The Rpg Gazette

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Hi, there! Welcome to The RPG Gazette, I hope you made yourself cozy! We are Yuno & Șerban, the co-founders of this project. We came up with this idea after perhaps too many early sangrias on some Spanish beach close to two years ago, when we decided that we want to do more for promoting and nurturing the broader TTRPG community. Thus, we decided we will not write that much about D&D, instead focusing on showcasing other TTRPGs, through reviews, news and essays, some of them structured more like opinion pieces and some of them more academic in nature.

Links

therpggazette.wordpress.com https://therpggazette.wordpress.com/ - Official website
The RPG Radiocast https://groupfinder.eu/library/the-rpg-radiocast
- Podcast entry

Artiklid

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Crispy's Academy: RPG Tips
Video

Crispy's Academy: RPG Tips

English
Dungeons & Dragons
Draw Steel
Simple tavern keeper making his way through the universe and talking about Dungeons & Dragons. Crispy's Tavern is a drama YouTuber who covers stories both inside and outside the TTRPG space on Crispy's Tavern: Tales and Tea. On the side, Crispy gives advice to aspiring GMs and posts cosplay photos on their social media.  Links youtube.com - Youtube channel patreon.com - Patreon page

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Monster of the Week (2012)
Tabletop Roleplaying Games

Monster of the Week (2012)

English
Rules-light
Horror
Monster of the Week (MOTW) is an urban fantasy-horror tabletop role-playing game developed by Michael Sands. It was first published in 2012, and a revised edition was published by Evil Hat Productions in 2015. The entire theme of the game is heavily inspired by TV shows like Buffy, Supernatural, X-Files, Fringe and many others. The system it directly evolved from is Apocalypse World (2010) Description Players in the MOTW system take on the role of monster hunters. Capable of dealing with most creatures that might get in their way. Using skills to solve mysteries, track monsters and eventually defeat them.  System Overview & Key Features Powered by the Apocalypse Engine (2d6) Players roll two six-sided dice (2d6) when performing actions, adding relevant character modifiers to the result. Rolling a 10 or higher is considered a success. 7-9 is a partial success, which will also carry some added consequences. Getting a 6 or lower means failure - you have not succeeded in whatever you attempted and dire consequences are soon to follow. Basic and Playbook Moves Game mechanics are categorized into discrete actions called "Moves." Basic Moves are universally available to all characters and cover common actions such as "Investigate a Mystery," "Kick Some Ass," or "Act Under Pressure." Playbook Moves are exclusive, specialized abilities granted by a character's chosen Playbook, allowing them to manipulate the narrative or game mechanics in unique ways. Finite Luck Points Each character possesses a limited track of Luck points. A player may permanently expend a point of Luck to retroactively alter a dice roll to a 12 (a complete success) or to entirely negate a single instance of sustained damage. Luck is a resource the players have to keep an eye on. Using too much can get you out of trouble, but if you don't have it when you need it most - trouble awaits. Harm and Exploiting Weaknesses Physical trauma is tracked using a short monitor called "Harm." Player characters and adversaries possess low thresholds for sustaining Harm, making direct combat inherently dangerous. To successfully defeat a primary antagonist, players are mechanically required to investigate and utilize the creature's specific weakness, as standard physical attacks are often insufficient to achieve a permanent victory. The Mystery Countdown To structure a gameplay session, the Keeper utilizes a tool called the Countdown. This is a chronological timeline detailing the sequence of events that will occur if the player characters fail to intervene. The Countdown is divided into escalating phases, ending with a catastrophic event. It serves to govern the pacing of the investigation and provide a sense of urgency. Additional links evilhat.com - Official Evil Hat Productions website genericgames.co.nz - Official home of Michael Sands and the original game files

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Shadow of the Demon Lord
Tabletop Roleplaying Games

Shadow of the Demon Lord

High-Fantasy
English
Horror
Shadow of the Demon Lord is a grim dark-fantasy tabletop roleplaying game set during the last, doomed years before an apocalypse, designed by Robert J. Schwalb and published by his own studio, Schwalb Entertainment, in 2015 following a Kickstarter campaign.  It builds a d20-based system deliberately stripped of the modifier-stacking common to games in its weight class, replacing most situational bonuses and penalties with a single abstracted mechanic. Schwalb later returned to the same core system for a lighter, more traditional-fantasy spinoff, Shadow of the Weird Wizard, released via Kickstarter in 2023. Description Characters begin as ordinary commoners rather than destined heroes, in a world where the Demon Lord's return is already underway and survival - not glory - is the realistic goal of most adventures. The Game Master (GM) runs a setting that leans hard into body horror, corruption, and creeping dread, and the game states its demands plainly.  Characters can and do die, sanity can crack under the weight of what they witness, and doing what's necessary to survive can leave a permanent, mechanical stain on a character's soul. It's built for a table that wants D&D-adjacent fantasy combat without D&D's heroic framing - closer in spirit to grimdark fiction than epic fantasy, with character death treated as a real and fairly common outcome rather than an exception.

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