Varamu Game systems Tabletop Roleplaying Games

Learn more about the different game systems, discover new and revisit old ones. The library is constantly evolving and growing. With your help, we can expand it even further.

Järjestus
Kirjed on järjestatud Soovita klikkide arvu järgi.
GATEWAY RPG: The Free Rules Lite d20 Game System
1
Tabletop Roleplaying Games

GATEWAY RPG: The Free Rules Lite d20 Game System

Beginner-friendly
High-Fantasy
Get your table playing in minutes, not hours.   GATEWAY RPG is a free, modular d20 system designed for zero-prep adventures, sudden one-shots, and seamless intro sessions. Powered by familiar 5E mechanics but stripped of all the bloat, GATEWAY lets you run any genre instantly: from neon-soaked cyberpunk streets to grit-filled noir alleys. What’s Inside? The 42-Page Core Rulebook: A streamlined engine for Players and GMs, available in both English and Spanish (Reglas en Español). The Deluxe Edition: The definitive 102-page PDF compiling the Core Rules, Solo Rules, and Bestiary into one volume. Accessible Formats: All rules are formatted in high-quality, printable PDFs with options for both white and book-textured backgrounds. Ready-to-Play Content: Jump straight into the action with Pre-generated Characters and One-Shot Adventure Modules spanning multiple genres. The Player’s Toolkit: Includes printable and form-fillable Character Sheets, a 1-page Quick Reference sheet, and a dedicated d20 Oracle for Solo Play. Starter Bestiary: A multi-genre supplement featuring 25 adversaries across 11 settings, from High Fantasy and Space Opera to Cthulhu-style Horror. Universal Compatibility: Use the Advanced Play Variant for long campaigns or easily port your characters into D&D, Pathfinder, or Star Wars d20. Homebrew & Variant Rules Supplement: Level up your game with 20+ pages of optional mechanics. Features include "Spark of Heroism" (Inspiration), Pushing for Success (Partial Success), and Genre Modifiers for high-tension Survival or Cosmic Horror play. Pocket-Sized Character Sheets: Compact sheets designed for portability and efficiency. Solo Play Quickstart Zine: A portable, zine-style guide for quick, on-the-go solo adventures.

Loe edasi

Monster of the Week (2012)
2 16
Tabletop Roleplaying Games

Monster of the Week (2012)

English
Rules-light
Monster of the Week (MOTW) is an urban fantasy-horror tabletop role-playing game developed by Michael Sands. It was first published in 2012, and a revised edition was published by Evil Hat Productions in 2015. The entire theme of the game is heavily inspired by TV shows like Buffy, Supernatural, X-Files, Fringe and many others. The system it directly evolved from is Apocalypse World (2010) Description Players in the MOTW system take on the role of monster hunters. Capable of dealing with most creatures that might get in their way. Using skills to solve mysteries, track monsters and eventually defeat them.  System Overview & Key Features Powered by the Apocalypse Engine (2d6) Players roll two six-sided dice (2d6) when performing actions, adding relevant character modifiers to the result. Rolling a 10 or higher is considered a success. 7-9 is a partial success, which will also carry some added consequences. Getting a 6 or lower means failure - you have not succeeded in whatever you attempted and dire consequences are soon to follow. Basic and Playbook Moves Game mechanics are categorized into discrete actions called "Moves." Basic Moves are universally available to all characters and cover common actions such as "Investigate a Mystery," "Kick Some Ass," or "Act Under Pressure." Playbook Moves are exclusive, specialized abilities granted by a character's chosen Playbook, allowing them to manipulate the narrative or game mechanics in unique ways. Finite Luck Points Each character possesses a limited track of Luck points. A player may permanently expend a point of Luck to retroactively alter a dice roll to a 12 (a complete success) or to entirely negate a single instance of sustained damage. Luck is a resource the players have to keep an eye on. Using too much can get you out of trouble, but if you don't have it when you need it most - trouble awaits. Harm and Exploiting Weaknesses Physical trauma is tracked using a short monitor called "Harm." Player characters and adversaries possess low thresholds for sustaining Harm, making direct combat inherently dangerous. To successfully defeat a primary antagonist, players are mechanically required to investigate and utilize the creature's specific weakness, as standard physical attacks are often insufficient to achieve a permanent victory. The Mystery Countdown To structure a gameplay session, the Keeper utilizes a tool called the Countdown. This is a chronological timeline detailing the sequence of events that will occur if the player characters fail to intervene. The Countdown is divided into escalating phases, ending with a catastrophic event. It serves to govern the pacing of the investigation and provide a sense of urgency. Additional links evilhat.com - Official Evil Hat Productions website genericgames.co.nz - Official home of Michael Sands and the original game files

Loe edasi

Invincible RPG
1
Tabletop Roleplaying Games

Invincible RPG

English
Rules-light
Invincible - Superhero Roleplaying is a tabletop RPG based on Robert Kirkman, Cory Walker, and Ryan Ottley's Invincible comic and its Prime Video animated adaptation, designed by Adam Bradford (founder of D&D Beyond) and Tomas Härenstam (Free League co-founder and lead designer of the ALIEN RPG), and published by Free League Publishing in partnership with Skybound Entertainment.  Announced in February 2025, it was funded through a Kickstarter that raised over $400,000, with a Core Rulebook and Starter Set illustrated by original series artists Cory Walker and Ryan Ottley and graphic design by Johan Nohr of Mörk Borg fame. It runs on an adaptation of Free League's Year Zero Engine, streamlined down to nothing but six-sided dice. Description Playing Invincible means stepping into the franchise's own particular flavor of superheroics: cityscape brawls, sidekicks, team-ups, alien invasions, and witty banter, all delivered without the usual plot armor. Violence is graphic and injuries genuinely last, with death often permanent unless a character has the specific power to avoid it, which keeps the stakes tense rather than routine.  Mechanically and tonally, the game leans hard into the comic's central tension - ordinary teenage life, school, and relationships colliding with a level of power handed down from, and sometimes fought against, a parent - rather than playing superheroics as a straightforward power fantasy.

Loe edasi

Tales from the Loop
Tabletop Roleplaying Games

Tales from the Loop

English
Rules-light
Tales from the Loop is a tabletop roleplaying game of childhood mystery and quiet sci-fi wonder, designed by Nils Hintze and published by Free League Publishing in 2017, built directly on Swedish artist Simon Stålenhag's narrative art book of the same name. It swept five Gold ENnie Awards in 2017, including Best Game and Product of the Year, and remains one of the clearest examples of a TTRPG built to capture a single, specific visual mood - Stålenhag's paintings of enormous, quietly abandoned machinery looming over ordinary Scandinavian suburbs. Description Players take on Kids - ordinary ten-to-fifteen-year-olds, built from archetypes like the Bookworm, the Jock, the Popular Kid, or the Weirdo - growing up in an alternate 1980s where a massive particle accelerator called the Loop hums beneath the countryside, filling the neighborhood with strange machines and stranger creatures nobody adult seems able to explain.  The Game Master runs Mysteries, TV-episode-style adventures staged scene by scene, where the actual danger from the Loop's technology sits right alongside completely mundane teenage Trouble - being grounded, a bully at school, a parent who won't listen. The game states its central promise plainly: Kids in this setting cannot die, which keeps stakes high through fear, loss, and consequence rather than mortality, and lets the tone stay closer to Stranger Things or E.T. than to horror.

Loe edasi