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Homebrew DnD 5e

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Puchheim
Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Õudus
Mäng keskendub hirmule, pingele ja tumedatele teemadele.
Täiskasvanud
Laud on mõeldud vähemalt 18-aastastele mängijatele.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.

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Kirjeldus

D&D-Gruppe sucht Verstärkung – ab 30, alle Erfahrungslevel willkommen! Wir sind eine entspannte Gruppe Erwachsener (30–Ende 40), die Dungeons & Dragons 5E mit eigenen Hausregeln spielt. Bei uns steht der Spaß im Vordergrund – Regelkenntnisse sind kein Muss! Unser Stil: Wir haben das klassische D&D-5e Feeling etwas angepasst. Weniger Superhelden-Power-Fantasy, mehr Spannung und Konsequenzen – angelehnt an Shadowdark und OSR. Das bedeutet: Entscheidungen zählen, die Welt fühlt sich lebendig an, und jedes Abenteuer kann eine echte Herausforderung sein. Wen wir suchen: • Alle Geschlechter, ab 30 Jahren • Lust auf Rollenspiel, Abenteuer und gemeinsames Geschichtenerzählen • Vorkenntnisse? Schön, aber kein Muss! Wenn du schon immer mal Drachen jagen, dunkle Verliese erkunden oder einfach in eine andere Welt eintauchen wolltest – meld dich gerne! Da wir eine reine Offline Runde im Münchner Westen sind, sollte es für dich am besten möglich sein mit der S3/4 oder dem Auto oder Radl zu kommen.  Wir freuen uns
Dungeons & Dragons 5E

Dungeons & Dragons 5E

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  • Asukoht: Puchheim, Germany
  • Mängude tihedus: Kaks korda kuus
  • Korraldaja: Fabian
  • Telefoninumber: Logi sisse
  • Mängijaid: 3/5
  • GM: 1/1
  • Keel: Saksa
  • Lisatud: 23. March 2026
  • Viimati muudetud: 15. May 2026
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Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Õudus
Mäng keskendub hirmule, pingele ja tumedatele teemadele.
Put the premise of 2023's Oppenheimer into the body-horror genre and add the apocalypse: welcome to this homebrew campaign! Trifling with the afterlife created a world where the dead have nowhere to go, and have nothing to separate them from the living. Desperate to survive, kingdoms across the realm have consolidated into single capitals, each self-sufficiently sustaining whole populations—until resources run low. Enter a character-driven tale teetering along political tensions, espionage, social status, omnipresent threats, and above all, control over your body! For this campaign, I’m looking for a party of 5 to 6 people (8 people maximum) interested in a continental, discovery-focused narrative. Meeting times for sessions will depend on everyone’s availability and pre-existing commitments. Discord will be used for whole-group and direct messaging. Our initial sessions will be for deep-dives into the story and worldbuilding, then for party composition and character creations; personal backstories will be developed separately, though prompts and helpful considerations will be released! This campaign uses Foundry vtt, but no costs or fees are required otherwise. This will be a horror- and dark-fantasy-based campaign that relies heavily on consequence and conflict. Obviously, death has a substantial role in this story, so players should not expect to get comfortable for too long. That said, I’m not a DM too fond of permanently killing off PCs on a whim, so let this be of some comfort! Your characters will enter the campaign through the urban and inner-city settings, where you will get a taste of the apocalyptic, survivalist lifestyle common throughout the realm. The story will begin in one of the six major capitals, each with their own agendas and allegiances and rivalries (all of which I will delineate in our initial sessions). Major themes include espionage and political conflicts (often turning into militaristic endeavors and advances), not to mention the overarching thread of escaping an afterlife spillover! Below are some concepts and terms worth familiarizing your character with: The Recrudescence—the day when the afterlife entered the material plane. The exact date is unknown, but most of the realm learned of the afterlife spillover by the end of the summer season. The Shared Sea—the body of water connecting all parts of the realm. The landmass can be visualized as a giant horseshoe or a ring, the middle of which is all water/ocean (hence, the ‘Shared’ Sea). The Storm—principal and largest (and most feared) cluster of afterlife spirits; most easily depicted as a colossal hurricane bouncing from city to city along the Shared Sea. Wandering Spirits—souls/spirits that once belonged to a deceased creature, now searching for a new host (i.e., the body of a living creature);—includes both the souls within Storm and individual or grouped Displaced. Displaced—wandering spirits not part of the Storm. Displaced spirits and the activity thereof attract other Displaced, hence why people are afraid of drawing any attention. Jumpscares—In the event that a creature dies, other adjacent creatures may undergo a jumpscare, during which their spirits (of the living creatures) eject from their host bodies as if being displaced. Jumpscares do not result from displacement, but rather from the death of a host body. For example, if a character kills one creature in a group, the rest of that group may experience jumpscares and have their spirits ejected. Every living creature has the capacity for one soul (without amalgamating, turning malignant, or ascending). A displaced can steal your body and eject your original soul, which in turn becomes displaced. Finally, wandering spirits cannot linger in place or around the creatures whose bodies they failed to assimilate!  If any of this interests you, visit the interest form below to (a) get a more thorough view of what this campaign seeks and (b) further indicate your interest in this grandiose adventure! - https://forms.gle/xn585Qo94JxRZx6F9

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Tasuline
Mängujuht küsib mängu juhatamise eest tasu.
Õudus
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The mists are calling. Will you answer? There is a land where the sun has forgotten how to shine, where the dead seldom rest, and where every whispered prayer may be answered by something far worse than the gods. Welcome to Barovia. Beyond the choking mists, ancient evils stir. The villagers bar their doors against the night, wolves stalk the forgotten roads, and somewhere high above it all, a dark lord watches from his castle. But something is changing. Old prophecies are stirring. Strange signs mark the heavens. And the threads of fate are being drawn tighter around those unfortunate enough to wander into this cursed domain. In Barovia, death is not always the end. Sometimes, it is merely the beginning. Curse of Strahd: The Devil Ascendant is a reimagined journey into Ravenloft, weaving classic gothic horror, psychological terror, dark mysteries, and unexpected twists into a campaign where your choices carry consequences—and not every monster is what it seems. Whether you are a veteran of Ravenloft or entering the mists for the very first time, do not expect the familiar to remain familiar. CAMPAIGN DETAILS System: D&D 5E (2014 Rules) When: Sundays, 11:00 AM – 3:00 PM Eastern (GMT-4) Where: Roll20 & Discord Session Length: 4 hours Cost: $25 CDN per session (Reduced to $10 CDN until January 1st, 2027) The mists have opened. A place awaits you at the table. Come willingly, adventurer. Barovia has never needed an invitation to claim its guests. After all, the Devil knows your name. Will you live long enough to learn his?

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LGBTQ+ sõbralik
Laud on LGBTQ+ mängijatele avalikult avatud.
Ainult tasuta
Mängijaprofiilil - otsid tasuta mänge ja tasulised sind ei huvita.
Hello there and thanks for taking the time to view this post!  We recently lost a couple of players and I'm looking to fill those spaces with like-minded players . I'm an aging DM who played a lot of systems back in the 90s like 2nd edition AD&D, Dangerous Journeys and Vampire. I've been back into 5th edition in the last 5 years. I love to write stories using my player's backgrounds as my muse.  No, I'm not the best DM but I promise you a good story, and good people. Who are we? * Mature group (30+) * We like RP and shenanigans * We offer a safe and welcoming environment * We are not power-gamers * We run 2 hour sessions every two weeks (though this may change if enough people agree) * We are not rule-bashers. We have all been DM's and support each others Who are you? * Mature and respectful * 21+ * Can do long term campaign * Has a PC and a decent internet connection * Someone that knows that vibe is more important than experience AI DISCLAIMER I have a full-time job and a family so I don't get a lot of time to write. I use a local AI LLM to perform mundane tasks (create a session recap from bulletpoints etc) and I also use Claude to spitball ideas. I do not use AI to generate art and I never used it to generate maps The story, NPC's and all creative decisions are my own and I love fusing the lore of the world with the backstory of my players. If you have any issues with AI (and I totally respect that), this is not the game for you. Campaign Here's a little about the campaign but there will be MUCH more info in the session 0. Of Gears and Gods is a homebrew D&D 5e campaign set in Eberron. Its first chapter, set in the quaint, port town of Moonwatch, is now complete. A band of strangers, brought together by a mysterious device called the Nexus, has survived drug-running gangs, a plot to turn the town's population against the warforged and a cursed crisis that almost turned the citizens into an undead horde. The next chapter is ready, and we’re looking for new players to step in, building characters with us who will shape what comes next. Huzzah!

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