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Sci Fi Mecha TTRPG

Beam Saber, Armour Astir
Online

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We're 3 players, maybe 4 looking for a GM for a sci-fi Mecha campaign in the style of Gundam. Either using Beamsaber or Armour Astir, but with a sci fi setting. We're looking to play weekly on Sundays, 8pm GMT+1/CET, using Discord and whatever VTT the GM wants.
Beam Saber, Armour Astir

Beam Saber, Armour Astir

Veel raamatukogus pole. Klõpsa siia, et seda küsida!
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  • Asukoht: Online
  • Mängude tihedus: Iga nädal
  • Korraldaja: Faenwulf Faenwulf
  • Discord: Logi sisse
  • Mängijaid: 3/4
  • GM: 0/1
  • Keel: Inglise
  • Lisatud: 13. November 2025
  • Viimati muudetud: 6. December 2025
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Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Kampaania
Ghost of Saltmarsh X Call From The Deep (maritime)
Uus
Postitatud 18 tundi tagasi
Mängijaid
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en Inglise

Ghost of Saltmarsh X Call From The Deep (maritime)

Lahingukeskne
Suurema osa mänguajast võtavad lahingud, taktika ja initsiatiiv.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
I'm looking for two players to join an ongoing, long-term D&D campaign built around immersive roleplay, challenging combat, memorable characters, and a story that can grow far beyond the usual adventure. 🐉 About Me as a DM I'm an experienced DM who has completed several campaigns, including Tyranny of Dragons, Lost Mine of Phandelver, Dragonlance: Shadow of the Dragon Queen, and Dreams of the Red Wizards. I've been playing with three players for years, and we're now looking to welcome two new adventurers into our group. I love old-school fantasy, meaningful character interactions, dangerous encounters, and the kind of storytelling that makes the table remember a session long after it's over. I care more about the story and the players' choices than enforcing every rule to the letter. I'm flexible when it makes sense, and my biggest satisfaction as a DM is creating memorable moments and driving a compelling narrative. 🌊 The Campaign The campaign is a long nautical adventure on the Sword Coast, built from Ghosts of Saltmarsh and Call from the Deep. It starts in Saltmarsh, a small fishing town with a smuggling problem and a divided council. From there it grows into a voyage up and down the coast, through Neverwinter, Baldur's Gate, Waterdeep, Luskan and the pirate islands beyond, as the party uncovers something stirring beneath the waves. Expect your own ship and crew, sea battles, haunted wrecks, flooded ruins, intrigue in port towns and the peoples of the deep, some of whom might become allies. The choices you make will come back to help or haunt you. So far, the party has cleared out a smugglers' den, captured their ship and survived a night aboard a ship of the dead. Now they are deep in a lizardfolk lair, trying to turn an uneasy truce into an alliance. The campaign is set in the Forgotten Realms, with its foundations inspired by Ghosts of Saltmarsh and Call from the Deep. I've built a massive framework with plenty of room for expansion, player-driven stories, and unexpected developments. To give you an idea of the scale, I currently have: 60+ maps prepared. 300 NPCs to meet, befriend, antagonise, or regret crossing. Hundreds of magic items to discover. A campaign framework designed to grow alongside the party( shortlist of about 10 one shots - wiaiting for an opportunity to plug them in)  I also try to bring NPCs to life using VOICEMOD nd my own attempts at different accents. I'm no professional voice actor, but I enjoy making the world feel alive! ⚔️ What to Expect My games focus on roleplay and combat in equal measure. I'm not particularly puzzle-focused, although I'm happy to introduce puzzles when they fit the adventure. Combat is challenging, tactical, and unforgiving. I like putting players under pressure, making their decisions matter, and creating encounters where victory feels earned. Character death is a real possibility, and even a total party kill is on the table. I'll challenge you hard, but I'll give you meaningful choices and opportunities to fight for survival. This isn't a campaign where you can expect every encounter to be balanced around an easy victory. Think carefully, work together, and don't underestimate your enemies.(my motto: never split the party)  🧙 The Current Party You'll be joining a party consisting of: A male tiefling Mystic with psionic abilities. A 6'2" female half-elf/human fighter wielding a two-handed sword. An aaracokra druid. I'm looking for two characters who can become part of this group, contribute to its dynamics, and help shape the direction of the story. 🤝 Who I'm Looking For Personality and teamwork matter more to me than building the perfect character. I'm looking for players who: Have engaging personalities and enjoy interacting with others. Are genuine team players rather than lone wolves who want to be the main character. Enjoy both roleplay and challenging combat. Respect the other players and contribute to a fun, collaborative table. Are interested in committing to a long-term campaign and developing their characters over time. You don't need to be an expert on the rules or an amazing roleplayer. Just bring enthusiasm, creativity, a willingness to collaborate, and a character who has a reason to be part of the adventure. New players welcome and must be able to commit weekly ( with an exception of holidays or real life) - i have a little boy, my time is scarce sharing between family, travels and work, so i expect a commitment  not a casual attendance.  🎨 A Little About Me Outside the Game When I'm not DMing, I'm a father to a little boy who just started crawling, I paint miniatures, travel, cycle, and craft marketing strategies for living.  D&D is one of my favourite creative outlets, and I put a lot of time and effort into building a world that feels alive. If you're looking for a long-term adventure with rich roleplay, dangerous combat, a living world, and a DM who genuinely enjoys crafting stories with his players, I'd love to hear from you. Two seats are open. The Realms are waiting. It's a free game, i do not provide dnd beyond but can import your character, my foundry has a module to built a character - but ideally let me know what you anticipate to play.

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Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5E
Dungeons & Dragons 5E
Online
Kampaania
All The Games!
Mängijaid
0/5
GM
1/1
Dungeons & Dragons 5E
en Inglise

All The Games!

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Looking for players for ALL systems, campaigns and one-shots. We play EVERYTHING, from the giants like D&D and Call Of Cthulhu to the most obscure indie and classic old games. All you need is a camera, a mic and a lil' bit of personality! Games are published here...The channel!

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Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
Homebrew
Homebrew
London
Kampaania
Story Driven Cyberpunk Red/Homebrew Campaign
Mängijaid
4/5
GM
1/1
Homebrew
en Inglise

Story Driven Cyberpunk Red/Homebrew Campaign

Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Hello!      (QUITE A WORDY DESCRIPTION BUT TOTALLY WORTH READING) I ran a 6 month DnD Campaign earlier this year and had such a good time with it that we're looking to do it all again in the near future, this time in a Cyberpunk/Dystopian setting :) Our last campaign was extremely narrative heavy and I imagine we will lean into that just as hard this next time. I am pretty relaxed about the rules and happy to bend things if it makes for a better moment. The main goal is to have a great time and create something that feels a bit more like a story experience than just a TTRPG. 5 players worked great last time and with 3 of the original group returning we’re looking for 2 or maybe 3 more at most. It’ll be another 6-month campaign, playing weekly on either Saturday or Sunday. Obviously, the occasional planned absence or emergency is completely fine, but everyone should realistically be able to make almost every session. I tend to tie the story quite closely to individual characters, so having people consistently there makes a big difference. I also like putting a bit of effort into the atmosphere (lighting, music, sound effects, set pieces, maps, etc). The last campaign even ended up involving a weekend away for an important part of the story and if all goes well we will totally do something like that again. Campaigns require a real commitment not only to the DM but also to the other players. I can safely say that despite none of us knowing each other before the 1st campaign we are all really good friends now and we hope to make more in the form of a couple new faces for this one! If you're interested, have questions, or just want to know a bit more about what we're planning, feel free to message me. Thanks for reading!

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