Thrackdown Name Generators

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Thrackdown Name Generators is a collection of free, browser-based tools for creating names for tabletop games, RPG campaigns and narrative settings. The collection currently includes generators for warbands, gangs and factions, with options designed to produce multiple varied suggestions at once rather than requiring repeated single-name rolls. The generators are system-neutral and can be used for wargaming, TTRPG campaign preparation, worldbuilding, solo play, NPC-controlled forces, rival organisations, cults, mercenary groups and other fictional factions. Each generator is built from curated word lists, categories and procedural combinations, with an emphasis on producing names that feel intentional while retaining enough variation for repeated use. The tools are completely free to use and require no account or registration.

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D&Dark
Actual Play & Podcasts

D&Dark

English
Dungeons & Dragons
Actual Play
An absurd, over-the-top, comedy/horror D&D Actual Play Podcast starring some of History's most infamous monsters. Join the adventures of The Invisible Man, The Mummy, The Frankenstein Monster, The Phantom of the Opera, The Wolfman, and more as they're forced to ban together to survive the supernatural horrors of the "Engl-ish" Countryside. Table Talk Table Talk is a special interview series on the D&Dark Podcast where the host interviews other tabletop roleplaying game creators, game masters, and actual play podcasters about their shows, design philosophies and creative spaces. Links dndarkpodcast.com - Official website spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

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Adventure Game Engine (AGE)
Tabletop Roleplaying Games

Adventure Game Engine (AGE)

High-Fantasy
Rules-medium
Green Ronin Publishing
The Adventure Game Engine (AGE) is a tabletop roleplaying game system designed by Chris Pramas and published by Green Ronin Publishing, first introduced in the Dragon Age Roleplaying Game, an officially licensed adaptation of BioWare's video game series. Rather than staying tied to that one setting, AGE was generalized into a standalone toolkit that Green Ronin has since reused across a growing family of otherwise unrelated game lines: Fantasy AGE, Modern AGE, The Expanse Roleplaying Game, Blue Rose: The AGE Roleplaying Game of Romantic Fantasy, and Cthulhu Awakens. Each line shares the same dice math and character-building vocabulary while reskinning them for a different genre, from grim high fantasy to hard-science-fiction space opera. Description Sit down at any AGE table and the character sheet looks familiar whatever the setting: a handful of ability scores, a page of Focuses that narrow down what a character is actually good at, some Talents, and a Health track that goes down rather than up. What changes by line is who's being played and what the group is doing with them. Dragon Age and Fantasy AGE put players in a class-based, sword-and-sorcery world built on the same tropes as the video games. Modern AGE drops the classes in favor of a freeform, contemporary or near-future toolkit for playing civilians, agents, or specialists; The Expanse puts players on a scraping-by crew in a hard-edged solar system where violence is fast and often permanent; Blue Rose asks for heroes of a deliberately hopeful, consent-based fantasy nation. The Game Master narrates outcomes and calls for rolls, and underneath every one of those settings sits the same rhythm: roll, hope for doubles, and spend what's earned on a stunt table built for the scene in front of you.

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Dungeon World
Tabletop Roleplaying Games

Dungeon World

English
Rules-light
Dungeon World is a tabletop fantasy roleplaying game created by Sage LaTorra and Adam Koebel. The game uses the Powered by the Apocalypse engine. The game is advertised as having old school style with modern rules. The game uses six ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) and a character class model with choices of Bard, Cleric, Fighter, Immolator, Paladin, Ranger, Thief, or Wizard. System Overview & Key Features Classic Fantasy Adventure Explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory. Delve into goblin holes or chance a dragon's lair. Dungeon World takes classic fantasy and approaches it with new rules. Talk About What Matters Dungeon World's simple rules happen based on what's happening within the game, so you spend more time talking about the action and less time talking about the rules. Gamemaster's Toolkit Running a game shouldn't be a pain. Dungeon World gives the GM all the tools to run a game quickly and easily. Fronts help you keep the world around the players living and evolving. Moves are ways to drive your game forward. And your Agenda keeps you on track. No Dead Ends The rules always drive the action forward in unexpected ways. Rolling the dice always leads to an interesting outcome. Award-winning Design Dungeon World has won an Ennie for Best Rules, a Golden Geek for Best RPG, and an Indie RPG Award. Open License The text of Dungeon World is released under a Creative Commons Attribution license. You can make, distribute, and even sell anything you like based on Dungeon World. Additional links dungeon-world.com - Official website

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