Otsin mängijaid › Starlite Frontier

Starlite Frontier

Dungeons & Dragons 5.5E (2024)
Dungeons & Dragons 5.5E (2024)
Online

Kirjeldus

Start Time biweekly Saturdays, 9:30 pm Est The setting is at what we would consider the late-19th century with elements of the 1700s and the very early 1900s as well. It is overall very low tech, muskets, shotguns, revolvers, not true sci-fi but more advanced than standard dnd. Similar to spelljammer. In the world of Starlight Frontier setting space travel is as easy as flying, there is no vacuum air and gravity are abundant, the starts do not rest in a void but bust with life, an ocean in the sky there is endless exploration into a seemingly endless universe. That age of exploration and western expansion energy is lasting far longer than it did on earth. This is a fantasy world, but the genre we are shooting for is Western drama. (At least I've been told my games feel like dramas at times) The genre will likely shift about over time as the players' choices affect the themes and questlines. Going for the vibe of the more grounded western stories, Firefly, the Red Dead Redemption series, etc Rp and combat are roughly even in my games, but I like to think of combat as danger that occurs within a narrative and your character's story, not a time to pause the story. The system is a homebrew mix of 5.5 d&d sw5e. Mostly leaning on adapting the latter into the former. Classes like Scout do ranger better than anywhere else. There's many firearms and spells that are delightful additions to dnd. The two systems are relatively identical in power level All the species and gods are within the classic realm. The deaths of Mugubliet and Grumpsh and the liberation of those under their manipulation is recent history. Most Starwars options are still available, but many will be just a different expression of a dnd ancestry. Such as a Wookie being a firbolg or bugbear. The changes made to the system as a whole are primarily to the magic using classesto fit them together in the same setting. There are several small quality of life house rules and the biggest homebrew is an experimental overall of spell selection options (we'll discuss whether to use that or not case by case, got 2 players who like it so far) Logi sisse
Dungeons & Dragons 5.5E (2024)

Dungeons & Dragons 5.5E (2024)

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  • Asukoht: Online
  • Mängude tihedus: Kaks korda kuus
  • Ajatsoon:
    EST
    Ida-Ameerika standardaeg (GMT/UTC -5)
  • Virtuaalne mängulaud (VTT): Roll20
  • Nädalapäev: Laupäev
  • Alguse kellaaeg:
    Hommik
    06:00 – 12:00
  • Korraldaja: Andromeda
  • Mängijaid: 0/4
  • GM: 1/1
  • Keel: Inglise
  • Lisatud: 30. October 2026
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Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Kampaania
The Ashen Crescent
Mängijaid
5/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en Inglise

The Ashen Crescent

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
What kind of game is this? This is not a casual dungeon crawl. The campaign has already begun, the party is currently level 7 and mid-way through the first act, and we are seeking new companions to join the story as it continues to unfold. The Ashen Crescent is a long-form, ambitious D&D 5e campaign inspired by the Third Crusade, told through a lens of faith, prophecy, and political intrigue. Imagine a holy city where banners of rival religions hang side by side; where incense and blood mix in the same streets; where ancient relics, half-remembered prophecies, and bitter oaths drive men and women to fight, pray, and betray. Set in the grand desert city of Elarah, you will step into a world of: Crusade-era conflict: rival faiths clash over relics and scripture, each believing salvation is theirs. Early medieval aesthetics: swords, shields, banners, cloisters, and bazaars. No very high fantasy tropes. Magic is semi-rare and mystical. Low fantasy, high stakes: the miraculous feels sacred, not common. Politics and belief matter as much as steel. Moral ambiguity: there are no clear villains, only zealots, survivors, mystics, and opportunists. Or so you think... The factions are: Luminari — the Sun-faith of order, dawn, and light. Sulahim — scholars, jurists, and fire infused desert camel-lords. Yeshari — cunning keepers of covenant, memory, and exile. Wayfarers — silk road traders, mystics of prisms and hidden paths. Your choices shape the city’s destiny. Who you kneel to, who you betray, which side you protect. All of this carries weight. The System & Tools System: D&D 5e+ (characters tracked on D&D Beyond). VTT: TaleSpire. Custom 3D maps and set pieces (requires a PC with semi-decent specs). This entails that either you have the $24.99 version of the game (Steam), or you are able/willing to buy it. Also, you will need a mini (best created in Hero Forge). Please adjust for that. ⚠️ Important ⚠️: This campaign is essentially a paid-level production offered free. I am building custom TaleSpire boards, art assets, lore documents, and immersive narrative arcs. Because of that, I expect the same level of seriousness/commitment from players: punctuality, reliability, and a willingness to roleplay. Seriousness doesn't mean no fun allowed. In the end, we all seek the escapism and fun found withing D&D. Seriousness instead means commitment, and reciprocating the same effiort I put into giving you this story. Schedule Main Session: Saturdays @ 5:00 PM EST Fallback: Fridays (same hour) when attendance issues arise Sessions are multi-hour, roleplay-heavy, and story-driven. Combat will be present, but when it hits, it HITS! What I’m Looking For I need players who will commit long-term. Respectfully but firmly: if you are just looking to scratch a quick D&D itch for a couple of sessions, this is not the game for you. This is a campaign built to last, and every time someone leaves, it disrupts immersion and damages the living story we are building together. This campaign has been going on for around a year, and it doesn't look like it will end anytime soon. Use this as reference to the commitment you will be making. I’m seeking: Reliability & punctuality: Respect everyone’s time. Commitment: Stick with the campaign until its conclusion. Since this story has already begun, reliability is even more important. New characters are stepping into a web of alliances, rivalries, and prophecies already in motion. Ambition: Players who actively pursue goals and drive the story forward. Love for roleplay: Dialogue, tough moral choices, faction intrigue. Good mic + capable PC: Technical reliability is part of the immersion. How to Apply If this speaks to you, especially within the scope of commitment, send me a DM or post a comment with: Name/Age/Timezone Confirmation you can commit to Saturdays 5 PM EST (Fridays as fallback) Confirmation that your PC can run TaleSpire + mic confirmation Your D&D experience (new/casual/veteran) A short character seed (2–4 sentences: motive, flaw, and which faction intrigues you so far) Why you’re looking for a long-term campaign, and why does this one resonate with you From there, we’ll schedule a short Discord interview to ensure compatibility. This isn’t meant to gatekeep. It’s to protect the story, the group, and the time we’re all investing. Why Join? Because The Ashen Crescent is designed to feel like stepping into a living chronicle. Think the Crusades retold in a D&D world. A city of temples and markets, faith and blood, prophecy and steel. If you’ve ever wanted to be part of something epic, morally complex, and richly atmospheric, this is it. If you’re ready to swear your oath and carry it through to the end — Elarah awaits. Here synopsis about most of what has happened so far: Each of them crossed the Kesareth Desert alone, drawn by purpose, faith, or something they could not fully explain. Their paths converged at a Wayfarer caravanserai, where strangers became companions out of necessity. From there, they set their sights on Elarah, the sacred city at the heart of the desert, said to be a place where prophecy, power, and belief all collide. Days into their journey, the sky erupted in a storm of falling stars. The heavens burned with unnatural color, and those who witnessed it were forever changed. A crystal-like mark formed on their right forearms, alive in ways none of them understand. It reacts. It pulses. It seems to answer to something beyond them. When they finally reached Elarah, they found its gates sealed. The city had already begun to fracture under the weight of its own faiths. Forced to slip inside through the sewers, they were met with a truth far worse than rumor. Elarah is not simply tense. It is unraveling. Within its walls, four competing faiths struggle for control, each convinced they alone hold truth. Law is enforced with severity in the Ink Row, where rulings are swift and often merciless. The streets are filled with unrest, quiet fear, and the sense that something inevitable is approaching. Amid this instability, the players found footing with the Red Company, a powerful mercenary force tightening its grip on the city. They offer work, protection, and information, but never freely. Every favor has weight, and every agreement draws the players deeper into a web of ambition and control. After making a rash decision to stand for their morals, the group feel the consequences of their choices. Hunted by half the city, and narrowly escaping a close brush with the punishment hanging over their head, they leverage what little favor they have left with the Red company to arrive at the four pillars, the birthplace of a faith that spans the known world. There, the party found both a new truth and a new purpose under King Baldwin. Following the command of the King, the party sets sail into the Levantine sea, heading into Anatolia to investigate the lack luster support given by one of the holy orders to the defense of Elarah. On their way there, the captain screamed for the party and crew to man the defenses, chaos erupting as they scramble: fumbling over ropes in the cramped deck; on the horizon: three ships appearing on the horizon, sails raised at full mast, rushing into combat range. A grueling sea battle ensued, ballista cracks and screams filling the air; through skill, planning, trust, and faith the players managed to barely escape with their lives at a great cost. Now stranded in the middle of the sea, exhausted, lost, and clinging to life; the players will be tested in a hostile and unforgiving environment; surrounded by miles and miles of deep water, they must find a way to their destination. Or at the very least survive. The party stands at a crossroads. War is no longer a distant threat but an approaching certainty. Each faction calls for loyalty. Each path carries consequence. The question is no longer whether Elarah will change, but who will shape what comes next. And whether this fragile alliance of strangers can survive long enough to choose.

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Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Kampaania
Way of the Wicked - Knot of Thorns
Mängijaid
0/4
Tasuline
Tasuline
GM
1/1
Dungeons & Dragons 5.5E (2024)
en Inglise

Way of the Wicked - Knot of Thorns

Tasuline
Mängujuht küsib mängu juhatamise eest tasu.
Kirja teel
Kogu mäng käib kirjalike postitustena vestluses või foorumis, nii et keegi ei pea korraga võrgus olema.
Howdy all! I'm dipping my toes into paid DMing by running a live text game of Way of the Wicked--a D&D5e conversion of the Pathfinder module where the party gets to play as the bad guys for a change! For those unfamiliar, the first book of Way of the Wicked entails our villainous party escaping from an infamous prison, joining a cult, then destroying the last bastion holding back an invading force of bugbears, taking them from levels 1 to 5. Depending on how the group feels, I may continue the game after level 5 as there are additional books that take the campaign up to level 20. This is a LIVE TEXT game! That means that players will all be available at the set session time every week for 3-4 hour sessions but all in-character narration and out-of-character communication is done via text through Discord. We'll also be using Foundry VTT for rolls and combat/battle maps. You will need a computer in order to use Foundry, it does not work well on mobile. You do not have to make an account or anything to use Foundry, it runs in your browser. This is a PAID game! I am charging $15 per player per session and I anticipate this campaign to take at least five sessions but given the slightly slower pace of live text compared to voiced sessions, it may run up to eight or more. We will play at 3 PM Mountain Time every Saturday and Session 0 will be free. This is my first time running a paid game and the first time using StartPlaying so if the price point or the time slot doesn't work for you, please shoot me a message on Discord to let me know what would work for you and I may be able to adjust the time/price depending on the responses I get as I've got a little bit of wiggle room. About Me I've been playing in and GMing TTRPGs for about eight years now, almost entirely in live text and asynchronous pbp games as I feel I'm a much better writer than I am an orator. I enjoy text games as I feel I can deliver a more complete picture of locations, scenarios, and characters, including the details that might go unnoticed in a standard voiced game. I also will use pictures as visual references where applicable. Most if not all of the images come from the book, they are not AI generated. I have run this module before via play by post so I am very familiar with the source material and can provide a quality experience that is hopefully worth paying for. Interested in playing? If this seems like your cup of tea, please message me for more information. If you have any questions, please message me here! I'll get back to you as soon as I can.

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Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Kampaania
Curse of Strahd, Tomb and Mad Mage on Foundry VTT
Mängijaid
2/6
Tasuline
Tasuline
GM
1/1
Dungeons & Dragons 5.5E (2024)
en Inglise

Curse of Strahd, Tomb and Mad Mage on Foundry VTT

Tasuline
Mängujuht küsib mängu juhatamise eest tasu.
Lahingukeskne
Suurema osa mänguajast võtavad lahingud, taktika ja initsiatiiv.
All games have been moved to Foundry VTT! Hi. I'm Drakeen a Pro GM seeking several players to fill games for Curse of Strahd, Dungeon of the Mad Mage and Tomb of Annihilation through StartPlaying. Every Forgotten Realms campaign has been extensively expanded with new locations, encounters, quests and storylines while remaining true to the spirit of the original adventure. Expect tactical combat, rich lore, character-driven roleplay and an immersive world that rewards exploration. Dungeons & Dragons 2024 rules 2024 Player's Handbook classes Artificer available 2014 class options allowed when not updated for 2024 (e.g., Hexblade, Divine Soul, etc.) Primarily Rules as Written and Rules as Intended with limited homebrew Point buy for character abilities Expect a balanced mix of approximately 40% Combat ⚔️, 30% Exploration 🗺️ and 30% Roleplay 🎭. For new players to veterans. Schedule / Seeking players for long-term weekly Forgotten Realms adventures 🏰 Curse of Strahd — Thursdays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (🪑 3 spots) 🏰 Curse of Strahd — Fridays at 8:00 PM ET / Saturdays 10:00 AM AET (🪑 1 spot) 🏰 Curse of Strahd — Saturdays at 7:00 PM ET / Saturdays 9:00 AM AET (🪑 6 spots) 🧙🏾 Waterdeep: Dungeon of the Mad Mage — Sundays at 8:00 PM ET / Mondays 10:00 AM AET (🪑 2 spot) 🧙🏾 Waterdeep: Dungeon of the Mad Mage — Fridays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (🪑 6 spots) ☠️ Tomb of Annihilation — Sundays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (final chapter) (🪑 3 spots) ☠️ Tomb of Annihilation — Thursdays at 7:00 PM ET / Mondays 9:00 AM AET (🪑 2 spots) 💻 Platform: D&D Beyond, Foundry VTT and Discord voice 💰 Price: $25 weekly (booked through StartPlaying) ❓ Questions? Feel free to send me a DM. I'm always happy to chat about the campaigns, answer questions or help you find the right game. StartPlaying Profile 🎲 (Games Details) https://startplaying.games/gm/drakeen YouTube 🎥 (DM style & game design) https://www.youtube.com/@Drakeen965 Happy hunting!

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