No Quest for the Wicked

Ülevaade

Are you ready to rock? More importantly, are you ready to roll?!  Welcome to No Quest for the Wicked, a story driven actual play podcast! Currently in our second campaign using Paizo’s sci-fi space opera system,
Starfinder https://www.groupfinder.gg/library/starfinder-2e
, in a homebrew setting. Starring Ryan Dwyer, Dain Miller and Niall Spain. Made in Canada!

Campaigns

Campaign One: RECKONING

Where it all began.  Set in the entirely homebrewed system of Casa-Mal, the crew of the Persistence is inadvertently plunged into a political and cosmic conspiracy that leads them on an epic planet-hopping adventure of discovery, growth, loss and learning the importance of embracing your past with the understanding that who you were and who you’re expected to be doesn’t dictate who you are. The show follows MERRICK, a four-armed warrior in self-exile as he abandons the traditions of his people to forge his own path.  DURRIN, a ratfolk ex-assassin hiding from his violent past in an effort to start over and make-up for his past atrocities.  And CODY, an amnesic android obsessed with 80s action movies desperately searching for his best friend and creator.

Campaign Two: FRONTIERS

FRONTIERS picks up 25 years after the catastrophic events of RECKONING with a brand new cast of characters as a mysterious, uninhabited planet suddenly appears in Casa-Mal as the system rushes to investigate, secure and settle this potential new home for those displaced.  This new adventure will focus heavily on the themes of discovery and consequence with multiple ways the audience can interact and influence the narrative. Join the Discord and participate in votes as citizens of this new planet, band together with fellow listeners and create a Faction that will be represented within the in-game universe or submit a Quirk, Conflict or Catastrophe to the random event chart that will shape the campaign.

Links

noquestcast.com https://www.noquestcast.com/ - Official website youtube.com https://www.youtube.com/channel/UCsjHDGdvZAgft4ZDpKjoX_A - Youtube channel spotify.com https://open.spotify.com/show/4Ycf9xPDGYcOLKNOJw3iMw - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/no-quest-for-the-wicked/id1602869800 - Apple Podcasts feed patreon.com https://www.patreon.com/noquestcast - Patreon page

Videod

Arvustused

Järjestatud:

Arvustusi pole veel.

Logi sisse arvustuse lisamiseks.

Teised kirjed

Blades in the Dark (2017)
Tabletop Roleplaying Games

Blades in the Dark (2017)

English
Heist
Evil Hat Productions
Blades in the Dark is a heist-themed tabletop roleplaying game system about a crew of daring misfits  on the streets of an industrial fantasy city. Published by Evil Hat Productions in 2017 and designed by John Harper, it introduced the highly influential Forged in the Dark rules engine. BitD revolutionized the heist genre in tabletop gaming by pushing players straight into the act, eliminating the "planning phase". The system it loosely evolved from is Apocalypse World Description In Blades in the Dark, players are part of a criminal organization in Doskvol, a grim Victorian era city. The city is protected by a wall of lightning, to keep any threat on the outside. Players create their characters as either smugglers, thieves, assassins or cultists and explore the criminal underworld, perform dangerous heists, manage gang warfare and grow their criminal organization. The game focuses heavily on narrative momentum and failing forward. Characters are competent but flawed, constantly accumulating stress, trauma, and heat from the law as their gang rises to power. System Overview & Key Features Action Roll (d6 Dice Pool) The core mechanic uses a pool of six-sided dice(d6) based on a character's action rating. The highest die result will determine the outcome of the action. 6 is considered a full success, 4-5 is a partial success with a consequence, and 1-3 is a failure. Rolling multiple full successes is considered a critical success. Position and Effect Before every roll, the Game Master explicitly states the character's Position (Controlled, Risky, or Desperate) and Effect (Limited, Standard, or Great). This transparently communicates the exact stakes and potential fallout of the action before the dice hit the table. Stress and Resistance Characters have a Stress track. Players can spend Stress to give themselves for extra dice when rolling. They can also use it to assist an ally, or fuel their special abilities. Players can also spend Stress when facing any situation or consequence the GM throws at them, this makes the characters very skilled, but forces them to consider when to spend it. The Flashback Mechanic Instead of spending hours planning a heist, the crew simply chooses a target, picks a detail, and jumps right into the action. Later, they can use Stress, to envoke a flashback moment, where they explain how they had already planned for such a situation, or had "solved" it beforehand. Progress Clocks The game uses circular progress tracks called Clocks to visually represent approaching danger or the progress of a complex task. A clock might represent the alert level of the city watch, the structural integrity of a safe vault, or the patience of a rival gang leader. The Crew as a Character The criminal organization the players run has its own character sheet. The organization gains experience, levels up, claims territory, and unlocks special abilities, ensuring that the gang's rise to power is just as mechanically significant as the characters' Additional links evilhat.com - Official Evil Hat Productions website bladesinthedark.com - Official System Reference Document and rules database

Loe edasi

Dungeon Master Tool
Tools & Platforms

Dungeon Master Tool

Virtual tabletop (VTT)
English
French
A portable, offline-first DM and worldbuilding tool. Build worlds, run sessions, share with others and play together, all in one app. License: CC BY-NC 4.0 · Free to use Everything core works **without an account**. You only need one to play online, publish to the marketplace, or download other users' content. /images/general-media/1791564204_7DEx9r3t.webp Worldbuilding - Era Timeline: Split your world's history into eras on a timeline bar and move between them. Each era keeps its own map, pins, nested location maps and day-by-day timeline pins linked to cards and sessions. You can show the same city before the war and after it. - Templates & Packages: Every world is built on a template (D&D 5e is built in) and pulls content from packages. A package is a bundle of cards you can install into any world, link to other packages, or share on the marketplace. Custom templates are coming. - Codex: Schema-driven cards for NPCs, monsters, spells, items, locations and more. Every reference is a tappable link. Pin cards to the top, preview any card with a long press, and search by name, tag, category or text. - World Map: Pins, grid and scale, drawing, fog of war, and nested maps you can walk into (districts, dungeons, taverns). - Mind Map: An infinite canvas with linked nodes, workspaces, freehand drawing and undo/redo. /images/general-media/1791564252_TB7zwrCp.webp Running the Session - Second Screen: Give the table its own view. Pop out a window onto a second monitor, cast to a TV or projector, or project into every connected player's app. You choose how battle maps, images, cards and PDFs go out. Fog of war and hidden tokens stay hidden. - Battle Map: The session screen *is* the map, with the encounter panel and event log on top. It has layers, fog of war, AoE templates, 5e diagonal rules, creature-sized tokens, shapes and text, a DM-only layer, hidden tokens, movement trails for the round, and two maps joined into one. - Combat Tracker: Initiative, HP (with hit-dice rolls), conditions, turn order and an event log. - 3D Dice: Dice roll across the screen with named styles. Skills and saving throws roll from the character sheet with one tap. - Soundpad: Layered ambience with gapless loops, fades and ready-made soundpacks. - PDF Library: PDFs kept inside the world, opened in tabs and shareable with players. /images/general-media/1791564292_BnuuXJTS.webp Characters - Full 5e rules: Species, class, subclass, background and feats fold into one sheet. Each sense, resistance, proficiency, trait and always-prepared spell shows where it came from. Also covers multiclassing, spell slots, class resources (Rage, Bardic Inspiration, sorcery points…), weapon mastery, and short and long rests. - Character Builder: Pick species, class, subclass, background, ability scores, skills, starting equipment and feats from the SRD and any installed pack. - Level-Up: HP, proficiency bonus and hit dice update automatically. ASIs, feats, subclass and spell picks wait as pending choices. /images/general-media/1791564330_JBRRDNZ4.webp Playing Online - Online worlds: Put a world, package or character online and it stays the same on every device you sign in on. Players see the pictures even when the DM is offline. - Players: Join with an invite code, claim a character, move your own token on your turn, and send dice rolls to the DM's log. Shared cards update when the DM edits them. - .dmtz files: Export a world, package or character to one file and import it anywhere. No account or network needed. Content - SRD 5.2.1: Built in and works offline. - 19 one-tap packs: Tome of Beasts (1–3, 2023), Creature Codex, Monstrous Menagerie, Black Flag SRD, Deep Magic, Tome of Heroes, Vault of Magic, Tal'Dorei and more. - Ready-made worlds: 99 Devils of Uzrah's Palace (Shadowdark), Army of the Damned, The Cold Bounty, and soon our own campaign Aegis Act . - Marketplace: Publish worlds, templates, packages and characters as versioned snapshots with content previews. - Social: Profiles, follows, an activity feed, direct and group chats, and game listings with applications.

Loe edasi

Ars Magica
Tabletop Roleplaying Games

Ars Magica

English
Complex
Low-Fantasy
Ars Magica is a troupe-style tabletop roleplaying game about wizards and their allies in Mythic Europe, a version of medieval Europe around the year 1200 in which folklore and religious belief are literally true. It was created by Jonathan Tweet and Mark Rein-Hagen and first published by Lion Rampant in 1987.  The Fifth Edition, written by David Chart and published by Atlas Games in 2004, won the Origins Award for Best Role Playing Game of 2004 and took Gold for Best Rules at the 2005 ENnie Awards. Atlas Games has since released the Definitive Edition, a revised and expanded version of the Fifth Edition with over 600 pages, new art and a new layout. It was funded on BackerKit in 2024 and shipped to backers in 2026, and it keeps the Fifth Edition rules. The Fifth Edition directly evolved from Ars Magica Fourth Edition (Atlas Games, 1996), which in turn descends from the original 1987 game. Description Players portray magi, powerful wizards of the Order of Hermes, alongside companions, skilled specialists who go out into the world, and grogs, the hired hands and retainers who do the dangerous legwork. Most players run one of each, and the group's real shared character is the covenant, the wizards' home base, often built on a place of power.  A Game Master, called the Storyguide (SG), frames the stories, which can span decades or centuries of in-game time. The game asks a table to think in long arcs. Magi spend most of their time studying and working in a laboratory, and many of the best stories come from what that research costs the covenant and its neighbors. It also asks for a fair amount of reading and bookkeeping: the magic system rewards players who plan spells and lab projects, and a character's progress is measured in seasons rather than adventures.

Loe edasi

Otsid seltskonda?

Leia lauamänguseltskond, millega liituda, või mängijaid, keda kutsuda. Groupfinder on tasuta seltskonnaotsingu platvorm. Mängijatelt mängijatele.