Otsin mängijaid › Rise of the Runelords!

Rise of the Runelords!

Pathfinder 1
Pathfinder 1
Online
Tasuline
Tasuline
Tasuline
Mängujuht küsib mängu juhatamise eest tasu.

Kirjeldus

From the idyllically peaceful coastal town of Sandpoint to an ancient lost city at the top of the world, Rise of the Runelords takes a party of adventurers from 1st to over 18th level and delves into the mysteries of Varisia's ancient past. Millennia ago, the powerful empire of Thassillon ruled the land, dominated by despotic runelords who maintained their power through harnessing the power of rune magic. Thought gone forever, the workings of Thassilon are not so far beneath the surface and one of the runelords plans a return to power. Only the brave adventurers stand in his way. Looking to recruit a table of 4 players to play through Paizo's first AP under Pathfinder 1 rules. Character Creation Rules : 25 point buy, PHB races allowed by default and any others by approval. All traits allowed, but no drawbacks. No unchained classes or evil characters. I also reserve the right to veto any character choices if I feel it will disrupt the game. Please do not optimize to the Nth degree. My expectations: No toxicity or bigots of any kind. If I feel anyone is breaking these rules, I will boot them without a refund. Please be cool and don't make me do that. What you should expect: I have been playing and DMing for a long time though this is my first paid game ever. I do request a little patience. I also would appreciate constructive criticism as I can always get better. If there is an argument about rules, I will make a ruling on the spot and table the conversation until after the game unless it is vital(AKA a PC is going to die because of it). Also I like personalizing the story to the PCs which may mean a custom side story for a particular player. I also believe in the trains running on time meaning I will not cancel the game when one or more PCs cannot make it. If I have to improvise a side story for 1 player, so be it. Game will be run on Roll20 and we will be using discord for voice.

Pathfinder 1

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  • Asukoht: Online
  • Mängude tihedus: Iga nädal
  • Ajatsoon:
    PST
    Vaikse ookeani aeg (GMT/UTC -8)
  • Virtuaalne mängulaud (VTT): Roll20
  • Nädalapäev: T K N
  • Alguse kellaaeg:
    Päev
    12:00 – 17:00
  • Korraldaja: Peter Peter
  • Hind: 10$/session
  • Discord: Logi sisse
  • Mängijaid: 1/4
  • GM: 1/1
  • Keel: Inglise
  • Lisatud: 1. October 2026
  • Viimati muudetud: 1. October 2026
Peter Peter

Hey I am a seasoned veteran as a GM. I've played/run everything from DND 3.5 to Mutants and Masterminds and everything in between.

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Mängud, mis võiksid sulle samuti huvi pakkuda

Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
PATH1E
Pathfinder 1
Jersey Village
Kampaania
NW Houston In-Person Game looking for players.
Mängijaid
5/7
GM
1/1
Pathfinder 1
en Inglise

NW Houston In-Person Game looking for players.

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
NW Houston In-Person Group has open spots at the table. The group I play with has a couple of open spots at the table for Pathfinder 1st Edition. We play in-person, in the Jersey Village area. Game days are Saturdays weekly (we do skip 1 Saturday per month). The game(s) run from roughly 2pm until 9-10pm (with a break for dinner).  If you are in the area and looking to join a campaign (new or vet player alike all are welcome) then Tag me or send me a DM.

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Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
PATH1E
Pathfinder 1
Online
Kampaania
Iron Gods campaign Pathfinder 1e, some homebrew
Mängijaid
4/6
GM
1/1
Pathfinder 1
en Inglise

Iron Gods campaign Pathfinder 1e, some homebrew

Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players! This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's only one or two enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a class you don't normally. Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods (this takes you all the way to 17th level) you gotta make the characters WITH MY DIRECT ASSISTANCE in a video or audio chat as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a female aasimar Cleric, a female unchained sylph Rogue, a male elf Alchemist, and a male angelkin aasimar melee Fighter. They are now 2nd level, and we could use a Gunslinger (probably Techslinger archetype is best given the campaign), and a Wizard magic and tech item crafter/Technomancer (who gets assistance from the Cleric and Alchemist, and I came up with a Wizard build that grants additional 3 feats for item crafting so you can have more freedom), or another high int spellcaster of some sort, who could supplement the wizard in magic item crafting feats, spread the load more so to speak. It's for the Iron Gods campaign, it has science fiction alien tech in it, not just medieval fantasy. Iron Gods is all about alien technology meets medieval types, sorta might and magic vs science fiction tech, people say it has a lot of Conan the Cimmerian vibe to it. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. That isn't to say you can't, it just means have more than one way to mess with the tactics of the enemy. Also, since real world firearms tech was really bad at this point in technology, you probably won't be using black powder firearms much if at all. Also, there's an area in the campaign where you can't use summoning spells, might want some alternatives. Because the Cleric and Alchemist are taking 2 tech crafting feats each, and a feat that lets them pitch in with the magic item speed crafting, all that's left is the magic items and the levels in Technomancer for anyone taking over the Wizard, plus the build I came up with gives 3 bonus feats on top of the normal general ones you get every odd numbered level. I can reduce this required amount of magic item crafting feats still further if a 6th player takes another spellcaster of some sort, like a Bard/Magus/Witch. They might take a Gunslinger instead, dunno. I sure hope the group can find someone to take the Wizard over, I am sending some good stuff that character's way in the campaign. Plus, any spell that the Alchemist and Wizard spell lists is shared with the other for repertoire (a little house rule of mine to help out). I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves, basically archer and Ranger types, and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and one male (but played by a woman and 3 men but not the classes you'd think). Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves,Sylvan elves, Drow, Trollans (based on Orko from masters of the universe cartoon from the 80s), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics (so long as you stay away from melee combat), Sorcerers, Psychics, Mesmerists, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Unchained Rogue and Bard tend to be a mixed result since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Unchained Barbarians, Unchained Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way, and women into thinking in a more masculine, direct way by poking them into classes that have the right mindset/tactics. I really enjoy variety, and the prewritten campaigns tend to have a lot of different activities, not just "dungeon crawls". Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes. For example, we are playing Iron Gods, and you get access to alien guns so the Gunslinger is welcome. I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below. Each new campaign, take a different class and role. My groups last for years, not weeks like so many others do, in multiple campaigns. These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very SE Asian culture centric), Paladin, Fighter, Ranger (and possibly Gunslinger if I run Iron Gods or Reign of Winter, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  Listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several private warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important.

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Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
PATH1E
Pathfinder 1
Online
Kampaania
Pathfinder 1e - Haunting of Harrowstone - Foundry
Mängijaid
1/5
Tasuline
Tasuline
GM
1/1
Pathfinder 1
en Inglise

Pathfinder 1e - Haunting of Harrowstone - Foundry

Tasuline
Mängujuht küsib mängu juhatamise eest tasu.
## Haunting of Harrowstone - Full Adventure Path *This is a paid game - $15 - Custom built in Foundry - **Pathfinder First Edition | Gothic Horror | Weekly Campaign** Join our Discord for more info - https://discord.gg/4huPYHtbj  and let us know you're here for the Harrowstone game.  The quiet village of Ravengro has always lived beneath the shadow of Harrowstone, an abandoned prison destroyed by fire decades ago. When a respected professor dies under mysterious circumstances, a group of adventurers arrives to settle his affairs—only to discover that something within the ruined prison has begun to awaken. Whispers spread through the village. Strange symbols appear overnight. The dead refuse to remain silent. As fear takes hold of Ravengro, the party must investigate the professor’s final research, earn the trust of suspicious townsfolk, and uncover the truth behind the horrors haunting Harrowstone. This is a story-driven Pathfinder First Edition campaign featuring: * Gothic horror, mystery, and supernatural investigation * Meaningful roleplaying and memorable NPCs * Tactical combat using Foundry Virtual Tabletop * Exploration of haunted ruins, forgotten histories, and dangerous secrets * A cooperative table welcoming both experienced players and those newer to Pathfinder 1E The campaign begins with **The Haunting of Harrowstone**, the opening chapter of the acclaimed **Carrion Crown Adventure Path**, and may continue into the larger campaign if the group wishes. Players should expect a darker atmosphere with themes of ghosts, murder, imprisonment, madness, and undead horror. The game emphasizes immersion and suspense without becoming excessively graphic or adversarial. **Schedule:** Thursdays at 7:00 PM Central Time **System:** Pathfinder First Edition **Platform:** Foundry VTT and Discord **Session Length:** Approximately 3 hours **Game Master:** Iron Quill Guild Gaming Studio Step into the mist-shrouded streets of Ravengro, uncover the professor’s final secret, and face what waits within the burned halls of Harrowstone.

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