Otsin mängijaid Iron Gods Adventure Path 1st Edition Pathfinder

Iron Gods Adventure Path 1st Edition Pathfinder

Pathfinder 1
Pathfinder 1
Online
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Laud on mõeldud vähemalt 18-aastastele mängijatele.

Kirjeldus

Hello, My Pathfinder 1E group is looking for a player to join us for the Iron Gods adventure path. We just started Book 2 so there's still plenty of adventure path left for new players. The AP focuses more on exploration and combat (more of a dungeon crawl), though there are opportunities for roleplaying as well. Our schedule is set for Tuesdays & Thursdays, 5-9 PM US EST time. You MUST be available on both days, as we use one as a backup day in case we can't play on the other. Here's what we're searching for in a player: ⦁ Someone who understands the basics of Pathfinder 1E - movement, combat options, action economy, for example. ⦁ Tying into the above, someone who pays attention during combat and executes their turn quickly. In tough situations taking extra time is understandable. ⦁ Someone who understands how to use the Pathfinder Community Sheet. ⦁ No rules-lawyers or munchkins. ⦁ Someone who will work with the group and is looking for cooperative gameplay. ⦁ An individual who takes initiative between sessions to discuss options and plans with the party, as well as advancing personal goals with the GM. Character creation rules: ⦁ 25 point buy (minimum of 7, maximum of 20 in a stat after racial modifiers) ⦁ 2 traits (1 must be a campaign trait from Iron Gods), no drawbacks ⦁ No characters that rely on controlling multiple units (spam summoners, animal companion shenanigans, familiar transformations and archetypes) ⦁ Start at Level 5 with WBL-1. ⦁ Max HP for the first 3 levels; Roll 2HDkh1 in roll20 for subsequent levels past 3rd. Example: 2d6kh1 ⦁ We have a set of House Rules you'll need to read here: Logi sisse Once you read those and are certain you're fine with them, you can contact the GM on Roll20 (I'm A Cyberlich) or on Fluxer (Neutral_Evil#4919). Have a character concept ready to pitch to the GM (not a "build") and we'll set up a voice chat to discuss any further questions.

Pathfinder 1

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  • Asukoht: Online
  • Mängude tihedus: Iga nädal
  • Ajatsoon:
    EST
    Ida-Ameerika standardaeg (GMT/UTC -5)
  • Virtuaalne mängulaud (VTT): Roll20
  • Nädalapäev: T N
  • Alguse kellaaeg:
    Õhtu
    17:00 – 21:00
  • Korraldaja: Joshua
  • Mängijaid: 4/5
  • GM: 1/1
  • Keel: Inglise
  • Lisatud: 22. September 2026
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8:30pm EST to 11 pm - Ongoing PF1 campaign (with a few homebrew rules). Setting is custom (heavy on undead) and includes some content from Adventure Paths and some homebrew. Campaign has some "modern" firearms (PZO9072-6 The Witch Queens Revenge adventure path formining part of the current basis). Current characters are level 16. Plan is to continue through level 20. Currently have Fighter, Rogue/Mystic Archer/Alchemist, Ranger, Wizard & Inquisitor (some players playing two characters - not by choice). Looking for Wizard and Cleric or Inquisitor.  PC will start at level 16 with equipment subject to GM review. Map and rolls on Roll20 / Voice through Discord. Detailed world / campaign description available to those interested in joining. - Homebrew includes: Monsters are altered / hombrew so don't expect to find all stats in published material. Opponents may have more than 20 character levels (not legendary). Cure potions cheaper, and work on skin contact. Nat 20 auto success / Nat 1 auto failure on all checks - GM will refuse to allow a roll if the action is impossible. GM and some current players have been in this campaign since 2018. All current players are mature (late 40s to late 50s). Some are ex-military and “dark humor” is not uncommon. LGBTQ freindly, but no graphic sexual of any type (all that is "fade to black").

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Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
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Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players! This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's only one or two enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. 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I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods (this takes you all the way to 17th level) you gotta make the characters WITH MY DIRECT ASSISTANCE in a video or audio chat as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a female aasimar Cleric, a female unchained sylph Rogue, and a male angelkin aasimar melee Fighter. They are now 2nd level, and we could use a Gunslinger (probably Techslinger archetype is best given the campaign), and a Wizard magic and tech item crafter/Technomancer (who gets assistance from the Cleric). or another high int spellcaster of some sort, who could supplement the wizard in item crafting feats, spread the load so to speak. It's for the Iron Gods campaign, it has science fiction alien tech in it, not just medieval fantasy. Iron Gods is all about alien technology meets medieval types, sorta might and magic vs science fiction tech, with some usage of tech, people say it has a lot of Conan the Cimmerian vibe to it. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. That isn't to say you can't, it just means have more than one way to mess with the tactics of the enemy. Also, since real world firearms tech was really bad at this point in technology, you probably won't be using black powder firearms much if at all. I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves, basically archer and Ranger types, and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and one male (but played by a woman and 3 men but not the classes you'd think). Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves,Sylvan elves, Drow, Trollans (based on Orko from masters of the universe cartoon from the 80s), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics (so long as you stay away from melee combat), Sorcerers, Psychics, Mesmerists, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. 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It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  Listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several private warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important.

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