TTRPG-grupid otsivad mängijaid

580 aktiivset grupikuulutust
Mis on aktiivne kuulutus?
Kuulutus on aktiivne seni, kuni omanik hoiab selle avatuna. Kuulutuse üles tõstmine, muutmine või sõnumite saamine hoiab selle aktiivsena. Kui 60 päeva jooksul tegevust ei ole või omanik pole 60 päeva külastanud, muutub kuulutus mitteaktiivseks ja kaob sellest nimekirjast. Omanik saab selle igal ajal uuesti aktiivseks muuta.

Leia TTRPG-grupp, millega liituda, veebis või kohapeal. Mängujuhid postitavad siia D&D, Pathfinderi ja paljusid teisi mänge - vali see, mis sobib sinu ajakava ja mängustiiliga.

Vali asukoht
Asukoht ja aeg
Süsteemi valik
SAKE
Vali keel
Keel
Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
Sõjamäng (wargaming)
Sõjamäng (wargaming)
Lauamäng (boardgame)
Lauamäng (boardgame)
Näitan SAKE, United States või online gruppe

Hetkel on aktiivseid mänge 580, aga ükski neist ei sobi sinu otsinguga…

Me ei leidnud sinu jaoks ühtegi aktiivset mängukuulutust.

Sisse logimata külastajad vaatasid kuulutusi ~25 korda. 60% vaatamistest tuleb inimestelt, kes pole sisse logitud või kellel pole mängijaprofiili ja kes otsivad mängu või mängijaid.

Proovi filtreid muuta. Soovitame siiski tungivalt lisada oma mängijaprofiil, et tulevased mängud sind üles leiaksid ja kutsuda saaksid.

Lisa oma mängijakuulutus

Hetkel otsid riigist Ameerika Ühendriigid. Vaheta riiki

Mängud sarnastes süsteemides

Süsteemiga SAKE sobib praegu vaid mõni mäng. Need mängud kasutavad sarnase žanri või mängustiiliga süsteeme.

DND5E
Dungeons & Dragons 5E
Online
Kampaania
The Phandalin Frontier: Ongoing Sandbox
Mängijaid
3/5
Tasuline
Tasuline
GM
1/1
Dungeons & Dragons 5E
en Inglise

The Phandalin Frontier: Ongoing Sandbox

Tasuline
Mängujuht küsib mängu juhatamise eest tasu.
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
Quick Campaign Info - Schedule: Tuesdays at 19:00 CET (GMT+1) / 1:00 PM ET (3 to 3.5 hours) - Starting Level: Level 5 (Ongoing campaign, currently at Session 20) - Price: $20 USD per session (YOUR FIRST SESSION IS FREE) - Openings: 2 Seats Open (3/5 players active) - Tech: Roll20 (Maps/VTT) + D&D Beyond (Sheets/Beyond20) + Discord (Voice) - GM: Verified Top-Rated GM on StartPlaying (110+ games, 20+ 5-star reviews) Why Are Seats Open Mid-Campaign? We have a consistent, long-running group! Two seats opened up due to real-life schedule changes:     1 player stepped back due to financial priorities.     1 player got a work promotion with new working hours. Both left on great terms, with one moving to another of my campaigns. We are looking for two new players to jump right in at Level 6. The Pitch: What to Expect The Phandalin Frontier is a super sandbox module featuring Phandelver and Below: The Shattered Obelisk along with Dragon of Icespire Peak.     Total Sandbox Freedom: Go where you want, side with whom you wish, and help build the Sword Coast by your choices.     No Resource Micromanagement, Pure Story and Combat Adventure: High-risk tactical gameplay and mystery-filled stories without worrying about numbers.     Changing World: The townsfolk, cultists, and other factions will respond based on the party's actions.     Smooth Gameplay: Roll20 maps, lighting, custom music, and D&D Beyond integration. Are You Ready to Sign Up? Do you want to avoid playing fragile characters at lower levels? Or maybe you are in search of a stable weekly Tuesday game? You will fit right in here. I will guide you through making your own Level 5 character and seamlessly integrating it into the plot. Come try your first game absolutely for FREE! 👉 Sign up on StartPlaying by following the link and clicking on join: https://startplaying.games/adventure/cmot3hapq004mkv048mpo7pbc

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PATH1E
Pathfinder 1
Online
Kampaania
Iron Gods campaign Pathfinder 1e, some homebrew
Mängijaid
5/6
GM
1/1
Pathfinder 1
en Inglise

Iron Gods campaign Pathfinder 1e, some homebrew

Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
This campaign is medieval fantasy meets science fiction. If you want cybernetics and magic wands, this is the campaign for you. I am told it is very Conan the Cimmerian based, might n magic vs alien technology. I've only read the first 2 books, and bits of the 3rd (out of 6). To help out, I have already priced the loot so everyone gets a equal share (As GM I am intensely conscientious.) I make the game easy to learn, when possible, and I do most of the math. PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players! This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's only one or two enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a class you don't normally. FEEL FREE TO ASK QUESTIONS ABOUT PLOT AND GROUP COMPOSITION! Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods (this takes you all the way to 17th level) you gotta make the characters WITH MY DIRECT ASSISTANCE in a video or audio chat as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a male elf universalist magic item crafter Wizard, female aasimar Cleric, a female unchained sylph Rogue, a male elf Alchemist. They are now 4th level, and we could use a Fighter or some warrior class. It's for the Iron Gods campaign, it has science fiction alien tech in it, not just medieval fantasy. Iron Gods is all about alien technology meets medieval types, sorta might and magic vs science fiction tech, people say it has a lot of Conan the Cimmerian vibe to it. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. That isn't to say you can't, it just means have more than one way to mess with the tactics of the enemy. Also, since real world firearms tech was really bad at this point in technology, you probably won't be using black powder firearms much if at all, so alien guns will be used. There's an area in the campaign where you can't use summoning spells, might want some alternatives for that place. Plus, any spell that the Alchemist and Wizard spell lists is shared with the other for repertoire (a little house rule of mine to help out). I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves, basically archer and Ranger types, and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and one male (but played by a woman and 3 men but not the classes you'd think). Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves,Sylvan elves, Drow, Trollans (homebrew based on Orko from masters of the universe cartoon from the 80s), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics, Sorcerers, Psychics, Mesmerists, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Unchained Rogue and Bard tend to be a mixed result since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Unchained Barbarians, Unchained Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way (if they take a female PC), and women into thinking in a more masculine, direct way (if they take a male PC) by poking them into classes that have the right mindset/tactics. I really enjoy variety, and the prewritten campaigns tend to have a lot of different activities, not just "dungeon crawls". Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes.  I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below. My groups last for years, not weeks like so many others do, in multiple campaigns. These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very SE Asian culture centric), Paladin, Fighter, Ranger (and possibly Gunslinger if I run Iron Gods or Reign of Winter, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). Watch this video if you want to learn just how silly Pathfinder can get, the end of this video https://www.youtube.com/watch?v=7fVxvxad9Vc&list=PLj4N-R1RQxAv_wyElkKGBax0IN9YoK-Bv&index=13 If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  Listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several private warnings. 3 Take a different role/class each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. You are probably gonna want to buy dice, a pair of used rulebooks or get pdfs. That's it.

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DND5E
Dungeons & Dragons 5E
Online
Kampaania
UMBER
Uus
Postitatud 5 tundi tagasi
Mängijaid
3/5
GM
1/1
Dungeons & Dragons 5E
en Inglise

UMBER

Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Setting: Our story takes place in an iron-age mythic dark fantasy world. Defend your settlement against ravenous monsters, lead expeditions into ancient ruins, and most importantly, survive the harrowing dark. We will begin in the town of Umber, a small settlement in the middle of nowhere. This town will be partially shaped by the players as they write their characters. Why are you here? Perhaps you were born here? Perhaps you lost your tribe, and were welcome into Umber long ago. Maybe you're a wanderer, and just stopping by, with plans to leave in the morning.  Tech: We'll be playing using exclusively discord for voice calls, texting between sessions for updates and comradery, as well as rolling on discord using a dice bot. Combat will be done via theatre of the mind.  Time: Tuesdays weekly at 7pm PST, running for a couple of hours. (3 hours on average)  Mechanics/Characters: 5e 2014, starting at level 1. We'll be playing with modified rest rules from the 5e DMG— longer rest periods for less encounters per adventuring day. Campaign Length: This is more of a casual commitment than a permanent forever table. Expect the game to run for a few sessions, but this certainly won't be a "get to level 20" game. Focus: While there will be combat encounters, the focus of the game will be roleplay.

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DND5E
Dungeons & Dragons 5E
Hammond
Kampaania
Chicago south suburbs d&d
Mängijaid
3/6
GM
1/1
Dungeons & Dragons 5E
en Inglise

Chicago south suburbs d&d

Täiskasvanud
Laud on mõeldud vähemalt 18-aastastele mängijatele.
LGBTQ+ sõbralik
Laud on LGBTQ+ mängijatele avalikult avatud.
Hello. We are a group of D&D players and DMs that have been together for 8 years. We recently had some members move away, so we are looking for more players. We occasionally change DMs, so no forever DMs here. We tend to focus more on roleplay than combat. We are open to other TTRPG systems or tabletop games in general. We are currently running a hombrew campaign in 5e.

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DND5E
Dungeons & Dragons 5E
Online
Kampaania
grounded: the helix organizations mistakes
Mängijaid
5/10
GM
1/1
Dungeons & Dragons 5E
en Inglise

grounded: the helix organizations mistakes

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
The Helix Initiative was introduced to the public as a revolutionary leap in environmental adaptation, biological medicine, and survival science. Officially, the organization claimed it was developing new ways for humanity to survive ecological collapse, disease, and resource shortages. Behind closed doors, however, Helix operated hidden research divisions dedicated to experimentation far beyond legal or ethical limits. Somewhere deep within those divisions, a scientist identified in surviving records only as Dr. W██d████ T████ developed a machine capable of shrinking living organisms to less than an inch tall. The technology was presented internally as a breakthrough in resource efficiency and medical research—but many of the subjects brought into testing were children between the ages of eight and sixteen. Most never returned. You are one of the survivors. After undergoing the procedure, you awaken inside an ordinary city park that has become an impossible wilderness at your scale. Blades of grass tower like trees. Puddles become lakes capable of drowning entire groups. Ants patrol the dirt like armored soldiers, while spiders transform sections of the park into web-choked death zones. Every inch of terrain matters. Every storm is catastrophic. Survival depends on learning how to weaponize the environment itself—crafting tools and defenses from thorns, sap, insect shells, broken plastic, roots, and scavenged debris left behind by previous miniature civilizations that clearly did not survive for long. As you explore deeper into the park, you begin discovering abandoned outposts, collapsed shelters, and fragmented Helix logs detailing increasingly unstable experiments. The records reference attempts to create “evolutions chosen suvivors” capable of evolving beyond normal biological limits. Again and again, one phrase appears alongside heavily censored personnel files: MARROW SYNDROME. The disease slowly destroys the body in stages—first decaying bone tissue, then muscle structure, and finally flooding the lungs with blood. Somewhere among the corrupted files are hints that Dr. W██d████ T████ never joined Helix out of loyalty. Some logs imply he infiltrated the organization to expose its corruption, free the surviving test subjects, and continue researching a cure for a terminally ill child connected to the syndrome. Whether those rumors are true remains uncertain. Helix officially denies the existence of both the disease and the scientist. Not every strange thing in the park comes from Helix laboratories. Survivors occasionally encounter a bizarre figure known only as Rock—a hyper-muscular talking bee obsessed with shouting “MUSCLE” at every possible opportunity. Most groups dismiss him as insane until they realize he understands far more about the park than he should. One moment he acts like a reckless coach forcing terrified children to become stronger, and the next he casually references erased facilities, failed experiments, or “previous attempts” that nobody else remembers. Near the edges of abandoned Helix sectors, Rock sometimes becomes unusually quiet, staring into empty space before muttering warnings that sound less like jokes and more like genuine fear. HE IS WATCHING YOUR EVERY MOVE...

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Shadowdark
Shadowdark
Winchester
Kampaania
Shadow Dark, The Lost Citadel of the Scarlet Minot
Mängijaid
0/4
GM
1/1
Shadowdark
en Inglise

Shadow Dark, The Lost Citadel of the Scarlet Minot

Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
Täiskasvanud
Laud on mõeldud vähemalt 18-aastastele mängijatele.
Hello, I am a GM looking for players to run the shadow dark adventure The Lost Citadel of the Scarlet Minotaur. Shadow dark is a rules light system reminiscent of old school D&D. New and experienced players are welcome. Game day is to be on Saturday or Sunday depending on peoples' schedules. I a looking for 3-4 players. I have several years of experience as a game master, but this will be my first time running Shadow Dark. Make sure to confirm that you understand that this is an in person game and state when you are available Saturday and Sunday.

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DH
Daggerheart
Online
Ühekordne
Messengers of Sablewood
Mängijaid
3/5
Tasuline
Tasuline
GM
1/1
Daggerheart
en Inglise

Messengers of Sablewood

Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
LGBTQ+ sõbralik
Laud on LGBTQ+ mängijatele avalikult avatud.
🌍🌍〰️〰️〰️ | Exploration ⚔️⚔️⚔️〰️〰️ | Combat 🎭🎭🎭〰️〰️ | Social RP & Drama 🧩〰️〰️〰️〰️ | Puzzles 😂😂😂〰️〰️ | Humor # When are we playing I'll host games on the 21st, 23rd and 27th of November, starting at 2:30PM BRT/5:30 PM UCT! # About the Campaign 🧑‍🏫 Learn the Game | 🎲 Sit and Play! | 😄 Have Fun! Marlowe Fairwind, the right-hand sorcerer of King Emeris, has gathered her most trusted allies to carry an important package to Hush, a small village within the ancient forest of Sablewood. The crate is large, heavy and sealed with magic, addressed to the Whitefire Arcanist. You’ve been given a map and a carriage, and the promise of reward upon your arrival. # What This Campaign Offers 🎓 Learn Daggerherat - A quick rundown of the mechanics, providing pre-made characters, complete with suggestions of links and background questions to help you immerse yourself. ⚖️ An All-round experience – Combat, exploration, roleplaying, social encounters and magical places. Get a taste of everything applied to the system of Daggerheart, and find out how it works for you! ✨ Whimsy - Although the campaign is short, the city of Hush and its inhabitants carry a certain whimsy and magic within them, making them fun personalities to engage with, so the session aims to be fun and light-hearted. ⏳ No Prep One Shot - You don't need to do any work; just show up to the game, and I'll teach all the rules and offer characters. Just sit down, learn the game, play a session and we're done! 🐣 Kid Friendly - Sablewood Messengers's only heavy themes are the inclusion of Undeads and Violence. The undeads can be easily re-skinned to something more friendly, and the combat can be quirky and silly if needed. Other than that, it's magic, fairies and songs! # In-Depth Campaign Structure Designed with beginners in mind, Sablewood Messengers is often called the Quickstart. It was released alongside Daggerheart as a free content to help players get into the game easily. It's a single session which includes explaining the game, going through two possible combats, and social encounters with a magical city and a quirky fairy grandma, with a lot of room for players and characters to interact and become closer throughout their travel. Characters are included in the module, and they have a suggestion of how they connect already included in their backgrounds, as well as questions prepared to help players strengthen these bonds. The game's rules are very simple, and can be explained within an hour. # Preparing For The Session You'll need accounts on Roll20 and Discord. No character creation needed! Characters will be provided at the start of the session! Payment and scheduling is done through [StartPlaying.Games](http://StartPlaying.Games) # About Me! Hey there! I'm Erick, and I have been a regular RPG player since 2015, but I've been involved in the world of RPGs and have been a fan since I was a little kid, when my brother used to GM for me. I'm a big fan of game design in general; so I also enjoy creating content and tweaking the rules as needed. I've played a few other systems, but D&D 5th Edition is my favorite by far. RPGs are my favorite hobby, and I believe they have immense narrative, rational and therapeutic value. I am happy to teach newcomers and engage with veterans alike. Although I embrace heavy themes and take the narrative itself seriously within the game, our communion as writers and players is something very light and comfortable for me. We'll use battlemaps for all scenes that include a scuffle, and mostly use theater of the mind for the rest of the scenes; although I do share the images that I use as reference for locations, when there are any. We'll use music to set the vibe as we play, as well as some sound effects, all integrated within Roll20. I got a firm grasp of the rules, and I am lax with them, trying to create a flow on scenes, without losing balance. Preparing to play on the 21st, 23rd and 27th of November, depending on your preference! Here are the links, depending on the date: 21st: https://startplaying.games/adventure/cmtnhlit600dcl8043dw6ms70?referralCode=L5FRL4LM 23rd: https://startplaying.games/adventure/cmtnhnsda001mju04v481py8l?referralCode=L5FRL4LM 27th: https://startplaying.games/adventure/cmtnhoubr000gl104mf53iiey?referralCode=L5FRL4LM

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Kampaania
Curse of Strahd | Gothic Horror D&D Adventure
Mängijaid
1/5
Tasuline
Tasuline
GM
1/1
Dungeons & Dragons 5.5E (2024)
en Inglise

Curse of Strahd | Gothic Horror D&D Adventure

Tasuline
Mängujuht küsib mängu juhatamise eest tasu.
Curse of Strahd — Enter Barovia The mists have found you. They do not intend to let you leave. A land trapped beneath an endless grey sky. Ancient forests hide things that should never have survived. Villages cling desperately to what little hope remains. And above it all watches a vampire who has ruled this valley for centuries. Count Strahd von Zarovich knows you are here. The question is whether you'll survive long enough to escape him. 🦇 What to Expect 🩸 A Story About Your Characters Your characters aren't just along for the ride. Your decisions, relationships, fears and ambitions will become part of the story. Barovia will react to what you do — and Strahd will take notice. 🏰 Gothic Horror & Dark Fantasy Expect haunted castles, cursed villages, ancient forests, terrifying creatures and people who have learned to survive in a world without hope. The campaign can be dark and unsettling, but we'll keep the table itself welcoming and enjoyable. 🎭 Roleplay & Character Development Barovia is filled with people who have their own problems, secrets and motivations. You'll have plenty of opportunities to interact with NPCs, make difficult choices and decide what your character is willing to sacrifice. ⚔️ Dangerous Combat Combat matters. Not every encounter is designed to be won by simply charging forward. Sometimes running away is the smartest choice. You'll face creatures that can genuinely threaten your party, and your decisions outside of combat can be just as important as your tactics during it. 🗺️ Exploration & Mystery Barovia isn't a linear dungeon. You'll have freedom to explore the valley, discover its secrets and decide which dangers you're willing to face. 🆕 New to D&D? That's completely fine. You don't need years of D&D experience to join. I'll explain the rules as we play, help you create your character and make sure you understand what's happening. The important thing is that you're ready to play a character and become part of the story. 🎲 Campaign Details System: Dungeons & Dragons 5e Campaign: Curse of Strahd Starting Level: 1 Players: 4–6 Session Length: 3 hours Frequency: Weekly Experience: Beginners & experienced players welcome We'll use Foundry VTT for maps and combat, with Discord for voice chat.

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DND5E
Dungeons & Dragons 5E
Online
Ühekordne
Curse of Strahd | Gothic Horror D&D Adventure
Mängijaid
2/5
Tasuline
Tasuline
GM
1/1
Dungeons & Dragons 5E
en Inglise

Curse of Strahd | Gothic Horror D&D Adventure

Tasuline
Mängujuht küsib mängu juhatamise eest tasu.
Lahingukeskne
Suurema osa mänguajast võtavad lahingud, taktika ja initsiatiiv.
Curse of Strahd — Enter Barovia The mists have found you. They do not intend to let you leave. A land trapped beneath an endless grey sky. Ancient forests hide things that should never have survived. Villages cling desperately to what little hope remains. And above it all watches a vampire who has ruled this valley for centuries. Count Strahd von Zarovich knows you are here. The question is whether you'll survive long enough to escape him. 🦇 What to Expect 🩸 A Story About Your Characters Your characters aren't just along for the ride. Your decisions, relationships, fears and ambitions will become part of the story. Barovia will react to what you do — and Strahd will take notice. 🏰 Gothic Horror & Dark Fantasy Expect haunted castles, cursed villages, ancient forests, terrifying creatures and people who have learned to survive in a world without hope. The campaign can be dark and unsettling, but we'll keep the table itself welcoming and enjoyable. 🎭 Roleplay & Character Development Barovia is filled with people who have their own problems, secrets and motivations. You'll have plenty of opportunities to interact with NPCs, make difficult choices and decide what your character is willing to sacrifice. ⚔️ Dangerous Combat Combat matters. Not every encounter is designed to be won by simply charging forward. Sometimes running away is the smartest choice. You'll face creatures that can genuinely threaten your party, and your decisions outside of combat can be just as important as your tactics during it. 🗺️ Exploration & Mystery Barovia isn't a linear dungeon. You'll have freedom to explore the valley, discover its secrets and decide which dangers you're willing to face. 🆕 New to D&D? That's completely fine. You don't need years of D&D experience to join. I'll explain the rules as we play, help you create your character and make sure you understand what's happening. The important thing is that you're ready to play a character and become part of the story. 🎲 Campaign Details System: Dungeons & Dragons 5e Campaign: Curse of Strahd Starting Level: 1 Players: 4–6 Session Length: 3 hours Frequency: Weekly Experience: Beginners & experienced players welcome We'll use Foundry VTT for maps and combat, with Discord for voice chat.

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DND4E
Dungeons & Dragons 4E
Online
Kampaania
Dnd 4e madness at gardmore abbey campaign
Mängijaid
0/5
GM
1/1
Dungeons & Dragons 4E
en Inglise

Dnd 4e madness at gardmore abbey campaign

Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Ainult tasuta
Mängijaprofiilil - otsid tasuta mänge ja tasulised sind ei huvita.
Every other thursday im doing dnd 4e, they are 8th level and looking for the deck of many things.  We are more roleplayers then mine maxers, if you're interested, send me a message. New players welcome. After this story is finished I plan to do against the giants in paragon. And your characters backstory will affect how the epic storyline plays out.

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DND5E
Dungeons & Dragons 5E
Online
Kampaania
Lord Of Mysteries
Mängijaid
5/7
GM
0/1
Dungeons & Dragons 5E
en Inglise

Lord Of Mysteries

Ainult tasuta
Mängijaprofiilil - otsid tasuta mänge ja tasulised sind ei huvita.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Hi, we're looking for a DM that's familiar with the lord of the Mysteries light novel and anime world. We have characters, and some are still being made. We have a few players who have a lot of knowledge of the world, and we can help however we can. We just really loved the concept and hope to find someone who can bring it to life.  Looking forward to hearing from you soon.

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DCCarl
Dungeon Crawler Carl
Online
Kampaania
Dungeon Crawler Carl - First Level - Learn to play
Mängijaid
0/6
Tasuline
Tasuline
GM
1/1
Dungeon Crawler Carl
en Inglise

Dungeon Crawler Carl - First Level - Learn to play

Tasuline
Mängujuht küsib mängu juhatamise eest tasu.
Lahingukeskne
Suurema osa mänguajast võtavad lahingud, taktika ja initsiatiiv.
🍩 The Syndicate has seized your planet and it is currently being stripped by the Borant Corporation of all useful materials and deposits. 🍩 Your planet is lost but you and your fellow survivors have been given the opportunity to reclaim it. Provided of course you are entertaining enough! 🍩 Welcome to the Dungeon Crawler World! 🍩 The apocalypse will be televised! _______________________________ Dungeon Crawler Carl is, as the name implies, a Dungeon Crawling TTRPG based on the books of the same name. You DO NOT need to have read the books to play. I will be leading you through the first level of the World Dungeon. Largely considered the the first of two "Tutorial" levels. During this short campaign you will meet the system AI, fight swarms of mobs, befriend NPCs, go on quests, explore the ruins of your civilization, earn achievements, bring down the BOSS and collect that sweet, sweet loot! Seriously, so much loot. And maybe, just maybe, come out alive to crawl another day. Did I mention loot? _______________________________ Payment and Scheduling will take place through Startplaying.games. Click https://startplaying.games/adventure/cmw5h2zcw002yi907y18l65zd?referralCode=FC4SJ4HB to join the adventure and get $10 off your first game!

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Oled uus? Ei tea, kust alustada?

Kaks minutit sellest, kuidas Groupfinder töötab, ja siis kiire ringkäik sellel lehel.

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