Dungeons & Dragons 5.5E (2024)
en
Inglise
D&D. DM is looking for the players (16-18+)
Weekdays only, a group decides on day & time
Most people will probably play between 16:00 – 21:00 (GMT+0)
Will be played in Discord voice chat, "Theatre of the Mind" playstyle (means no VTT)
My Discord (weebseatshit)
*PREMISE*
You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one
It's an RP-focused, Forgotten Realms based, custom (homebrew) campaign with an emphasis on story, characters & adventures
Ratio: 40 Roleplay/40 Exploration/20 Combat
Starting level is 1, standard array for abilities
Spells become cantrips, you can cast them without components or GP
Some spells that affect game's balance & world, may be forbidden. It'll be discussed
Instead of HP you have healthbars, & you don't know how big are your enemies healthbars
Healthbars are rather "cinematic". Depending from how much dmg you receive, i'll adjust your condition. But in general:
6 HP: Sorcerer, Wizard
8 HP: Bard, Cleric, Druid, Monk, Rogue, Warlock
10 HP: Fighter, Paladin, Ranger
12 HP: Barbarian
Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes))
Artificer & Psion aren't allowed
I'll describe locations & looks with little to no detail
Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore)
About the forbidden spells. As an example, this is only lvl 1 Wizard, but i hope you get an idea
Instead of using ability checks or in-game tools, (acquiring unique items, talking to people, searching for clues, improvise) you just cast this spell & it does it
Mending
Charm Person
Detect Magic
Detect Poison and Disease
Friends
Unseen Servant
Tasha's Hideous Laughter
Sudden Awakening
Sleep
Sense Emotion
Puppet
Identify
Id Insinuation
Healing Elixir
Disguise Self
Comprehend Languages
Cause Fear
Ressurection & lethal spells
A tystling is similar to a cat
Monochrome darkvision
Enhanced senses: smell, hearing, vision, touch & balance (+3 Dexterity, Perception, Acrobatics)
Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races (+4 Stealth)
A tystling is shorter than an elf, but taller than a dwarf
A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things (8 AC, -5 Strength, Athletics)