Port Saga

Ülevaade

Indie podcast creator Rachel J. Wilkinson brings together a diverse cast of professional voice actors and World of Darkness enthusiasts in the first V5 scripted audio drama. This 20-episode show centers on the fictional mid-Atlantic city of Port Saga and the vampires who call it home.
Vampire: The Masquerade https://groupfinder.eu/library/vampire-the-masquerade-5e-2018
PORT SAGA is for anyone hungry for a VTM V5 story that goes beyond books and actual plays to create a fully dramatized, immersive audio experience.

Links

racheljwilkinson.com https://www.racheljwilkinson.com/portsaga - Port Saga official page youtube.com https://www.youtube.com/watch?v=jG6g3sIWG2Y&list=PLjat7WQ_F9EjFXKcCMopPQ6PrRN4w7U4x - Youtube playlist spotify.com https://open.spotify.com/show/7q29MbwawBMxR9qOS2Lb4n - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/vampire-the-masquerade-port-saga/id1583615662 - Apple Podcasts feed

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Monster of the Week (2012)
Tabletop Roleplaying Games

Monster of the Week (2012)

TTRPG
English
Rules-light
Monster of the Week (MOTW) is an urban fantasy-horror tabletop role-playing game developed by Michael Sands. It was first published in 2012, and a revised edition was published by Evil Hat Productions in 2015. The entire theme of the game is heavily inspired by TV shows like Buffy, Supernatural, X-Files, Fringe and many others. The system it directly evolved from is Apocalypse World (2010) Description Players in the MOTW system take on the role of monster hunters. Capable of dealing with most creatures that might get in their way. Using skills to solve mysteries, track monsters and eventually defeat them.  System Overview & Key Features Powered by the Apocalypse Engine (2d6) Players roll two six-sided dice (2d6) when performing actions, adding relevant character modifiers to the result. Rolling a 10 or higher is considered a success. 7-9 is a partial success, which will also carry some added consequences. Getting a 6 or lower means failure - you have not succeeded in whatever you attempted and dire consequences are soon to follow. Basic and Playbook Moves Game mechanics are categorized into discrete actions called "Moves." Basic Moves are universally available to all characters and cover common actions such as "Investigate a Mystery," "Kick Some Ass," or "Act Under Pressure." Playbook Moves are exclusive, specialized abilities granted by a character's chosen Playbook, allowing them to manipulate the narrative or game mechanics in unique ways. Finite Luck Points Each character possesses a limited track of Luck points. A player may permanently expend a point of Luck to retroactively alter a dice roll to a 12 (a complete success) or to entirely negate a single instance of sustained damage. Luck is a resource the players have to keep an eye on. Using too much can get you out of trouble, but if you don't have it when you need it most - trouble awaits. Harm and Exploiting Weaknesses Physical trauma is tracked using a short monitor called "Harm." Player characters and adversaries possess low thresholds for sustaining Harm, making direct combat inherently dangerous. To successfully defeat a primary antagonist, players are mechanically required to investigate and utilize the creature's specific weakness, as standard physical attacks are often insufficient to achieve a permanent victory. The Mystery Countdown To structure a gameplay session, the Keeper utilizes a tool called the Countdown. This is a chronological timeline detailing the sequence of events that will occur if the player characters fail to intervene. The Countdown is divided into escalating phases, ending with a catastrophic event. It serves to govern the pacing of the investigation and provide a sense of urgency. Additional links evilhat.com - Official Evil Hat Productions website genericgames.co.nz - Official home of Michael Sands and the original game files

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Dark Dice
Actual Play & Podcasts

Dark Dice

English
Dungeons & Dragons
Actual Play
Dark Dice is the horror actual-play Dungeons & Dragons podcast that uses immersive soundscapes and intense editing to create added layers of immersion. Each season, travelers embark on a journey into the dark corners of a world brimming with dragons, monsters, and dark gods. They will never be the same again. Campaigns Domain of the Nameless God A rescue team ventures into the Dead Pines to find the missing children of Ilmater's Hope. Instead, a shapeshifting monster known as “The Silent One” infiltrates the party, impersonating those it kills. Can the team find the missing children before they are sacrificed in a dark ritual, or will the world be consumed by the sinister Nameless God? Shores of the Silver Thrum Eight strangers board a cargo ship bound for the Northrealm. Divergent quests, monsters, and cursed cargo quickly become the least of their worries as they reach the Sunken Bulwark and prepare for the ominous Ritual of Last Light at the infamous Sunken Temple… As waters rise, and foul weather approaches, they find themselves irresistibly drawn toward the source of a terrible sound. Fear the strangers in your midst. Never play games with fate. Links darkdice.com - Official website youtube.com - Youtube playlist spotify.com - Spotify feed patreon.com - Patreon page

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Vaesen Mysteries
Actual Play & Podcasts

Vaesen Mysteries

English
Actual Play
Vaesen
The first episode of Vaesen we are doing, in a series of Mysteries. This first Mystery is the one in the main rule book. It is in two parts, with this part introducing the setting and how the campaign play works, and the journey to the mystery that will show in part two.

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