will not be a two-hour lore-dump session, where you make notes and try to remember all the important bits. It should resemble an elevator pitch. Short, straight to the point, without too much flavouring and getting bogged down in details. This is a chance for the players to understand and align their expectations regarding the game. Going into the first session with Boblin the Goblin, aiming to be the funniest character known to man and then realizing that the DM has prepared a serious, down to earth, adventure focusing on social intrigue and moral choices… Well Boblin might’ve not been the best character for that. /images/general-media/1774882359_X6rlHtg9.jpgRead the room. Create a character that fits the atmosphere of the game. And if you were hoping for constant laughs, you will find that the game and your expectations were severely mis-aligned. Session zero will try to manage expectations and set themes. Aligning players, aligning characters Understanding the world, the themes and topics is useful for the players to understand whether the game they are about to commit to is really for them. Whether it will be something they will look forward to prior to every session, or will it eventually become something that “you are not feeling”. Perhaps the tone can be adjusted - from gothic horror with no room for laughs to something that is still eerie, but the players can find humor in appropriate places. This is the time to discuss these questions. The time to adjust the game is now, as it will be rather difficult to do a complete shift when you are ten sessions deep. This is also the point where players can discuss their characters. Whether they have anything complete prepared by then or just a fragment of a concept. Your characters shall be adventuring together - try and figure out how that plays into the world you were presented with. Can you find some common background pieces with another player to somehow connect your characters? Or perhaps come up with a reasonable theme that would bring all your characters together. If your plan was to play an edgy loner, who doesn’t like people and works alone. Discuss this with others, as this might become an issue later, when the other characters can’t figure out a way to establish any reasonable connection with your edgelord. Be flexible, adjust concepts, ideas, goals and character details. A social contract Nobody likes contracts. Unless you are a warlock, then you live for contracts. But a social contract is more for managing expectations. How often will you play? Figure out whether your group can agree on a fixed schedule that everyone can book in advance. Every second Thursday evening? Booked now. Ofcourse this is subject to change as life happens.   Is it a 100% attendance game? If someone can’t attend, will the session be cancelled or will they be somehow “dragged along” without any narrative focus on them for the session. Is there a narrative way to exclude characters from certain moments, if the player is unable to participate? Agreeing on these will help you avoid situations, where some players might feel left out and might decide to start ghosting the sessions, until they are eventually removed from the roster. /images/general-media/1774882564_47pDcYw0.webpIf you have trouble setting some systems up, ask others to help you What systems and platforms will you be using if this is an online game? What video or voice platform will you be using, is everyone okay with the choice or does someone need help setting something up? Whether combat happens on a VTT or some other platform, can everyone manage that? Check in with others and figure out that the technical aspects won’t become too much of a burden to manage. Boundaries. A vital part of session zero. Even if you think these are not necessary - It is still strongly recommended. Using various safety tools can make sure that various themes or topics that the game might tackle are accepted by everyone. Especially if you haven’t played with all of the members of the group before. You can find various different tools to help set the right boundaries and make sure everyone feels comfortable with the game. Take a look at “Lines and Veils”, “X-Card” or “Monte Cook Games RPG Consent Checklist”. Vibes. How are the vibes Keep track of the vibes during session zero. Do you notice anything that might be considered a “red flag”? Is the humor off, does everyone feel like they get enough respect and attention from the others? All of these are important to keep in mind. While some things can be discussed and corrected, if needed. People are different and while they might be great people to be friends with, it doesn’t mean that they would be great people to play D&D with. If there are issues that you feel should be discussed, turn towards your DM and talk things out. Perhaps you were not the only one who noticed it. Or maybe it was a case of miscommunication. Clearing the air before the game actually begins is important. Otherwise the problems will start festering and your enjoyment of the game will decrease over time. “No D&D is better than bad D&D?” - No. Not at all. With Groupfinder you can  find a dnd group that fits your preferences. Maybe it will take a few tries and session zeroes, but once you find your group, you will know these are your people. And you will enjoy the games a lot more. Why bother with all of this? It might feel like all of this is too much trouble just to get the game going. But statistics have shown, that groups who go through a "session zero" before their actual game are  significantly less likely to ghost or fall apart after a few sessions. Spending a few hours talking about expectations might save you hours of frustration later on.

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Is DnD still king? A deep dive into Groupfinder’s 2026 matchmaking data
Guides & How-to

Is DnD still king? A deep dive into Groupfinder’s 2026 matchmaking data

TTRPG
In the world of tabletop gaming, there is one system that towers above all others. Whether you are a veteran of the hobby or just getting into it, you are aware of the elephant in the room. As the hobby evolves with new rulesets and indie titles, we dived deep into the numbers we are seeing on Groupfinder. Based on the currently active posts on Groupfinder, which comes down to 1560 active players and 688 active groups, here are some numbers that better describe the current landscape. /images/general-media/1775486691_3CWZADDB.pngThe current active posts on Groupfinder, as of April 6, 2026. You can see the live numbers here. The dominance of D&D It will come as no surprise to most of us, that Dungeons & Dragons remains as the dominant force in the hobby space. And while some of us (generally veterans who have played for a long period of time) feel like D&D has outlived itself and is losing to the newer titles. The numbers tell another story: Groups: ~60% of all the groups currently looking for players are for Dungeons and Dragons, either 5.5E, 5E or some previous edition. Players: If groups are over half, then the player side is even steeper. As 90% of all player posts on Groupfinder are looking for a D&D game. While many players are also open to playing other game systems, the vast majority still treats D&D as their go-to system. Looking to start your TTRPG hobby journey? It seems like you should find a dungeons and dragons group first. Beyond just D&D An encouraging trend we can see from our data, is the players' willingness to experiment and also try something else. While 90% of the players are looking to play D&D, they aren't only looking for a D&D group. When we exclude Dungeons & Dragons from the statistics, we can draw a clear "Top 5" of adjacent systems. Based on the currently active posts in April 2026, these are the most popular systems on Groupfinder right now: Pathfinder 1 & Pathfinder 2 combined Daggerheart Call of Cthulhu Vampire: The Masquerade Cyberpunk RED /images/general-media/1775485987_rve3K01J.pngCurrently popular systems (players and groups combined) The Groupfinder Library We believe that exposing players to alternative systems will keep the hobby-space fresh and thriving. This is why we have created the Groupfinder Library - an all-encompassing collection of various resources: Tools, Platforms, Creators, Communities and Game systems. We are hoping that players looking for a D&D game, might stumble upon some other game system in the library and discover that the hobby isn't just Dungeons & Dragons. Perhaps their journey won't have a traditional start and their first game is something else entirely. By lowering the barrier to entry for non-D&D systems, we hope to make the hobby more diverse and vibrant for everyone. 10.04.2026 Edit: The library is now live - read more about it in our Update log. Are you already part of the data? Whether you are a DM looking for a party or a player looking for a home, your voice helps us understand where the hobby is going. Looking for a game? Browse the player profiles and let DMs find you. Looking for players? Take a look at all the groups looking for players and start your next adventure. What is Groupfinder? Groupfinder is a free global tabletop gaming "looking for group/players" matchmaking platform. The platform's growing userbase is a clear indication of a need for such an unifying place.  Read more about the platform here.

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