Otsin mängijaid Without heros or Dragons

Without heros or Dragons

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Marshall
Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
LGBTQ+ sõbralik
Laud on LGBTQ+ mängijatele avalikult avatud.
Täiskasvanud
Laud on mõeldud vähemalt 18-aastastele mängijatele.
Ainult tasuta
Mängijaprofiilil - otsid tasuta mänge ja tasulised sind ei huvita.
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.

Kirjeldus

hello im George! new to the area and looking for people to play most TTRPG's with. i would like to run DnD 5e but i am very open. I run LGBTQ+ friendly games so all peoples welcome. im pretty flexible so ill talk to yall about good meeting times. id like to meet people in person before you join the game so lets try to set that up, ill respond on discord and on the site anytime . i live in marshall tx but im willing to travel a bit. i have a homebrew campaign ready but if you bring an adventure book to me, ill most certainly run it!  now for the unfun part *not comfortable with drugs *dont like indoor smoking *18+ players only *no drinking during the game *be ready to roleplay LOL

Dungeons & Dragons 5E

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  • Asukoht: Marshall, United States
  • Mängude tihedus: Iga nädal
  • Ajatsoon:
    CST
    Kesk-Ameerika standardaeg (GMT/UTC -6)
  • Korraldaja: George
  • Discord: Logi sisse
  • Mängijaid: 0/4
  • GM: 1/1
  • Keel: Inglise
  • Lisatud: 7. September 2026
  • Viimati muudetud: 7. September 2026
George George

I am a resident of marshall TX (close to shrevport) . just moved here and I am looking for a consistent table top group. I LOVE including character backstory into the campaign to make the story belong to the group.

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Mängud, mis võiksid sulle samuti huvi pakkuda

Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5E
Dungeons & Dragons 5E
Online
Kampaania
Mortum
Uus
Postitatud 10 tundi tagasi
Mängijaid
3/5
GM
1/1
Dungeons & Dragons 5E
en Inglise

Mortum

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Õudus
Mäng keskendub hirmule, pingele ja tumedatele teemadele.
The Pitch When you were young you grew up with stories of the gods moon, sun and star. They were there for you, took care of you, and inspired you. The Sun, bright and ever-present, would light the path and grow the world. The Star would guide the people and inspire those who looked to her for such. The moon was stalwart in his defence of the mortals below him, willing to be the villain in the dark if that meant that his mortals would be safe.  The three Gods often competed in followers and worshipers, all in good fun. Seeing mortals as their children, each striving to be their favorite parent in a way. The yearly festivals are all based on this friendly competition, but those who are very devoted followers claim that this balance between the three keeps the world in tune.  This was life for the people of Polarius.  Until two years ago when a new king was crowned. King Tonto worshiped a god known only as Mukoro, said to be a previously unknown God of prosperity and ease. Mukoro skyrocketed in popularity over the last two years and people have noticed changes in the world linked to the domains of the Three. Mukoro reassures its followers that it controls those domains now, but some of the population are uneasy. This tension cannot last forever.  Players are encouraged to build characters with thoughtful interactions with the gods, approach the world with curiosity vs coldness, and remember that sometimes your adversaries are not always evil.  Tone & Feel Mysterious, Uncanny, Whimsy, Fear, Cosmic, Victorian   Themes Cosmic Romance, Toxic love, Overconsumption, overreliance, necessary evil, the horror of irrelevance  Touchstones Local 58, Gemini Home Entertainment, King in Yellow, House of Leaves, Vita Carnes, Twilight Zone, Miss Peregrine's home for Peculiar Children Content warnings  Gaslighting, Abusive relationships, political differences, truths being shattered general violence

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Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5E
Dungeons & Dragons 5E
Online
West Marches / Living World
World of Mazes and riddles DND 5e and Greyhawk
Uus
Postitatud 19 tundi tagasi
Mängijaid
7
Dungeons & Dragons 5E
en Inglise

World of Mazes and riddles DND 5e and Greyhawk

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
NSFW
Sisu või teema ei pruugi sobida alaealistele, seepärast küsib leht enne vanuse kinnitust.
I'm running three different campaigns in world setting of greyhawk and my world of maze and riddles. I'm looking for 18 + players with solid schedules that can commit to a year long campaign. You have to understand realistic conditions and be prepared for conseqences for your actions. Also I have non politically correct content and humor. Plus moderate NSFW content and humor in my games and If your the offended or sensitive type this server is not good for you.. Campaigns: Wensday, Hidden passages You just joined the defenders of the realm guild after extensive years of  training You are a guild member that serves god and country and your a mercenary for hire. Yet your main mission is to find 5 scrying orbs to serve greyhawks royal kingdom with lost intell. However the certian unknown lords and  a hoard of monsters that in your way Thursday, You belong to a coalition a  faction under the defenders of the realm, you adventured for many months untill you found about the guild recruiting. Upon your coronation you first serve your community.  Yet your main mission is to investigate 5 locations that have info on a strange necrotic fog that's been createing the undead However 3 faces of madness and a horde of cultists stand in your way  Saturday You belong to a dungeoners guild, you tackle dungeons and do dungeon crawls. Your mission is to find 5 magic keys that will be use by greyhawk royal court for a unknown task. Yet there's an army of monsters and dangerous conditions so be prepared for onslaught.. Game info, 18 + ages All games start at 6pm pacific time Play what you want. Roll stats how you want Chose xp Max HP Choose a feat at lv 1 Wensday  lv 1,  Thursday lv 6 Saturday lv 6 Allowance Wensday • 300 gp • starting equipment • one magic item up to uncommon Thursday and Saturday • 1000 gp • starting equipment • one magic up to rare I'm running three different campaigns in world setting of greyhawk and my world of maze and riddles.

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Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5E
Dungeons & Dragons 5E
Online
Kampaania
grounded: the helix organizations mistakes
Mängijaid
5/10
GM
1/1
Dungeons & Dragons 5E
en Inglise

grounded: the helix organizations mistakes

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
The Helix Initiative was introduced to the public as a revolutionary leap in environmental adaptation, biological medicine, and survival science. Officially, the organization claimed it was developing new ways for humanity to survive ecological collapse, disease, and resource shortages. Behind closed doors, however, Helix operated hidden research divisions dedicated to experimentation far beyond legal or ethical limits. Somewhere deep within those divisions, a scientist identified in surviving records only as Dr. W██d████ T████ developed a machine capable of shrinking living organisms to less than an inch tall. The technology was presented internally as a breakthrough in resource efficiency and medical research—but many of the subjects brought into testing were children between the ages of eight and sixteen. Most never returned. You are one of the survivors. After undergoing the procedure, you awaken inside an ordinary city park that has become an impossible wilderness at your scale. Blades of grass tower like trees. Puddles become lakes capable of drowning entire groups. Ants patrol the dirt like armored soldiers, while spiders transform sections of the park into web-choked death zones. Every inch of terrain matters. Every storm is catastrophic. Survival depends on learning how to weaponize the environment itself—crafting tools and defenses from thorns, sap, insect shells, broken plastic, roots, and scavenged debris left behind by previous miniature civilizations that clearly did not survive for long. As you explore deeper into the park, you begin discovering abandoned outposts, collapsed shelters, and fragmented Helix logs detailing increasingly unstable experiments. The records reference attempts to create “evolutions chosen suvivors” capable of evolving beyond normal biological limits. Again and again, one phrase appears alongside heavily censored personnel files: MARROW SYNDROME. The disease slowly destroys the body in stages—first decaying bone tissue, then muscle structure, and finally flooding the lungs with blood. Somewhere among the corrupted files are hints that Dr. W██d████ T████ never joined Helix out of loyalty. Some logs imply he infiltrated the organization to expose its corruption, free the surviving test subjects, and continue researching a cure for a terminally ill child connected to the syndrome. Whether those rumors are true remains uncertain. Helix officially denies the existence of both the disease and the scientist. Not every strange thing in the park comes from Helix laboratories. Survivors occasionally encounter a bizarre figure known only as Rock—a hyper-muscular talking bee obsessed with shouting “MUSCLE” at every possible opportunity. Most groups dismiss him as insane until they realize he understands far more about the park than he should. One moment he acts like a reckless coach forcing terrified children to become stronger, and the next he casually references erased facilities, failed experiments, or “previous attempts” that nobody else remembers. Near the edges of abandoned Helix sectors, Rock sometimes becomes unusually quiet, staring into empty space before muttering warnings that sound less like jokes and more like genuine fear. HE IS WATCHING YOUR EVERY MOVE...

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