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Join our eclectic crew as they try to navigate the harrowing Post-Gap universe of a brand-new original Starfinder 2e adventure campaign: “The Gap Between Us”.

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Join our eclectic crew as they try to navigate the harrowing Post-Gap universe of a brand-new original
Starfinder 2e https://www.groupfinder.gg/library/starfinder-2e
adventure campaign:
The Gap Between Us https://groupfinder.eu/library/the-gap-between-us
. A space station full of strangers and lost memories; where even the most familiar settings seem out of place. We drop full Actual Play episodes every Thursday, so grab a seat at the table and follow the journey week by week. Whether you’re a Starfinder veteran or just love a good sci-fi story, you’ll find thrilling adventures, memorable characters, and original TTRPG storytelling right here.

Viimased episoodid

  • 2h 31m

    TWR36 | Titanic Reprisal

    Having endured all manner of bizarre threat and hardship, our survivors have persevered and grown to finally reach level three! But this newfound power might just lead to overconfidence...With new strength and allies, th...

  • 2h 14m

    TWR35 | And So We Prey

    Out of the frying pan and into the fire. This week our "perspective tenants" meet some of their potential neighbors and [80's comedy narrator voice] it doesn't go exactly like they hoped.Further exploration of the former...

  • 2h 03m

    TWR34 | Ill Restraint

    Back to a normal record this week, and the crew is doing pretty well considering that one half of them doesn't trust the others not to use their friends decaying bodies to source drugs, and the other half are doing unspe...

  • 1h 20m

    TWR33 | Heavy, Danger

    A bit of an unorthodox episode this week as technical troubles abound, but that doesn't slow our crew down any!A brief reprieve from the horrors withing the Outré Accommodations gets deeper than some party members have m...

  • 2h 09m

    TWR32 | Cooked

    This has to be the final boss right? Jexa is tossing out 20s like her life depends on it... though I guess it does. Tarrik takes a deep dive into what makes Doxx, well.... Doxx. An enlightening conversation of deflecti...

  • 2h 26m

    TWR31 | Full Steam Ahead

    This is what happens when you send a bunch of randos through a maze. One character has all the keys, one is absolutely clueless and the other two are absolutely pulling levers over and over again trying to break the gam...

  • 1h 58m

    TRW30 | Little Fish in a Big Pond

    The survivors find out how fixed the apartments really are... and they're not surprised. They do seem to be disappointed though. As if it could really be THAT easy?!A character did find a fashionable crossbody bag though...

  • 1h 55m

    TWR29 | Keys to the Castle?

    OH man, Tarrik wanted to run and Jexa has been out of bullets for what feels like eons... it takes some grit for them all to get away from Daddy Shroom over here. I'm glad they do though, because it seems like we're actu...

  • 1h 50m

    TWR28 | FUNgus Among Us

    Is the Beastmaster, like, dumb? Because this place is filled with literally the WORST stuff.These fun-guys are so aggressive and hostile that they should be unalived on sight... so naturally our survivors - don't do tha...

  • 1h 46m

    TWR27 | Retching the End

    These survivors have a habit of fawning over the things most likely to kill them. No sir, the petite fungus monster that is 97% teeth will not NOT eat you. Back away slowly.And while you're at it, the fungus that likely...

  • 2h 15m

    TRW26 | Green Glow Never Good

    After maybe the most asterisk oriented conversation ever, the players refocus on what fresh heck awaits them beyond the elevator door this time.Turns out the capybara has sci-fi brethren, and they like to bite, and regen...

  • 2h 01m

    TWR25 | Snatched

    How many bullets do we have? Cause we're going to need them. Though the team does seem more confident now. Heck, Doxx is over there doing backflips off of countertops and pretending that Andrew gives out style points. Ma...

  • 1h 44m

    TWR24 | Blood on the Ice

    The confidence level is like night and day over here. No longer a floundering rag-tag crew, this gang knows what to expect and how to get the job done. It's gonna bum me out way more though if (when) they falter. Nope. T...

  • 1h 40m

    TWR23 | Served Cold

    The crew gets a break from relentless combat to get to know their new friend Nirdra and she's able to shed some light on the recent history of the apartment building as well as some of the creatures within it.Of course,...

  • 1h 57m

    TWR22 | Knock-down Drag-out

    Offa-doofa. This one is off to the races without any preamble. The crew has no time to waste if they're going to save their rat. Everyone light a candle for poor Jexa. Perhaps if she makes it through this she'll learn th...

  • 1h 20m

    TWR21 | Lost in the Fray

    Oh hey, what's up. You're our healer right? I'm just, like SOO close to death. Can you help a sister out? Right, I know I'm not being super effective, but something about the dice gods. Amiright?! Anyway... yeah. Okay, I...

  • 2h 24m

    TWR20 | An Unexpected Engagement

    A whole new level for our players comes right in time for them to NEED IT. They rush ahead with a foolproof plan... open a door and toss a grenade. What could go wrong? Never mind Tarrik standing in the doorway dumbfound...

  • 2h 05m

    TWR19 | Facing the End

    Picking up where we left off last week, the gang staring confused into a room full of folks that shouldn't be there; a new feline companion at their side. What are they seeing? What's real? There's only one way to find o...

  • 2h 45m

    TWR18 | Cracked and Fraying

    Brrrr. The cold is really starting to settle into the crew's bones as they fight their way across the floor. These eggs seem chill enough, but they are EVERYWHERE and they keep falling off the countertops like there is a...

  • 2h 07m

    TWR17 | Eye Hate to See You Go

    It’s a Christmas Episode ...because of the hat, I guess? It's also vaguely festive because of all the snow, but it's slowly killing them, so that puts a damper on things.In other news, these eggs have too many eyes, and...

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Dungeons & Dragons 3.5
Tabletop Roleplaying Games

Dungeons & Dragons 3.5

High-Fantasy
Wizards of the Coast
Complex
Dungeons & Dragons v.3.5 is a 2003 revision of D&D 3rd Edition, the ruleset Jonathan Tweet, Monte Cook, and Skip Williams designed for Wizards of the Coast in 2000 as the first all-new D&D edition since the company acquired the property from TSR. Rather than a new edition in its own right, 3.5 arrived as a focused patch just three years later - smoothing out rules ambiguities, rebalancing spells and monsters, and expanding the core books.  Though the revision was controversial at the time, with even 3.0 co-designer Monte Cook publicly criticizing its pace and motives. It runs on the d20 System, the Open Game License-based engine 3rd Edition introduced that let third-party publishers legally produce D&D-compatible material for the first time, kicking off the d20 boom of the early 2000s and, eventually, Paizo's Pathfinder.

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Echsen und Keller
Actual Play & Podcasts

Echsen und Keller

German
Dungeons & Dragons
Actual Play
Willkommen bei Echsen und Keller, unserem Dungeons and Dragons Actual Play Podcast. Folge unseren mutigen Abenteurern auf ihren Reisen entlang der Schwertküste und nach Chult, wo - nicht nur - verschlagene Goblins, brutale Bugbears und frustrierende Banshees lauern. Hier wird DnD 5e in anfängerfreundlicher Atmosphäre gespielt, mit viel Humor und wachsender Kompetenz. In Staffel 1 lernen wir mithilfe des Startersets und der 'Lost Mine of Phandelver' die 5. Edition kennen. In Staffel 2 verschlägt es uns in 'Tomb of Annihilation' in zombieverseuchte Dschungel. Stürz dich mit uns ins Abenteuer!

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Loresight
Tools & Platforms

Loresight

English
Free
Toolkit
I kept being the one at the table saying "hang on, let me look it up", or I would remember a detail wrong. I built Loresight to help me out. It listens while you play. Say a spell name and the spell comes up. Say a monster's name and the stat block is on screen before you've finished the sentence. You tell it which categories to pay attention to (e.g. spells, items, monsters), so it isn't throwing item cards at you every time somebody mentions a rope. The microphone only runs while you've got listening switched on. It also works as a normal reference app so you can use quick search too. Loresight is free and will never be for sale. If anyone asks you to pay for it, it is not Loresight. The only official downloads are this Google Play listing and the GitHub releases page. Four systems come built in: D&D 5e (SRD 5.1), the 2024 5e SRD, Pathfinder 2e Remaster under the ORC licence, and Daggerheart SRD 1.0. You can add more content and systems. A system is just a JSON content pack, and once it's loaded the app treats it like any of the built-in ones. You can browse it, search it, and the assistant will spot its names while you talk. There's nothing D&D-specific buried in the code. Homebrew sits next to the official content rather than replacing it. Browsing works the ordinary way when you'd rather do it yourself. Search by name or work down through the types. Entries link to each other, so you get from a monster to the spell it casts in one tap. Search only ever covers the system you're playing, so Pathfinder results never turn up in a D&D game. There's a notetaker as well. It transcribes anything it hears directly to text. It won't identify people, but where possible it will add "new speaker" with a line break so sentences don't run into each other. All of this runs on the device. Speech recognition is local, audio is processed and thrown away immediately and is never saved, and there's no account, server or analytics anywhere in it. Turn the wifi off and nothing changes. The install is large for the same reason: the speech models are inside the app. Android is the primary platform and the best-tested build. The Windows, Mac and Linux apps are the same thing, but they aren't code-signed because there's no budget for the certificates those platforms charge for, so expect a one-time "unidentified Fair warning: the listening is best effort and won't always be 100% accurattrade-off in on-device speech models. I'm also limited to allowed contentonly for this release, since that's what can be handed out, with the attributions in the app. This is why I made it extensible with an import/export system. There is no affiliation with or sponsored support from any of the systems included.

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