Sheety Vault

Ülevaade

Sheety Vault it's a webapp to create character sheets of any system and automate the leveling up or progression of the characters.

Any user can do this 3 things:

Create characters: Make a character sheet in a given system and following a class (if the system has), get their feats automatically added to the sheet. Create systems: Define a system in Sheety Vault. This involves setting how the sheet looks, which things has the system to take into account and how a character is created. Then, anyone can use it. Create books: Create a book which adds content to a system. Classes, spells, races, feats, etc. Then, anyone with the book, can use that content in their characters. For now,
DnD 2014
Dungeons & Dragons 5e (2014)Dungeons & Dragons 5th Edition (D&D 5E) is a heroic fantasy tabletop roleplaying game published by W...Beginner-friendlyHigh-Fantasy
and
Nimble
NimbleNimble is a fast, tactical (and 5e compatible), TTRPG. Your game nights are too precious to waste wi...Rules-lightRules-mediumNimble
are implemented with their base content.

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Lumen VTT
Tools & Platforms

Lumen VTT

Virtual tabletop (VTT)
English
Dungeons & Dragons
One D&D session, three connected screens. Lumen VTT gives game masters and players a shared place to run maps, music, combat, dice, character actions, and table-facing moments without turning the session into admin work. What Lumen VTT is for Lumen is designed for D&D 5e groups that want the structure of a modern VTT while keeping play moving. It focuses on combat flow, animated tabletop feedback, live session tools, music, and fast GM setup. A VTT for active tables The app supports a GM view, player views, and a live table display, so a group can play online or around a real table with a TV. Players can use phones while the GM manages the encounter. Automation where it helps Combat features are built around common 5e tasks such as attack rolls, saves, damage, healing, conditions, initiative, movement, and area effects. The goal is to reduce bookkeeping while keeping decisions visible. What to compare in any virtual tabletop When comparing VTT software, look at how quickly a session starts, how much rules work is automated, whether players need heavy setup, how the map feels during combat, and whether the tool supports your actual table format. Links lumenvtt.com - Official website

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dungeonmixer.io
Tools & Platforms

dungeonmixer.io

English
Audio & Music
Free
Nothing fancy, just a basic 6-track mixer desk in your browser which lets you load your own local audio files into multiple channel strips to layer ambient soundscapes. The app is 100% Offline & Local Storage: Everything lives directly in your browser's IndexedDB. You can load your audio pack and run sessions entirely in airplane mode! You can even export the entire sound library, saved scenes, and stinger setups into a single .dungeon bundle file to take between devices. It's something I built for my own table which I wanted to share with the community. Enjoy!

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Tales from the Loop
Tabletop Roleplaying Games

Tales from the Loop

English
Rules-light
Sci-fi
Tales from the Loop is a tabletop roleplaying game of childhood mystery and quiet sci-fi wonder, designed by Nils Hintze and published by Free League Publishing in 2017, built directly on Swedish artist Simon Stålenhag's narrative art book of the same name. It swept five Gold ENnie Awards in 2017, including Best Game and Product of the Year, and remains one of the clearest examples of a TTRPG built to capture a single, specific visual mood - Stålenhag's paintings of enormous, quietly abandoned machinery looming over ordinary Scandinavian suburbs. Description Players take on Kids - ordinary ten-to-fifteen-year-olds, built from archetypes like the Bookworm, the Jock, the Popular Kid, or the Weirdo - growing up in an alternate 1980s where a massive particle accelerator called the Loop hums beneath the countryside, filling the neighborhood with strange machines and stranger creatures nobody adult seems able to explain.  The Game Master runs Mysteries, TV-episode-style adventures staged scene by scene, where the actual danger from the Loop's technology sits right alongside completely mundane teenage Trouble - being grounded, a bully at school, a parent who won't listen. The game states its central promise plainly: Kids in this setting cannot die, which keeps stakes high through fear, loss, and consequence rather than mortality, and lets the tone stay closer to Stranger Things or E.T. than to horror.

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