Otsin mängijaid › The Land Forbade

The Land Forbade

Dungeons & Dragons 5.5E (2024)
Dungeons & Dragons 5.5E (2024)
Online
Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.

Kirjeldus

I'm looking for 4 players for a homebrew dark fantasy game. I already have 1 player so this will bring the group size to 5. A hundred years have passed since the end of a great war known as the God Hunt. When mortals rose to defy the gods. Angered by the realization that mankind could now slay them, the Gods laid siege to the world below them twisting and altering the lands forever. In the end it would not save them and as the pantheon fell, We were left to deal with the consequences of destroying our makers. With the gods gone there was nothing standing in front of the darkness that longs to dominate the world. Even as oppressors the gods were our protectors. The world has become hostile to life itself. As the dark miasma slowly contaminated the forests humanity retreated inside its castle walls. Only fortified settlements had a chance to keep the darkness at bay. Many villages fell to what now dwells in the dark. And communication between cities grinded to a halt. For many years venturing too deep into the dark forests meant certain doom. The man power required to safely traverse between settlements was too large to justify frequent trips. The night is too dangerous to stay in one place for long. Making it most efficient to bring enough men and carriages for round the clock travel. This wouldn’t last, we needed a better way to make communication and trade viable again. That’s when a breakthrough was made. Someone found a way to distil from the miasma in the woods an elixir that would heighten the senses and best of all stave off the need for sleep. However this did nothing to reduce the danger in the forests, only to allow smaller groups of capable people to quickly traverse between settlements. There was now a need for people that could handle themselves in a fight and survive the trek through the lands. The Traveler system was born to answer this need. That’s where you come in. You are a Traveler, you are one of the few that are strong enough to survive the world outside the walls. Whatever your reason for choosing this life. You now face deadly encounters and the remnants of a world once bright with life but now dark and unwelcoming. *Please hold off on character creation until we have time to chat and get a feel for each other. it will be better to make a character tailored to this game rather than coming in with a built character sheet. I will be running the game on discord, i plan on keeping the game theatre of the mind but may explore a VTT in the future. we will be using DND beyond for character sheets as well. Please have a decent mic for discord and a stable internet connection. no phones or tablets should be used for the discord call. If you are interested send me a message and i can answer any questions you have. we can also set up a time to chat. **please be aware that I am looking for a more serious tone for the campaign, I'd like for the characters to be grounded and feel like people. This is not the place for meme/joke characters. It is also important that you be willing to engage in conversation. No lone wolf or shy characters that refuse to talk. These are hard rules so if you feel you cannot adhere to them this not the game for you.
Dungeons & Dragons 5.5E (2024)

Dungeons & Dragons 5.5E (2024)

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  • Asukoht: Online
  • Mängude tihedus: Kaks korda kuus
  • Ajatsoon:
    CST
    Kesk-Ameerika standardaeg (GMT/UTC -6)
  • Nädalapäev: Pühapäev
  • Alguse kellaaeg:
    Õhtu
    17:00 – 21:00
  • Korraldaja: Complete121
  • Mängijaid: 1/5
  • GM: 1/1
  • Keel: Inglise
  • Lisatud: 26. September 2026
  • Viimati muudetud: 4. October 2026
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Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
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Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
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Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
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