Otsin mängijaid › D&D 5.5 In Person Campaign and Group

D&D 5.5 In Person Campaign and Group

Dungeons & Dragons 5.5E (2024)
Dungeons & Dragons 5.5E (2024)
Forney
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
Ainult tasuta
Mängijaprofiilil - otsid tasuta mänge ja tasulised sind ei huvita.
Täiskasvanud
Laud on mõeldud vähemalt 18-aastastele mängijatele.

Kirjeldus

Looking for like minded TTRPG players in the Forney or East Dallas area that want to setup a local gaming session and community. I'm interested in playing D&D 5.5e primarly, but open to other games that are similiar. No set schedule as of yet looking to see if we can find enough interest to create a group and find a time to agree on.
Dungeons & Dragons 5.5E (2024)

Dungeons & Dragons 5.5E (2024)

Vaata raamatukogu lehte
Lisa lemmikutesse
  • Asukoht: Forney, United States
  • Mängude tihedus: Kaks korda kuus
  • Ajatsoon:
    CST
    Kesk-Ameerika standardaeg (GMT/UTC -6)
  • Korraldaja: Bryan Bryan
  • Mängijaid: 1/5
  • GM: 0/1
  • Keel: Inglise
  • Lisatud: 28. October 2026
Jaga kuulutust:
Facebook
Reddit
X
Bluesky

Mängud, mis võiksid sulle samuti huvi pakkuda

Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
West Marches / Living World
Phelun DnD 5.5e
Mängijaid
6
Dungeons & Dragons 5.5E (2024)
en Inglise

Phelun DnD 5.5e

West Marches / Living World
Üks maailm ja suur hulk mängijaid, aga püsivat seltskonda pole - mängivad need, kes end sel nädalal kirja panevad.
LGBTQ+ sõbralik
Laud on LGBTQ+ mängijatele avalikult avatud.
The world of Phelun is an old one that has seen many conflicts throughout its history. While times seem peaceful, beneath the surface there are whisperings of the Dragon Queen stirring within her prison, strange events occurring upon the continent of Ines, and adventure awaiting upon the lost continent of Asoris. This is an 18+ only server that is a mix of go at your own pace pbp and west marches living world elements.  https://discord.gg/X8dFsNrjBw This is a new Server that has been worked on by one DM for 3 months. It currently features the following:     PbP forums for those who prefer slower RPs.     Living world channels where characters can explore the lands or meet one another in real time in the pub.     DM run Tables. (We are looking for more DMs to help run tables)     Mining, gathering, fishing, and exploration through Avrae commands (commands are ready, but random tables need to be filled out more for variety).     Random in game daily events (not tied to irl days, and still being worked on).     Market to buy items.     Guilds (will need leaders).     Job command to earn coin and a living world channel to RP the work in. (currently being reworked)     Custom Drinking command for the pub.     Player housing.

Loe edasi

Lisa lemmikutesse
Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Kampaania
D&D Magic the Gathering-Rabiah
Mängijaid
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en Inglise

D&D Magic the Gathering-Rabiah

Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
System: D&D 2024 Platform: Discord, D&D Beyond, D&D Beyond Maps, and LegendKeeper Schedule: Thursday, 6pm Central Time Frequency: WEEKLY  Session length: About four hours Campaign length: Approximately 50–75 sessions Starting level: Level 1 prologue, with the full party beginning at level 3 Expected ending level: Level 16 Cost: Free Players: I am looking for four players, with the possibility of adding a fifth if the group fit is right. Material Source: https://www.gmbinder.com/share/-OEnJ50yCIcWwqcffUEO I am putting together a long-term online campaign set on Rabiah, one of Magic: The Gathering’s earliest planes. You do not need to know anything about Magic to play. I will provide a player guide explaining the world, important cultures, major regions, and the situation at the beginning of the campaign. This version of Rabiah is being built as a complete D&D setting rather than a short visit to an MTG location. It has its own calendar, cultures, governments, trade routes, factions, settlements, regional economies, and conflicts that continue moving whether the party becomes involved or not. The campaign begins in Marsa Qamar during the First Open Roads Convocation. New passages have made travel between Rabiah, its alternate Refractions, and other planes much more common. That has created opportunities for trade, travel, migration, and reunion. It has also created arguments over who controls these passages, who may use them, and what happens when two versions of history begin contradicting each other. There is a central conflict, but there is no required route through it. NPCs will give you clear leads and real choices about where to go next. You may work with a faction, oppose it, change its leadership, ignore it, or discover that somebody you trusted had a very different plan. Problems elsewhere will continue to develop while the party is making those decisions. I want the world to feel like it exists beyond the player characters. Merchants travel, families make decisions, factions spend resources, and local problems may improve or get worse without the party. If you save one town, another situation may change while you are gone. That does not mean I automatically choose the worst outcome whenever you ignore something. It means the rest of Rabiah is also allowed to act. The tone will depend partly on where you go and what you choose to do. Some sessions may be lighthearted, strange, or hopeful. Others may become dangerous or genuinely dark. I am aiming for grounded adventure rather than constant misery. The world can be deadly, but I am not trying to trick players into dying. Serious danger will usually be communicated. Planning, negotiation, retreat, local knowledge, and asking for help can matter as much as having the strongest attack. Each player will have an individual Session 0.5 prologue. Your character begins at level 1 and reaches level 3 during that prologue. This gives us time to establish who the character was before meeting the party, introduce some people from their life, and let their early abilities come from something that actually happened. Players will also be able to contribute up to three notable NPCs from their character’s history. Families, former allies, rivals, mentors, employers, and faction connections can become part of the living world. I will work directly with you before using major personal material. Your backstory matters, but it will not be used as permission to do whatever I want to your character. Mechanically, we will use the 2024 rules as our foundation. Approved 2014 material and options from the Planeshifted Guide to Rabiah may supplement them. Rabiah has nine primary playable peoples, including Humans, Ogres, Genasi, Merfolk, Bird Maidens, Goblins, Viashino, Minotaurs, and Brass Men. Other Magic species may also work if we can give the character a believable place in the setting. This is meant to be a cooperative campaign. Characters can disagree, keep secrets, have selfish goals, and make questionable decisions. They still need a reason to travel together and care about what happens to the rest of the party. PvP will only happen when everyone directly involved agrees to it outside the game. Because this is a long campaign, attendance matters. We will normally play if one person is absent, with their character handled carefully as an NPC. If two or more players cannot attend, the campaign session will be canceled or rescheduled. Campaign audio will be recorded so I can privately transcribe sessions and keep accurate notes. The recordings are not for streaming, a podcast, or public release. Players must be comfortable with that arrangement, and recording can be paused whenever somebody needs to discuss something personal or private. If you are interested, fill out an application! I am not looking for the person with the most D&D experience or the most detailed character pitch. I am mainly looking for people who communicate, share the spotlight, care about the world, and are genuinely interested in staying with a long campaign. The start date can happen when we find a compatiable crew! I will speak with interested players individually before choosing the final group.

Loe edasi

Lisa lemmikutesse
Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
West Marches / Living World
Blood Sun
Mängijaid
0
Dungeons & Dragons 5.5E (2024)
en Inglise

Blood Sun

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Everyone is welcome to the blood sun guild. Here we are beginning to have one shots, potentially campaigns, and we hope to also be a community where everyone can be friends. In the blood sun we have one shots based of the lore of the blood sun religion (rp). Missions can vary from defending towns from enemies to going against strongest enemies in the history of blood sun. This isn’t just normal stuff where you would be playing a normal character while these enemies are stronger and get more and better abilities, the blood sun members who participate in the one shots get Homebrew blood magic, abilities, and features. For everyone you can ask me for 1-2 unique abilities your character only would have. As for the campaigns I mentioned those would be longer missions (round 2-5 sessions or a bit more) or can be alternate realities of the blood sun like one I am currently running where it is weaker than ever. For the Homebrew magic and stuff I plan on using this website called Nemesiscodex where I can directly import the Homebrew stuff. PLEASE DM ME ON DISCORD I DONT CHECK HERE

Loe edasi

Lisa lemmikutesse