GMS Magazine

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GMS Magazine is a website dedicated to produce TTRPG video and podcast content: The GMS Magazine Podcast: A podcast about RPG, Board Games and the people who make them. Beyond Gaming: A podcast with advice on how to publish and how to write your TTRPG So Play We All: A channel about board games, mostly indie.

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Dragon Warriors
Tabletop Roleplaying Games

Dragon Warriors

English
Corgi Books
Dragon Warriors is a tabletop role-playing game originally designed by Dave Morris and Oliver Johnson. Published in 1985 by Corgi Books as a series of six mass-market paperback volumes, it was later re-released in a consolidated hardcover format by Magnum Opus Press in 2008 and subsequently by Serpent King Games in 2011. It is historically notable as a domestic UK alternative to early fantasy role-playing systems, celebrated for its evocative, low-fantasy setting heavily rooted in medieval European folklore. Description Dragon Warriors is set in the Lands of Legend, a grim, pseudo-historical analogue of Europe during the early Middle Ages, saturated with superstition, ruined barrows, and perilous folklore. Rather than a game of high magic and superheroic fantasy, players inhabit a brutal, mud-and-blood world where healing is slow and combat is highly lethal. The game focuses on human protagonists belonging to distinct professions. It purposefully eschews a modern unified core resolution mechanic, instead employing a mix of specialized dice rolls that tailor the mechanical feel to the specific action being performed, from martial combat to arcane spellcasting. System Overview & Key Features Class-Based System Characters are created by selecting one of several distinct Professions, such as the Knight, Barbarian, Assassin, Sorcerer, Mystic, Elementalist, or Warlock. There is no multi-classing, and each profession possesses unique features, progression paths, and distinct mechanical subsystems for how they engage with magic or combat. Opposed Combat Mechanics Combat resolution uses a subtractive mathematical mechanic. An attacker subtracts the target's Defence score from their own Attack score to determine a specific target number. The player must then roll equal to or lower than this target number on a 20-sided die (1d20) to score a successful physical hit. Armour Bypass Rolls (ABR) Armor in Dragon Warriors acts as a static physical barrier that must be violently breached to cause harm. If an attack hits, the attacker makes an Armour Bypass Roll using a polyhedral die specific to their equipped weapon (such as a d8 for a standard sword). To inflict damage, this roll must strictly exceed the target's Armour Factor (AF). If successful, the weapon deals a fixed, non-variable amount of damage directly to the target's Health Points. Contextual Task Resolution The game lacks a traditional, unified skill system or expansive skill lists, relying instead on contextual attribute checks based on core statistics (Strength, Reflexes, Intelligence, Psychic Talent, and Looks). General tasks are typically resolved by rolling equal to or under an attribute on a d20, while opposed or complex actions (such as Stealth versus Perception) utilize calculated target numbers resolved with either a d20 or 2d10. Asymmetric Magic Subsystems Magic mechanics vary drastically depending on the spellcaster's Profession. Sorcerers, Elementalists, and Warlocks utilize a standard pool of Magic Points (MP) that depletes upon casting and regenerates at specific times of day. Mystics, conversely, do not use MPs; they can cast spells freely but must roll a check after each casting to see if they suffer psychic fatigue or temporarily lose their arcane abilities. Additional links serpentking.com - Official publisher website for the current edition of Dragon Warriors cobwebbedforest.co.uk - Comprehensive fan resource and archive for Dragon Warriors rules, errata, and game downloads

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Savage Worlds Initiative Tracker
Tools & Platforms

Savage Worlds Initiative Tracker

English
German
Free
Since I’ve been working on a Savage Worlds setting for quite some time and started a new online group now, the topic of combat and initiative naturally came up. I used to use the SavageBot on Discord, but unfortunately, it doesn't really work properly for combat anymore. I didn't want anything overly complicated. I came across the "Savage Tracker" by Inspired Conviction - a simple browser-based tool. However it unfortunately no longer works. So, I wrote my own tool. It's available in English and German. Maybe it will be useful to someone.

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MysticRemora
Tools & Platforms

MysticRemora

English
Free
Universal
MysticRemora is a free, evidence-backed directory that helps tabletop players find local game stores, card shops, board game stores, game cafés, and places to play across the United States and Canada. Players can search by store name, city, ZIP, or postal code and browse stores by game or category, including Dungeons & Dragons, Magic, Pokémon, Warhammer, and board games.

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