Otsin mängijaid › Land of Ceann

Land of Ceann

Dungeons & Dragons 5.5E (2024)
Dungeons & Dragons 5.5E (2024)
Online
Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
Teismelistele
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LGBTQ+ sõbralik
Laud on LGBTQ+ mängijatele avalikult avatud.
Ainult tasuta
Mängijaprofiilil - otsid tasuta mänge ja tasulised sind ei huvita.
Testmäng
Mäng on alles testimisel ja sinu tagasiside on osa asjast.

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Kirjeldus

Hello there! My name is Kai and I'm looking for a few more players for a DnD 2024 + Homebrew campaign in my own world! Currently we have 3 players, but 5-6 would be nice :) Now onto the good stuff. Step into the crooked lanes of wonder and the candlelit halls of old—my homebrew Dungeons & Dragons campaign is calling for new adventurers. We run off DnD 5.5E (2024) with several carefully woven homebrew elements, and characters can be built from a selection of humanoid and Fae races. The world is steeped in Irish Gaelic folklore and spun together with medieval fantasy, where sidhe whispers and half-remembered legends turn every road into a riddle. Our pre-existing group’s vibe leans more toward exploration and puzzles than combat, though the dangers you’d expect—traps, threats, and the occasional hard encounter—are very much on the table. If you love discovery, clever problem-solving, and stories that feel like they were pulled from an ancient hearth—come join us! I will be checking in on Groupfinder every few days, but the fastest way to reach me is through discord! :)

Dungeons & Dragons 5.5E (2024)

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Kuulutus ei ole aktiivne, sest kõik mängukohad on täis
  • Asukoht: Online
  • Mängude tihedus: Iga nädal
  • Ajatsoon:
    EST
    Ida-Ameerika standardaeg (GMT/UTC -5)
  • Korraldaja: Kai Kai
  • Discord: Logi sisse
  • Mängijaid: 6/6
  • GM: 1/1
  • Keel: Inglise
  • Lisatud: 14. July 2026
  • Viimati muudetud: 15. July 2026
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Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Kampaania
The Ashen Crescent
Mängijaid
5/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en Inglise

The Ashen Crescent

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
What kind of game is this? This is not a casual dungeon crawl. The campaign has already begun, the party is currently level 7 and mid-way through the first act, and we are seeking new companions to join the story as it continues to unfold. The Ashen Crescent is a long-form, ambitious D&D 5e campaign inspired by the Third Crusade, told through a lens of faith, prophecy, and political intrigue. Imagine a holy city where banners of rival religions hang side by side; where incense and blood mix in the same streets; where ancient relics, half-remembered prophecies, and bitter oaths drive men and women to fight, pray, and betray. Set in the grand desert city of Elarah, you will step into a world of: Crusade-era conflict: rival faiths clash over relics and scripture, each believing salvation is theirs. Early medieval aesthetics: swords, shields, banners, cloisters, and bazaars. No very high fantasy tropes. Magic is semi-rare and mystical. Low fantasy, high stakes: the miraculous feels sacred, not common. Politics and belief matter as much as steel. Moral ambiguity: there are no clear villains, only zealots, survivors, mystics, and opportunists. Or so you think... The factions are: Luminari — the Sun-faith of order, dawn, and light. Sulahim — scholars, jurists, and fire infused desert camel-lords. Yeshari — cunning keepers of covenant, memory, and exile. Wayfarers — silk road traders, mystics of prisms and hidden paths. Your choices shape the city’s destiny. Who you kneel to, who you betray, which side you protect. All of this carries weight. The System & Tools System: D&D 5e+ (characters tracked on D&D Beyond). VTT: TaleSpire. Custom 3D maps and set pieces (requires a PC with semi-decent specs). This entails that either you have the $24.99 version of the game (Steam), or you are able/willing to buy it. Also, you will need a mini (best created in Hero Forge). Please adjust for that. ⚠️ Important ⚠️: This campaign is essentially a paid-level production offered free. I am building custom TaleSpire boards, art assets, lore documents, and immersive narrative arcs. Because of that, I expect the same level of seriousness/commitment from players: punctuality, reliability, and a willingness to roleplay. Seriousness doesn't mean no fun allowed. In the end, we all seek the escapism and fun found withing D&D. Seriousness instead means commitment, and reciprocating the same effiort I put into giving you this story. Schedule Main Session: Saturdays @ 5:00 PM EST Fallback: Fridays (same hour) when attendance issues arise Sessions are multi-hour, roleplay-heavy, and story-driven. Combat will be present, but when it hits, it HITS! What I’m Looking For I need players who will commit long-term. Respectfully but firmly: if you are just looking to scratch a quick D&D itch for a couple of sessions, this is not the game for you. This is a campaign built to last, and every time someone leaves, it disrupts immersion and damages the living story we are building together. This campaign has been going on for around a year, and it doesn't look like it will end anytime soon. Use this as reference to the commitment you will be making. I’m seeking: Reliability & punctuality: Respect everyone’s time. Commitment: Stick with the campaign until its conclusion. Since this story has already begun, reliability is even more important. New characters are stepping into a web of alliances, rivalries, and prophecies already in motion. Ambition: Players who actively pursue goals and drive the story forward. Love for roleplay: Dialogue, tough moral choices, faction intrigue. Good mic + capable PC: Technical reliability is part of the immersion. How to Apply If this speaks to you, especially within the scope of commitment, send me a DM or post a comment with: Name/Age/Timezone Confirmation you can commit to Saturdays 5 PM EST (Fridays as fallback) Confirmation that your PC can run TaleSpire + mic confirmation Your D&D experience (new/casual/veteran) A short character seed (2–4 sentences: motive, flaw, and which faction intrigues you so far) Why you’re looking for a long-term campaign, and why does this one resonate with you From there, we’ll schedule a short Discord interview to ensure compatibility. This isn’t meant to gatekeep. It’s to protect the story, the group, and the time we’re all investing. Why Join? Because The Ashen Crescent is designed to feel like stepping into a living chronicle. Think the Crusades retold in a D&D world. A city of temples and markets, faith and blood, prophecy and steel. If you’ve ever wanted to be part of something epic, morally complex, and richly atmospheric, this is it. If you’re ready to swear your oath and carry it through to the end — Elarah awaits. Here synopsis about most of what has happened so far: Each of them crossed the Kesareth Desert alone, drawn by purpose, faith, or something they could not fully explain. Their paths converged at a Wayfarer caravanserai, where strangers became companions out of necessity. From there, they set their sights on Elarah, the sacred city at the heart of the desert, said to be a place where prophecy, power, and belief all collide. Days into their journey, the sky erupted in a storm of falling stars. The heavens burned with unnatural color, and those who witnessed it were forever changed. A crystal-like mark formed on their right forearms, alive in ways none of them understand. It reacts. It pulses. It seems to answer to something beyond them. When they finally reached Elarah, they found its gates sealed. The city had already begun to fracture under the weight of its own faiths. Forced to slip inside through the sewers, they were met with a truth far worse than rumor. Elarah is not simply tense. It is unraveling. Within its walls, four competing faiths struggle for control, each convinced they alone hold truth. Law is enforced with severity in the Ink Row, where rulings are swift and often merciless. The streets are filled with unrest, quiet fear, and the sense that something inevitable is approaching. Amid this instability, the players found footing with the Red Company, a powerful mercenary force tightening its grip on the city. They offer work, protection, and information, but never freely. Every favor has weight, and every agreement draws the players deeper into a web of ambition and control. After making a rash decision to stand for their morals, the group feel the consequences of their choices. Hunted by half the city, and narrowly escaping a close brush with the punishment hanging over their head, they leverage what little favor they have left with the Red company to arrive at the four pillars, the birthplace of a faith that spans the known world. There, the party found both a new truth and a new purpose under King Baldwin. Following the command of the King, the party sets sail into the Levantine sea, heading into Anatolia to investigate the lack luster support given by one of the holy orders to the defense of Elarah. On their way there, the captain screamed for the party and crew to man the defenses, chaos erupting as they scramble: fumbling over ropes in the cramped deck; on the horizon: three ships appearing on the horizon, sails raised at full mast, rushing into combat range. A grueling sea battle ensued, ballista cracks and screams filling the air; through skill, planning, trust, and faith the players managed to barely escape with their lives at a great cost. Now stranded in the middle of the sea, exhausted, lost, and clinging to life; the players will be tested in a hostile and unforgiving environment; surrounded by miles and miles of deep water, they must find a way to their destination. Or at the very least survive. The party stands at a crossroads. War is no longer a distant threat but an approaching certainty. Each faction calls for loyalty. Each path carries consequence. The question is no longer whether Elarah will change, but who will shape what comes next. And whether this fragile alliance of strangers can survive long enough to choose.

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Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Kampaania
Phendelver and Below: The Shattered Obilisk
Mängijaid
4/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en Inglise

Phendelver and Below: The Shattered Obilisk

Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
LGBTQ+ sõbralik
Laud on LGBTQ+ mängijatele avalikult avatud.
SYSTEM: D&D 2024 (open to 2014 rulings and elements if applicable) Platform: Discord/ DND Beyond/ Owlbear Rodeo Time: Thursdays 7:30 pm – 11:30 pm EST Session length: 4 hours Starting level: 3 Players wanted: 1-2 Experience: New players preferred, beginners welcome Hello all! Newish DM looking to hone his skills by DMing one of the starting modules of DND, Phandelver and Below: The Shattered Obelisk. This module includes the classic Lost Mine of Phandelver meant for players new to DND, and expands the module into a full on campaign. While I have some DM experience, I'm always working to improve my craft and appreciate players who are patient and collaborative. I would appreciate a group full of other new people and/or people early in their dnd journey. We started with six people, but due to work and other scheduling conflicts, we are now a party of four again. That being said, we'd love to have one (or two) more players to fill up our roster, show newer people the ropes, and share in the adventure! Right now the party consists of: - a Minotaur Cleric - a Halfling Fighter - an Aasimar Warlock - and one more player (making a new character atm) Last session they (finally) reached level 3, so I figured that would be an ideal time to invite other people to join our campaign. Of course, I'll be around to fill you in on some key plot-points, help you with character creation, go over expections, so on and so forth.  WHO ARE YOU: I am looking for other people new to DND, or at the very least beginners who want to try their hand at a longer module and dive deeper into the mechanics and lore. I’m looking for players who: -        Enjoy collaborative storytelling -        Share the spotlight with fellow players -        Communicate respectfully -        Demonstrate patience in learning the system -        Demonstrate patience with the DM as he may make some mistakes -        Want to contribute to a fun table atmosphere This is an inclusive table. Respect for fellow players is expected, and bigotry, harassment, or hate speech will not be tolerated. WHO AM I? As your humble dm, I will want to reach out and get to know your ideas for your potential characters and what you’re looking for in a campaign. I try to make things as balanced as I can, but I would say this campaign is going to be 60% exploration and 40% combat. Combat encounters may be challenging and will often reward teamwork, planning, and creative problem-solving. NEXT STEPS: If interested, send me a message with your character idea and we can go from there. Thank you, and I'm looking forward to meeting ya!

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Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
West Marches / Living World
Phelun DnD 5.5e
Mängijaid
6
Dungeons & Dragons 5.5E (2024)
en Inglise

Phelun DnD 5.5e

West Marches / Living World
Üks maailm ja suur hulk mängijaid, aga püsivat seltskonda pole - mängivad need, kes end sel nädalal kirja panevad.
LGBTQ+ sõbralik
Laud on LGBTQ+ mängijatele avalikult avatud.
The world of Phelun is an old one that has seen many conflicts throughout its history. While times seem peaceful, beneath the surface there are whisperings of the Dragon Queen stirring within her prison, strange events occurring upon the continent of Ines, and adventure awaiting upon the lost continent of Asoris. This is an 18+ only server that is a mix of go at your own pace pbp and west marches living world elements.  https://discord.gg/X8dFsNrjBw This is a new Server that has been worked on by one DM for 3 months. It currently features the following:     PbP forums for those who prefer slower RPs.     Living world channels where characters can explore the lands or meet one another in real time in the pub.     DM run Tables. (We are looking for more DMs to help run tables)     Mining, gathering, fishing, and exploration through Avrae commands (commands are ready, but random tables need to be filled out more for variety).     Random in game daily events (not tied to irl days, and still being worked on).     Market to buy items.     Guilds (will need leaders).     Job command to earn coin and a living world channel to RP the work in. (currently being reworked)     Custom Drinking command for the pub.     Player housing.

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