Session 0 checklist: How to build a DnD group that lasts

Published March 30, 2026 by Groupfinder Team

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What is a “session zero” (and why should you have one)

You have decided to start playing D&D https://groupfinder.eu/library/how-to-start-playing-dnd-a-beginners-guide-to-your-first-adventure, keep in mind that Dungeons & Dragons is a social game. Sure, we have dice, miniatures, maps, terrain, rules and books. But they are all connected by social interactions and connections. And managing those social situations before they become problematic will save you a lot of headache. After all, you are looking to find a dungeons and dragons group https://groupfinder.eu/list not be defeated by the recruitment process. A session zero (named so, because the first session will most likely be the one where you all sit down and finally get the game going) is a validation checkpoint. A change for all the players to discuss what they expect from the game and the group. Voicing any concerns or topics that should be addressed beforehand, not when they have already become issues. During the session zero, players (including the DM, they are a player as well) will be given a general pitch of the game, the theme, the style and the direction the DM is expecting you to go. This most likely will not be a two-hour lore-dump session, where you make notes and try to remember all the important bits. It should resemble an elevator pitch. Short, straight to the point, without too much flavouring and getting bogged down in details. This is a chance for the players to understand and align their expectations regarding the game. Going into the first session with Boblin the Goblin, aiming to be the funniest character known to man and then realizing that the DM has prepared a serious, down to earth, adventure focusing on social intrigue and moral choices… Well Boblin might’ve not been the best character for that.
Read the room. Create a character that fits the atmosphere of the game.
And if you were hoping for constant laughs, you will find that the game and your expectations were severely mis-aligned. Session zero will try to manage expectations and set themes.

Aligning players, aligning characters

Understanding the world, the themes and topics is useful for the players to understand whether the game they are about to commit to is really for them. Whether it will be something they will look forward to prior to every session, or will it eventually become something that “you are not feeling”. Perhaps the tone can be adjusted - from gothic horror with no room for laughs to something that is still eerie, but the players can find humor in appropriate places. This is the time to discuss these questions. The time to adjust the game is now, as it will be rather difficult to do a complete shift when you are ten sessions deep. This is also the point where players can discuss their characters. Whether they have anything complete prepared by then or just a fragment of a concept. Your characters shall be adventuring together - try and figure out how that plays into the world you were presented with. Can you find some common background pieces with another player to somehow connect your characters? Or perhaps come up with a reasonable theme that would bring all your characters together. If your plan was to play an edgy loner, who doesn’t like people and works alone. Discuss this with others, as this might become an issue later, when the other characters can’t figure out a way to establish any reasonable connection with your edgelord. Be flexible, adjust concepts, ideas, goals and character details.

A social contract

Nobody likes contracts. Unless you are a warlock, then you live for contracts. But a social contract is more for managing expectations. How often will you play? Figure out whether your group can agree on a fixed schedule that everyone can book in advance. Every second Thursday evening? Booked now. Ofcourse this is subject to change as life happens.   Is it a 100% attendance game? If someone can’t attend, will the session be cancelled or will they be somehow “dragged along” without any narrative focus on them for the session. Is there a narrative way to exclude characters from certain moments, if the player is unable to participate? Agreeing on these will help you avoid situations, where some players might feel left out and might decide to start ghosting the sessions, until they are eventually removed from the roster.
If you have trouble setting some systems up, ask others to help you
What systems and platforms will you be using if this is an online game? What video or voice platform will you be using, is everyone okay with the choice or does someone need help setting something up? Whether combat happens on a VTT or some other platform, can everyone manage that? Check in with others and figure out that the technical aspects won’t become too much of a burden to manage. Boundaries. A vital part of session zero. Even if you think these are not necessary - It is still strongly recommended. Using various safety tools https://groupfinder.eu/library/safety-tools-101-why-safe-players-are-brave-players can make sure that various themes or topics that the game might tackle are accepted by everyone. Especially if you haven’t played with all of the members of the group before. You can find various different tools to help set the right boundaries and make sure everyone feels comfortable with the game. Take a look at “Lines and Veils https://www.dicebreaker.com/categories/roleplaying-game/opinion/lines-and-veils-rpg-safety-tools”, “X-Card https://geekdad.com/2016/10/dd-for-young-dms-x-card/” or “Monte Cook Games RPG Consent Checklist https://www.montecookgames.com/store/product/consent-in-gaming/”.

Vibes. How are the vibes

Keep track of the vibes during session zero. Do you notice anything that might be considered a “red flag”? Is the humor off, does everyone feel like they get enough respect and attention from the others? All of these are important to keep in mind. While some things can be discussed and corrected, if needed. People are different and while they might be great people to be friends with, it doesn’t mean that they would be great people to play D&D with. If there are issues that you feel should be discussed, turn towards your DM and talk things out. Perhaps you were not the only one who noticed it. Or maybe it was a case of miscommunication. Clearing the air before the game actually begins is important. Otherwise the problems will start festering and your enjoyment of the game will decrease over time. “No D&D is better than bad D&D?” - No. Not at all. With Groupfinder you can find a dnd group https://groupfinder.eu/list that fits your preferences. Maybe it will take a few tries and session zeroes, but once you find your group, you will know these are your people. And you will enjoy the games a lot more.

Why bother with all of this?

It might feel like all of this is too much trouble just to get the game going. But statistics have shown, that groups who go through a "session zero" before their actual game are  significantly less likely to ghost or fall apart after a few sessions. Spending a few hours talking about expectations might save you hours of frustration later on.

Other entries

Roll20
Tools & Platforms

Roll20

Virtual tabletop (VTT)
English
Free
Roll20 is the most widely used browser based virtual tabletop in the world, launched in 2012 following a successful Kickstarter campaign. Developed by Riley Miller, Nolan T. Jones, and Richard Zayas, it was designed to break down the barriers to tabletop gaming by requiring zero installation and offering a robust free to play tier. It remains the industry leader in total user base, hosting millions of games across nearly every imaginable tabletop system. Description Roll20 is the "everyman" of virtual tabletops, prioritizing accessibility and ease of use. Because it runs entirely in the cloud, players and Game Masters can start a session in seconds from any modern web browser. It features an integrated marketplace where users can purchase official rulebooks, adventures, and art packs that integrate directly into their campaigns. While it offers advanced features like dynamic lighting, its primary appeal is its massive community and the simplicity of its "pick up and play" nature. System Overview & Key Features No Installation Required Unlike many of its competitors, Roll20 requires no software downloads or server configuration. The Game Master simply creates a room on the website and shares a link. This makes it the ideal choice for groups with varying levels of technical expertise. Integrated Character Sheets Roll20 features thousands of community and official character sheets that handle the math for you. Clicking an attribute or a weapon on your sheet automatically sends the roll to the chat window, applying modifiers and calculating critical hits instantly. The Roll20 Marketplace The platform boasts the largest digital storefront in the industry. You can buy modules for D&D, Pathfinder, Call of Cthulhu, and more, which come pre loaded with maps, tokens, and journals, drastically reducing a Game Master's preparation time. Dynamic Lighting and Layering Subscribers gain access to a powerful lighting system that restricts what players can see based on their character's line of sight. The Game Master can easily manage different layers for maps, tokens, and hidden notes that only they can see. Built in Video and Voice Roll20 includes its own integrated WebRTC video and voice chat system, allowing groups to see and hear each other without needing to run third party software like Discord alongside their game window. Jumpgate Technology Introduced in 2024 and 2025, the "Jumpgate" update overhauled the core engine to provide a much smoother, high performance experience. It improved frame rates, reduced loading times, and modernized the interface to compete with newer, hardware accelerated platforms. Additional links roll20.net - Official Roll20 website and Virtual Tabletop marketplace.roll20.net - Official Roll20 Marketplace for assets and modules

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Ishanekon World Shapers (2022)
Tabletop Roleplaying Games

Ishanekon World Shapers (2022)

TTRPG
English
Rules-medium
Ishanekon: World Shapers is the (probably) biggest free Indie TTRPG with over 2,500 character options. It has been mainly developed by Jan Luyken, aka Blaze Reason, with the aim of creating a game that can compete (if not surpass) the current biggest games on the market while remaining affordable for anyone. With its easily adaptable rules and wide range of options, from beginner-friendly to highly complex, it is designed to satisfy the needs of almost any story and play style. Description From epic fantasy and sci-fi to mundane humans facing everything from common threats to cosmic horror, Ishanekons: World Shapers’ modular design lets you easily adjust the rules to help you experience your stories. This game is designed with the idea that you bring the flavor, and the mechanics help you bring it to life. The 10 Archetypes with over 200 Sub-Archetypes, 1000+ Abilities, 600+ Talents, 300+ items and upgrades, and more allow you to build anything from a simple cat to a city-destroying kaiju. Role and complexity filters let you find what you need quickly while helping you avoid those features that might be too overwhelming for your liking. System Overview & Key Features Combat d20, Skill d10 The core of combat is built around d20 attack and defense rolls with modifiers that try to beat the enemy's Evasion and DR Power, respectively. Skills, on the other hand, are rolled with d10s, creating somewhat of a dice-based separation between combat and non-combat. Cinematic Actions While IWS has a solid tactical core that will satisfy most war gamers, it also comes with so-called “Cinematic Actions”. These allow narrative-driven actions, independent of what the rules say your character can do, balancing the rule of cool so that role players have a rules-light way to interact with the action, bringing the best of both worlds. Flexible Character Customization This system allows you to mix and match all sorts of Archetypes, features, and Abilities. It encourages such behavior and does not introduce any blocks, such as stat requirements. All sorts of interesting mechanical and flavor combinations open up once you start experimenting. This is also true for items. An extensive upgrade and crafting system exists that can turn any old blade into whatever you want. Carefully Balanced The system's core math has been calculated to ensure that every character option is viable. Breaking the game is not trivial, and you will feel strong, no matter if you are a martial, caster, or something in between. Every weapon and armor type can be wielded to great effect, and each Stat has its uses. “Optimal play” should never get in the way of what fits your character narratively. Regular Patches As a digital product, IWS can be easily expanded. Monthly patches bring new content, buff weak options, and nerf broken combos to help this game evolve and become the best it can be. New digital tools are also added and expanded, such as online character sheets and an encounter calculator. Build Your Own Creatures The website comes with more than 100 creatures, each of which has Level 0 to 15 versions, but creature templates and an online creature builder help you as the GM to create whatever monstrosities you want to throw at your players. All those 2,500 options can also be used for whatever you cook up. Additional links world-shapers.com - Official website world-shapers./resources/adventures - Free adventures Super short rules - Get started with Ishanekon fast

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MapleMapsDnD
Artists

MapleMapsDnD

Battle Maps
MapleMapsDnD is a D&D content creator and battle map artist. You may have seen their work in some battlemap highlight compilations on YouTube and TikTok. They focus primarily on making high quality, high-immersion maps tailored to your needs, so you can keep your players engaged. MapleMapsDnD is available for commissions! About The Maps High Detail 4K & 8K Battle Maps with and without grid: Compatible for all VTTs (Roll20, Foundry, Fantasy Grounds) and Print Friendly! /images/general-media/1774197579_QmuQ2KC5.png Detailed Immersion: Created from a true top-down perspective for functionality around your tabletop, their maps provide quality and attention to detail for that extra bit of roleplaying immersion. Environmental Adventure Packs: Do you have an idea for a map but you need help bringing it to life? MapleMapsDnD maps are designed to take you on a journey along with your party. From their first trial within the ever-changing dunes to the depths of a dragon’s keep. Efficient Delivery and VTT Integration: Need a map done quickly? MapleMapsDnD offers a 1 day map delivery (for an extra fee) on their Fiverr, with pre-made square grids you can drop into your campaign, or even gridless if that is what you prefer. Their maps include FoundryVTT ready to insert files as well so you won’t lose time making walls, lighting, difficult terrain etc. Whether you have a very specific idea, a sketch, just a few keywords, or only a thought, MapleMapsDnD can create a map that fits your exact TTRPG needs! /images/general-media/1774197584_PDrnQ79k.png Maps Rights Personal Use: You are free to use this artwork for any of your private home games. Commercial Use: For monetized content, streams, or commercial publications, an additional licensing fee is required. You can contact MapleMapsDnD through the links below for custom commission rates or if you have a map you’d like them to design. You can also support them on Patreon where you can gain access to tons of already made free maps, even more Patron exclusive maps, as well as weekly map pack releases available for Patrons of ANY tier! The MapleMapsDnD Discord server is a great place to follow their work-in-progress maps, vote for future maps in polls, get D&D info, DM tips, and be a part of a friendly and welcoming community! Plus, the first 100 members get a Founder badge that comes with some legacy benefits down the line! E-mail: maplemapsdnd@gmail.com Discord - MapleMapsDnD Discord server Patreon - Patreon page Fiverr - Fiverr page

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