Otsin mängijaid › Chroma Ibexis

Chroma Ibexis

Daggerheart
Daggerheart
Online

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Hello GroupFinder I'm here with an ad for a game I'm running for some friends! The game will use the daggerheart system and will take place in a setting I've created. About the setting Chroma Ibexis is a world built within and without the body of a great beast. The Chroma Ibexis is older than the oldest denizens of the world. It resembles a massive ibex with crystalline antlers. It is covered in settlements on its back and sides, along with wounds leading into and out of its body through which people travel. Chroma Ibexis is, for real world comparison, relatively similar in size to a large continent. Though combined with its interior it could be considered much larger. Chroma Ibexis is home to all manner of fantasy race and creature. From dwarves to elves to gnomes, Chroma Ibexis is home to a wide variety of peoples. Those who call Chroma Ibexis home have achieved a level of technology similar to the industrial era. Sourcing building materials from the plants and fungus that grow all over the body of the Chroma Ibexis and the mineral buildup within the massive creature's body. While there exist all manner of relatively mundane jobs that occupy the bulk of Chroma Ibexis' denizens, one stands out as truly and completely unique. The Wound-Wardens act as a sort of "immune system" for the Chroma Ibexis; behaving as what we identify as "adventurers". Travelling all throughout the Chroma Ibexis and fighting dangerous monsters or "Infections" and assisting the peoples of Chroma Ibexis with all manner of odd jobs. About me What's up! I'm Pidgeon(xe/they), I'm 26, and I've been running games for over 10 years now. I'm currently working on getting a Daggerheart game going for some friends of mine and we're 1-2 players short. I like to think I'm of a friendly sort and my friends are too! This'll be my first time running Daggerheart but far from my first time running a game. About the game The game will take place in the aforementioned setting and will ideally run weekly on Mondays starting at either 7:30 PM EST or 8:30 PM EST depending on player preference. VTT will determined during session 0. I run a 0 bigotry tolerated table and strive to ensure safety for any player who plays in my games. If you're interested in playing please fill out the following form : Logi sisse

Daggerheart

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  • Asukoht: Online
  • Mängude tihedus: Iga nädal
  • Ajatsoon:
    EST
    Ida-Ameerika standardaeg (GMT/UTC -5)
  • Korraldaja: Pibbegon
  • Mängijaid: 3/5
  • GM: 1/1
  • Keel: Inglise
  • Lisatud: 17. November 2025
  • Viimati muudetud: 16. January 2026
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Algajasõbralik
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LGBTQ+ sõbralik
Laud on LGBTQ+ mängijatele avalikult avatud.
🌍🌍〰️〰️〰️ | Exploration ⚔️⚔️⚔️〰️〰️ | Combat 🎭🎭🎭〰️〰️ | Social RP & Drama 🧩〰️〰️〰️〰️ | Puzzles 😂😂😂〰️〰️ | Humor # About the Campaign 🧑‍🏫 Learn the Game | 🎲 Sit and Play! | 😄 Have Fun! Marlowe Fairwind, the right-hand sorcerer of King Emeris, has gathered her most trusted allies to carry an important package to Hush, a small village within the ancient forest of Sablewood. The crate is large, heavy and sealed with magic, addressed to the Whitefire Arcanist. You’ve been given a map and a carriage, and the promise of reward upon your arrival. # What This Campaign Offers 🎓 Learn Daggerherat - A quick rundown of the mechanics, providing pre-made characters, complete with suggestions of links and background questions to help you immerse yourself. ⚖️ An All-round experience – Combat, exploration, roleplaying, social encounters and magical places. Get a taste of everything applied to the system of Daggerheart, and find out how it works for you! ✨ Whimsy - Although the campaign is short, the city of Hush and its inhabitants carry a certain whimsy and magic within them, making them fun personalities to engage with, so the session aims to be fun and light-hearted. ⏳ No Prep One Shot - You don't need to do any work; just show up to the game, and I'll teach all the rules and offer characters. Just sit down, learn the game, play a session and we're done! 🐣 Kid Friendly - Sablewood Messengers's only heavy themes are the inclusion of Undeads and Violence. The undeads can be easily re-skinned to something more friendly, and the combat can be quirky and silly if needed. Other than that, it's magic, fairies and songs! # In-Depth Campaign Structure Designed with beginners in mind, Sablewood Messengers is often called the Quickstart. It was released alongside Daggerheart as a free content to help players get into the game easily. It's a single session which includes explaining the game, going through two possible combats, and social encounters with a magical city and a quirky fairy grandma, with a lot of room for players and characters to interact and become closer throughout their travel. Characters are included in the module, and they have a suggestion of how they connect already included in their backgrounds, as well as questions prepared to help players strengthen these bonds. The game's rules are very simple, and can be explained within an hour. # Preparing For The Session You'll need accounts on Roll20 and Discord. No character creation needed! Characters will be provided at the start of the session! Payment and scheduling is done through [StartPlaying.Games](http://StartPlaying.Games) # About Me! Hey there! I'm Erick, and I have been a regular RPG player since 2015, but I've been involved in the world of RPGs and have been a fan since I was a little kid, when my brother used to GM for me. I'm a big fan of game design in general; so I also enjoy creating content and tweaking the rules as needed. I've played a few other systems, but D&D 5th Edition is my favorite by far. RPGs are my favorite hobby, and I believe they have immense narrative, rational and therapeutic value. I am happy to teach newcomers and engage with veterans alike. Although I embrace heavy themes and take the narrative itself seriously within the game, our communion as writers and players is something very light and comfortable for me. We'll use battlemaps for all scenes that include a scuffle, and mostly use theater of the mind for the rest of the scenes; although I do share the images that I use as reference for locations, when there are any. We'll use music to set the vibe as we play, as well as some sound effects, all integrated within Roll20. I got a firm grasp of the rules, and I am lax with them, trying to create a flow on scenes, without losing balance. Preparing to play on the 17th, 19th and 23rd of October, depending on your preference! Here are the links, depending on the date: 17th: https://startplaying.games/adventure/cmtnhlit600dbl804wjnneeux?ref=cma10im2q0049438vvgzb4o2h 19th: https://startplaying.games/adventure/cmtnhnsda001lju04f2kr66pt?ref=cma10im2q0049438vvgzb4o2h 23rd: https://startplaying.games/adventure/cmtnhoubr000fl104nshfokoy?ref=cma10im2q0049438vvgzb4o2h

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