Path of Night

Ülevaade

Path of Night Podcast is an actual play podcast about a group of roleplayers telling engaging shared stories around the gaming table. Campaign One follows a group of vampires in New Haven, CT, in the year 1999 using the [pill]Vampire: The Masquerade https://groupfinder.eu/library/vampire-the-masquerade-5e-2018[pill] system by White Wolf Publishing and Paradox Interactive.

Links

path-of-night-podcast.simplecast.com https://path-of-night-podcast.simplecast.com/ - Podcast links youtube.com https://www.youtube.com/@pathofnight - Youtube channel spotify.com https://open.spotify.com/show/49PHKdTV4dXEUqG8YYCjCV - Spotify feed ko-fi.com https://ko-fi.com/pathofnight - Ko-Fi page

Other entries

Dados à Portuguesa
Actual Play & Podcasts

Dados à Portuguesa

Portuguese
Dungeons & Dragons
Actual Play
Somos um podcast apaixonado por jogos narrativos de mesa. Aqui, mergulhamos em aventuras emocionantes, exploramos terras mágicas e contamos histórias inesquecíveis. Junte-se a nós e embarque nessas jornadas épicas com nossos jogadores. Prepare-se para risadas, reviravoltas e muita diversão. Sintonize e faça parte da aventura Dados à Portuguesa! Links dadosaportuguesa.transistor.fm - Official website youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed discord.gg - Discord server patreon.com - Patreon page

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TableTone
Tools & Platforms

TableTone

English
Tabletone
Audio & Music
TableTone brings immersive, evolving soundscapes to your TTRPG sessions, helping your story come alive with music that adapts to every moment. Designed specifically for game masters as it offers intuitive controls that make managing sound effortless. /images/general-media/1774009720_CjVhuK0Q.jpg A growing library of studio-quality content, created by professional producers, ensures a rich and cinematic experience. No generative AI is used — just handcrafted audio built for storytelling. Adaptive music and ambiences with the balance triangle Bring your story to life with dynamic, evolving music and soundscapes that you can adjust to every twist and turn of your game. Create and save scenes for your TTRPG session TableTone is designed with game masters in mind – simplifying audio management so you can focus on weaving the perfect narrative. Smooth transitions with one touch Elevate your game with a growing library of studio-grade audio content designed by top producers. /images/general-media/1774009724_mBnuRGVR.jpg Additional links store.tabletone.app - TableTone Store Youtube - TableTone on Youtube Instagram - TableTone on Instagram

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Monster of the Week (2012)
Tabletop Roleplaying Games

Monster of the Week (2012)

TTRPG
English
Rules-light
Monster of the Week (MOTW) is an urban fantasy-horror tabletop role-playing game developed by Michael Sands. It was first published in 2012, and a revised edition was published by Evil Hat Productions in 2015. The entire theme of the game is heavily inspired by TV shows like Buffy, Supernatural, X-Files, Fringe and many others. The system it directly evolved from is Apocalypse World (2010) Description Players in the MOTW system take on the role of monster hunters. Capable of dealing with most creatures that might get in their way. Using skills to solve mysteries, track monsters and eventually defeat them.  System Overview & Key Features Powered by the Apocalypse Engine (2d6) Players roll two six-sided dice (2d6) when performing actions, adding relevant character modifiers to the result. Rolling a 10 or higher is considered a success. 7-9 is a partial success, which will also carry some added consequences. Getting a 6 or lower means failure - you have not succeeded in whatever you attempted and dire consequences are soon to follow. Basic and Playbook Moves Game mechanics are categorized into discrete actions called "Moves." Basic Moves are universally available to all characters and cover common actions such as "Investigate a Mystery," "Kick Some Ass," or "Act Under Pressure." Playbook Moves are exclusive, specialized abilities granted by a character's chosen Playbook, allowing them to manipulate the narrative or game mechanics in unique ways. Finite Luck Points Each character possesses a limited track of Luck points. A player may permanently expend a point of Luck to retroactively alter a dice roll to a 12 (a complete success) or to entirely negate a single instance of sustained damage. Luck is a resource the players have to keep an eye on. Using too much can get you out of trouble, but if you don't have it when you need it most - trouble awaits. Harm and Exploiting Weaknesses Physical trauma is tracked using a short monitor called "Harm." Player characters and adversaries possess low thresholds for sustaining Harm, making direct combat inherently dangerous. To successfully defeat a primary antagonist, players are mechanically required to investigate and utilize the creature's specific weakness, as standard physical attacks are often insufficient to achieve a permanent victory. The Mystery Countdown To structure a gameplay session, the Keeper utilizes a tool called the Countdown. This is a chronological timeline detailing the sequence of events that will occur if the player characters fail to intervene. The Countdown is divided into escalating phases, ending with a catastrophic event. It serves to govern the pacing of the investigation and provide a sense of urgency. Additional links evilhat.com - Official Evil Hat Productions website genericgames.co.nz - Official home of Michael Sands and the original game files

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