Varamu Game systems Tabletop Roleplaying Games

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GATEWAY RPG: The Free Rules Lite d20 Game System
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Tabletop Roleplaying Games

GATEWAY RPG: The Free Rules Lite d20 Game System

Beginner-friendly
High-Fantasy
Get your table playing in minutes, not hours.   GATEWAY RPG is a free, modular d20 system designed for zero-prep adventures, sudden one-shots, and seamless intro sessions. Powered by familiar 5E mechanics but stripped of all the bloat, GATEWAY lets you run any genre instantly: from neon-soaked cyberpunk streets to grit-filled noir alleys. What’s Inside? The 42-Page Core Rulebook: A streamlined engine for Players and GMs, available in both English and Spanish (Reglas en Español). The Deluxe Edition: The definitive 102-page PDF compiling the Core Rules, Solo Rules, and Bestiary into one volume. Accessible Formats: All rules are formatted in high-quality, printable PDFs with options for both white and book-textured backgrounds. Ready-to-Play Content: Jump straight into the action with Pre-generated Characters and One-Shot Adventure Modules spanning multiple genres. The Player’s Toolkit: Includes printable and form-fillable Character Sheets, a 1-page Quick Reference sheet, and a dedicated d20 Oracle for Solo Play. Starter Bestiary: A multi-genre supplement featuring 25 adversaries across 11 settings, from High Fantasy and Space Opera to Cthulhu-style Horror. Universal Compatibility: Use the Advanced Play Variant for long campaigns or easily port your characters into D&D, Pathfinder, or Star Wars d20. Homebrew & Variant Rules Supplement: Level up your game with 20+ pages of optional mechanics. Features include "Spark of Heroism" (Inspiration), Pushing for Success (Partial Success), and Genre Modifiers for high-tension Survival or Cosmic Horror play. Pocket-Sized Character Sheets: Compact sheets designed for portability and efficiency. Solo Play Quickstart Zine: A portable, zine-style guide for quick, on-the-go solo adventures.

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The Labyrinth RPG
Tabletop Roleplaying Games

The Labyrinth RPG

High-Fantasy
English
Jim Henson's Labyrinth: The Adventure Game (commonly referred to as The Labyrinth RPG) is a whimsical, rules-light tabletop role-playing game designed by Ben Milton and Jack Caesar, and published by River Horse Games in 2020. Officially licensed and based on the 1986 cult classic musical fantasy film Labyrinth, the system is explicitly engineered to accommodate both veteran role-players and complete beginners. It trades complex simulationist mechanics for streamlined puzzle-solving, theater-of-the-mind exploration, and improvisational narrative problem-solving. Description The Labyrinth RPG drops players directly into the shifting, surreal dreamscape of Jareth the Goblin King’s maze. The overarching premise mirrors the movie: players must navigate the treacherous, puzzle-filled environment to reach the Goblin City and rescue someone or something of immense personal value before the clock strikes thirteen. The game is fundamentally non-violent; conflicts are structured around riddles, social manipulation, environmental obstacles, and trickery rather than traditional weapon combat or health point attrition. The physical book itself functions as a luxury artifact, famously incorporating a hollowed-out spine that contains a set of custom six-sided dice and ribbon bookmarks to facilitate instant play. Links riverhorse.eu - Official website

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Avatar Legends RPG
2
Tabletop Roleplaying Games

Avatar Legends RPG

High-Fantasy
Rules-light
Avatar Legends: The Roleplaying Game is an officially licensed tabletop roleplaying game set in the world of Avatar: The Last Airbender and The Legend of Korra, designed by a team led by Brendan Conway (with James Mendez Hodes, Yeonsoo Julian Kim, Sharang Biswas, Daniel Kwan, and Sen-Foong Lim) and published by Magpie Games. It launched via a Kickstarter campaign that raised over $10 million - one of the highest-funded TTRPG crowdfunders ever run - with a digital release in October 2022 and the physical core book following in January 2023. The system is built on the Powered by the Apocalypse engine, the same design lineage that traces back to Apocalypse World, adapted here around the show's elemental combat and character-driven melodrama. Description Players take on benders, martial artists, and technologically-minded specialists living somewhere across five playable eras of the setting - Kyoshi's age, Roku's era, the Hundred Year War, Aang's timeline, or Korra's modernized world - navigating a world of four elemental nations where manipulating earth, water, fire, or air is a normal, visible part of daily life.  Sessions mix character drama with fast, narratively-driven combat: a Game Master frames scenes and plays the setting's antagonists, who are written to have their own motivations rather than serving as disposable obstacles. The game leans hard on internal conflict as much as external - characters are built around competing values as much as combat skill, and are expected to be pulled off-balance by the people and ideals they care about, not just by getting hit.

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