Kirjeldus
PLEASE NOTE: This is a playtest game, I will be testing out a few different and new systems to myself in hopes of adapting them into my games in the future. This is also a playtest for the Daggerheart Drakkenheim ruleset as well so player feedback is welcomed and encouraged throughout.
Wednesday 9pm GMT
The 11th day of the 11th month, 1111. To some, it was a day of prophecy; to most, it was just another Tuesday in the jewel of Westemär. Then the sky split open. A star of pulsing violet fire screamed through the heavens and struck the heart of Drakkenheim, vaporizing the Royal Ward in a heartbeat. You aren't heroes, not yet. You are survivors, caught in the shadow of a dying city. As a strange, prismatic fog begins to roll through the streets and the very stones start to weep purple ichor, your only objective is simple: Get out before the Haze claims you.
The air is thick with the scent of ozone and rotting flowers. Around you, the impossible is happening. People you knew are warping before your eyes, limbs lengthening, voices dissolving into wet gurgles, and sanity fraying under the glow of the "Octarine" light. This is a world of Eldritch Horror and High Stakes Survival, where every street corner offers a choice between a desperate rescue and a necessary betrayal.
In this high-octane Daggerheart adventure set as a Prequel to Dungeons of Drakkenheim, you will navigate a cityscape undergoing a violent, magical metamorphosis, the day the eldritch meteor struck the city. You must balance your dwindling Hope against the encroaching Fear as you witness the birth of a nightmare that will haunt the continent for decades to come. Will you lead survivors to safety, abandoned those that are already lost, or will you become just another shadow etched into the ruins of the lost capital? The sky has fallen, the King is gone, and the Haze is hungry. Run.