Otsin mängijaid › Story Driven Cyberpunk Red/Homebrew Campaign

Story Driven Cyberpunk Red/Homebrew Campaign

Homebrew
Homebrew
London
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.

Kirjeldus

Hello!      (QUITE A WORDY DESCRIPTION BUT TOTALLY WORTH READING) I ran a 6 month DnD Campaign earlier this year and had such a good time with it that we're looking to do it all again in the near future, this time in a Cyberpunk/Dystopian setting :) Our last campaign was extremely narrative heavy and I imagine we will lean into that just as hard this next time. I am pretty relaxed about the rules and happy to bend things if it makes for a better moment. The main goal is to have a great time and create something that feels a bit more like a story experience than just a TTRPG. 5 players worked great last time and with 3 of the original group returning we’re looking for 2 or maybe 3 more at most. It’ll be another 6-month campaign, playing weekly on either Saturday or Sunday. Obviously, the occasional planned absence or emergency is completely fine, but everyone should realistically be able to make almost every session. I tend to tie the story quite closely to individual characters, so having people consistently there makes a big difference. I also like putting a bit of effort into the atmosphere (lighting, music, sound effects, set pieces, maps, etc). The last campaign even ended up involving a weekend away for an important part of the story and if all goes well we will totally do something like that again. Campaigns require a real commitment not only to the DM but also to the other players. I can safely say that despite none of us knowing each other before the 1st campaign we are all really good friends now and we hope to make more in the form of a couple new faces for this one! If you're interested, have questions, or just want to know a bit more about what we're planning, feel free to message me. Thanks for reading!

Homebrew

Kodukootud süsteemid on mängud, mida pole veel meie ametlikku nimekirja lisatud.
Lisa lemmikutesse
  • Asukoht: London, United Kingdom
  • Mängude tihedus: Iga nädal
  • Korraldaja: SP SP
  • Discord: Logi sisse
  • Mängijaid: 3/5
  • GM: 1/1
  • Keel: Inglise
  • Lisatud: 30. September 2026
  • Viimati muudetud: 1. October 2026
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Lauarollimäng (ttrpg)
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en Inglise nl Hollandi

Throne of Solaris

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
The Throne of Solaris The golden spires of Hellios still catch the morning light, just as they have for a thousand years. The Sun Banner still flies above the Imperial Palace. The hymns of the Church of the Sun still rise from a hundred temples. Outwardly, the heart of the Solarian Empire beats as it always has. But the Sun-Blood no longer sits the throne. Emperor Aurelius, last living descendant of the Sun God in the direct line, lies silent in the Solar Chamber. Physicians, priests, and arcanists have come and gone. None can wake him. None can even name the strange lethargy that holds him. Until he recovers—or until the bloodline is secured—the empire cannot rule itself. The Imperial Council has therefore invoked the ancient right of Regency. Five names now stand before the empty throne, each backed by power, gold, steel, or faith: Edward, Duke of Gryphon — Master of the Merchants’ Guild and Head of the Librarium. Leontis, Viscount of Neolum — Son of the Archon and Grand Crusader of the Church of the Sun. Septimus, Prince of the Capital District — Captain of the Royal Guard. Stephan, Archduke of Ironheim — Master of the Forges and champion of the common folk. Zadakiel, Marquess of Fellgahv — Head Justiciary and Grand Master of the Order of the Black Wing Knights. Each claims the right to speak for the sleeping Emperor. Each has allies who would see their candidate elevated—and rivals who would see them fall. The court is a web of whispered deals, old grudges, and carefully measured smiles. Blood has not yet been spilled in the marble halls… but the air is thick with the promise of it. You are not the great lords. You are the ones who move between them: investigators, diplomats, agents, and observers with the skill—and the opportunity—to learn what others will not say aloud. The Council will not appoint a Regent in ignorance. Someone must cut through the intrigue, expose the truth behind each claim, and guide the choice toward stability rather than civil war. The sun still rises over Hellios. How long it continues to shine may depend on what you uncover in the shadows of its court.

Loe edasi

Lisa lemmikutesse
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Mängijaid
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GM
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Homebrew
en Inglise

Faendel: return to the abyss.

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
🎲 LOOKING FOR D&D PLAYERS 🎲 Hey everyone! I’m looking for 2 to 6 players for a new D&D campaign set in my original world, Faendel. New players are absolutely welcome. You don’t need any experience with D&D. I’ve been a DM for 10+ years, I’ve taken 2 improv classes, and I’m also an experienced fantasy story writer. My goal is to make this fun, welcoming, and easy to get into, especially if you’ve never played before. 👥 2 to 6 players 🎲 5e based system 💻 Hosted through Discord 🗺️ Maps and visual aids 🤖 Custom bot generation for maps, character sheets, artwork and other resources we might need 📅 Saturdays or Sundays depending on everyone’s schedules ⏰ Extremely flexible scheduling 🌎 ABOUT FAENDEL Faendel is a world I’ve been building over the years through my D&D campaigns. The lore wasn’t created entirely by me. A huge part of Faendel’s history was created by the players who have participated in my campaigns. I’ve done the majority of the writing and brought everything together, but the players’ decisions, characters, actions and consequences have shaped the world itself. What your character does matters. Your choices can change characters, locations, history and even the future of the setting. Things that happen during your campaign can become permanent parts of Faendel’s lore. You aren’t just playing through a story I already wrote. You’re helping write the next part of it. 🌊 THE CAMPAIGN The campaign takes place during the Third Era of Faendel, around the years 570 to 580. Faendel is a world where the oceans have always been deadly. Something as simple as falling into the sea can mean death. Long ago, strange portals began appearing across the world, bringing people, creatures and entire civilizations from places that should never have been able to reach Faendel. Because of this, your character has a lot of freedom. You can be from Faendel, or you can come from another world entirely. Your character can be a traditional fantasy adventurer or something much more unusual. The portals have brought all kinds of people into this world. You’ll begin at your weakest point and grow from there as you explore Faendel, meet its people and discover why you ended up here. The campaign will focus on exploration, character development, player choice, combat and uncovering the secrets of the world. You don’t need to know the lore beforehand. You don’t need to know the rules. I’ll help you build your character and teach you everything as we play. 🎭 ONE SHOT OR FULL CAMPAIGN? This can start as a one shot. If everyone has fun and the party wants to continue, we can turn it into a full length campaign and keep building the story from there. There’s no pressure to commit to a huge campaign before you even know if you enjoy playing together. 🧑‍🤝‍🧑 SESSION 0 IS COMPLETELY FREE Before anyone commits to anything, we’ll have a free Session 0 where we can: • Meet each other • Get to know me as the DM • Talk about what everyone wants from the game • Create characters • Go over the basics of D&D • Discuss the world and campaign lore • Talk about boundaries and themes • Figure out scheduling There is no financial requirement to play. If you enjoy the game and want to support me, tips are always appreciated and completely welcome, but they are never required. I’m currently going through some difficult financial circumstances, so any support genuinely means a lot to me. At the same time, I don’t want money to be the reason someone misses out on getting to experience D&D. If you’ve wanted to try D&D but never had a group, or you’re an experienced player looking for a new world to explore, feel free to reach out. 📩 Comment below or message me if you’re interested! Come help me add another chapter to Faendel. You never know what your character might end up becoming a part of. 🎲

Loe edasi

Lisa lemmikutesse
Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
Homebrew
Homebrew
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GM
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Homebrew
en Inglise

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Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
I am looking for Players who enjoy a game were what you do on the way to the dungeon is as important as what you do in the dungeon. You might meet some Woodelf hunters on the way who offer trade, ask for supplies, seek aid or pick up a rumor. Characters can trade in vast markets and with the right reputation or a strong skill in bartering may come out a head. Intrigue can be heavy or light depending on the players stategy and the choices they make. The world is not balanced to the players you my fight a group of goblins or run from a powerful elemental the choice is yours. Characters can become involved in local politics with the thought of becoming more or may just want to be an alchemist studying the herbal trade. There are many classes, races and careers open to the characters. Magic be it conjuration, spiritual, divine, demononic, necrotic, naturalism or achane is developed by the character. The path that they move into, the creaton of there personal spells and the ability to hold rituals after achieving enough peraonal power is your desicion to make. The are many options to magic beyond the norm. dwarven rune casters, shaman Ki masters with abilities beyond what is in most systems. Combat and personal arms is treated in the same way warriors choose there weapons and armor styles and can train to become masters with these chosen fighting styles. Its up to you to decide where you go. We play over Discord. If you are interested in something different, where roleplaying is as important as the stats your character has give me a reply. We are also looking for a GM who is interested in learning and running a new game

Loe edasi

Lisa lemmikutesse