TTRPG-grupid otsivad mängijaid

580 aktiivset grupikuulutust
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Leia TTRPG-grupp, millega liituda, veebis või kohapeal. Mängujuhid postitavad siia D&D, Pathfinderi ja paljusid teisi mänge - vali see, mis sobib sinu ajakava ja mängustiiliga.

Vali asukoht
Asukoht ja aeg
Süsteemi valik
SAKE
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Keel
Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
Sõjamäng (wargaming)
Sõjamäng (wargaming)
Lauamäng (boardgame)
Lauamäng (boardgame)
Näitan SAKE, United States või online Tasuta mängud

Hetkel on aktiivseid mänge 580, aga ükski neist ei sobi sinu otsinguga…

Me ei leidnud sinu jaoks ühtegi aktiivset mängukuulutust.

Sisse logimata külastajad vaatasid kuulutusi ~25 korda. 60% vaatamistest tuleb inimestelt, kes pole sisse logitud või kellel pole mängijaprofiili ja kes otsivad mängu või mängijaid.

Proovi filtreid muuta. Soovitame siiski tungivalt lisada oma mängijaprofiil, et tulevased mängud sind üles leiaksid ja kutsuda saaksid.

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Hetkel otsid riigist Ameerika Ühendriigid. Vaheta riiki

Mängud sarnastes süsteemides

Süsteemiga SAKE sobib praegu vaid mõni mäng. Need mängud kasutavad sarnase žanri või mängustiiliga süsteeme.

PATH1E
Pathfinder 1
Online
Kampaania
Iron Gods campaign Pathfinder 1e, some homebrew
Mängijaid
5/6
GM
1/1
Pathfinder 1
en Inglise

Iron Gods campaign Pathfinder 1e, some homebrew

Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
This campaign is medieval fantasy meets science fiction. If you want cybernetics and magic wands, this is the campaign for you. I am told it is very Conan the Cimmerian based, might n magic vs alien technology. I've only read the first 2 books, and bits of the 3rd (out of 6). To help out, I have already priced the loot so everyone gets a equal share (As GM I am intensely conscientious.) I make the game easy to learn, when possible, and I do most of the math. PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players! This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's only one or two enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a class you don't normally. FEEL FREE TO ASK QUESTIONS ABOUT PLOT AND GROUP COMPOSITION! Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods (this takes you all the way to 17th level) you gotta make the characters WITH MY DIRECT ASSISTANCE in a video or audio chat as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a male elf universalist magic item crafter Wizard, female aasimar Cleric, a female unchained sylph Rogue, a male elf Alchemist. They are now 4th level, and we could use a Fighter or some warrior class. It's for the Iron Gods campaign, it has science fiction alien tech in it, not just medieval fantasy. Iron Gods is all about alien technology meets medieval types, sorta might and magic vs science fiction tech, people say it has a lot of Conan the Cimmerian vibe to it. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. That isn't to say you can't, it just means have more than one way to mess with the tactics of the enemy. Also, since real world firearms tech was really bad at this point in technology, you probably won't be using black powder firearms much if at all, so alien guns will be used. There's an area in the campaign where you can't use summoning spells, might want some alternatives for that place. Plus, any spell that the Alchemist and Wizard spell lists is shared with the other for repertoire (a little house rule of mine to help out). I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves, basically archer and Ranger types, and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and one male (but played by a woman and 3 men but not the classes you'd think). Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves,Sylvan elves, Drow, Trollans (homebrew based on Orko from masters of the universe cartoon from the 80s), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics, Sorcerers, Psychics, Mesmerists, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Unchained Rogue and Bard tend to be a mixed result since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Unchained Barbarians, Unchained Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way (if they take a female PC), and women into thinking in a more masculine, direct way (if they take a male PC) by poking them into classes that have the right mindset/tactics. I really enjoy variety, and the prewritten campaigns tend to have a lot of different activities, not just "dungeon crawls". Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes.  I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below. My groups last for years, not weeks like so many others do, in multiple campaigns. These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very SE Asian culture centric), Paladin, Fighter, Ranger (and possibly Gunslinger if I run Iron Gods or Reign of Winter, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). Watch this video if you want to learn just how silly Pathfinder can get, the end of this video https://www.youtube.com/watch?v=7fVxvxad9Vc&list=PLj4N-R1RQxAv_wyElkKGBax0IN9YoK-Bv&index=13 If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  Listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several private warnings. 3 Take a different role/class each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. You are probably gonna want to buy dice, a pair of used rulebooks or get pdfs. That's it.

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DND5E
Dungeons & Dragons 5E
Online
Kampaania
UMBER
Uus
Postitatud 5 tundi tagasi
Mängijaid
3/5
GM
1/1
Dungeons & Dragons 5E
en Inglise

UMBER

Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Setting: Our story takes place in an iron-age mythic dark fantasy world. Defend your settlement against ravenous monsters, lead expeditions into ancient ruins, and most importantly, survive the harrowing dark. We will begin in the town of Umber, a small settlement in the middle of nowhere. This town will be partially shaped by the players as they write their characters. Why are you here? Perhaps you were born here? Perhaps you lost your tribe, and were welcome into Umber long ago. Maybe you're a wanderer, and just stopping by, with plans to leave in the morning.  Tech: We'll be playing using exclusively discord for voice calls, texting between sessions for updates and comradery, as well as rolling on discord using a dice bot. Combat will be done via theatre of the mind.  Time: Tuesdays weekly at 7pm PST, running for a couple of hours. (3 hours on average)  Mechanics/Characters: 5e 2014, starting at level 1. We'll be playing with modified rest rules from the 5e DMG— longer rest periods for less encounters per adventuring day. Campaign Length: This is more of a casual commitment than a permanent forever table. Expect the game to run for a few sessions, but this certainly won't be a "get to level 20" game. Focus: While there will be combat encounters, the focus of the game will be roleplay.

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DND5E
Dungeons & Dragons 5E
Hammond
Kampaania
Chicago south suburbs d&d
Mängijaid
3/6
GM
1/1
Dungeons & Dragons 5E
en Inglise

Chicago south suburbs d&d

Täiskasvanud
Laud on mõeldud vähemalt 18-aastastele mängijatele.
LGBTQ+ sõbralik
Laud on LGBTQ+ mängijatele avalikult avatud.
Hello. We are a group of D&D players and DMs that have been together for 8 years. We recently had some members move away, so we are looking for more players. We occasionally change DMs, so no forever DMs here. We tend to focus more on roleplay than combat. We are open to other TTRPG systems or tabletop games in general. We are currently running a hombrew campaign in 5e.

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DND5E
Dungeons & Dragons 5E
Online
Kampaania
grounded: the helix organizations mistakes
Mängijaid
5/10
GM
1/1
Dungeons & Dragons 5E
en Inglise

grounded: the helix organizations mistakes

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
The Helix Initiative was introduced to the public as a revolutionary leap in environmental adaptation, biological medicine, and survival science. Officially, the organization claimed it was developing new ways for humanity to survive ecological collapse, disease, and resource shortages. Behind closed doors, however, Helix operated hidden research divisions dedicated to experimentation far beyond legal or ethical limits. Somewhere deep within those divisions, a scientist identified in surviving records only as Dr. W██d████ T████ developed a machine capable of shrinking living organisms to less than an inch tall. The technology was presented internally as a breakthrough in resource efficiency and medical research—but many of the subjects brought into testing were children between the ages of eight and sixteen. Most never returned. You are one of the survivors. After undergoing the procedure, you awaken inside an ordinary city park that has become an impossible wilderness at your scale. Blades of grass tower like trees. Puddles become lakes capable of drowning entire groups. Ants patrol the dirt like armored soldiers, while spiders transform sections of the park into web-choked death zones. Every inch of terrain matters. Every storm is catastrophic. Survival depends on learning how to weaponize the environment itself—crafting tools and defenses from thorns, sap, insect shells, broken plastic, roots, and scavenged debris left behind by previous miniature civilizations that clearly did not survive for long. As you explore deeper into the park, you begin discovering abandoned outposts, collapsed shelters, and fragmented Helix logs detailing increasingly unstable experiments. The records reference attempts to create “evolutions chosen suvivors” capable of evolving beyond normal biological limits. Again and again, one phrase appears alongside heavily censored personnel files: MARROW SYNDROME. The disease slowly destroys the body in stages—first decaying bone tissue, then muscle structure, and finally flooding the lungs with blood. Somewhere among the corrupted files are hints that Dr. W██d████ T████ never joined Helix out of loyalty. Some logs imply he infiltrated the organization to expose its corruption, free the surviving test subjects, and continue researching a cure for a terminally ill child connected to the syndrome. Whether those rumors are true remains uncertain. Helix officially denies the existence of both the disease and the scientist. Not every strange thing in the park comes from Helix laboratories. Survivors occasionally encounter a bizarre figure known only as Rock—a hyper-muscular talking bee obsessed with shouting “MUSCLE” at every possible opportunity. Most groups dismiss him as insane until they realize he understands far more about the park than he should. One moment he acts like a reckless coach forcing terrified children to become stronger, and the next he casually references erased facilities, failed experiments, or “previous attempts” that nobody else remembers. Near the edges of abandoned Helix sectors, Rock sometimes becomes unusually quiet, staring into empty space before muttering warnings that sound less like jokes and more like genuine fear. HE IS WATCHING YOUR EVERY MOVE...

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Shadowdark
Shadowdark
Winchester
Kampaania
Shadow Dark, The Lost Citadel of the Scarlet Minot
Mängijaid
0/4
GM
1/1
Shadowdark
en Inglise

Shadow Dark, The Lost Citadel of the Scarlet Minot

Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
Täiskasvanud
Laud on mõeldud vähemalt 18-aastastele mängijatele.
Hello, I am a GM looking for players to run the shadow dark adventure The Lost Citadel of the Scarlet Minotaur. Shadow dark is a rules light system reminiscent of old school D&D. New and experienced players are welcome. Game day is to be on Saturday or Sunday depending on peoples' schedules. I a looking for 3-4 players. I have several years of experience as a game master, but this will be my first time running Shadow Dark. Make sure to confirm that you understand that this is an in person game and state when you are available Saturday and Sunday.

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DND4E
Dungeons & Dragons 4E
Online
Kampaania
Dnd 4e madness at gardmore abbey campaign
Mängijaid
0/5
GM
1/1
Dungeons & Dragons 4E
en Inglise

Dnd 4e madness at gardmore abbey campaign

Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Ainult tasuta
Mängijaprofiilil - otsid tasuta mänge ja tasulised sind ei huvita.
Every other thursday im doing dnd 4e, they are 8th level and looking for the deck of many things.  We are more roleplayers then mine maxers, if you're interested, send me a message. New players welcome. After this story is finished I plan to do against the giants in paragon. And your characters backstory will affect how the epic storyline plays out.

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DND5E
Dungeons & Dragons 5E
Online
Kampaania
Lord Of Mysteries
Mängijaid
5/7
GM
0/1
Dungeons & Dragons 5E
en Inglise

Lord Of Mysteries

Ainult tasuta
Mängijaprofiilil - otsid tasuta mänge ja tasulised sind ei huvita.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Hi, we're looking for a DM that's familiar with the lord of the Mysteries light novel and anime world. We have characters, and some are still being made. We have a few players who have a lot of knowledge of the world, and we can help however we can. We just really loved the concept and hope to find someone who can bring it to life.  Looking forward to hearing from you soon.

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DND5E
Dungeons & Dragons 5E
Centennial, CO
Kampaania
Realms of Agregor - Actual Play
Uus
Postitatud 9 tundi tagasi
Mängijaid
3/4
GM
1/1
Dungeons & Dragons 5E
en Inglise

Realms of Agregor - Actual Play

Our actual play, Realms of Agregor, is seeking another 5e veteran to join us!   This is: In-Person in East Centennial (Southlands) Every other Saturday 5:30 PM  till approx. 10 PM 5e not 5.5e. Setting is homebrew with some custom species, classes, subclasses and rules. We need someone who: Is in age range of 30s+ and very comfortable on camera (being recorded and speaking to it) Can commit to this 100%.  This is an actual play with a release schedule (at least trying to lol) Knows and prefers 5e over 5.5e. Has at least 30+ 5e sessions under their belt. Can get excited about the setting, products and homebrew rules and wants to help shape Agregor. Please checkout the website & actual play (https://imaginaryplaystudios.com/) to get a feel for who we are, the campaign and the world.

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PATH2E
Pathfinder 2E
Online
Kampaania
NOT INCLUSIVE - PF2E - NO VTT
Mängijaid
2/8
GM
1/1
Pathfinder 2E
en Inglise

NOT INCLUSIVE - PF2E - NO VTT

Lahingukeskne
Suurema osa mänguajast võtavad lahingud, taktika ja initsiatiiv.
Täiskasvanud
Laud on mõeldud vähemalt 18-aastastele mängijatele.
This is me being funny and may not actually be your game play experience: This will be played without a VTT. This is the Pathfinder 2e game, but NOT the typical PF2E crowd of: Boy on boy, girl on girl, men pretending to be girls, girls pretending to be men,  No Grown Man trying to score some special "alone time" with kids.... No psychotic woman pretanding to "Be Offended" because her life is boring as F, and she desperately fantasizes about  non-consensual bulls, dogs, lizards or corpses. (she needs the drama). No backdoor, no As2Mouh, no S eating. you should know what you are... Like I said, not inclusive. none of that is allowed. seriously, grow up, get your head out of you. This is Your content warning: if you are mentally weak, emotionally fragile, or disgusting... GET LOST! As the GM, I just might kill your immaginary puppy, and laugh about it. This is a prepublished adventure module, it does not include your melodrama story arc about a half-devil who wants to rule hell, but is arfaid of whatever it is or some bull like that. It is meant to run fast, player turns (All 3 actons) in less than 30 seconds.  You will play human characters, because this isn't your fantasy about "doing it" with a horse, cat, dog, lizard, fish, monkey, octopuss, potted plant, toaster, bugs, flip-flops, umbrella, or apple pie. I WILL NOT CATER TO YOUR NEEDS. Also, you will play a human, because You are supposedly human, with one of the two real human genders since conception. I have GYPSY heritage in real life. I will employ the use of trolls, hags, and other words that you might be afraid of. if you do not attend, you will be banned.  NSFW is banned.  make me angry? guess. IF YOU ARE SICK OF THE PANSIES and FREAKS LIKE I AM,  SIGN UP! LET'S PLAY. LOL! I might be kidding...

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Kampaania
DnD 5e/5.5e
Mängijaid
4/4
GM
0/1
Dungeons & Dragons 5.5E (2024)
en Inglise

DnD 5e/5.5e

A group of 4 to 5 players looking for someone to DM (any) DnD 5e or (preferably) 5.5e campaign that runs at or after 5pm CDT.  Not interested in paid games. Feel free to add my discord: 'sejiv0', if you're interested. I'm quicker to respond on there.

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DND5E
Dungeons & Dragons 5E
Online
Kampaania
Last Light (DND 5e)
Mängijaid
2/4
GM
1/1
Dungeons & Dragons 5E
en Inglise

Last Light (DND 5e)

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Täiskasvanud
Laud on mõeldud vähemalt 18-aastastele mängijatele.
BENEATH A DYING MOON A Grimdark D&D 5e Campaign | Recruiting 2 Players The world has fallen. An eldritch apocalypse has left civilization in ruins, humanity on the brink of extinction, and the wastes ruled by forces beyond mortal understanding. In the aftermath, two opposing faiths have emerged: one clinging to the remnants of the old world, the other heralding the arrival of something new. As ancient powers stir and the boundaries of the natural world begin to unravel, you must navigate a land caught between two competing visions of its future. In a world where salvation and damnation may look much the same, what will you choose to preserve? ABOUT THE CAMPAIGN Beneath a Dying Moon takes place in a homebrew grimdark setting shaped by cosmic horror, religious conflict, moral ambiguity, and the struggle for survival. Much of the world's history, its factions, and the true nature of the apocalypse will be revealed organically throughout the campaign. Expect a narrative-driven experience where character decisions carry weight, actions have consequences, and the distinction between good and evil is rarely straightforward. This is intended to be a serious, immersive campaign with an emphasis on roleplay, character development, exploration, and storytelling. Combat will still play an important role, but the campaign is about more than simply defeating enemies and collecting loot. WHAT WE'RE LOOKING FOR We're currently a group of three (the DM and two players) looking for two additional players to complete our party. We're hoping to find players who: - Enjoy serious roleplay and storytelling. You don't need to be a professional voice actor or stay in character every second, but we want players willing to engage with the world and their characters. - Respect the tone of the setting. Humour and lighthearted moments are welcome, but constant joke characters, excessive meme behaviour, and deliberately disruptive play won't fit this campaign. - Value character development. Characters with motivations, flaws, ambitions, and personal conflicts are encouraged. - Understand that actions have consequences. Not every situation will have a perfect solution. - Are cooperative and respectful. Characters may disagree or have questionable morals, but players must work together. - Are reliable and communicative. Real life comes first, but consistent attendance and communication matter. - Are comfortable with mature themes. Death, loss, corruption, religious fanaticism, psychological horror, and difficult moral choices may arise. Player boundaries will be discussed and respected. You do not need extensive D&D experience to join. Newer players are welcome if they're willing to learn, participate, and take the campaign seriously. CHARACTER CREATION - Starting Level: 3 (everyone begins with their subclass). - System: Official D&D 5e (2014 rules). - Allowed Content: Official 2014-era 5e material, including official supplements and modules. - Homebrew: No homebrew classes or races. - Rules: Abilities, feats, spells, and other character options must follow Rules as Written (RAW). - Required Submission: A completed character sheet (PDF preferred) and a written character backstory. Play a character you genuinely want to play. Nobody needs to fill a specific party role or build around an ideal composition; the DM will work with the party we have. Morally grey characters, unusual motivations, and darker concepts are welcome, provided they can function within a cooperative party. Your character doesn't need to be a hero, but should have a compelling reason to venture into a dying world. TABLE EXPECTATIONS 1. Roleplay is encouraged, not forced. Everyone has different comfort levels, but genuine participation is expected. 2. No murderhobo or deliberately disruptive behaviour. Dark choices can fit the setting; senseless disruption at the group's expense does not. 3. No unsolicited PvP or party sabotage. Character conflict must not undermine other players' enjoyment. 4. Respect other players' moments. Give everyone room to speak, decide, and develop. 5. Accept failure and consequences. Not every encounter is meant to be won through combat. 6. Keep player knowledge separate from character knowledge. Avoid metagaming. 7. Respect the DM and fellow players. Rules discussions are fine; prolonged arguments and hostility are not. 8. Collaborative storytelling comes first. We're building a memorable story together, not competing against each other or the DM. INTERESTED IN JOINING? Send us a message with a little information about yourself, your experience with D&D, and the kind of character you'd like to play. We're more interested in players who enjoy the atmosphere and storytelling we're aiming for than in the most experienced or mechanically optimized players. Also I'm an inexperienced DM. I've done other theatre of the mind and role play systems, but this will be my first time DMing a dnd campaign. The world is dying. Its gods are silent, its people are desperate, and something ancient is stirring beneath the ruins. What will you become beneath a dying moon?

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PATH1E
Pathfinder 1
Online
Kampaania
looking to go through wrath of the righteous
Mängijaid
3/6
GM
0/1
Pathfinder 1
en Inglise

looking to go through wrath of the righteous

looking to go through wrath of the righteous good to play anytime after 7pm est on weekdays and weekends and can use any vtt hope to hear from someone

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Oled uus? Ei tea, kust alustada?

Kaks minutit sellest, kuidas Groupfinder töötab, ja siis kiire ringkäik sellel lehel.

Reklaami Groupfinderis
Anna teistele teada oma ühisrahastusprojektist, lauarollimängu platvormist, poest, üritusest või tootest. Jõua lauamängusõpradeni seal, kus nad on. See aitab meil platvormi ülal hoida ja arendada.
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