Otsin mängijaid › V20 Digital Larp - Midnight Masquerade

V20 Digital Larp - Midnight Masquerade

Vampire: The Masquerade
Vampire: The Masquerade
Online
West Marches / Living World
Üks maailm ja suur hulk mängijaid, aga püsivat seltskonda pole - mängivad need, kes end sel nädalal kirja panevad.

Kirjeldus

[Online] [World of Darkness] [V20] [18+] [LGBT+ Friendly] [Long-Term] [Looking for Players] First, the proof - Website: midnightmasquerade.net Recent VOD of live gameplay: Logi sisse Then, the pitch: Midnight Masquerade is a new FiveM server that runs Vampire the Masquerade 20th Anniversary Edition (v20) in a digital larp style environment while using the core V20 rules as written in a live manner. Punch someone in the game? It automatically rolls your attack and damage as well as the defender's soak. Frenzy? Your screen goes red or gray and your character runs. Shapeshifting, Psychic Projection, Obfuscate, and much more - and we're only getting started. The server is in an Alpha state while the Devs work around the clock to add features to make the game feel seamless between FiveM mechanics and V20 ones. Some key features: In game character sheets - your blood and willpower spends get automatically processed and your dice affect the interactions with the world around you, taking inspiration from VTM: Bloodlines. Interaction backgrounds like Herd, Domain, etc - an editable domain map to stake your claim and territory, summon 'locals' to you from your Herd to feed, or go out and hunt them yourselves. Fully customizable peds - Many clothing options exist and more to come. Fully customize your character to make them as vampiric as you want (and as far as the Masquerade allows!) What are we looking for: Serious RPers - This is not a VDM/RDM server. Combat is short, brutal, and lethal - canny vampires avoid it and instead use boons, secrets, and leverage to get what they want. Be part of the opening story: The Camarilla has returned to Los Santos, will you join the Tower and expand Domain or be part of the Anarch movement slowly losing ground against the monolithic weight of politics and Elders? Mortal Life?: Come play a human and make the world real - do crime, do LEO work, and eventually peel back the layers to find the supernatural influences underneath. Bring a group and get some benefits: Want to bring your motorcycle club to a new city? Let's talk whole group mergers, livery on your clothes and vehicles, and more - our Dev team is incredibly responsive and open to player agency. Bring a group and make a lineage? In the terms of the in-character story, this is a prime opportunity to come join the Camarilla with a clan of 3-5, take a Primogen seat, and stake out territory in the city for your clan. Core Camarilla clans are easy approvals - elders and rarer bloodlines require more extensive whitelisting but are certainly possible. The server operates on a "seasonal" basis for rarer items - want to play something very rare? Come in with a pitch of a storyline around it that runs for six months and get to play that rare concept while also earning experience for your next, non seasonal, character! Please feel free to look over my VODs on twitch, I do a lot of 'here's all the bells and whistles' and feel free to DM with any questions.
Vampire: The Masquerade

Vampire: The Masquerade

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  • Asukoht: Online
  • Mängude tihedus:
  • Ajatsoon:
    EST
    Ida-Ameerika standardaeg (GMT/UTC -5)
  • Nädalapäev: E T K N R L P
  • Alguse kellaaeg:
    Õhtu
    17:00 – 21:00
  • Korraldaja: Robinton
  • Mängijaid: 50
  • Keel: Inglise
  • Lisatud: 3. November 2026
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Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! FEEL FREE TO ASK QUESTIONS ABOUT PLOT AND GROUP COMPOSITION! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel(Sabbat) and City Gangrel (Camarilla), turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create without my assistance if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in 1991, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. Its also a great way to get rid of problem NPCs. The Dark Fate flaw is reserved for anyone meeting their end during Gehenna, the end of the world. See, the Antediluvians rise, and they are hungry for their clan members.... That doesn't mean you can't play, you can still run other characters even after your main one croaks. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah (Camarilla). Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Lamia. Got a Cappadocian (a hospital morgue doctor and a necromancer), Salubri (one Healer(an FBI agent), one Watcher (a homicide Chicago police detective), one Salubri Warrior that also has Celerity as clan, and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla). I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. The party could use a member that has Vicissitude, Animalism as clan, or possibly Thaumaturgy. Luckily there's a 5 point merit that allows anyone to buy clan xp rates, hint hint.  If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a clan you don't normally. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. BTW, I made these 3 powers much easier to use, and less vitae expensive. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even Obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central Mondays. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. They are very manipulative, and deceptive. I am using V20 for most of the fluff, with slight alterations to politics, the abilities for the most part. 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