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Lauarollimäng (ttrpg)
DND5E
Dungeons & Dragons 5E
Online
Kampaania
Dungeon Crawls
Mängijaid
0/5
DM
1/1
Dungeons & Dragons 5E
en Inglise

Dungeon Crawls

Lahingukeskne
LGBTQ+ sõbralik
Hello!! Calling all players that just enjoy dungeon crawls!!  Have you ever wanted to just join a game and have fun with large dungeon crawls and fighting weird and interesting enemies? Not really into the whole 'There's this huge quest line of things to follow' sort of game?  Just want to experience dungeon crawls and watch your character grow as they dive deeper and deeper into a never-ending dungeon? Well this is for you! I enjoy dungeon crawls, I enjoy monster making, and I enjoy puzzle rooms and traps that don't really link into a larger story.  This is something just for fun and takes place in... you guessed it... a never-ending dungeon. The premise for this is simple - Your characters want to be one of the first to make it to the bottom of the dungeon.  This dungeon has been around for a couple of decades, many adventurers go in but none make it to the bottom, if there even is one. Nobody knows why it appeared, or what the purpose is. But it's there, and the deeper you go, the more dangerous it gets. We will start this game off at level 1 and will hopefully make it to level 20.  There will be opportunity for character growth through roleplay but this is just a never-ending dungeon that gets harder with each floor that you clear. So it is very much a mix of combat and rp. Where did this dungeon come from? Who made it? What's at the bottom? You'll have to find out! This game is text-based with optional VC! I would prefer it be live-text since I plan on using maps and stuff. My timezone is CST but I have a weird schedule and stay up pretty late. Game will use Foundry for maps and Avrae for combat (Please make sure you are able to use DnDBeyond for sheets) I would prefer everyone be 18+ but 16+ is fine as long as everyone agrees to be on their best behavior and not be weirdos if there is someone underage.  (Anyone who is not on their best behavior will immediately be removed and reported. I take this sort of thing seriously when it comes to minors in my games.) Please contact me here or on discord (Username - Onyxwolf1120 ) with a basic character idea for this sort of game and also your favorite dungeon crawl trope! Thank you for reading!

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Lauarollimäng (ttrpg)
VtM
Vampire: The Masquerade
Online
Kampaania
New York Under Darkness-
Mängijaid
0/10
DM
1/1
Vampire: The Masquerade
en Inglise

New York Under Darkness-

Kirja teel (Reaalajas)
Kirja teel
Welcome to New York Under Darkness Available clans: Assamite Antitribu Lasombra Antitribu Followers of Set Samedi Available Bloodlines: Mariner Gangrel Harbingers of Skulls Ishtarri Daughters of Cacophony Salubri Baali The City That Never Sleeps has always been a jewel for the Kindred. Its teeming masses provide endless feeding, its power structures offer ample opportunities for influence, and its cultural significance cements it as a place of prestige. But for decades, New York has been a battleground, ravaged by Sabbat fanaticism and lost to their bloody crusades. Base system: Play by post and voice with books used from vampire v20, revised and some others. But with a focus on v20. Any Homebrew?: None Language: English Setting: Modern-day New York City, freshly reclaimed by the Camarilla. Game Style: Narrative-driven, intrigue-heavy, with a balance of politics, mystery, and action. The Camarilla has clawed New York back from the Sabbat in a brutal campaign, but the battle is far from over. An Archon temporarily rules as acting Prince, calling on Kindred from around the globe to aid in restoring the city to its former glory, and securing it as a bastion of the Camarilla. New York is ripe with opportunity, but also rife with danger. What to Expect: All Levels of Experience Welcome: Whether you're new to Vampire: The Masquerade or a seasoned player, you'll find a place in this story. Now, for the first time in living memory, the Camarilla holds the upper hand. The victory didn’t come easy. The Camarilla launched a brutal offensive, clawing the city back street by street, skyscraper by skyscraper. The Sabbat were scattered, driven underground, or outright destroyed. But the fight left the city in shambles. Manhattan’s towers may still gleam in the moonlight, but the Camarilla’s grip is tenuous, the victory fragile. An Archon, appointed by the Inner Circle, now serves as the city’s acting Prince. This Archon has made one thing clear: New York must become a Camarilla stronghold once again. The Camarilla has sent word across the globe, calling for loyal Kindred to come to New York. From the ambitious neonates looking to make a name for themselves, to Ancilla seeking new opportunities, to elders fleeing unstable domains, After several princes the Domain of New York stood yet on the break of chaos, some princes died, some left the city in shame. And some, got forced to step down from their corrupt seat by the cities combined Primogen. Now, an Ancilla of clan Gangrel holds the seat. Weeks into his newfound power he seems to be a good fit. The city is in despair, cults of strange people, Sabbat packs roaming in the shadows, werewolf's in the forests. Despite the chaos, the Camarilla has not given up its claim. Warlord Karsh himself led a brutal war party against the remnants of the Sabbat, forcing them northward, away from the city’s core. Though weakened, the Sabbat have not been destroyed; they regroup in the shadows, licking their wounds and preparing for the next strike. Their exile has only made them more desperate, and desperation breeds recklessness. Beneath the surface, something stirs. Rumours abound of ancient artifacts tied to the six great clans of old, powerful relics thought to have been lost to history. Some say these artifacts could turn the tide against the Sabbat for good, while others whisper of even darker forces that might be awakened if they are found. And then there are the shadows that seem to grow longer by the night. Worse still, other things, older things, seem drawn to New York’s chaos. Whispers of apocalyptic cults, enigmatic Methuselahs, and something far older than Kindred echo in the dark alleys. This is the New York you step into. The Camarilla needs builders, warriors, spies, and visionaries. But survival in this city means navigating shifting alliances, uncovering buried secrets, and watching your back at every turn. The question is not just whether you can help reclaim New York for the Camarilla, but whether you can survive long enough to see what comes next.. Will you rise through the ranks of the newly established court? Will you seek out the rumoured artifacts of the six great clans and uncover their secrets? Or will you focus on rooting out the remnants of the Sabbat or worse, the ancient forces lurking in the shadows? Or will you be the next reason the Domain has to come together to fight? A City of Intrigue: Political manoeuvring, tense alliances, and backstabbing are just the beginning. Dark Mysteries: Ancient artifacts, shadowy threats, and apocalyptic whispers await those brave enough to seek the truth. Player Freedom: Your choices will shape New York's future forge alliances, betray your rivals, or become a power in your own right. All Camarilla city positions are open for players to run. Including Prince. Trailer Movie: https://drive.google.com/file/d/17vlgzs0Wwlwg9oO8TOjs8ZXZBVaLk4aK/view?usp=sharing invitation link: https://discord.gg/2HgE7q9ED9

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